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{{wipdungeons}}
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{{wipdungeons|
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{{cleanup|Create a new page of "the words invented by Mojang"}}
 
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* Health from the apocalypse + difficulties.
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* Remove the background noise of the exclusive sounds.}}
 
{{DungeonsEntity
 
{{DungeonsEntity
| title = Arch-Illager (Archie)
+
|title=Arch-Illager (Archie)
| image = Arch-Illager.png
+
|image=<gallery>
  +
Arch-Illager.png|Arch-Illager
| imagesize = 200px
 
  +
Archie.png|Archie
| behavior = Hostile
 
  +
</gallery>
<!-- |Size=1.93 -->
 
  +
|extratext = The Archie render is fan-made, it was provided by Oaker258.
}}{{Quote|Corrupted by evil... Driven by vengeance... The Arch-Illager made all bow before him... And if they did not bow... they would FALL.|Minecraft Dungeons Opening Cinematic}}
 
  +
|imagesize=x186px
  +
|behavior=Hostile
  +
|classification=[[MCD:Illager|Illager]]
  +
|uinsidename = Arch-Illager
  +
}}
  +
{{Quote|Corrupted by evil... Driven by vengeance... The Arch-Illager made all bow before him... And if they did not bow... they would FALL. The Illagers raided the land. Who would have the valour, the purity of heart, to stand against the Arch-Illager's reign of terror? Well ...not that one, but maybe ...you?|Minecraft Dungeons Opening Cinematic}}
   
The '''Arch-Illager''' known by his birth name as '''Archie'''<ref>[[Minecraft Dungeons: The Rise of the Arch-Illager]]</ref>, is the main antagonist of ''[[Minecraft Dungeons]]''. He is the leader of the [[MCD:Illager|Illager]]s in the game, and is the keeper of the [[MCD:Orb of Dominance|Orb of Dominance]].
+
The '''Arch-Illager''', known by his [[MCD:The Rise of the Arch-Illager|birth name as '''Archie''']], is the first main antagonist of ''[[Minecraft Dungeons]]''. He is the founder and leader of the [[MCD:Illager|illager]] empire in the game, and is a proxy for the [[MCD:Orb of Dominance|Orb of Dominance]] to carry out its goals.
   
== History ==
+
== Story ==
 
{{SpoilerWarning|section|''[[Minecraft Dungeons]]''}}
 
{{SpoilerWarning|section|''[[Minecraft Dungeons]]''}}
 
{{Quote|He became the Arch-Illager when he obtained the power of the Orb of Dominance. But before that, he was a misfit Illager who couldn't fit in a normal Illager society, and found this power within a mountain.|Chris Nordgren}}
 
{{Quote|He became the Arch-Illager when he obtained the power of the Orb of Dominance. But before that, he was a misfit Illager who couldn't fit in a normal Illager society, and found this power within a mountain.|Chris Nordgren}}
Before the events of the game, Archie was an exile from his [[MCD:Illager|Illager]] family, repeatedly searching for a village to call home, only for the [[MCD:Villager|Villager]]s to reject him, after getting in a scuffle with 5 heroes. He was seen being driven out of a village in [[MCD:Squid Coast|Squid Coast]] in the opening cutscene of the cave
 
   
  +
Before the events of the game, Archie was an exile from his [[MCD:Illager|illager]] tribe, repeatedly searching for a village to call home, only for the [[MCD:Villager|villagers]] to reject him, after getting in a scuffle with five heroes. He was seen being driven out of a village on the {{MCD|Squid Coast}} in the opening cutscene of the game.
Eventually, Archie stumbled upon a mountain cave containing the [[MCD:Orb of Dominance|Orb of Dominance]]. The orb promised to him power if he did as it said. Thus, Archie grabbed the Orb and became corrupted by it, ascending to the title of the Arch-Illager and gaining immense power over his people. He then used his army of [[MCD:Illager|Illagers]] to raid the villages that shunned him, taking their Villagers as slaves.
 
   
  +
Eventually, after a long time of searching, Archie stumbled upon a mountain cave containing the [[MCD:Orb of Dominance|Orb of Dominance]]. The Orb made promises to give Archie anything he could ever want. It repeatedly told Archie that it was his destiny to rule the world. Although he denied this, Archie would go on to unite all of the illager tribes under one banner, taking the title of '''Arch-Illager''' in the process. He then used his army of illagers to raid the villages that shunned him, taking the villagers as slaves.
The player(s) would then make it their mission to stop the Arch-Illager.
 
   
  +
The hero(s) would then make it their mission to stop the Arch-Illager.
During his reign, he would collaborate with the evil [[MCD:Witch|Witches]] of [[MCD:Soggy Swamp|Soggy Swamp]] to obtain large potion supplies. He would also develop the [[MCD:Redstone Mines|Restone Mines]] to use his Villager slaves to mine [[redstone]], and create the [[MCD:Fiery Forge|Fiery Forge]] to turn the redstone into [[MCD:Redstone Golem|Redstone Golems]] and [[MCD:Redstone Monstrosity|Redstone Monstrosities]] to enforce his rule. The Arch-Illager would also start a search to find the [[MCD:Desert Temple|Desert Temple]] and take the [[MCD:Nameless One|Nameless One]]'s staff to gain the ability to summon an [[MCD:Undead|undead army]]. Each of these plans, however, would be foiled by the players.
 
   
  +
During his reign, he would collaborate with the evil [[MCD:Witch|witches]] of the [[MCD:Soggy Swamp|Soggy Swamp]] to obtain large potion supplies as well as the {{MCD|Nameless One}} of the {{MCD|Desert Temple}} to obtain the [[MCD:Undead|undead army]]. He would also order the development of the [[MCD:Redstone Mines|redstone mines]] to use his villager slaves to mine [[redstone]], and construct the [[MCD:Fiery Forge|fiery forge]] to refine the gathered redstone into [[MCD:Redstone Golem|redstone golems]] and the [[MCD:Redstone Monstrosity|Redstone Monstrosity]] to enforce his rule. Eventually, the Arch-Illager would also attempt to betray the Nameless One, launching a raid on the desert temple to try and take the [[MCD:Nameless One|Nameless One’s]] staff to gain the ability to summon the undead army for himself. Each of these plans, however, would be foiled by the heroes.
Additionally, the Arch-Illager repeatedly appears in the game to summon [Illagers to attack the players, which occurs less often as the game progresses.
 
   
  +
Additionally, the Arch-Illager repeatedly appears in the game to summon Illagers to attack the heroes, which occurs less often as the game progresses.
Eventually, once the players reach crash a party in [[MCD:Highblock Halls|Highblock Halls]] and reach him on his throne, the Arch-Illager summons one last attack as the players reach him, before retreating to the [[MCD:Obsidian Pinnacle|Obsidian Pinnacle]].
 
   
  +
Eventually, once the heroes reach the Arch-Illager's throne room in {{MCD|Highblock Halls}}, he summons one last attack as the heroes reach him, before retreating to the {{MCD|Obsidian Pinnacle}}.
After the players finally reach him on the highest point of his castle, the Arch-Illager fights them himself. After having been heavily wounded, Archie is sucked towards the Orb of Dominance, which uses it to manifest the [[MCD:Heart of Ender|Heart of Ender]]. Once even more damage has been done to Archie, the Heart of Ender dissipates, rendering the Orb of Dominance extremely unstable.
 
   
  +
After the heroes finally reach him on the highest point of his castle, the Arch-Illager fights the hero(s) himself. After having been heavily wounded, Archie is sucked toward the Orb of Dominance, which proceeds to manifest itself as the {{MCD|Heart of Ender}}. Once enough damage has been done to the embodiment, the heart of ender dissipates, rendering the Orb of Dominance extremely unstable.
Finally, the players find the Arch-Illager struggling to contain the Orb of Dominance, a few moments before it shatters, knocking Archie down and relieving him of its control. Without the Orb of Dominance to give him power, Archie becomes afraid of the approaching players. However, they unexpectedly offer kindness and help him up. Archie then celebrates the destruction of the Orb of Dominance, and by extension the persona of the Arch-Illager, with the players.
 
  +
  +
Finally, the heroes find the Arch-Illager struggling to contain the Orb of Dominance, a few moments before it shatters, knocking Archie down and relieving him of its control. Without the Orb of Dominance to give him power, Archie becomes afraid of the approaching heroes. However, they unexpectedly offer kindness and help him up. Archie then celebrates the destruction of the Orb of Dominance, and by extension the persona of the Arch-Illager, with the heroes. However, the Orb of Dominance wasn't fully destroyed. Its Shards of Dominance caused problems like the events of {{MCD|Jungle Awakens}}, {{MCD|Creeping Winter}}, {{MCD|Howling Peaks}}, and {{MCD|Hidden Depths}}, eventually leading to some [[MCD:Enderman|endermen]] finding the reformed remains in a cave, bringing it to [[MCD:The Stronghold|a stronghold]] and entering a mysterious portal. Later the heroes must fight against the {{MCD|Vengeful Heart of Ender}}. A shard is not in the {{MCD|Flames of the Nether}} DLC however. After the {{MCD|Vengeful Heart of Ender}} and the {{MCD|Orb of Dominance}} was destroyed, it's currently unknown what happened to the Arch-Illager afterwards.
   
