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{{wipdungeons}}
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{{wipdungeons|
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{{cleanup|Create a new page of "the words invented by Mojang"}}
 
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* Health from the apocalypse + difficulties.
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* Remove the background noise of the exclusive sounds.}}
 
{{DungeonsEntity
 
{{DungeonsEntity
| title = Arch-Illager (Archie)
+
|title=Arch-Illager (Archie)
| image = Arch-Illager.png
+
|image=<gallery>
  +
Arch-Illager.png|Arch-Illager
| imagesize = 200px
 
  +
Archie.png|Archie
| behavior = Hostile
 
  +
</gallery>
<!-- |Size=1.93 -->
 
  +
|extratext = The Archie render is fan-made, it was provided by Oaker258.
}}{{Quote|Corrupted by evil... Driven by vengeance... The Arch-Illager made all bow before him... And if they did not bow... they would FALL.|Minecraft Dungeons Opening Cinematic}}
 
  +
|imagesize=x186px
  +
|behavior=Hostile
  +
|classification=[[MCD:Illager|Illager]]
  +
|uinsidename = Arch-Illager
  +
}}
  +
{{Quote|Corrupted by evil... Driven by vengeance... The Arch-Illager made all bow before him... And if they did not bow... they would FALL. The Illagers raided the land. Who would have the valour, the purity of heart, to stand against the Arch-Illager's reign of terror? Well ...not that one, but maybe ...you?|Minecraft Dungeons Opening Cinematic}}
   
The '''Arch-Illager''' known by his birth name as '''Archie'''<ref>[[Minecraft Dungeons: The Rise of the Arch-Illager]]</ref>, is the main antagonist of ''[[Minecraft Dungeons]]''. He is the leader of the [[MCD:Illager|Illager]]s in the game, and is the keeper of the [[MCD:Orb of Dominance|Orb of Dominance]].
+
The '''Arch-Illager''', known by his [[MCD:The Rise of the Arch-Illager|birth name as '''Archie''']], is the first main antagonist of ''[[Minecraft Dungeons]]''. He is the founder and leader of the [[MCD:Illager|illager]] empire in the game, and is a proxy for the [[MCD:Orb of Dominance|Orb of Dominance]] to carry out its goals.
   
== History ==
+
== Story ==
 
{{SpoilerWarning|section|''[[Minecraft Dungeons]]''}}
 
{{SpoilerWarning|section|''[[Minecraft Dungeons]]''}}
 
{{Quote|He became the Arch-Illager when he obtained the power of the Orb of Dominance. But before that, he was a misfit Illager who couldn't fit in a normal Illager society, and found this power within a mountain.|Chris Nordgren}}
 
{{Quote|He became the Arch-Illager when he obtained the power of the Orb of Dominance. But before that, he was a misfit Illager who couldn't fit in a normal Illager society, and found this power within a mountain.|Chris Nordgren}}
Before the events of the game, Archie was an exile from his [[MCD:Illager|Illager]] family, repeatedly searching for a village to call home, only for the [[MCD:Villager|Villager]]s to reject him, after getting in a scuffle with 5 heroes. He was seen being driven out of a village in [[MCD:Squid Coast|Squid Coast]] in the opening cutscene of the cave
 
   
  +
Before the events of the game, Archie was an exile from his [[MCD:Illager|illager]] tribe, repeatedly searching for a village to call home, only for the [[MCD:Villager|villagers]] to reject him, after getting in a scuffle with five heroes. He was seen being driven out of a village on the {{MCD|Squid Coast}} in the opening cutscene of the game.
Eventually, Archie stumbled upon a mountain cave containing the [[MCD:Orb of Dominance|Orb of Dominance]]. The orb promised to him power if he did as it said. Thus, Archie grabbed the Orb and became corrupted by it, ascending to the title of the Arch-Illager and gaining immense power over his people. He then used his army of [[MCD:Illager|Illagers]] to raid the villages that shunned him, taking their Villagers as slaves.
 
   
  +
Eventually, after a long time of searching, Archie stumbled upon a mountain cave containing the [[MCD:Orb of Dominance|Orb of Dominance]]. The Orb made promises to give Archie anything he could ever want. It repeatedly told Archie that it was his destiny to rule the world. Although he denied this, Archie would go on to unite all of the illager tribes under one banner, taking the title of '''Arch-Illager''' in the process. He then used his army of illagers to raid the villages that shunned him, taking the villagers as slaves.
The player(s) would then make it their mission to stop the Arch-Illager.
 
   
  +
The hero(s) would then make it their mission to stop the Arch-Illager.
During his reign, he would collaborate with the evil [[MCD:Witch|Witches]] of [[MCD:Soggy Swamp|Soggy Swamp]] to obtain large potion supplies. He would also develop the [[MCD:Redstone Mines|Restone Mines]] to use his Villager slaves to mine [[redstone]], and create the [[MCD:Fiery Forge|Fiery Forge]] to turn the redstone into [[MCD:Redstone Golem|Redstone Golems]] and [[MCD:Redstone Monstrosity|Redstone Monstrosities]] to enforce his rule. The Arch-Illager would also start a search to find the [[MCD:Desert Temple|Desert Temple]] and take the [[MCD:Nameless One|Nameless One]]'s staff to gain the ability to summon an [[MCD:Undead|undead army]]. Each of these plans, however, would be foiled by the players.
 
   
  +
During his reign, he would collaborate with the evil [[MCD:Witch|witches]] of the [[MCD:Soggy Swamp|Soggy Swamp]] to obtain large potion supplies as well as the {{MCD|Nameless One}} of the {{MCD|Desert Temple}} to obtain the [[MCD:Undead|undead army]]. He would also order the development of the [[MCD:Redstone Mines|redstone mines]] to use his villager slaves to mine [[redstone]], and construct the [[MCD:Fiery Forge|fiery forge]] to refine the gathered redstone into [[MCD:Redstone Golem|redstone golems]] and the [[MCD:Redstone Monstrosity|Redstone Monstrosity]] to enforce his rule. Eventually, the Arch-Illager would also attempt to betray the Nameless One, launching a raid on the desert temple to try and take the [[MCD:Nameless One|Nameless One’s]] staff to gain the ability to summon the undead army for himself. Each of these plans, however, would be foiled by the heroes.
Additionally, the Arch-Illager repeatedly appears in the game to summon [Illagers to attack the players, which occurs less often as the game progresses.
 
   
  +
Additionally, the Arch-Illager repeatedly appears in the game to summon Illagers to attack the heroes, which occurs less often as the game progresses.
Eventually, once the players reach crash a party in [[MCD:Highblock Halls|Highblock Halls]] and reach him on his throne, the Arch-Illager summons one last attack as the players reach him, before retreating to the [[MCD:Obsidian Pinnacle|Obsidian Pinnacle]].
 
   
  +
Eventually, once the heroes reach the Arch-Illager's throne room in {{MCD|Highblock Halls}}, he summons one last attack as the heroes reach him, before retreating to the {{MCD|Obsidian Pinnacle}}.
After the players finally reach him on the highest point of his castle, the Arch-Illager fights them himself. After having been heavily wounded, Archie is sucked towards the Orb of Dominance, which uses it to manifest the [[MCD:Heart of Ender|Heart of Ender]]. Once even more damage has been done to Archie, the Heart of Ender dissipates, rendering the Orb of Dominance extremely unstable.
 
   
  +
After the heroes finally reach him on the highest point of his castle, the Arch-Illager fights the hero(s) himself. After having been heavily wounded, Archie is sucked toward the Orb of Dominance, which proceeds to manifest itself as the {{MCD|Heart of Ender}}. Once enough damage has been done to the embodiment, the heart of ender dissipates, rendering the Orb of Dominance extremely unstable.
Finally, the players find the Arch-Illager struggling to contain the Orb of Dominance, a few moments before it shatters, knocking Archie down and relieving him of its control. Without the Orb of Dominance to give him power, Archie becomes afraid of the approaching players. However, they unexpectedly offer kindness and help him up. Archie then celebrates the destruction of the Orb of Dominance, and by extension the persona of the Arch-Illager, with the players.
 