 
{{CV|mJczpIdONjs|Opening Cinematic}}
 
{{CV|mJczpIdONjs|Opening Cinematic}}
   
==Behavior==
+
== Appearance ==
  +
In the opening cinematic, Archie has ragged and torn clothes and is holding a torch. When he is crowned as the arch-illager, he has blue robes that are similar to the [[MCD:Evocation Robe|evocation robe]], a large necklace with a ruby on it and a crown with a diamond and a ruby on it. He also carries a staff to hold the orb of dominance. The Arch-Illager is also the only Illager to have a horizontal head and a smaller height. In the ending cinematic, the Arch-Illager is seen with what appear to be bruises or blood on his face. In [[MCD:Arcade|the arcade edition]], the top of the Arch-Illager's crown lacks a texture, only appearing black.
The Arch-Illager has 3 attacks. Sometimes, he teleports or walks around the arena between attacks. His health pool is the 2nd lowest of any boss in the game, although this is mitigated by the deadly [[MCD:Heart of Ender|Heart of Ender]] battle that takes place afterwards.
 
   
  +
== Behavior ==
'''Summon Dark Creations (Illagers)'''
 
  +
The Arch-Illager has seven behaviors. If a hero or summon comes too close to him, he begins repeatedly teleporting around the arena and firing blasts after each teleport. His health pool is the second lowest of any boss in the game, although this is mitigated by the deadly [[MCD:Heart of Ender|Heart of Ender]] battle that takes place after his health is depleted. Additionally, the Arch-Illager, when he isn't a boss, flies around summoning bosses and battles to try and thwart the hero's efforts to stop him.
   
  +
;Basic attack
Since he is not much of a warrior, the Arch-Illager summons a group of Illagers to assist him, usually a ring of 10 to 20 [[MCD:Vindicator|Vindicator]]s around the player or a line of 20 [[MCD:Pillager|Pillagers]] through the center of the arena, however, he will occasionally spawn a single [[MCD:Redstone Golem|Redstone Golem]] instead. Unlike the Vindicators and Pillagers, the Redstone Golem does not despawn once the Arch-Illager is defeated. While this attack is used sparingly, it is his most powerful attack.
 
  +
The Arch-Illager fires three purple energy blasts in a horizontal swath toward a random hero or summon. Deals a small amount of damage if it hits (sixteen damage per energy blast on Default). Used extremely often.
   
  +
;Teleport
'''Energy Blasts'''
 
  +
When a hero comes within close range of the Arch-Illager, usually melee attack range, and the hero gets hit by one if his energy blasts, the Arch-Illager teleports four or five times{{verify}} in a random area around the hero to avoid taking much damage. Similarly to the [[MCD:Enderman|enderman]], the arch-illager can also hide in teleportation and not reappear instantly. The teleport sound is identical to that of the [[MCD:Illusioner|illusioner]] miniboss that is found in the [[MCD:Creeping Winter|Creeping Winter]] DLC when doing a mirror move.
   
  +
;Enhance
The Arch-Illager fires 3 purple energy blasts in a horizontal swath towards a random player. Deals a small amount of damage if it hits (16 damage per energy blast on Default). Used extremely often.
 
  +
The Arch-Illager can enchant hostile mobs in the same way that the [[MCD:Enchanter|enchanter]] does. However, if the Arch-Illager teleports, the enchanting is broken off the mob.
   
  +
;Defeated in a whirlwind
'''Enchant hostile mobs'''
 
  +
Once the Arch-Illager has taken enough damage, his staff slips out of his hands, sucks him in, and absorbs him while transforming into the [[MCD:Heart of Ender|heart of ender]].
   
  +
;Summon circle
The Arch-Illager can enchant hostile mobs in the same way that the [[MCD:Enchanter|Enchanter]] does.
 
  +
Since the Arch-Illager is not much of a warrior, he is capable of summoning a group of Illagers to assist him, usually a circle of ten to twenty [[MCD:Vindicator|vindicators]] around the hero.
  +
  +
;Summon line
  +
The Arch-Illager can also summon a line of twenty [[MCD:Pillager|pillagers]] through the center of the arena.
  +
  +
;Summon single
  +
The Arch-Illager rarely summons a single [[MCD:Redstone Golem|redstone golem]] instead, this redstone golem spawns as a regular mob instead of a [[MCD:Powerful|powerful]] mob. Unlike the vindicators and pillagers, the redstone golem does not despawn once the Arch-Illager is defeated. While this attack is used sparingly, it is his most powerful attack.
  +
  +
== Biography ==
  +
The arch-illager’s origin story is described in the canonical novel ''[[MCD:The Rise of the Arch-Illager|The Rise of the Arch-Illager]]''.
  +
  +
=== Early life ===
  +
[[File:Woodland Mansion MCD.png|thumb|128px|The Woodland Mansion]]
  +
The '''arch-illager''', originally known as '''Archie''', was born within a [[MCD:Woodland Mansion|woodland mansion]] under the leadership of [[MCD:Walda|Walda]], an evoker. His parents died in a [[patrol]] when he was young, leaving him orphaned at a young age. Forced to grow up alone, Archie had a rough childhood, hardly having any help from his illager tribe and being the target of harassment from [[MCD:Thord|Thord]], an evoker. Sometime early in his life, he developed ideas that if the illager tribes of the overworld banded together, they could defeat the heroes that constantly hunted them. Due to being an outsider, the other illagers disregarded his radical beliefs as they went against the common ideology that illagers are power hungry and combative by nature, and that they only follow the strongest illager as their leader. The other illagers believed that if they ever tried to unite, it would just be coup after coup.
  +
  +
=== Life in exile ===
  +
[[File:Karl the Smacker.jpg|thumb|left|128px|Karl ("Smacker") is one of the five heroes in story.]]
  +
Archie’s life takes a turn when, Archie was forcibly brought into the patrol led by the [[raid captain]] Thord, patrol is responsible for clearing the nearby monsters, a hero named '''Karl''', known as '''"Smacker"''', completely obliterates undeads and Archie's fellow illagers, except for him and Thord, he blamed the incident on Archie for not helping, even though he was told to stay out of the fight. After they returned to the woodland mansion, Thord reported to [[MCD:Walda|Walda]] of his view of the incident. Thord’s lies trigger Archie to react by push Thord in front of Walda. Thord fell on purpose and pretended to be in pain. Because of Archie's actions, She banished Archie from the tribe forever.
  +
  +
[[File:Archie new home.jpg|thumb|right|128px|Archie searches for a new home.]]
  +
  +
Eventually he arrives at a nearby village on the [[MCD:Squid Coast|squid coast]]. They are distrustful of him, but he is able to convince a [[MCD:villager|villager]] named [[MCD:Yumi|Yumi]] to take him in after he proves his credibility. He lived in the village for anywhere from a month to a year before "Smacker" returned. The village spokesperson, [[MCD:Salah|Salah]], got the hero’s attention drawn to Archie. "Smacker" threatened to kill Archie, since he could never feel safe in a village if an illager was there, no matter how small. Yumi wanted him to stay, but she had no choice but to tell Archie to run so "Smacker" couldn't find him.
  +
  +
[[File:IllagerDrawnToOrb.png|thumb|left|128px|Archie finds the orb of dominance.]]
  +
  +
After a long time of searching, he found the [[MCD:Orb of Dominance|orb of dominance]], promising to give Archie anything he could ever want. It repeatedly told him it was Archie's destiny to rule the world, although he denied this. Archie would unite many illager tribes under his rule, taking the title in the process.
  +
  +
=== Illager empire ===
  +
The orb constructed Highblock Keep as Archie’s home, and gave him six [[MCD:Redstone Golem|redstone golems]] to protect him. However, these golems could not last forever, so he'd need a forge to make more, and a mine to gather [[redstone]], and he'd need workers to do it. The illagers were willing to work for him; at least once the orb proved that it would not allow anyone to take it from Archie. The orb insisted they would need to attack the villages of the continent so the militant illagers would not get bored.
  +
  +
=== Revenge ===
  +
[[File:Walda the Evoker And Arch-Illager.jpg|thumb|left|128px|Walda was the leader of Archie. Now she puts on the crown for him. and Archie then became the '''arch-illager'''.]]
  +
[[File:IllagerSquidCoastRaid.png|thumb|left|128px|The arch-illager takes his revenge.]]
  +
[[File:Karl afraid Redstone Monstrosity.gif|thumb|right|128px|"Smacker" was scared away by Archie's custom made [[MCD:Redstone Monstrosity|redstone monstrosity]]]]
  +
It was a downward spiral, as one thing required another, each more evil than the last. He eventually defeated Thord, who attempted to betray him, at that night, in the throne room, Archie’s coronation with the illagers bowing at him out of respect. Archie then decides to call himself the '''Arch-Illager'''. And then he captures Salah as a prisoner, and tried to convince Yumi, his only friend, to join him, she refused. Yumi almost got him to quit the entire thing and just go back to living in the village, but the orb, now partially controlling Archie's thoughts, would not let him. With the new title of the arch-illager, Archie, under the influence of the orb, vowed to make all of the overworld suffer for taking away the peaceful life he could have had...
  +
  +
=== Personality ===
  +
As being an illager. Archie seems to have been quite cowardly before he was corrupted by the orb of dominance. He often would not run into the face of danger. However, in certain situations, he has the potential to be a strong warrior. He also is shown to have violent tendencies in certain situations, such as when Thord causes him to get exiled, and when Salah causes Smacker to get him thrown out of the village. At one point, he briefly considers executing Walda for her part in Thord’s betrayal. These violent acts are also related to illager's nature.
  +
  +
== Achievements ==
  +
{{Load DungeonsAchievements|Saved The Overworld; High Treason; Post Post-Apocalypse}}
  +
  +
== Health ==
  +
{| class="wikitable sortable"
  +
! Power
  +
! Min health
  +
|-
  +
| 1
  +
| 288
  +
|-
  +
| 4
  +
| 489.6
  +
|-
  +
| 10
  +
| 777.6
  +
|-
  +
| 16
  +
| 1180.8
  +
|-
  +
| 22
  +
| 1584
  +
|-
  +
| 27
  +
| 2131.2
  +
|-
  +
| 33
  +
| 2851.2
  +
|-
  +
| 39
  +
| 3686.4
  +
|-
  +
| 45
  +
| 4723.2
  +
|-
  +
| 51
  +
| 6076.8
  +
|-
  +
| 56
  +
| 8236.8
  +
|-
  +
| 62
  +
| 11174.4
  +
|-
  +
| 68
  +
| 15091.2
  +
|-
  +
| 74
  +
| 19382.4
  +
|-
  +
| 80
  +
| 24883.2
  +
|-
  +
| 86
  +
| 31939.2
  +
|-
  +
| 91
  +
| 43488
  +
|-
  +
| 97
  +
| 59011.2
  +
|-
  +
| 103
  +
| 79948.8
  +
|}
   
 
== Sounds ==
 
== Sounds ==
  +
=== Music ===
  +
{{Sound table
  +
|sound=Bgm_mob_obpiBossStage1Start-001.ogg
  +
|description=Boss stage 1 theme start
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=Bgm_mob_obpiBossStage1Loop-001.ogg
  +
|description=Boss stage 1 & 2 theme loop
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=Bgm_mob_obpiBossStage2End-001.ogg
  +
|description=Boss stage 2 theme end
  +
|type=dungeons
  +
|foot=1}}
   
 
=== Appear in other maps ===
 
=== Appear in other maps ===
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_loadSpell-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_loadSpell-001_soundWave.ogg
|description=Load Spell
+
|description=Load spell
  +
|type=dungeons}}
|id=sfx_mob_archIllager_loadSpell
 
|dungeons=1
 
}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_mirrorIn-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_mirrorIn-001_soundWave.ogg
|description=Mirror In
+
|description=Mirror in
  +
|type=dungeons}}
|id=sfx_mob_archIllager_mirrorIn
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_mirrorOut-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_mirrorOut-001_soundWave.ogg
|description=Mirror Out
+
|description=Mirror out
  +
|type=dungeons}}
|id=sfx_mob_archIllager_mirrorOut
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_spell-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_spell-001_soundWave.ogg
 
|description=Spell
 
|description=Spell
  +
|type=dungeons}}
|id=sfx_mob_archIllager_spell
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_spellDissapear-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_spellDissapear-001_soundWave.ogg
|description=Disappear Spell
+
|description=Disappear spell
  +
|type=dungeons}}
|id=sfx_mob_archIllager_spellDissapear
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllagerAppear-001_soundWave.ogg
 
|sound=sfx_mob_archIllagerAppear-001_soundWave.ogg
 
|description=Appear
 
|description=Appear
  +
|type=dungeons}}
|id=sfx_mob_archIllagerAppear
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllagerHaha-001_soundWave.ogg
 
|sound=sfx_mob_archIllagerHaha-001_soundWave.ogg
 
|sound2=sfx_mob_archIllagerHaha-002_soundWave.ogg
 
|sound2=sfx_mob_archIllagerHaha-002_soundWave.ogg
 
|description=Haha
 
|description=Haha
  +
|type=dungeons}}
|id=sfx_mob_archIllagerHaha
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archillagerHargh-001_soundWave.ogg
 
|sound=sfx_mob_archillagerHargh-001_soundWave.ogg
Line 93: Line 217:
 
|sound4=sfx_mob_archillagerHargh-004_soundWave.ogg
 
|sound4=sfx_mob_archillagerHargh-004_soundWave.ogg
 
|description=Hargh
 
|description=Hargh
  +
|type=dungeons}}
|id=sfx_mob_archillagerHargh
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllagerLaugh-001_soundWave.ogg
 
|sound=sfx_mob_archIllagerLaugh-001_soundWave.ogg
 
|description=Laugh
 
|description=Laugh
  +
|type=dungeons}}
|id=sfx_mob_archIllagerLaugh
 
  +
{{Sound table
|dungeons=1
 
  +
|sound=sfx_sfx_mob_archIllaggerGuitar-001_soundWave.ogg
  +
|description=Event
  +
|type=dungeons
 
|foot=1}}
 
|foot=1}}
   
=== Boss Sounds ===
+
=== Boss ===
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchillagerHurt-001.ogg
 
|sound=sfx_boss_ArchillagerHurt-001.ogg
Line 110: Line 236:
 
|sound5=sfx_boss_ArchillagerHurt-005.ogg
 
|sound5=sfx_boss_ArchillagerHurt-005.ogg
 
|sound6=sfx_boss_ArchillagerHurt-006.ogg
 
|sound6=sfx_boss_ArchillagerHurt-006.ogg
|description=Hurt (Boss)
+
|description=Hurt
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerHurt
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchillagerIdle-001.ogg
 
|sound=sfx_boss_ArchillagerIdle-001.ogg
Line 127: Line 252:
 
|sound12=sfx_boss_ArchillagerIdle-012.ogg
 
|sound12=sfx_boss_ArchillagerIdle-012.ogg
 
|sound13=sfx_boss_ArchillagerIdle-013.ogg
 
|sound13=sfx_boss_ArchillagerIdle-013.ogg
|description=Idle (Boss)
+
|description=Idle
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerIdle
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroChimes.ogg
 
|sound=sfx_boss_archillagerIntroChimes.ogg
|description=Intro Chimes (Boss)
+
|description=Intro chimes
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroChimes
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroFinalBlow.ogg
 
|sound=sfx_boss_archillagerIntroFinalBlow.ogg
|description=Intro Final Blow (Boss)
+
|description=Intro final blow
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroFinalBlow
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archIllagerIntroGreetings-001.ogg
 
|sound=sfx_boss_archIllagerIntroGreetings-001.ogg
|description=Intro Greetings (Boss)
+
|description=Intro greetings
  +
|type=dungeons}}
|id=sfx_boss_archIllagerIntroGreetings
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroLaugh-002.ogg
 
|sound=sfx_boss_archillagerIntroLaugh-002.ogg
|description=Intro Laugh (Boss)
+
|description=Intro laugh
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroLaugh
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroFirstFly.ogg
 
|sound=sfx_boss_archillagerIntroFirstFly.ogg
|description=Intro First Fly (Boss)
+
|description=Intro first fly
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroFirstFly
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroSecondFly.ogg
 
|sound=sfx_boss_archillagerIntroSecondFly.ogg
|description=Intro Second Fly (Boss)
+
|description=Intro second fly
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroSecondFly
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroThirdFly.ogg
 
|sound=sfx_boss_archillagerIntroThirdFly.ogg
|description=Intro Third Fly (Boss)
+
|description=Intro third fly
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroThirdFly
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archIllagerIntroWieee-001.ogg
 
|sound=sfx_boss_archIllagerIntroWieee-001.ogg
Line 172: Line 289:
 
|sound5=sfx_boss_archIllagerIntroWieee-005.ogg
 
|sound5=sfx_boss_archIllagerIntroWieee-005.ogg
 
|sound6=sfx_boss_archIllagerIntroWieee-006.ogg
 
|sound6=sfx_boss_archIllagerIntroWieee-006.ogg
|description=Intro Wieee (Boss)
+
|description=Intro Wieee
  +
|type=dungeons}}
|id=sfx_boss_archIllagerIntroWieee
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchillagerMagicImpact-001.ogg
 
|sound=sfx_boss_ArchillagerMagicImpact-001.ogg
|description=Magic Impact (Boss)
+
|description=Magic impact
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerMagicImpact
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchIllagerOrbWobbleStruggle.ogg
 
|sound=sfx_boss_ArchIllagerOrbWobbleStruggle.ogg
|description=Orb Wobble Struggle (Boss)
+
|description=Orb wobble struggle
  +
|type=dungeons}}
|id=sfx_boss_ArchIllagerOrbWobbleStruggle
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerSummonMobs-001.ogg
 
|sound=sfx_boss_archillagerSummonMobs-001.ogg
 
|sound2=sfx_boss_archillagerSummonMobs-002.ogg
 
|sound2=sfx_boss_archillagerSummonMobs-002.ogg
|description=Summon Mobs (Boss)
+
|description=Summon mobs
  +
|type=dungeons}}
|id=sfx_boss_archillagerSummonMobs
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchillagerWhirlwind.ogg
 
|sound=sfx_boss_ArchillagerWhirlwind.ogg
|description=Whirlwind (Boss)
+
|description=Whirlwind
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerWhirlwind
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterBeam-001_soundWave.ogg
 
|sound=sfx_mob_enchanterBeam-001_soundWave.ogg
|description=Enchanting Beam (Boss)
+
|description=Enchanting beam
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerBeam
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterSpell-001_soundWave.ogg
 