  +
  +
Finally, the heroes find the Arch-Illager struggling to contain the Orb of Dominance, a few moments before it shatters, knocking Archie down and relieving him of its control. Without the Orb of Dominance to give him power, Archie becomes afraid of the approaching heroes. However, they unexpectedly offer kindness and help him up. Archie then celebrates the destruction of the Orb of Dominance, and by extension the persona of the Arch-Illager, with the heroes. However, the Orb of Dominance wasn't fully destroyed. Its Shards of Dominance caused problems like the events of {{MCD|Jungle Awakens}}, {{MCD|Creeping Winter}}, {{MCD|Howling Peaks}}, and {{MCD|Hidden Depths}}, eventually leading to some [[MCD:Enderman|endermen]] finding the reformed remains in a cave, bringing it to [[MCD:The Stronghold|a stronghold]] and entering a mysterious portal. Later the heroes must fight against the {{MCD|Vengeful Heart of Ender}}. A shard is not in the {{MCD|Flames of the Nether}} DLC however. After the {{MCD|Vengeful Heart of Ender}} and the {{MCD|Orb of Dominance}} was destroyed, it's currently unknown what happened to the Arch-Illager afterwards.
   
 
{{CV|mJczpIdONjs|Opening Cinematic}}
 
{{CV|mJczpIdONjs|Opening Cinematic}}
   
==Behavior==
+
== Appearance ==
  +
In the opening cinematic, Archie has ragged and torn clothes and is holding a torch. When he is crowned as the arch-illager, he has blue robes that are similar to the [[MCD:Evocation Robe|evocation robe]], a large necklace with a ruby on it and a crown with a diamond and a ruby on it. He also carries a staff to hold the orb of dominance. The Arch-Illager is also the only Illager to have a horizontal head and a smaller height. In the ending cinematic, the Arch-Illager is seen with what appear to be bruises or blood on his face. In [[MCD:Arcade|the arcade edition]], the top of the Arch-Illager's crown lacks a texture, only appearing black.
The Arch-Illager has 3 attacks. Sometimes, he teleports or walks around the arena between attacks. His health pool is the 2nd lowest of any boss in the game, although this is mitigated by the deadly [[MCD:Heart of Ender|Heart of Ender]] battle that takes place afterwards.
 
   
  +
== Behavior ==
'''Summon Dark Creations (Illagers)'''
 
  +
The Arch-Illager has seven behaviors. If a hero or summon comes too close to him, he begins repeatedly teleporting around the arena and firing blasts after each teleport. His health pool is the second lowest of any boss in the game, although this is mitigated by the deadly [[MCD:Heart of Ender|Heart of Ender]] battle that takes place after his health is depleted. Additionally, the Arch-Illager, when he isn't a boss, flies around summoning bosses and battles to try and thwart the hero's efforts to stop him.
   
  +
;Basic attack
Since he is not much of a warrior, the Arch-Illager summons a group of Illagers to assist him, usually a ring of 10 to 20 [[MCD:Vindicator|Vindicator]]s around the player or a line of 20 [[MCD:Pillager|Pillagers]] through the center of the arena, however, he will occasionally spawn a single [[MCD:Redstone Golem|Redstone Golem]] instead. Unlike the Vindicators and Pillagers, the Redstone Golem does not despawn once the Arch-Illager is defeated. While this attack is used sparingly, it is his most powerful attack.
 
  +
The Arch-Illager fires three purple energy blasts in a horizontal swath toward a random hero or summon. Deals a small amount of damage if it hits (sixteen damage per energy blast on Default). Used extremely often.
   
  +
;Teleport
'''Energy Blasts'''
 
  +
When a hero comes within close range of the Arch-Illager, usually melee attack range, and the hero gets hit by one if his energy blasts, the Arch-Illager teleports four or five times{{verify}} in a random area around the hero to avoid taking much damage. Similarly to the [[MCD:Enderman|enderman]], the arch-illager can also hide in teleportation and not reappear instantly. The teleport sound is identical to that of the [[MCD:Illusioner|illusioner]] miniboss that is found in the [[MCD:Creeping Winter|Creeping Winter]] DLC when doing a mirror move.
   
  +
;Enhance
The Arch-Illager fires 3 purple energy blasts in a horizontal swath towards a random player. Deals a small amount of damage if it hits (16 damage per energy blast on Default). Used extremely often.
 
  +
The Arch-Illager can enchant hostile mobs in the same way that the [[MCD:Enchanter|enchanter]] does. However, if the Arch-Illager teleports, the enchanting is broken off the mob.
   
  +
;Defeated in a whirlwind
'''Enchant hostile mobs'''
 
  +
Once the Arch-Illager has taken enough damage, his staff slips out of his hands, sucks him in, and absorbs him while transforming into the [[MCD:Heart of Ender|heart of ender]].
   
  +
;Summon circle
The Arch-Illager can enchant hostile mobs in the same way that the [[MCD:Enchanter|Enchanter]] does.
 
  +
Since the Arch-Illager is not much of a warrior, he is capable of summoning a group of Illagers to assist him, usually a circle of ten to twenty [[MCD:Vindicator|vindicators]] around the hero.
  +
  +
;Summon line
  +
The Arch-Illager can also summon a line of twenty [[MCD:Pillager|pillagers]] through the center of the arena.
  +
  +
;Summon single
  +
The Arch-Illager rarely summons a single [[MCD:Redstone Golem|redstone golem]] instead, this redstone golem spawns as a regular mob instead of a [[MCD:Powerful|powerful]] mob. Unlike the vindicators and pillagers, the redstone golem does not despawn once the Arch-Illager is defeated. While this attack is used sparingly, it is his most powerful attack.
  +
  +
== Biography ==
  +
The arch-illager’s origin story is described in the canonical novel ''[[MCD:The Rise of the Arch-Illager|The Rise of the Arch-Illager]]''.
  +
  +
=== Early life ===
  +
[[File:Woodland Mansion MCD.png|thumb|128px|The Woodland Mansion]]
  +
The '''arch-illager''', originally known as '''Archie''', was born within a [[MCD:Woodland Mansion|woodland mansion]] under the leadership of [[MCD:Walda|Walda]], an evoker. His parents died in a [[patrol]] when he was young, leaving him orphaned at a young age. Forced to grow up alone, Archie had a rough childhood, hardly having any help from his illager tribe and being the target of harassment from [[MCD:Thord|Thord]], an evoker. Sometime early in his life, he developed ideas that if the illager tribes of the overworld banded together, they could defeat the heroes that constantly hunted them. Due to being an outsider, the other illagers disregarded his radical beliefs as they went against the common ideology that illagers are power hungry and combative by nature, and that they only follow the strongest illager as their leader. The other illagers believed that if they ever tried to unite, it would just be coup after coup.
  +
  +
=== Life in exile ===
  +
[[File:Karl the Smacker.jpg|thumb|left|128px|Karl ("Smacker") is one of the five heroes in story.]]
  +
Archie’s life takes a turn when, Archie was forcibly brought into the patrol led by the [[raid captain]] Thord, patrol is responsible for clearing the nearby monsters, a hero named '''Karl''', known as '''"Smacker"''', completely obliterates undeads and Archie's fellow illagers, except for him and Thord, he blamed the incident on Archie for not helping, even though he was told to stay out of the fight. After they returned to the woodland mansion, Thord reported to [[MCD:Walda|Walda]] of his view of the incident. Thord’s lies trigger Archie to react by push Thord in front of Walda. Thord fell on purpose and pretended to be in pain. Because of Archie's actions, She banished Archie from the tribe forever.
  +
  +
[[File:Archie new home.jpg|thumb|right|128px|Archie searches for a new home.]]
  +
  +
Eventually he arrives at a nearby village on the [[MCD:Squid Coast|squid coast]]. They are distrustful of him, but he is able to convince a [[MCD:villager|villager]] named [[MCD:Yumi|Yumi]] to take him in after he proves his credibility. He lived in the village for anywhere from a month to a year before "Smacker" returned. The village spokesperson, [[MCD:Salah|Salah]], got the hero’s attention drawn to Archie. "Smacker" threatened to kill Archie, since he could never feel safe in a village if an illager was there, no matter how small. Yumi wanted him to stay, but she had no choice but to tell Archie to run so "Smacker" couldn't find him.
  +
  +
[[File:IllagerDrawnToOrb.png|thumb|left|128px|Archie finds the orb of dominance.]]
  +
  +
After a long time of searching, he found the [[MCD:Orb of Dominance|orb of dominance]], promising to give Archie anything he could ever want. It repeatedly told him it was Archie's destiny to rule the world, although he denied this. Archie would unite many illager tribes under his rule, taking the title in the process.
  +
  +
=== Illager empire ===
  +
The orb constructed Highblock Keep as Archie’s home, and gave him six [[MCD:Redstone Golem|redstone golems]] to protect him. However, these golems could not last forever, so he'd need a forge to make more, and a mine to gather [[redstone]], and he'd need workers to do it. The illagers were willing to work for him; at least once the orb proved that it would not allow anyone to take it from Archie. The orb insisted they would need to attack the villages of the continent so the militant illagers would not get bored.
  +
  +
=== Revenge ===
  +
[[File:Walda the Evoker And Arch-Illager.jpg|thumb|left|128px|Walda was the leader of Archie. Now she puts on the crown for him. and Archie then became the '''arch-illager'''.]]
  +
[[File:IllagerSquidCoastRaid.png|thumb|left|128px|The arch-illager takes his revenge.]]
  +
[[File:Karl afraid Redstone Monstrosity.gif|thumb|right|128px|"Smacker" was scared away by Archie's custom made [[MCD:Redstone Monstrosity|redstone monstrosity]]]]
  +
It was a downward spiral, as one thing required another, each more evil than the last. He eventually defeated Thord, who attempted to betray him, at that night, in the throne room, Archie’s coronation with the illagers bowing at him out of respect. Archie then decides to call himself the '''Arch-Illager'''. And then he captures Salah as a prisoner, and tried to convince Yumi, his only friend, to join him, she refused. Yumi almost got him to quit the entire thing and just go back to living in the village, but the orb, now partially controlling Archie's thoughts, would not let him. With the new title of the arch-illager, Archie, under the influence of the orb, vowed to make all of the overworld suffer for taking away the peaceful life he could have had...
  +
  +
=== Personality ===
  +
As being an illager. Archie seems to have been quite cowardly before he was corrupted by the orb of dominance. He often would not run into the face of danger. However, in certain situations, he has the potential to be a strong warrior. He also is shown to have violent tendencies in certain situations, such as when Thord causes him to get exiled, and when Salah causes Smacker to get him thrown out of the village. At one point, he briefly considers executing Walda for her part in Thord’s betrayal. These violent acts are also related to illager's nature.
  +
  +
== Achievements ==
  +
{{Load DungeonsAchievements|Saved The Overworld; High Treason; Post Post-Apocalypse}}
  +
  +
== Health ==
  +
{| class="wikitable sortable"
  +
! Power
  +
! Min health
  +
|-
  +
| 1
  +
| 288
  +
|-
  +
| 4
  +
| 489.6
  +
|-
  +
| 10
  +
| 777.6
  +
|-
  +
| 16
  +
| 1180.8
  +
|-
  +
| 22
  +
| 1584
  +
|-
  +
| 27
  +
| 2131.2
  +
|-
  +
| 33
  +
| 2851.2
  +
|-
  +
| 39
  +
| 3686.4
  +
|-
  +
| 45
  +
| 4723.2
  +
|-
  +
| 51
  +
| 6076.8
  +
|-
  +
| 56
  +
| 8236.8
  +
|-
  +
| 62
  +
| 11174.4
  +
|-
  +
| 68
  +
| 15091.2
  +
|-
  +
| 74
  +
| 19382.4
  +
|-
  +
| 80
  +
| 24883.2
  +
|-
  +
| 86
  +
| 31939.2
  +
|-
  +
| 91
  +
| 43488
  +
|-
  +
| 97
  +
| 59011.2
  +
|-
  +
| 103
  +
| 79948.8
  +
|}
   