|sound=sfx_mob_enchanterSpell-001_soundWave.ogg
 
|sound2=sfx_mob_enchanterSpell-002_soundWave.ogg
 
|sound2=sfx_mob_enchanterSpell-002_soundWave.ogg
|description=Spell (Boss)
+
|description=Spell
  +
|type=dungeons
|id=sfx_boss_ArchillagerSpell
 
|dungeons=1
 
 
|foot=1}}
 
|foot=1}}
   
=== Visage Sounds ===
+
=== Arch-Vessel ===
{{Sound table
 
|sound=sfx_boss_ArchvisageBeamAttack-001.ogg
 
|sound2=sfx_boss_ArchvisageBeamAttack-002.ogg
 
|sound3=sfx_boss_ArchvisageBeamAttack-003.ogg
 
|description=Visage Beam Attack (Boss)
 
|id=sfx_boss_ArchvisageBeamAttack
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_boss_ArchvisageBeamLoop-001.ogg
 
|description=Visage Beam Loop (Boss)
 
|id=sfx_boss_ArchvisageBeamLoop
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_boss_ArchvisageMortarShoot-001.ogg
 
|sound2=sfx_boss_ArchvisageMortarShoot-002.ogg
 
|sound3=sfx_boss_ArchvisageMortarShoot-003.ogg
 
|description=Visage Mortar Shoot (Boss)
 
|id=sfx_boss_ArchvisageMortarShoot
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_boss_ArchvisageTeleIn.ogg
 
|description=Visage Teleport In (Boss)
 
|id=sfx_boss_ArchvisageTeleIn
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_boss_ArchvisageTeleOut.ogg
 
|description=Visage Teleport Out (Boss)
 
|id=sfx_boss_ArchvisageTeleOut
 
|dungeons=1
 
|foot=1}}
 
 
=== Vessel Sounds ===
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselArchieVoice-001.ogg
 
|sound=sfx_boss_ArchvesselArchieVoice-001.ogg
Line 254: Line 332:
 
|sound10=sfx_boss_ArchvesselArchieVoice-010.ogg
 
|sound10=sfx_boss_ArchvesselArchieVoice-010.ogg
 
|description=Idle
 
|description=Idle
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselArchieVoice
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselDeath.ogg
 
|sound=sfx_boss_ArchvesselDeath.ogg
 
|description=Death
 
|description=Death
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselDeath
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselFourside-001.ogg
 
|sound=sfx_boss_ArchvesselFourside-001.ogg
Line 266: Line 342:
 
|sound3=sfx_boss_ArchvesselFourside-003.ogg
 
|sound3=sfx_boss_ArchvesselFourside-003.ogg
 
|sound4=sfx_boss_ArchvesselFourside-004.ogg
 
|sound4=sfx_boss_ArchvesselFourside-004.ogg
|description=Four Lasers Attack
+
|description=Four Lasers attack
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselFourside
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselHurt-001.ogg
 
|sound=sfx_boss_ArchvesselHurt-001.ogg
Line 279: Line 354:
 
|sound8=sfx_boss_ArchvesselHurt-008.ogg
 
|sound8=sfx_boss_ArchvesselHurt-008.ogg
 
|description=Hurt
 
|description=Hurt
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselHurt
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselMortarBarrage-001.ogg
 
|sound=sfx_boss_ArchvesselMortarBarrage-001.ogg
Line 286: Line 360:
 
|sound3=sfx_boss_ArchvesselMortarBarrage-003.ogg
 
|sound3=sfx_boss_ArchvesselMortarBarrage-003.ogg
 
|sound4=sfx_boss_ArchvesselMortarBarrage-004.ogg
 
|sound4=sfx_boss_ArchvesselMortarBarrage-004.ogg
|description=Mortar Barrage
+
|description=Mortar barrage
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselMortarBarrage
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselMortarLand-001.ogg
 
|sound=sfx_boss_ArchvesselMortarLand-001.ogg
 
|sound2=sfx_boss_ArchvesselMortarLand-002.ogg
 
|sound2=sfx_boss_ArchvesselMortarLand-002.ogg
 
|sound3=sfx_boss_ArchvesselMortarLand-003.ogg
 
|sound3=sfx_boss_ArchvesselMortarLand-003.ogg
|description=Mortar Land
+
|description=Mortar land
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselMortarLand
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archVesselOrbDeath-003.ogg
 
|sound=sfx_boss_archVesselOrbDeath-003.ogg
|description=Orb Death
+
|description=Orb death
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselOrbDeath
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselStep-001.ogg
 
|sound=sfx_boss_ArchvesselStep-001.ogg
Line 307: Line 378:
 
|sound4=sfx_boss_ArchvesselStep-004.ogg
 
|sound4=sfx_boss_ArchvesselStep-004.ogg
 
|description=Step
 
|description=Step
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselStep
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselTeleIn.ogg
 
|sound=sfx_boss_ArchvesselTeleIn.ogg
|description=Teleport In
+
|description=Teleport in
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselTeleIn
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselTeleOut.ogg
 
|sound=sfx_boss_ArchvesselTeleOut.ogg
|description=Teleport Out
+
|description=Teleport out
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselTeleOut
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselVesselVoice-001.ogg
 
|sound=sfx_boss_ArchvesselVesselVoice-001.ogg
Line 326: Line 394:
 
|sound5=sfx_boss_ArchvesselVesselVoice-005.ogg
 
|sound5=sfx_boss_ArchvesselVesselVoice-005.ogg
 
|sound6=sfx_boss_ArchvesselVesselVoice-006.ogg
 
|sound6=sfx_boss_ArchvesselVesselVoice-006.ogg
|description=Vessel Voice
+
|description=Vessel voice
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselVesselVoice
 
  +
{{Sound table
|dungeons=1
 
  +
|sound=sfx_env_archVessel2dAmbientLoop.ogg
  +
|description=Ambient Loop
  +
|type=dungeons
 
|foot=1}}
 
|foot=1}}
   
== Lore ==
+
=== Opening Cinematic ===
  +
{{more sounds|sounds without background noise; more sounds}}
The Arch-Illager was known as Archie at first, and lived orphaned in a [[Woodland Mansion]] with there Leader being the [[MCD:Evoker|Evoker]] named '''Walda'''. What type of Illager he was is unknown, since he had no experience with magic or combat. He was banished from his tribe after being blamed for causing a hero destroying a raid party he was forced to join. He very quickly fled to the nearest village, and while most of the [[MCD:Villager|villagers]] distrusted him, a villager named '''Yumi''' was kind enough to take him in as her own, before he was forced to flee again. When he found the [[MCD:Orb of Dominance|Orb of Dominance]], it repeatedly told him it was Archie's destiny to rule the world, although he denied this. Archie would unite all the [[MCD:Illager|Illager]] tribes under his rule, taking the title of The Arch-Illager in the process. Eventually, the Orb fully took control of his mind and led him to take revenge on the villagers and the heroes of the world. {{more info|if have add more detail about Archie from official novels}}
 
   
  +
{{Sound table
==Trivia==
 
  +
|sound=sfx_mob_archIllager_trailer-002_soundWave.mp3
* The Arch-Illager's robe is similar to that of the [[MCD:Wandering Trader|Wandering Trader]], albeit with a two-pixel high white bottom.
 
  +
|sound2=sfx_mob_archIllager_trailer-003_soundWave.mp3
* The Arch-Illager's head is different from that of any other [[MCD:illager|illager]]: it is wider than it is tall, and has different eyebrows.He is also the only Illager known with black eyes.
 
  +
|sound3=sfx_mob_archIllager_trailer-004_soundWave.mp3
* The Arch-Illager's teleport sound is identical to that of the [[MCD:Illusioner|illusioner]] miniboss that is found in the [[MCD:Creeping Winter|Creeping Winter]] DLC doing a mirror move.
 
  +
|sound4=sfx_mob_archIllager_trailer-005_soundWave.mp3
* The Arch-Illager has the 2nd least health of any boss mob in Minecraft Dungeons, the lowest is the [[MCD:Evoker|Evoker]].
 
  +
|sound5=sfx_mob_archIllager_trailer-006_soundWave.mp3
* When he transforms into the 2nd phase, his voice becomes much higher for unknown reasons, possibly because of the [[MCD:Orb of Dominance|Orb's]] corruption, or the [[MCD:Heart of Ender|Heart of Ender]] is imitating Archie.
 