 
== Sounds ==
 
== Sounds ==
  +
=== Music ===
  +
{{Sound table
  +
|sound=Bgm_mob_obpiBossStage1Start-001.ogg
  +
|description=Boss stage 1 theme start
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=Bgm_mob_obpiBossStage1Loop-001.ogg
  +
|description=Boss stage 1 & 2 theme loop
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=Bgm_mob_obpiBossStage2End-001.ogg
  +
|description=Boss stage 2 theme end
  +
|type=dungeons
  +
|foot=1}}
   
 
=== Appear in other maps ===
 
=== Appear in other maps ===
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_loadSpell-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_loadSpell-001_soundWave.ogg
|description=Load Spell
+
|description=Load spell
  +
|type=dungeons}}
|id=sfx_mob_archIllager_loadSpell
 
|dungeons=1
 
}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_mirrorIn-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_mirrorIn-001_soundWave.ogg
|description=Mirror In
+
|description=Mirror in
  +
|type=dungeons}}
|id=sfx_mob_archIllager_mirrorIn
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_mirrorOut-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_mirrorOut-001_soundWave.ogg
|description=Mirror Out
+
|description=Mirror out
  +
|type=dungeons}}
|id=sfx_mob_archIllager_mirrorOut
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_spell-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_spell-001_soundWave.ogg
 
|description=Spell
 
|description=Spell
  +
|type=dungeons}}
|id=sfx_mob_archIllager_spell
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllager_spellDissapear-001_soundWave.ogg
 
|sound=sfx_mob_archIllager_spellDissapear-001_soundWave.ogg
|description=Disappear Spell
+
|description=Disappear spell
  +
|type=dungeons}}
|id=sfx_mob_archIllager_spellDissapear
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllagerAppear-001_soundWave.ogg
 
|sound=sfx_mob_archIllagerAppear-001_soundWave.ogg
 
|description=Appear
 
|description=Appear
  +
|type=dungeons}}
|id=sfx_mob_archIllagerAppear
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllagerHaha-001_soundWave.ogg
 
|sound=sfx_mob_archIllagerHaha-001_soundWave.ogg
 
|sound2=sfx_mob_archIllagerHaha-002_soundWave.ogg
 
|sound2=sfx_mob_archIllagerHaha-002_soundWave.ogg
 
|description=Haha
 
|description=Haha
  +
|type=dungeons}}
|id=sfx_mob_archIllagerHaha
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archillagerHargh-001_soundWave.ogg
 
|sound=sfx_mob_archillagerHargh-001_soundWave.ogg
Line 93: Line 217:
 
|sound4=sfx_mob_archillagerHargh-004_soundWave.ogg
 
|sound4=sfx_mob_archillagerHargh-004_soundWave.ogg
 
|description=Hargh
 
|description=Hargh
  +
|type=dungeons}}
|id=sfx_mob_archillagerHargh
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_archIllagerLaugh-001_soundWave.ogg
 
|sound=sfx_mob_archIllagerLaugh-001_soundWave.ogg
 
|description=Laugh
 
|description=Laugh
  +
|type=dungeons}}
|id=sfx_mob_archIllagerLaugh
 
  +
{{Sound table
|dungeons=1
 
  +
|sound=sfx_sfx_mob_archIllaggerGuitar-001_soundWave.ogg
  +
|description=Event
  +
|type=dungeons
 
|foot=1}}
 
|foot=1}}
   
=== Boss Sounds ===
+
=== Boss ===
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchillagerHurt-001.ogg
 
|sound=sfx_boss_ArchillagerHurt-001.ogg
Line 110: Line 236:
 
|sound5=sfx_boss_ArchillagerHurt-005.ogg
 
|sound5=sfx_boss_ArchillagerHurt-005.ogg
 
|sound6=sfx_boss_ArchillagerHurt-006.ogg
 
|sound6=sfx_boss_ArchillagerHurt-006.ogg
|description=Hurt (Boss)
+
|description=Hurt
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerHurt
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchillagerIdle-001.ogg
 
|sound=sfx_boss_ArchillagerIdle-001.ogg
Line 127: Line 252:
 
|sound12=sfx_boss_ArchillagerIdle-012.ogg
 
|sound12=sfx_boss_ArchillagerIdle-012.ogg
 
|sound13=sfx_boss_ArchillagerIdle-013.ogg
 
|sound13=sfx_boss_ArchillagerIdle-013.ogg
|description=Idle (Boss)
+
|description=Idle
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerIdle
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroChimes.ogg
 
|sound=sfx_boss_archillagerIntroChimes.ogg
|description=Intro Chimes (Boss)
+
|description=Intro chimes
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroChimes
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroFinalBlow.ogg
 
|sound=sfx_boss_archillagerIntroFinalBlow.ogg
|description=Intro Final Blow (Boss)
+
|description=Intro final blow
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroFinalBlow
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archIllagerIntroGreetings-001.ogg
 
|sound=sfx_boss_archIllagerIntroGreetings-001.ogg
|description=Intro Greetings (Boss)
+
|description=Intro greetings
  +
|type=dungeons}}
|id=sfx_boss_archIllagerIntroGreetings
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroLaugh-002.ogg
 
|sound=sfx_boss_archillagerIntroLaugh-002.ogg
|description=Intro Laugh (Boss)
+
|description=Intro laugh
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroLaugh
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroFirstFly.ogg
 
|sound=sfx_boss_archillagerIntroFirstFly.ogg
|description=Intro First Fly (Boss)
+
|description=Intro first fly
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroFirstFly
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroSecondFly.ogg
 
|sound=sfx_boss_archillagerIntroSecondFly.ogg
|description=Intro Second Fly (Boss)
+
|description=Intro second fly
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroSecondFly
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerIntroThirdFly.ogg
 
|sound=sfx_boss_archillagerIntroThirdFly.ogg
|description=Intro Third Fly (Boss)
+
|description=Intro third fly
  +
|type=dungeons}}
|id=sfx_boss_archillagerIntroThirdFly
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archIllagerIntroWieee-001.ogg
 
|sound=sfx_boss_archIllagerIntroWieee-001.ogg
Line 172: Line 289:
 
|sound5=sfx_boss_archIllagerIntroWieee-005.ogg
 
|sound5=sfx_boss_archIllagerIntroWieee-005.ogg
 
|sound6=sfx_boss_archIllagerIntroWieee-006.ogg
 
|sound6=sfx_boss_archIllagerIntroWieee-006.ogg
|description=Intro Wieee (Boss)
+
|description=Intro Wieee
  +
|type=dungeons}}
|id=sfx_boss_archIllagerIntroWieee
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchillagerMagicImpact-001.ogg
 
|sound=sfx_boss_ArchillagerMagicImpact-001.ogg
|description=Magic Impact (Boss)
+
|description=Magic impact
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerMagicImpact
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchIllagerOrbWobbleStruggle.ogg
 
|sound=sfx_boss_ArchIllagerOrbWobbleStruggle.ogg
|description=Orb Wobble Struggle (Boss)
+
|description=Orb wobble struggle
  +
|type=dungeons}}
|id=sfx_boss_ArchIllagerOrbWobbleStruggle
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archillagerSummonMobs-001.ogg
 
|sound=sfx_boss_archillagerSummonMobs-001.ogg
 
|sound2=sfx_boss_archillagerSummonMobs-002.ogg
 
|sound2=sfx_boss_archillagerSummonMobs-002.ogg
|description=Summon Mobs (Boss)
+
|description=Summon mobs
  +
|type=dungeons}}
|id=sfx_boss_archillagerSummonMobs
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchillagerWhirlwind.ogg
 
|sound=sfx_boss_ArchillagerWhirlwind.ogg
|description=Whirlwind (Boss)
+
|description=Whirlwind
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerWhirlwind
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterBeam-001_soundWave.ogg
 
|sound=sfx_mob_enchanterBeam-001_soundWave.ogg
|description=Enchanting Beam (Boss)
+
|description=Enchanting beam
  +
|type=dungeons}}
|id=sfx_boss_ArchillagerBeam
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterSpell-001_soundWave.ogg
 
|sound=sfx_mob_enchanterSpell-001_soundWave.ogg
 
|sound2=sfx_mob_enchanterSpell-002_soundWave.ogg
 
|sound2=sfx_mob_enchanterSpell-002_soundWave.ogg
|description=Spell (Boss)
+
|description=Spell
  +
|type=dungeons
|id=sfx_boss_ArchillagerSpell
 
|dungeons=1
 
 
|foot=1}}
 
|foot=1}}
   
=== Visage Sounds ===
+
=== Arch-Vessel ===
{{Sound table
 
|sound=sfx_boss_ArchvisageBeamAttack-001.ogg
 
|sound2=sfx_boss_ArchvisageBeamAttack-002.ogg
 
|sound3=sfx_boss_ArchvisageBeamAttack-003.ogg
 
|description=Visage Beam Attack (Boss)
 
|id=sfx_boss_ArchvisageBeamAttack
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_boss_ArchvisageBeamLoop-001.ogg
 
|description=Visage Beam Loop (Boss)
 
|id=sfx_boss_ArchvisageBeamLoop
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_boss_ArchvisageMortarShoot-001.ogg
 
|sound2=sfx_boss_ArchvisageMortarShoot-002.ogg
 
|sound3=sfx_boss_ArchvisageMortarShoot-003.ogg
 
|description=Visage Mortar Shoot (Boss)
 
|id=sfx_boss_ArchvisageMortarShoot
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_boss_ArchvisageTeleIn.ogg
 
|description=Visage Teleport In (Boss)
 
|id=sfx_boss_ArchvisageTeleIn
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_boss_ArchvisageTeleOut.ogg
 
|description=Visage Teleport Out (Boss)
 
|id=sfx_boss_ArchvisageTeleOut
 
|dungeons=1
 
|foot=1}}
 
 
=== Vessel Sounds ===
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselArchieVoice-001.ogg
 
|sound=sfx_boss_ArchvesselArchieVoice-001.ogg
Line 254: Line 332:
 
|sound10=sfx_boss_ArchvesselArchieVoice-010.ogg
 
|sound10=sfx_boss_ArchvesselArchieVoice-010.ogg
 
|description=Idle
 
|description=Idle
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselArchieVoice
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselDeath.ogg
 
|sound=sfx_boss_ArchvesselDeath.ogg
 
|description=Death
 
|description=Death
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselDeath
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselFourside-001.ogg
 
|sound=sfx_boss_ArchvesselFourside-001.ogg
Line 266: Line 342:
 
|sound3=sfx_boss_ArchvesselFourside-003.ogg
 
|sound3=sfx_boss_ArchvesselFourside-003.ogg
 
|sound4=sfx_boss_ArchvesselFourside-004.ogg
 
|sound4=sfx_boss_ArchvesselFourside-004.ogg
|description=Four Lasers Attack
+
|description=Four Lasers attack
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselFourside
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselHurt-001.ogg
 
|sound=sfx_boss_ArchvesselHurt-001.ogg
Line 279: Line 354:
 
|sound8=sfx_boss_ArchvesselHurt-008.ogg
 
|sound8=sfx_boss_ArchvesselHurt-008.ogg
 
|description=Hurt
 
|description=Hurt
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselHurt
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselMortarBarrage-001.ogg
 
|sound=sfx_boss_ArchvesselMortarBarrage-001.ogg
Line 286: Line 360:
 
|sound3=sfx_boss_ArchvesselMortarBarrage-003.ogg
 
|sound3=sfx_boss_ArchvesselMortarBarrage-003.ogg
 
|sound4=sfx_boss_ArchvesselMortarBarrage-004.ogg
 
|sound4=sfx_boss_ArchvesselMortarBarrage-004.ogg
|description=Mortar Barrage
+
|description=Mortar barrage
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselMortarBarrage
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselMortarLand-001.ogg
 
|sound=sfx_boss_ArchvesselMortarLand-001.ogg
 
|sound2=sfx_boss_ArchvesselMortarLand-002.ogg
 
|sound2=sfx_boss_ArchvesselMortarLand-002.ogg
 
|sound3=sfx_boss_ArchvesselMortarLand-003.ogg
 
|sound3=sfx_boss_ArchvesselMortarLand-003.ogg
|description=Mortar Land
+
|description=Mortar land
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselMortarLand
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_archVesselOrbDeath-003.ogg
 
|sound=sfx_boss_archVesselOrbDeath-003.ogg
|description=Orb Death
+
|description=Orb death
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselOrbDeath
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselStep-001.ogg
 
|sound=sfx_boss_ArchvesselStep-001.ogg
Line 307: Line 378:
 
|sound4=sfx_boss_ArchvesselStep-004.ogg
 
|sound4=sfx_boss_ArchvesselStep-004.ogg
 
|description=Step
 
|description=Step
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselStep
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselTeleIn.ogg
 
|sound=sfx_boss_ArchvesselTeleIn.ogg
|description=Teleport In
+
|description=Teleport in
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselTeleIn
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselTeleOut.ogg
 
|sound=sfx_boss_ArchvesselTeleOut.ogg
|description=Teleport Out
+
|description=Teleport out
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselTeleOut
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_boss_ArchvesselVesselVoice-001.ogg
 
|sound=sfx_boss_ArchvesselVesselVoice-001.ogg
Line 326: Line 394:
 
|sound5=sfx_boss_ArchvesselVesselVoice-005.ogg
 
|sound5=sfx_boss_ArchvesselVesselVoice-005.ogg
 
|sound6=sfx_boss_ArchvesselVesselVoice-006.ogg
 
|sound6=sfx_boss_ArchvesselVesselVoice-006.ogg
|description=Vessel Voice
+
|description=Vessel voice
  +
|type=dungeons}}
|id=sfx_boss_ArchvesselVesselVoice
 