  +
|sound6=Sfx_mob_archIllager_trailer-007_soundWave.mp3
  +
|description= Archie wreaking havoc with the platforms
  +
|type=dungeons
  +
|foot=1}}
   
  +
{{Sound table
== References ==
 
  +
|sound=sfx_mob_archIllager_Opening_Cinematic-001_soundWave.mp3
  +
|sound2=sfx_mob_archIllager_Opening_Cinematic-002_soundWave.mp3
  +
|sound3=sfx_mob_archIllager_Opening_Cinematic-003_soundWave.mp3
  +
|sound4=sfx_mob_archIllager_Opening_Cinematic-004_soundWave.mp3
  +
|sound5=sfx_mob_archIllager_Opening_Cinematic-005_soundWave.mp3
  +
|sound6=sfx_mob_archIllager_Opening_Cinematic-006_soundWave.mp3
  +
|sound7=sfx_mob_archIllager_Opening_Cinematic-007_soundWave.mp3
  +
|sound8=sfx_mob_archIllager_Opening_Cinematic-008_soundWave.mp3
  +
|sound9=sfx_mob_archIllager_Opening_Cinematic-009_soundWave.mp3
  +
|sound10=sfx_mob_archIllager_Opening_Cinematic-010_soundWave.mp3
  +
|sound11=sfx_mob_archIllager_Opening_Cinematic-011_soundWave.mp3
  +
|sound12=sfx_mob_archIllager_Opening_Cinematic-012_soundWave.mp3
  +
|sound13=sfx_mob_archIllager_Opening_Cinematic-013_soundWave.mp3
  +
|description=?
  +
|type=dungeons
  +
|foot=1}}
   
  +
{{Sound table
{{Reflist}}
 
  +
|sound=sfx_mob_archIllager_Ending_Cinematic-001_soundWave.mp3
  +
|sound2=sfx_mob_archIllager_Ending_Cinematic-002_soundWave.mp3
  +
|sound3=sfx_mob_archIllager_Ending_Cinematic-003_soundWave.mp3
  +
|sound4=sfx_mob_archIllager_Ending_Cinematic-004_soundWave.mp3
  +
|sound5=sfx_mob_archIllager_Ending_Cinematic-005_soundWave.mp3
  +
|sound6=sfx_mob_archIllager_Ending_Cinematic-006_soundWave.mp3
  +
|sound7=sfx_mob_archIllager_Ending_Cinematic-007_soundWave.mp3
  +
|sound8=sfx_mob_archIllager_Ending_Cinematic-008_soundWave.mp3
  +
|sound9=sfx_mob_archIllager_Ending_Cinematic-009_soundWave.mp3
  +
|sound10=sfx_mob_archIllager_Ending_Cinematic-010_soundWave.mp3
  +
|sound11=sfx_mob_archIllager_Ending_Cinematic-011_soundWave.mp3
  +
|description=?
  +
|type=dungeons
  +
|foot=1}}
   
==Gallery==
+
=== Arch-Visage ===
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageBeamAttack-001.ogg
  +
|sound2=sfx_boss_ArchvisageBeamAttack-002.ogg
  +
|sound3=sfx_boss_ArchvisageBeamAttack-003.ogg
  +
|description=Visage beam attack
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageBeamLoop-001.ogg
  +
|description=Visage beam loop
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageMortarShoot-001.ogg
  +
|sound2=sfx_boss_ArchvisageMortarShoot-002.ogg
  +
|sound3=sfx_boss_ArchvisageMortarShoot-003.ogg
  +
|description=Visage mortar shoot
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageTeleIn.ogg
  +
|description=Visage teleport in
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageTeleOut.ogg
  +
|description=Visage teleport out
  +
|type=dungeons
  +
|foot=1}}
  +
  +
== Data values ==
  +
* In the game files, the arch-illager is referred to internally by the name <code>ArchIllager</code>.
  +
  +
== History ==
  +
{{History|dungeons}}
  +
{{History||September 28, 2019|link=https://mobile.twitter.com/dungeonsgame/status/1177995520922533890|A Twitter video was released featuring the first appearance of the Arch-Illager in the opening cinematic.<ref>{{tweet|dungeonsgame|1177995520922533890|What happens when a lonely, outcast Illager stumbles upon a mysterious object with terrifying powers? Find out in the all-new Minecraft Dungeons opening cinematic, then sign up for a chance to play first!|September 28, 2019}}</ref>}}
  +
{{History||October 25, 2019|link=https://mobile.twitter.com/dungeonsgame/status/1187748297907290112|A Twitter video was released featuring the developers talking about the origin of the Arch-Illager.<ref>{{tweet|dungeonsgame|1187748297907290112|What happens when you lock the best and brightest developers in a room with nothing but a camera? First, they start banging on the door. Second, weeping. Finally, they record Minecraft Dungeons origin stories!|October 25, 2019}}</ref>}}
  +
{{History||March 23, 2020|link=https://www.minecraft.net/en-us/article/search-arch-illager--part-1|A Minecraft article was posted on twitter telling a fictional story of a Mojang employee investigating the Arch-Illager.<ref>{{tweet|dungeonsgame|1242119224195244034|The Arch-Illager may like his mischief, but does that truly make him a villain? A thorough – some might say obsessive – investigation into the man behind the majestic eyebrows.|March 23, 2020}}</ref>}}
  +
{{History||March 24, 2020|link=https://www.minecraft.net/en-us/article/search-arch-illager--part-2|The second part of the fictional story of a Mojang employee investigating the Arch-Illager was released on Twitter.<ref>{{tweet|dungeonsgame|1242481368329846784|The illustrious Arch-Illager remains shrouded in mystery! Follow along as our investigator continues her noble quest and/or descent into madness.|March 24, 2020}}</ref>}}
  +
{{History||1.1.1.0|[[File:Arch-Illager.png|32px]]Added the Arch-Illager.}}
  +
{{History|foot}}
  +
  +
== Trivia ==
  +
* In the arch-illager boss battle, if the hero gets him onto the stairs leading towards the battle, the Arch-illager will lose the ability to teleport.
  +
* When he transforms into the second phase, his voice becomes much higher.
  +
  +
== Issues ==
  +
{{Issue list}}
  +
  +
== Gallery ==
  +
=== Main Story ===
 
<gallery>
 
<gallery>
File:IllagerExile.png|The [[Minecraft Dungeons:Villager|Villagers]] of the [[Minecraft Dungeons:Squid Coast|Squid Coast]] forcing Archie out of their village, due to him being an [[Minecraft Dungeons:Illager|Illager]]. This is what possibly led him to have such hatred for the Villagers and destroy their Villages.
+
IllagerExile.png|The [[MCD:Villager|Villagers]] of the [[MCD:Squid Coast|Squid Coast]] forcing Archie out of their village, due to him being an [[MCD:Illager|illager]].
  +
Archie.jpg|Archie holds a torch in the darkness.
File:IllagerDrawnToOrb.png|The Arch-Illager under the Orb's spell heading to retrieve it.
 
File:IllagerOrb.png|Archie immediately upon grabbing the [[Minecraft Dungeons:Orb of Dominance|Orb of Dominance]]
+
IllagerDrawnToOrb.png|"The illager found something that changed him forever, the [[MCD:Orb of Dominance|Orb of Dominance]]."
  +
IllagerOrb.png|Archie immediately upon grabbing the Orb of Dominance.
File:IllagerSquidCoastRaid.png|The Arch-Illager leading his Illager followers on a raid on the village he was once exiled from as an act of revenge.
 
  +
IllagerSquidCoastRaid.png|The Arch-Illager leading his illager followers on a raid on the village he was once exiled from as an act of revenge.
File:IllagerDefeat.png|The Arch-Illager after being defeated at the [[Minecraft Dungeons:Obsidian Pinnacle|Obsidian Pinnacle]] by the players.
 
File:IllagerCelebrate.png|The Arch-Illager Celebrating the destruction of the Orb of Dominance with the players
+
IllagerDefeat.png|"The Arch-Illager, the enemy of the villagers was defeated. Great heroes save the day and vanquished evil."
  +
IllagerCelebrate.png|"Thanks to you, all as well."
File:Arch illager.jpg|The Arch-Illager
 
  +
Arch-Illager Castle Statue.png|A statue of the Arch-Illager, on the top of his castle.
  +
Arch-Illager Woodland Mansion.jpg|A portrait of the Arch-Illager found inside a [[MCD:Woodland Mansion|woodland mansion]].
  +
Arch illager.jpg|The Arch-Illager.
 
</gallery>
 
</gallery>
   
 
=== DLC ===
 
=== DLC ===
 
<gallery>
 
<gallery>
File:Arch Weak.jpg|The Arch-Illager mural from the [[MCD:Lone Fortress|Lone Fortress]]. Note that there is a note written in white paint on it. (Word "Weak")
+
File:Arch Weak.jpg|The Arch-Illager mural from the [[MCD:Lone Fortress|Lone Fortress]]. There is a note written in white paint on it. (Word "Weak" in [[MCD:illageralt|illageralt]])
File:Arch foe.png|Another Arch-Illager mural with another note written in white paint. (Word "Foe")
+
File:Arch Foe.png|Another Arch-Illager mural with another note written in white paint. (Word "Foe" in [[MCD:illageralt|illageralt]])
  +
File:Arch Wind.png|In a secret room, There is a scroll on the messy desk, with the faces of Arch-Illager and [[MCD:Wooly Cow|Wooly Cow]] painted on it. (Word "Wind" in [[MCD:illageralt|illageralt]])
File:Arch-Endager.png|Archie seen for an extremely short time, summoning mobs in an [[MCD:End DLC|End DLC]]. This is confirmed to be a placeholder, however.
 
  +
File:Arch-Endager.png|The Arch-Illager seen for an extremely short time, summoning mobs in the [[MCD:End DLC|End DLC]] teaser. This was confirmed to be a placeholder however.
  +
File:Archy golden statue.png| A statue of the Arch-Illager after the gate is opened in Panda Plateau.
 