  +
{{Sound table
|dungeons=1
 
  +
|sound=sfx_env_archVessel2dAmbientLoop.ogg
  +
|description=Ambient Loop
  +
|type=dungeons
 
|foot=1}}
 
|foot=1}}
   
== Lore ==
+
=== Opening Cinematic ===
  +
{{more sounds|sounds without background noise; more sounds}}
The Arch-Illager was known as Archie at first, and lived orphaned in a [[Woodland Mansion]] with there Leader being the [[MCD:Evoker|Evoker]] named '''Walda'''. What type of Illager he was is unknown, since he had no experience with magic or combat. He was banished from his tribe after being blamed for causing a hero destroying a raid party he was forced to join. He very quickly fled to the nearest village, and while most of the [[Villager|villagers]] distrusted him, a villager named '''Yumi''' was kind enough to take him in as her own, before he was forced to flee again. When he found the [[MCD:Orb of Dominance|Orb of Dominance]], it repeatedly told him it was Archie's destiny to rule the world, although he denied this. Archie would unite all the [[MCD:Illager|Illager]] tribes under his rule, taking the title of The Arch-Illager in the process. Eventually, the Orb fully took control of his mind and led him to take revenge on the villagers and the heroes of the world. {{more info|if have add more detail about Archie from official novels}}
 
   
  +
{{Sound table
==Trivia==
 
  +
|sound=sfx_mob_archIllager_trailer-002_soundWave.mp3
* The Arch-Illager's robe is similar to that of the [[MCD:Wandering Trader|Wandering Trader]], albeit with a two-pixel high white bottom.
 
  +
|sound2=sfx_mob_archIllager_trailer-003_soundWave.mp3
* The Arch-Illager's head is different from that of any other [[MCD:illager|illager]]: it is wider than it is tall, and has different eyebrows.He is also the only Illager known with black eyes.
 
  +
|sound3=sfx_mob_archIllager_trailer-004_soundWave.mp3
* The Arch-Illager's teleport sound is identical to that of the [[MCD:Illusioner|illusioner]] miniboss that is found in the [[MCD:Creeping Winter|Creeping Winter]] DLC doing a mirror move.
 
  +
|sound4=sfx_mob_archIllager_trailer-005_soundWave.mp3
* The Arch-Illager has the 2nd least health of any boss mob in Minecraft Dungeons, the lowest is the [[MCD:Evoker|Evoker]].
 
  +
|sound5=sfx_mob_archIllager_trailer-006_soundWave.mp3
* When he transforms into the 2nd phase, his voice becomes much higher for unknown reasons, possibly because of the [[MCD:Orb of Dominance|Orb's]] corruption, or the [[MCD:Heart of Ender|Heart of Ender]] is imitating Archie.
 
  +
|sound6=Sfx_mob_archIllager_trailer-007_soundWave.mp3
  +
|description= Archie wreaking havoc with the platforms
  +
|type=dungeons
  +
|foot=1}}
   
  +
{{Sound table
== References ==
 
  +
|sound=sfx_mob_archIllager_Opening_Cinematic-001_soundWave.mp3
  +
|sound2=sfx_mob_archIllager_Opening_Cinematic-002_soundWave.mp3
  +
|sound3=sfx_mob_archIllager_Opening_Cinematic-003_soundWave.mp3
  +
|sound4=sfx_mob_archIllager_Opening_Cinematic-004_soundWave.mp3
  +
|sound5=sfx_mob_archIllager_Opening_Cinematic-005_soundWave.mp3
  +
|sound6=sfx_mob_archIllager_Opening_Cinematic-006_soundWave.mp3
  +
|sound7=sfx_mob_archIllager_Opening_Cinematic-007_soundWave.mp3
  +
|sound8=sfx_mob_archIllager_Opening_Cinematic-008_soundWave.mp3
  +
|sound9=sfx_mob_archIllager_Opening_Cinematic-009_soundWave.mp3
  +
|sound10=sfx_mob_archIllager_Opening_Cinematic-010_soundWave.mp3
  +
|sound11=sfx_mob_archIllager_Opening_Cinematic-011_soundWave.mp3
  +
|sound12=sfx_mob_archIllager_Opening_Cinematic-012_soundWave.mp3
  +
|sound13=sfx_mob_archIllager_Opening_Cinematic-013_soundWave.mp3
  +
|description=?
  +
|type=dungeons
  +
|foot=1}}
   
  +
{{Sound table
{{Reflist}}
 
  +
|sound=sfx_mob_archIllager_Ending_Cinematic-001_soundWave.mp3
  +
|sound2=sfx_mob_archIllager_Ending_Cinematic-002_soundWave.mp3
  +
|sound3=sfx_mob_archIllager_Ending_Cinematic-003_soundWave.mp3
  +
|sound4=sfx_mob_archIllager_Ending_Cinematic-004_soundWave.mp3
  +
|sound5=sfx_mob_archIllager_Ending_Cinematic-005_soundWave.mp3
  +
|sound6=sfx_mob_archIllager_Ending_Cinematic-006_soundWave.mp3
  +
|sound7=sfx_mob_archIllager_Ending_Cinematic-007_soundWave.mp3
  +
|sound8=sfx_mob_archIllager_Ending_Cinematic-008_soundWave.mp3
  +
|sound9=sfx_mob_archIllager_Ending_Cinematic-009_soundWave.mp3
  +
|sound10=sfx_mob_archIllager_Ending_Cinematic-010_soundWave.mp3
  +
|sound11=sfx_mob_archIllager_Ending_Cinematic-011_soundWave.mp3
  +
|description=?
  +
|type=dungeons
  +
|foot=1}}
   
==Gallery==
+
=== Arch-Visage ===
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageBeamAttack-001.ogg
  +
|sound2=sfx_boss_ArchvisageBeamAttack-002.ogg
  +
|sound3=sfx_boss_ArchvisageBeamAttack-003.ogg
  +
|description=Visage beam attack
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageBeamLoop-001.ogg
  +
|description=Visage beam loop
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageMortarShoot-001.ogg
  +
|sound2=sfx_boss_ArchvisageMortarShoot-002.ogg
  +
|sound3=sfx_boss_ArchvisageMortarShoot-003.ogg
  +
|description=Visage mortar shoot
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageTeleIn.ogg
  +
|description=Visage teleport in
  +
|type=dungeons}}
  +
{{Sound table
  +
|sound=sfx_boss_ArchvisageTeleOut.ogg
  +
|description=Visage teleport out
  +
|type=dungeons
  +
|foot=1}}
  +
  +
== Data values ==
  +
* In the game files, the arch-illager is referred to internally by the name <code>ArchIllager</code>.
  +
  +
== History ==
  +
{{History|dungeons}}
  +
{{History||September 28, 2019|link=https://mobile.twitter.com/dungeonsgame/status/1177995520922533890|A Twitter video was released featuring the first appearance of the Arch-Illager in the opening cinematic.<ref>{{tweet|dungeonsgame|1177995520922533890|What happens when a lonely, outcast Illager stumbles upon a mysterious object with terrifying powers? Find out in the all-new Minecraft Dungeons opening cinematic, then sign up for a chance to play first!|September 28, 2019}}</ref>}}
  +
{{History||October 25, 2019|link=https://mobile.twitter.com/dungeonsgame/status/1187748297907290112|A Twitter video was released featuring the developers talking about the origin of the Arch-Illager.<ref>{{tweet|dungeonsgame|1187748297907290112|What happens when you lock the best and brightest developers in a room with nothing but a camera? First, they start banging on the door. Second, weeping. Finally, they record Minecraft Dungeons origin stories!|October 25, 2019}}</ref>}}
  +
{{History||March 23, 2020|link=https://www.minecraft.net/en-us/article/search-arch-illager--part-1|A Minecraft article was posted on twitter telling a fictional story of a Mojang employee investigating the Arch-Illager.<ref>{{tweet|dungeonsgame|1242119224195244034|The Arch-Illager may like his mischief, but does that truly make him a villain? A thorough – some might say obsessive – investigation into the man behind the majestic eyebrows.|March 23, 2020}}</ref>}}
  +
{{History||March 24, 2020|link=https://www.minecraft.net/en-us/article/search-arch-illager--part-2|The second part of the fictional story of a Mojang employee investigating the Arch-Illager was released on Twitter.<ref>{{tweet|dungeonsgame|1242481368329846784|The illustrious Arch-Illager remains shrouded in mystery! Follow along as our investigator continues her noble quest and/or descent into madness.|March 24, 2020}}</ref>}}
  +
{{History||1.1.1.0|[[File:Arch-Illager.png|32px]]Added the Arch-Illager.}}
  +
{{History|foot}}
  +
  +
== Trivia ==
  +
* In the arch-illager boss battle, if the hero gets him onto the stairs leading towards the battle, the Arch-illager will lose the ability to teleport.
  +
* When he transforms into the second phase, his voice becomes much higher.
  +
  +
== Issues ==
  +
{{Issue list}}
  +
  +
== Gallery ==
  +
=== Main Story ===
 