</gallery>
 
</gallery>
  +
  +
===Animations===
  +
{{Needs render|Animation with blinking eyes.}}
  +
<gallery>
  +
File:ArchIllager Basic Attack.gif| Arch Illager basic attack.
  +
File:ArchIllager Summon Single.gif|Arch Illager single summon.
  +
File:ArchIllager Summon Line.gif|Arch Illager summon line.
  +
File:ArchIllager Summon Circle.gif|Arch illager summon circle.
  +
File:Arch Illager Anxious.gif|Anxious.
  +
File:Arch Illager Appear.gif|Appear.
  +
File:Arch Illager Appear HighBlockHalls.gif|Appear High Block Halls.
  +
File:Arch Illager BasicAttack Jump.gif|Basic Attack jump.
  +
File:Arch Illager Defeated in a Whirlwind.gif|Defeated in a whirlwind.
  +
File:Arch Illager Docile.gif|Docile.
  +
File:Arch Illager FinalBoss Appear Shorten.gif|Final Boss appear shorten.
  +
File:Arch Illager Flying.gif|Flying.
  +
File:Arch Illager Idle.gif|Idle.
  +
File:Arch Illager Idle HighBlockHalls.gif|Idle High Block Halls.
  +
File:Arch Illager Landing FinalBoss.gif|Landing Final Boss.
  +
File:Arch Illager Run.gif|Run.
  +
File:Arch Illager Struggling With Orb.gif|Struggling with orb.
  +
</gallery>
  +
  +
=== Texture ===
  +
<gallery>
  +
Arch-IllagerFace.png|The Arch-Illager's face.
  +
T ArchIllager.png|The texture of the Arch-Illager.
  +
T ArchIllager S.png|The shadow texture of the Arch-Illager.
  +
T ArchIllagerUndressed.png|The texture of the undressed Arch-Illager.
  +
T ArchIllagerUndressed S.png|The shadow texture of the undressed Arch-Illager.
  +
T SuperCube.png|The texture of the cube.
  +
T SuperStaff.png|The texture of the staff.
  +
T ArchIllagerStatue Enderdragon.png|The texture of the Arch-Illager Ender dragon statue.
  +
T ArchIllagerStatue Enderdragon SPEC.png|The texture of the Arch-Illager Ender dragon statue’s SPEC.
  +
T ArchIllagerStatue Horse.png|The texture of the Arch-Illager Horse statue.
  +
T ArchIllagerStatue Horse SPEC.png|The texture of the Arch-Illager Horse statue’s SPEC.
  +
T ArchIllagerStatue Podium.png|The texture of the Arch-Illager statue podium.
  +
T ArchIllagerStatue Podium SPEC.png|The texture of the Arch-Illager statue podium’s SPEC.
  +
T ArchIllagerStatue Schoolar.png|The texture of the Arch-Illager schoolar statue.
  +
T ArchIllagerStatue Schoolar illum.png|The texture of the Arch-Illager schoolar illum statue.
  +
T ArchIllagerStatue Schoolar SPEC.png|The texture of the Arch-Illager schoolar statue’s SPEC.
  +
T ArchIllagerStatue Schoolar Throne.png|The texture of the Arch-Illager schoolar throne statue.
  +
T ArchIllagerStatue Schoolar Throne SPEC.png|The texture of the Arch-Illager schoolar throne statue’s SPEC.
  +
</gallery>
  +
  +
== References ==
  +
{{Reflist}}
   
 
{{Minecraft Dungeons entities}}
 
{{Minecraft Dungeons entities}}
  +
  +
[[Category:Minecraft Dungeons Illagers]]
  +
[[Category:Minecraft Dungeons boss mobs]]
  +
[[Category:Characters]]
  +
[[Category:Male]]
  +
[[Category:Villains]]
  +
[[Category:Book characters]]
   
 
[[de:MCD:Erz-Illager]]
 
[[de:MCD:Erz-Illager]]
  +
[[es:MCD:Archimaldeano]]
 
[[fr:MCD:Arch-Illageois]]
 
[[fr:MCD:Arch-Illageois]]
 
[[ja:MCD:邪悪な村人の王]]
 
[[ja:MCD:邪悪な村人の王]]
Line 372: Line 584:
 
[[zh:MCD:奇厄教主]]
 
[[zh:MCD:奇厄教主]]
 
[[ru:MCD:Архизлодеянин]]
 
[[ru:MCD:Архизлодеянин]]
[[Category:Boss mobs]]
 
[[Category:Illagers]]
 

Latest revision as of 20:02, 28 February 2024

Gear (item)
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:
  • Health from the apocalypse + difficulties.
  • Remove the background noise of the exclusive sounds.

Corrupted by evil... Driven by vengeance... The Arch-Illager made all bow before him... And if they did not bow... they would FALL. The Illagers raided the land. Who would have the valour, the purity of heart, to stand against the Arch-Illager's reign of terror? Well ...not that one, but maybe ...you?

Minecraft Dungeons Opening Cinematic

The Arch-Illager, known by his birth name as Archie, is the first main antagonist of Minecraft Dungeons. He is the founder and leader of the illager empire in the game, and is a proxy for the Orb of Dominance to carry out its goals.

Story

Spoiler warning
Spoiler warning! This section contains detailed information about Minecraft Dungeons that may spoil your enjoyment of it. Read at your own risk!

He became the Arch-Illager when he obtained the power of the Orb of Dominance. But before that, he was a misfit Illager who couldn't fit in a normal Illager society, and found this power within a mountain.

Chris Nordgren

Before the events of the game, Archie was an exile from his illager tribe, repeatedly searching for a village to call home, only for the villagers to reject him, after getting in a scuffle with five heroes. He was seen being driven out of a village on the Squid Coast in the opening cutscene of the game.

Eventually, after a long time of searching, Archie stumbled upon a mountain cave containing the Orb of Dominance. The Orb made promises to give Archie anything he could ever want. It repeatedly told Archie that it was his destiny to rule the world. Although he denied this, Archie would go on to unite all of the illager tribes under one banner, taking the title of Arch-Illager in the process. He then used his army of illagers to raid the villages that shunned him, taking the villagers as slaves.

The hero(s) would then make it their mission to stop the Arch-Illager.

During his reign, he would collaborate with the evil witches of the Soggy Swamp to obtain large potion supplies as well as the Nameless One of the Desert Temple to obtain the undead army. He would also order the development of the redstone mines to use his villager slaves to mine redstone, and construct the fiery forge to refine the gathered redstone into redstone golems and the Redstone Monstrosity to enforce his rule. Eventually, the Arch-Illager would also attempt to betray the Nameless One, launching a raid on the desert temple to try and take the Nameless One’s staff to gain the ability to summon the undead army for himself. Each of these plans, however, would be foiled by the heroes.

Additionally, the Arch-Illager repeatedly appears in the game to summon Illagers to attack the heroes, which occurs less often as the game progresses.

Eventually, once the heroes reach the Arch-Illager's throne room in Highblock Halls, he summons one last attack as the heroes reach him, before retreating to the Obsidian Pinnacle.

After the heroes finally reach him on the highest point of his castle, the Arch-Illager fights the hero(s) himself. After having been heavily wounded, Archie is sucked toward the Orb of Dominance, which proceeds to manifest itself as the Heart of Ender. Once enough damage has been done to the embodiment, the heart of ender dissipates, rendering the Orb of Dominance extremely unstable.

Finally, the heroes find the Arch-Illager struggling to contain the Orb of Dominance, a few moments before it shatters, knocking Archie down and relieving him of its control. Without the Orb of Dominance to give him power, Archie becomes afraid of the approaching heroes. However, they unexpectedly offer kindness and help him up. Archie then celebrates the destruction of the Orb of Dominance, and by extension the persona of the Arch-Illager, with the heroes. However, the Orb of Dominance wasn't fully destroyed. Its Shards of Dominance caused problems like the events of Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths, eventually leading to some endermen finding the reformed remains in a cave, bringing it to a stronghold and entering a mysterious portal. Later the heroes must fight against the Vengeful Heart of Ender. A shard is not in the Flames of the Nether DLC however. After the Vengeful Heart of Ender and the Orb of Dominance was destroyed, it's currently unknown what happened to the Arch-Illager afterwards.

Appearance

In the opening cinematic, Archie has ragged and torn clothes and is holding a torch. When he is crowned as the arch-illager, he has blue robes that are similar to the evocation robe, a large necklace with a ruby on it and a crown with a diamond and a ruby on it. He also carries a staff to hold the orb of dominance. The Arch-Illager is also the only Illager to have a horizontal head and a smaller height. In the ending cinematic, the Arch-Illager is seen with what appear to be bruises or blood on his face. In the arcade edition, the top of the Arch-Illager's crown lacks a texture, only appearing black.

Behavior

The Arch-Illager has seven behaviors. If a hero or summon comes too close to him, he begins repeatedly teleporting around the arena and firing blasts after each teleport. His health pool is the second lowest of any boss in the game, although this is mitigated by the deadly Heart of Ender battle that takes place after his health is depleted. Additionally, the Arch-Illager, when he isn't a boss, flies around summoning bosses and battles to try and thwart the hero's efforts to stop him.

Basic attack

The Arch-Illager fires three purple energy blasts in a horizontal swath toward a random hero or summon. Deals a small amount of damage if it hits (sixteen damage per energy blast on Default). Used extremely often.

Teleport

When a hero comes within close range of the Arch-Illager, usually melee attack range, and the hero gets hit by one if his energy blasts, the Arch-Illager teleports four or five times[verify] in a random area around the hero to avoid taking much damage. Similarly to the enderman, the arch-illager can also hide in teleportation and not reappear instantly. The teleport sound is identical to that of the illusioner miniboss that is found in the Creeping Winter DLC when doing a mirror move.