<gallery>
 
<gallery>
File:IllagerExile.png|The [[Minecraft Dungeons:Villager|Villagers]] of the [[Minecraft Dungeons:Squid Coast|Squid Coast]] forcing Archie out of their village, due to him being an [[Minecraft Dungeons:Illager|Illager]]. This is what possibly led him to have such hatred for the Villagers and destroy their Villages.
+
IllagerExile.png|The [[MCD:Villager|Villagers]] of the [[MCD:Squid Coast|Squid Coast]] forcing Archie out of their village, due to him being an [[MCD:Illager|illager]].
  +
Archie.jpg|Archie holds a torch in the darkness.
File:IllagerDrawnToOrb.png|The Arch-Illager under the Orb's spell heading to retrieve it.
 
File:IllagerOrb.png|Archie immediately upon grabbing the [[Minecraft Dungeons:Orb of Dominance|Orb of Dominance]]
+
IllagerDrawnToOrb.png|"The illager found something that changed him forever, the [[MCD:Orb of Dominance|Orb of Dominance]]."
  +
IllagerOrb.png|Archie immediately upon grabbing the Orb of Dominance.
File:IllagerSquidCoastRaid.png|The Arch-Illager leading his Illager followers on a raid on the village he was once exiled from as an act of revenge.
 
  +
IllagerSquidCoastRaid.png|The Arch-Illager leading his illager followers on a raid on the village he was once exiled from as an act of revenge.
File:IllagerDefeat.png|The Arch-Illager after being defeated at the [[Minecraft Dungeons:Obsidian Pinnacle|Obsidian Pinnacle]] by the players.
 
File:IllagerCelebrate.png|The Arch-Illager Celebrating the destruction of the Orb of Dominance with the players
+
IllagerDefeat.png|"The Arch-Illager, the enemy of the villagers was defeated. Great heroes save the day and vanquished evil."
  +
IllagerCelebrate.png|"Thanks to you, all as well."
File:Arch illager.jpg|The Arch-Illager
 
  +
Arch-Illager Castle Statue.png|A statue of the Arch-Illager, on the top of his castle.
  +
Arch-Illager Woodland Mansion.jpg|A portrait of the Arch-Illager found inside a [[MCD:Woodland Mansion|woodland mansion]].
  +
Arch illager.jpg|The Arch-Illager.
 
</gallery>
 
</gallery>
   
 
=== DLC ===
 
=== DLC ===
 
<gallery>
 
<gallery>
File:Arch Weak.jpg|The Arch-Illager mural from the [[MCD:Lone Fortress|Lone Fortress]]. Note that there is a note written in white paint on it. (Word "Weak")
+
File:Arch Weak.jpg|The Arch-Illager mural from the [[MCD:Lone Fortress|Lone Fortress]]. There is a note written in white paint on it. (Word "Weak" in [[MCD:illageralt|illageralt]])
File:Arch foe.png|Another Arch-Illager mural with another note written in white paint. (Word "Foe")
+
File:Arch Foe.png|Another Arch-Illager mural with another note written in white paint. (Word "Foe" in [[MCD:illageralt|illageralt]])
  +
File:Arch Wind.png|In a secret room, There is a scroll on the messy desk, with the faces of Arch-Illager and [[MCD:Wooly Cow|Wooly Cow]] painted on it. (Word "Wind" in [[MCD:illageralt|illageralt]])
File:Arch-Endager.png|Archie seen for an extremely short time, summoning mobs in an [[MCD:End DLC|End DLC]]. This is confirmed to be a placeholder, however.
 
  +
File:Arch-Endager.png|The Arch-Illager seen for an extremely short time, summoning mobs in the [[MCD:End DLC|End DLC]] teaser. This was confirmed to be a placeholder however.
  +
File:Archy golden statue.png| A statue of the Arch-Illager after the gate is opened in Panda Plateau.
 
</gallery>
 
</gallery>
  +
  +
===Animations===
  +
{{Needs render|Animation with blinking eyes.}}
  +
<gallery>
  +
File:ArchIllager Basic Attack.gif| Arch Illager basic attack.
  +
File:ArchIllager Summon Single.gif|Arch Illager single summon.
  +
File:ArchIllager Summon Line.gif|Arch Illager summon line.
  +
File:ArchIllager Summon Circle.gif|Arch illager summon circle.
  +
File:Arch Illager Anxious.gif|Anxious.
  +
File:Arch Illager Appear.gif|Appear.
  +
File:Arch Illager Appear HighBlockHalls.gif|Appear High Block Halls.
  +
File:Arch Illager BasicAttack Jump.gif|Basic Attack jump.
  +
File:Arch Illager Defeated in a Whirlwind.gif|Defeated in a whirlwind.
  +
File:Arch Illager Docile.gif|Docile.
  +
File:Arch Illager FinalBoss Appear Shorten.gif|Final Boss appear shorten.
  +
File:Arch Illager Flying.gif|Flying.
  +
File:Arch Illager Idle.gif|Idle.
  +
File:Arch Illager Idle HighBlockHalls.gif|Idle High Block Halls.
  +
File:Arch Illager Landing FinalBoss.gif|Landing Final Boss.
  +
File:Arch Illager Run.gif|Run.
  +
File:Arch Illager Struggling With Orb.gif|Struggling with orb.
  +
</gallery>
  +
  +
=== Texture ===
  +
<gallery>
  +
Arch-IllagerFace.png|The Arch-Illager's face.
  +
T ArchIllager.png|The texture of the Arch-Illager.
  +
T ArchIllager S.png|The shadow texture of the Arch-Illager.
  +
T ArchIllagerUndressed.png|The texture of the undressed Arch-Illager.
  +
T ArchIllagerUndressed S.png|The shadow texture of the undressed Arch-Illager.
  +
T SuperCube.png|The texture of the cube.
  +
T SuperStaff.png|The texture of the staff.
  +
T ArchIllagerStatue Enderdragon.png|The texture of the Arch-Illager Ender dragon statue.
  +
T ArchIllagerStatue Enderdragon SPEC.png|The texture of the Arch-Illager Ender dragon statue’s SPEC.
  +
T ArchIllagerStatue Horse.png|The texture of the Arch-Illager Horse statue.
  +
T ArchIllagerStatue Horse SPEC.png|The texture of the Arch-Illager Horse statue’s SPEC.
  +
T ArchIllagerStatue Podium.png|The texture of the Arch-Illager statue podium.
  +
T ArchIllagerStatue Podium SPEC.png|The texture of the Arch-Illager statue podium’s SPEC.
  +
T ArchIllagerStatue Schoolar.png|The texture of the Arch-Illager schoolar statue.
  +
T ArchIllagerStatue Schoolar illum.png|The texture of the Arch-Illager schoolar illum statue.
  +
T ArchIllagerStatue Schoolar SPEC.png|The texture of the Arch-Illager schoolar statue’s SPEC.
  +
T ArchIllagerStatue Schoolar Throne.png|The texture of the Arch-Illager schoolar throne statue.
  +
T ArchIllagerStatue Schoolar Throne SPEC.png|The texture of the Arch-Illager schoolar throne statue’s SPEC.
  +
</gallery>
  +
  +
== References ==
  +
{{Reflist}}
   
 
{{Minecraft Dungeons entities}}
 
{{Minecraft Dungeons entities}}
  +
  +
[[Category:Minecraft Dungeons Illagers]]
  +
[[Category:Minecraft Dungeons boss mobs]]
  +
[[Category:Characters]]
  +
[[Category:Male]]
  +
[[Category:Villains]]
  +
[[Category:Book characters]]
   
 
[[de:MCD:Erz-Illager]]
 
[[de:MCD:Erz-Illager]]
  +
[[es:MCD:Archimaldeano]]
 
[[fr:MCD:Arch-Illageois]]
 
[[fr:MCD:Arch-Illageois]]
 
[[ja:MCD:邪悪な村人の王]]
 
[[ja:MCD:邪悪な村人の王]]
Line 372: Line 584:
 
[[zh:MCD:奇厄教主]]
 
[[zh:MCD:奇厄教主]]
 
[[ru:MCD:Архизлодеянин]]
 
[[ru:MCD:Архизлодеянин]]
[[Category:Boss mobs]]
 
[[Category:Illagers]]
 

Latest revision as of 20:02, 28 February 2024

Gear (item)
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:
  • Health from the apocalypse + difficulties.
  • Remove the background noise of the exclusive sounds.

Corrupted by evil... Driven by vengeance... The Arch-Illager made all bow before him... And if they did not bow... they would FALL. The Illagers raided the land. Who would have the valour, the purity of heart, to stand against the Arch-Illager's reign of terror? Well ...not that one, but maybe ...you?

Minecraft Dungeons Opening Cinematic

The Arch-Illager, known by his birth name as Archie, is the first main antagonist of Minecraft Dungeons. He is the founder and leader of the illager empire in the game, and is a proxy for the Orb of Dominance to carry out its goals.

Story

Spoiler warning
Spoiler warning! This section contains detailed information about Minecraft Dungeons that may spoil your enjoyment of it. Read at your own risk!

He became the Arch-Illager when he obtained the power of the Orb of Dominance. But before that, he was a misfit Illager who couldn't fit in a normal Illager society, and found this power within a mountain.

Chris Nordgren

Before the events of the game, Archie was an exile from his illager tribe, repeatedly searching for a village to call home, only for the villagers to reject him, after getting in a scuffle with five heroes. He was seen being driven out of a village on the Squid Coast in the opening cutscene of the game.

Eventually, after a long time of searching, Archie stumbled upon a mountain cave containing the Orb of Dominance. The Orb made promises to give Archie anything he could ever want. It repeatedly told Archie that it was his destiny to rule the world. Although he denied this, Archie would go on to unite all of the illager tribes under one banner, taking the title of Arch-Illager in the process. He then used his army of illagers to raid the villages that shunned him, taking the villagers as slaves.

The hero(s) would then make it their mission to stop the Arch-Illager.

During his reign, he would collaborate with the evil witches of the Soggy Swamp to obtain large potion supplies as well as the Nameless One of the Desert Temple to obtain the undead army. He would also order the development of the redstone mines to use his villager slaves to mine redstone, and construct the fiery forge to refine the gathered redstone into redstone golems and the Redstone Monstrosity to enforce his rule. Eventually, the Arch-Illager would also attempt to betray the Nameless One, launching a raid on the desert temple to try and take the Nameless One’s staff to gain the ability to summon the undead army for himself. Each of these plans, however, would be foiled by the heroes.

Additionally, the Arch-Illager repeatedly appears in the game to summon Illagers to attack the heroes, which occurs less often as the game progresses.

Eventually, once the heroes reach the Arch-Illager's throne room in Highblock Halls, he summons one last attack as the heroes reach him, before retreating to the Obsidian Pinnacle.

After the heroes finally reach him on the highest point of his castle, the Arch-Illager fights the hero(s) himself. After having been heavily wounded, Archie is sucked toward the Orb of Dominance, which proceeds to manifest itself as the Heart of Ender. Once enough damage has been done to the embodiment, the heart of ender dissipates, rendering the Orb of Dominance extremely unstable.

Finally, the heroes find the Arch-Illager struggling to contain the Orb of Dominance, a few moments before it shatters, knocking Archie down and relieving him of its control. Without the Orb of Dominance to give him power, Archie becomes afraid of the approaching heroes. However, they unexpectedly offer kindness and help him up. Archie then celebrates the destruction of the Orb of Dominance, and by extension the persona of the Arch-Illager, with the heroes. However, the Orb of Dominance wasn't fully destroyed. Its Shards of Dominance caused problems like the events of Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths, eventually leading to some endermen finding the reformed remains in a cave, bringing it to a stronghold and entering a mysterious portal. Later the heroes must fight against the Vengeful Heart of Ender. A shard is not in the Flames of the Nether DLC however. After the Vengeful Heart of Ender and the Orb of Dominance was destroyed, it's currently unknown what happened to the Arch-Illager afterwards.

Appearance

In the opening cinematic, Archie has ragged and torn clothes and is holding a torch. When he is crowned as the arch-illager, he has blue robes that are similar to the evocation robe, a large necklace with a ruby on it and a crown with a diamond and a ruby on it. He also carries a staff to hold the orb of dominance. The Arch-Illager is also the only Illager to have a horizontal head and a smaller height. In the ending cinematic, the Arch-Illager is seen with what appear to be bruises or blood on his face. In the arcade edition, the top of the Arch-Illager's crown lacks a texture, only appearing black.

Behavior

The Arch-Illager has seven behaviors. If a hero or summon comes too close to him, he begins repeatedly teleporting around the arena and firing blasts after each teleport. His health pool is the second lowest of any boss in the game, although this is mitigated by the deadly Heart of Ender battle that takes place after his health is depleted. Additionally, the Arch-Illager, when he isn't a boss, flies around summoning bosses and battles to try and thwart the hero's efforts to stop him.

Basic attack

The Arch-Illager fires three purple energy blasts in a horizontal swath toward a random hero or summon. Deals a small amount of damage if it hits (sixteen damage per energy blast on Default). Used extremely often.

Teleport

When a hero comes within close range of the Arch-Illager, usually melee attack range, and the hero gets hit by one if his energy blasts, the Arch-Illager teleports four or five times[verify] in a random area around the hero to avoid taking much damage. Similarly to the enderman, the arch-illager can also hide in teleportation and not reappear instantly. The teleport sound is identical to that of the illusioner miniboss that is found in the Creeping Winter DLC when doing a mirror move.

Enhance

The Arch-Illager can enchant hostile mobs in the same way that the enchanter does. However, if the Arch-Illager teleports, the enchanting is broken off the mob.

Defeated in a whirlwind

Once the Arch-Illager has taken enough damage, his staff slips out of his hands, sucks him in, and absorbs him while transforming into the heart of ender.

Summon circle

Since the Arch-Illager is not much of a warrior, he is capable of summoning a group of Illagers to assist him, usually a circle of ten to twenty vindicators around the hero.

Summon line

The Arch-Illager can also summon a line of twenty pillagers through the center of the arena.

Summon single

The Arch-Illager rarely summons a single redstone golem instead, this redstone golem spawns as a regular mob instead of a powerful mob. Unlike the vindicators and pillagers, the redstone golem does not despawn once the Arch-Illager is defeated. While this attack is used sparingly, it is his most powerful attack.

Biography

The arch-illager’s origin story is described in the canonical novel The Rise of the Arch-Illager.

Early life

Woodland Mansion MCD

The Woodland Mansion

The arch-illager, originally known as Archie, was born within a woodland mansion under the leadership of Walda, an evoker. His parents died in a patrol when he was young, leaving him orphaned at a young age. Forced to grow up alone, Archie had a rough childhood, hardly having any help from his illager tribe and being the target of harassment from Thord, an evoker. Sometime early in his life, he developed ideas that if the illager tribes of the overworld banded together, they could defeat the heroes that constantly hunted them. Due to being an outsider, the other illagers disregarded his radical beliefs as they went against the common ideology that illagers are power hungry and combative by nature, and that they only follow the strongest illager as their leader. The other illagers believed that if they ever tried to unite, it would just be coup after coup.

Life in exile

Karl the Smacker

Karl ("Smacker") is one of the five heroes in story.