Enhance

The Arch-Illager can enchant hostile mobs in the same way that the enchanter does. However, if the Arch-Illager teleports, the enchanting is broken off the mob.

Defeated in a whirlwind

Once the Arch-Illager has taken enough damage, his staff slips out of his hands, sucks him in, and absorbs him while transforming into the heart of ender.

Summon circle

Since the Arch-Illager is not much of a warrior, he is capable of summoning a group of Illagers to assist him, usually a circle of ten to twenty vindicators around the hero.

Summon line

The Arch-Illager can also summon a line of twenty pillagers through the center of the arena.

Summon single

The Arch-Illager rarely summons a single redstone golem instead, this redstone golem spawns as a regular mob instead of a powerful mob. Unlike the vindicators and pillagers, the redstone golem does not despawn once the Arch-Illager is defeated. While this attack is used sparingly, it is his most powerful attack.

Biography

The arch-illager’s origin story is described in the canonical novel The Rise of the Arch-Illager.

Early life

Woodland Mansion MCD

The Woodland Mansion

The arch-illager, originally known as Archie, was born within a woodland mansion under the leadership of Walda, an evoker. His parents died in a patrol when he was young, leaving him orphaned at a young age. Forced to grow up alone, Archie had a rough childhood, hardly having any help from his illager tribe and being the target of harassment from Thord, an evoker. Sometime early in his life, he developed ideas that if the illager tribes of the overworld banded together, they could defeat the heroes that constantly hunted them. Due to being an outsider, the other illagers disregarded his radical beliefs as they went against the common ideology that illagers are power hungry and combative by nature, and that they only follow the strongest illager as their leader. The other illagers believed that if they ever tried to unite, it would just be coup after coup.

Life in exile

Karl the Smacker

Karl ("Smacker") is one of the five heroes in story.

Archie’s life takes a turn when, Archie was forcibly brought into the patrol led by the raid captain Thord, patrol is responsible for clearing the nearby monsters, a hero named Karl, known as "Smacker", completely obliterates undeads and Archie's fellow illagers, except for him and Thord, he blamed the incident on Archie for not helping, even though he was told to stay out of the fight. After they returned to the woodland mansion, Thord reported to Walda of his view of the incident. Thord’s lies trigger Archie to react by push Thord in front of Walda. Thord fell on purpose and pretended to be in pain. Because of Archie's actions, She banished Archie from the tribe forever.

Archie new home

Archie searches for a new home.

Eventually he arrives at a nearby village on the squid coast. They are distrustful of him, but he is able to convince a villager named Yumi to take him in after he proves his credibility. He lived in the village for anywhere from a month to a year before "Smacker" returned. The village spokesperson, Salah, got the hero’s attention drawn to Archie. "Smacker" threatened to kill Archie, since he could never feel safe in a village if an illager was there, no matter how small. Yumi wanted him to stay, but she had no choice but to tell Archie to run so "Smacker" couldn't find him.

IllagerDrawnToOrb

Archie finds the orb of dominance.

After a long time of searching, he found the orb of dominance, promising to give Archie anything he could ever want. It repeatedly told him it was Archie's destiny to rule the world, although he denied this. Archie would unite many illager tribes under his rule, taking the title in the process.

Illager empire

The orb constructed Highblock Keep as Archie’s home, and gave him six redstone golems to protect him. However, these golems could not last forever, so he'd need a forge to make more, and a mine to gather redstone, and he'd need workers to do it. The illagers were willing to work for him; at least once the orb proved that it would not allow anyone to take it from Archie. The orb insisted they would need to attack the villages of the continent so the militant illagers would not get bored.

Revenge

Walda the Evoker And Arch-Illager

Walda was the leader of Archie. Now she puts on the crown for him. and Archie then became the arch-illager.

IllagerSquidCoastRaid

The arch-illager takes his revenge.

Karl afraid Redstone Monstrosity

"Smacker" was scared away by Archie's custom made redstone monstrosity

It was a downward spiral, as one thing required another, each more evil than the last. He eventually defeated Thord, who attempted to betray him, at that night, in the throne room, Archie’s coronation with the illagers bowing at him out of respect. Archie then decides to call himself the Arch-Illager. And then he captures Salah as a prisoner, and tried to convince Yumi, his only friend, to join him, she refused. Yumi almost got him to quit the entire thing and just go back to living in the village, but the orb, now partially controlling Archie's thoughts, would not let him. With the new title of the arch-illager, Archie, under the influence of the orb, vowed to make all of the overworld suffer for taking away the peaceful life he could have had...

Personality

As being an illager. Archie seems to have been quite cowardly before he was corrupted by the orb of dominance. He often would not run into the face of danger. However, in certain situations, he has the potential to be a strong warrior. He also is shown to have violent tendencies in certain situations, such as when Thord causes him to get exiled, and when Salah causes Smacker to get him thrown out of the village. At one point, he briefly considers executing Walda for her part in Thord’s betrayal. These violent acts are also related to illager's nature.

Achievements

Main article: Achievement
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
High Treason
Defeat the Arch-Illager on Apocalypse difficulty. 100GGold
Post Post-Apocalypse
Complete Obsidian Pinnacle on Apocalypse Plus 5 difficulty. 50GGold
Saved The Overworld
Defeat the Arch-Illager at the Obsidian Pinnacle. 100GGold

Health

Power Min health
1 288
4 489.6
10 777.6
16 1180.8
22 1584
27 2131.2
33 2851.2
39 3686.4
45 4723.2
51 6076.8
56 8236.8
62 11174.4
68 15091.2
74 19382.4
80 24883.2
86 31939.2
91 43488
97 59011.2
103 79948.8

Sounds

Music

SoundDescription
Boss stage 1 theme start
Boss stage 1 & 2 theme loop
Boss stage 2 theme end

Appear in other maps

SoundDescription
Load spell
Mirror in
Mirror out
Spell
Disappear spell
Appear
Haha
Hargh
Laugh
Event

Boss

SoundDescription
Hurt
Idle
Intro chimes
Intro final blow
Intro greetings
Intro laugh
Intro first fly
Intro second fly
Intro third fly
Intro Wieee
Magic impact
Orb wobble struggle
Summon mobs
Whirlwind
Enchanting beam
Spell

Arch-Vessel

SoundDescription
Idle
Death
Four Lasers attack
Hurt
Mortar barrage
Mortar land
Orb death
Step
Teleport in
Teleport out
Vessel voice
Ambient Loop

Opening Cinematic

Note red
This page would benefit from the addition of more sounds. 
Please remove this notice once you've added suitable sounds to the article.
The specific instructions are: sounds without background noise; more sounds
SoundDescription
Archie wreaking havoc with the platforms
SoundDescription
?
SoundDescription
?

Arch-Visage

SoundDescription
Visage beam attack
Visage beam loop
Visage mortar shoot
Visage teleport in
Visage teleport out

Data values

  • In the game files, the arch-illager is referred to internally by the name ArchIllager.

History

Minecraft Dungeons
September 28, 2019A Twitter video was released featuring the first appearance of the Arch-Illager in the opening cinematic.[1]
October 25, 2019A Twitter video was released featuring the developers talking about the origin of the Arch-Illager.[2]
March 23, 2020A Minecraft article was posted on twitter telling a fictional story of a Mojang employee investigating the Arch-Illager.[3]
March 24, 2020The second part of the fictional story of a Mojang employee investigating the Arch-Illager was released on Twitter.[4]
1.1.1.0
{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
| image = Ghast Tear.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.

== Obtaining ==

=== Mob loot ===
[[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.

== Usage ==

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Ghast Tear
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Ghast Tear
  |Potion of Regeneration
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|id=424
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
{{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
{{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
{{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[cs:Ďasova slza]]
[[de:Ghast-Träne]]
[[es:Lágrima de ghast]]
[[fr:Larme de Ghast]]
[[hu:Kísértetkönny]]
[[it:Lacrima di ghast]]
[[ja:ガストの涙]]
[[ko:가스트 눈물]]
[[nl:Ghasttraan]]
[[pl:Łza ghasta]]
[[pt:Lágrima de ghast]]
[[ru:Слеза гаста]]
[[uk:Сльоза ґаста]]
[[zh:恶魂之泪]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
{{distinguish|World}}
{{Item
| image = Map Zoom 4.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.

==Obtaining==
===Crafting===
{{crafting
|head=1
|showname=0
|showdescription=1
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Compass
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.

When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.
}}
{{crafting
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Paper
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description={{only|bedrock}}

This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].
|foot=1
}}

=== Natural generation ===
==== Chest loot ====
{{LootChestItem|empty-map,map 
}}

=== Cartography table ===
A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}

=== Starting map ===
{{exclusive|bedrock|section=1}}
When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.

=== Trading ===
Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.

{{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.

== Usage ==
{{See also|Tutorials/Mapping}}

=== Mapping ===

Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.

To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. 

Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.

When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.

While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers.  Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual.  Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].

{{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.

A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.

Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.

A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed.

=== Map content ===
{{Main|Map item format}}

Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

{{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.

{{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.

{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Map item BE.png|216px]]
|-
| Biome colors on ''Java Edition''.
| Biome colors on ''Bedrock Edition''.
|-
|}

Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.

A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).

Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

=== Player marker and pointer ===
{{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
* '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block)
* '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel)
* '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel)
* '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel)
* '''Level 4/4 :'''  2048×2048 blocks  (16×16 blocks per map pixel)
{{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map.  When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}
{{crafting
|name=Map<br>(with marker)
|ingredients=[[Map]] or Empty Map +<br>[[Compass]]
|showdescription=1
|Map (no markers);Empty Map 
|Compass
|Output= Locator Map;Empty Locator Map
|type= Miscellaneous
|description={{el|be}} only.
Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
|foot=1
}}

{{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.

=== Zooming out ===
[[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]

A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.

A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.

{{Crafting
  |A1= Paper |B1= Paper |C1= Paper
  |A2= Paper |B2= Map;Locator Map   |C2= Paper
  |A3= Paper |B3= Paper |C3= Paper
  |Output= Map;Locator Map
  |showdescription=1
  |description=Locator Map {{el|be}} only.
}}
{{/BE|zoom}}

==== Zoom details ====
The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).

{| class="wikitable" style="text-align: center" data-description="Zoom levels"
! colspan="2" | 
! Zoom step 0  
! Zoom step 1  
! Zoom step 2  
! Zoom step 3  
! Zoom step 4
|-
! colspan="2" |
| [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
| [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
| [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
| [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
| [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
|-
! colspan="2" | Zoom level
| 0/4
| 1/4
| 2/4
| 3/4
| 4/4
|-
! colspan="2" | 1 map pixel represents
| 1 block
| 2×2 blocks
| 4×4 blocks
| 8×8 blocks
| 16×16 blocks<br>(1×1 chunk)
|-
! colspan="2" | Scaling ratio
| 1:1
| 1:2
| 1:4
| 1:8
| 1:16
|-
! rowspan="2" colspan="2" | Map covers an area of
| 128×128 blocks
| 256×256 blocks
| 512×512 blocks
| 1024×1024 blocks
| 2048×2048 blocks
|-
| 8×8 chunks
| 16×16 chunks
| 32×32 chunks
| 64×64 chunks
| 128×128 chunks
|-
! colspan="2" | Smallest discernible features
| Blocks
| Trees, Paths
| Lakes, Buildings
| Mountains, Rivers
| Biomes, Mountain Ranges
|-
! colspan="2" | Use cases
| Pixel art, Base plans
| Base surroundings
| Structure mapping
| Landscape mapping
| Biome mapping
|-
! rowspan="2" | Total paper needed to zoom out from Level 0
! in anvil{{only|bedrock|short=1}} or crafting table
| -
| {{ItemSprite|Paper}} 8
| {{ItemSprite|Paper}} 16
| {{ItemSprite|Paper}} 24
| {{ItemSprite|Paper}} 32
|-
! in cartography table
| -
| {{ItemSprite|Paper}} 1
| {{ItemSprite|Paper}} 2
| {{ItemSprite|Paper}} 3
| {{ItemSprite|Paper}} 4
|}

Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.

At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.

{{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.

=== Cloning ===
[[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]

A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.

A [[cartography table]] can also be used to clone a map.

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.

In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.

It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.

{{/BE|clone}}

=== Crafting ingredient ===

{{crafting usage|Map, Empty Map}}

=== Marking points ===
{{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.

If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.

[[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]
{{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.

If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. 

{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]
|-
| How every banner appears {{IN|java}} on a map, including named banners.
| {{IN|bedrock}} this is how a locator map shows map markers while held by a player.
|-
|}

===Locking===
[[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]

Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.

{| class="wikitable" style="text-align: center;"
|-
! Condition
! style="width: 200px;" | Newly created map
! style="width: 200px;" | Map after terrain alteration
|-
! Unlocked map
| [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]
|-
! Locked map
| [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]
|-
|}

{{-}}

== Sounds ==
{{Edition|Java}}:
{{Sound table
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|subtitle=Map drawn
|source=player
|description=When a map is drawn
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Map drawn
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|source=block
|description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}
|id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
|volume=0.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|volume=0.8
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=map
|form=item}}
{{ID table
|displayname=Map
|spritetype=item
|nameid=filled_map
|form=item
|translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=empty_map
|aliasid=emptymap
|id=515
|form=item
|translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}
{{ID table
|displayname=Map
|spritetype=item
|spritename=map-be
|nameid=filled_map
|aliasid=map
|id=420
|form=item
|translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name
|foot=1}}

=== Metadata ===
{{see also|Bedrock Edition data values}}
{{IN|bedrock}}, maps use the following data values:

{{/DV}}

=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Maps}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

=== Map icons ===
{{see also|Player.dat format|Map item format|map_icons.png}}
Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
[[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]]
[[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]

{| class="wikitable"
|-
! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
|-
| 0 ||  ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No
|-
| 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes
|-
| 2 ||  ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No
|-
| 3 ||  ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No
|-
| 4 ||  ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes
|-
| 5 ||5
|<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes
|-
| 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No
|-
| 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No
|-
| 8 ||14
|<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes
|-
| 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes
|-
| 10 - 25 ||  ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
|-
| 26 ||4
|<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes
|-
| || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker
| Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No 
|-
| || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}
|Other players
|Yes
|-
| || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker
| Other players || No
|-
| || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker
| Other players || No
|- 
| -
|12
| || [[File:Green Point (texture) BE1.png|16px]] Green Triangle
| Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
|}
It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.

== Achievements ==
{{load achievements|Map Room}}

== History ==
{{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
{{more images|section=24|{{bug|MC-72962}}}}
{{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
{{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
{{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
{{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
{{History||1.8.1|Maps now work both while walking and flying.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
|Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
{{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. 
|The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
|Maps now align to a grid, making it easier to create adjacent maps.
|Maps can now be zoomed out (but not zoomed in).
|Maps can now be cloned and scaled.}}
{{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but  now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
{{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
{{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
|More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
{{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
{{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
{{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
{{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
|A crafting recipe has been added for zooming in maps.}}
{{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
{{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
|The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
{{History|||snap=15w49a|Map making now uses armor equipping sounds.}}
{{History||1.11|snap=16w39a|Maps now work in [[the End]].
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
|Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
{{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
|Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
|Map IDs are no longer limited to 32,768.}}
{{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
{{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}
{{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
{{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
{{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
|Maps can now be locked by using a [[glass pane]] with a cartography table.
|The recipes for cloning and zooming out maps have been removed.}}
{{History|||snap=19w06a|Map making is now silent again.}}
{{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
|Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
|Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
|Maps can be zoomed using an anvil.}}
{{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.
|Empty maps now have a "Create Map" button to initialize them.}}
{{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}
{{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
{{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.
|Maps can now be found inside [[stronghold]] library [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}
{{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||?|The texture of the filled map overlay has been changed.}}
{{History||?|Maps now function in dimensions other than the dimension in which they were created.}}
{{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
|[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
{{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
|Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. 
|The [[player]] spawns with a free map. 
|Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}
{{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.
* In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
* The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
* Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
* On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
* Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
* A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.

== Gallery ==
<gallery>
MapItem1.png|A fully zoomed map.
MapRotation.png|Having a map in hand does not stop the ability to see ahead.
MapItem3.png|A world being recorded onto a map.
Mcmap4.png|Nearly fully explored map.
Zoomed Map.png|A map edited to the scale of 1.
Sky Map.png|A map mapping the [[Sky Dimension]].
MapOfVillage.png|A village and how it is represented on a map.
Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
Complete Map.png|A completely explored map.
MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
Large Biome Map.png|A map of a [[Large Biomes]] world.
Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].
Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.
Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.
Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.
Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.
Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.
Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.
Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.
Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.
Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.
File:MapFailedtoFill.png|A map that has not yet filled. A rare bug in Java.
</gallery>

=== The Nether ===
<gallery>
Nethermap.png|A map in [[the Nether]].
Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].
</gallery>

=== The End ===
<gallery>
Jeb End Map.png|The first image of a map in [[the End]].
Endmap.png|A map in the End.
</gallery>

=== Maps in item frames ===
<gallery>
FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].
Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.
Minecraft maps 3by3.png|A collection of 9 connected full maps.
Full Map.png|A combination of 25 maps pasted together as one map.
Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.
Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.
Comparing Maps.png|The comparison between 3 zooms of maps.
SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.
MapWallWithMarkers.png|A 3x3 map wall with banner markers.
HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.
Map Player Icons 1.png|First image of player icons on maps.
Map Player Icons 2.png|Second image of player icons on maps.
</gallery>

== See also ==
* [[Explorer Map]]
* [[Clock]]
* [[Tutorials/Navigation|Navigation]]

== References ==
{{Reflist}}

{{Items}}

[[cs:Mapa]]
[[de:Karte]]
[[es:Mapa]]
[[fr:Carte (objet)]]
[[hu:Térkép (tárgy)]]
[[ja:地図]]
[[ko:지도]]
[[nl:Kaart]]
[[pl:Mapa]]
[[pt:Mapa]]
[[ru:Карта]]
[[tr:Harita]]
[[th:แผนที่]]
[[uk:Мапа]]
[[zh:地图]]
[[Category:Renewable resources]]</li></ul></nowiki>
Arch-IllagerAdded the Arch-Illager.

Trivia

  • In the arch-illager boss battle, if the hero gets him onto the stairs leading towards the battle, the Arch-illager will lose the ability to teleport.
  • When he transforms into the second phase, his voice becomes much higher.

Issues

Issues relating to "Arch-Illager" are maintained on the bug tracker. Report issues there.

Gallery

Main Story

DLC

Animations

Realms Plus Icon
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Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Animation with blinking eyes.

Texture

References