Archie’s life takes a turn when, Archie was forcibly brought into the patrol led by the raid captain Thord, patrol is responsible for clearing the nearby monsters, a hero named Karl, known as "Smacker", completely obliterates undeads and Archie's fellow illagers, except for him and Thord, he blamed the incident on Archie for not helping, even though he was told to stay out of the fight. After they returned to the woodland mansion, Thord reported to Walda of his view of the incident. Thord’s lies trigger Archie to react by push Thord in front of Walda. Thord fell on purpose and pretended to be in pain. Because of Archie's actions, She banished Archie from the tribe forever.

Archie new home

Archie searches for a new home.

Eventually he arrives at a nearby village on the squid coast. They are distrustful of him, but he is able to convince a villager named Yumi to take him in after he proves his credibility. He lived in the village for anywhere from a month to a year before "Smacker" returned. The village spokesperson, Salah, got the hero’s attention drawn to Archie. "Smacker" threatened to kill Archie, since he could never feel safe in a village if an illager was there, no matter how small. Yumi wanted him to stay, but she had no choice but to tell Archie to run so "Smacker" couldn't find him.

IllagerDrawnToOrb

Archie finds the orb of dominance.

After a long time of searching, he found the orb of dominance, promising to give Archie anything he could ever want. It repeatedly told him it was Archie's destiny to rule the world, although he denied this. Archie would unite many illager tribes under his rule, taking the title in the process.

Illager empire

The orb constructed Highblock Keep as Archie’s home, and gave him six redstone golems to protect him. However, these golems could not last forever, so he'd need a forge to make more, and a mine to gather redstone, and he'd need workers to do it. The illagers were willing to work for him; at least once the orb proved that it would not allow anyone to take it from Archie. The orb insisted they would need to attack the villages of the continent so the militant illagers would not get bored.

Revenge

Walda the Evoker And Arch-Illager

Walda was the leader of Archie. Now she puts on the crown for him. and Archie then became the arch-illager.

IllagerSquidCoastRaid

The arch-illager takes his revenge.

Karl afraid Redstone Monstrosity

"Smacker" was scared away by Archie's custom made redstone monstrosity

It was a downward spiral, as one thing required another, each more evil than the last. He eventually defeated Thord, who attempted to betray him, at that night, in the throne room, Archie’s coronation with the illagers bowing at him out of respect. Archie then decides to call himself the Arch-Illager. And then he captures Salah as a prisoner, and tried to convince Yumi, his only friend, to join him, she refused. Yumi almost got him to quit the entire thing and just go back to living in the village, but the orb, now partially controlling Archie's thoughts, would not let him. With the new title of the arch-illager, Archie, under the influence of the orb, vowed to make all of the overworld suffer for taking away the peaceful life he could have had...

Personality

As being an illager. Archie seems to have been quite cowardly before he was corrupted by the orb of dominance. He often would not run into the face of danger. However, in certain situations, he has the potential to be a strong warrior. He also is shown to have violent tendencies in certain situations, such as when Thord causes him to get exiled, and when Salah causes Smacker to get him thrown out of the village. At one point, he briefly considers executing Walda for her part in Thord’s betrayal. These violent acts are also related to illager's nature.

Achievements

Main article: Achievement
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
High Treason
Defeat the Arch-Illager on Apocalypse difficulty. 100GGold
Post Post-Apocalypse
Complete Obsidian Pinnacle on Apocalypse Plus 5 difficulty. 50GGold
Saved The Overworld
Defeat the Arch-Illager at the Obsidian Pinnacle. 100GGold

Health

Power Min health
1 288
4 489.6
10 777.6
16 1180.8
22 1584
27 2131.2
33 2851.2
39 3686.4
45 4723.2
51 6076.8
56 8236.8
62 11174.4
68 15091.2
74 19382.4
80 24883.2
86 31939.2
91 43488
97 59011.2
103 79948.8

Sounds

Music

SoundDescription
Boss stage 1 theme start
Boss stage 1 & 2 theme loop
Boss stage 2 theme end

Appear in other maps

SoundDescription
Load spell
Mirror in
Mirror out
Spell
Disappear spell
Appear
Haha
Hargh
Laugh
Event

Boss

SoundDescription
Hurt
Idle
Intro chimes
Intro final blow
Intro greetings
Intro laugh
Intro first fly
Intro second fly
Intro third fly
Intro Wieee
Magic impact
Orb wobble struggle
Summon mobs
Whirlwind
Enchanting beam
Spell

Arch-Vessel

SoundDescription
Idle
Death
Four Lasers attack
Hurt
Mortar barrage
Mortar land
Orb death
Step
Teleport in
Teleport out
Vessel voice
Ambient Loop

Opening Cinematic

Note red
This page would benefit from the addition of more sounds. 
Please remove this notice once you've added suitable sounds to the article.
The specific instructions are: sounds without background noise; more sounds
SoundDescription
Archie wreaking havoc with the platforms
SoundDescription
?
SoundDescription
?

Arch-Visage

SoundDescription
Visage beam attack
Visage beam loop
Visage mortar shoot
Visage teleport in
Visage teleport out

Data values

  • In the game files, the arch-illager is referred to internally by the name ArchIllager.

History

Minecraft Dungeons
September 28, 2019A Twitter video was released featuring the first appearance of the Arch-Illager in the opening cinematic.[1]
October 25, 2019A Twitter video was released featuring the developers talking about the origin of the Arch-Illager.[2]
March 23, 2020A Minecraft article was posted on twitter telling a fictional story of a Mojang employee investigating the Arch-Illager.[3]
March 24, 2020The second part of the fictional story of a Mojang employee investigating the Arch-Illager was released on Twitter.[4]
1.1.1.0
{{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
| title=Milk Bucket
| image = Milk Bucket.png
| renewable = Yes
| effects = Clears all
| stackable = No
}}
A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].

== Obtaining ==

=== Harvesting ===
Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].

=== Mob loot ===
A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}

== Usage ==

Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.

When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.

The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.

=== Crafting ingredient ===

{{crafting usage|Milk Bucket}}

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking milk
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|description=When a screaming goat is milked
|source=neutral
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|subtitle=Wandering Trader drinks milk
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=entity.wandering_trader.drink_milk
|translationkey=subtitles.entity.wandering_trader.drink_milk
|volume=0.5
|pitch=0.9-1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=While a player is drinking milk
|id=random.drink
|volume=0.35
|pitch=0.9-1.1}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0/0.9/1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=mob.wanderingtrader.drink_milk
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Milk Bucket
|spritetype=item
|nameid=milk_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Milk
|spritetype=item
|nameid=milk_bucket
|aliasid=bucket / 1
|id=361
|form=item
|translationkey=item.milk.name
|foot=1}}

== Achievements ==
{{load achievements|The Lie}}

== Advancements ==
{{Load advancements|Husbandry}}

== Video ==

<div style="text-align:center">{{yt|eyxea_d0b3s}}</div>

== History ==

{{History|java alpha}}
{{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
{{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
{{History||v1.0.17|Milk buckets can now be emptied.}}
{{History|java beta}}
{{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
{{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
{{History||1.3_01|Squid milking has been removed.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
{{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
|According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
|Milk is no longer emptiable.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
{{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
{{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
{{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
|Milk buckets are not yet drinkable.}}
{{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
|Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
{{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|Ps4}}
{{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
*[[Water Bucket]]
*[[Lava]]
*[[Food]]
*[[Cake]]
*[[Honey Bottle]] (alternative to remove poison effect)
*[[Medicine]]

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Tools]]

[[cs:Mléko]]
[[de:Milcheimer]]
[[es:Cubo con leche]]
[[fr:Seau de lait]]
[[hu:Tej]]
[[it:Secchio di latte]]
[[ja:ミルク入りバケツ]]
[[ko:우유 양동이]]
[[nl:Emmer melk]]
[[pl:Wiadro mleka]]
[[pt:Balde de leite]]
[[ru:Ведро с молоком]]
[[th:ถังนม]]
[[uk:Відро молока]]
[[zh:奶桶]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
{{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
{{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
{{Item
| image = <gallery>
Wooden Pickaxe.png | Wooden
Stone Pickaxe.png | Stone
Iron Pickaxe.png | Iron
Golden Pickaxe.png | Golden
Diamond Pickaxe.png | Diamond
Netherite Pickaxe.png | Netherite
</gallery>
|rarity = Common
|renewable =
* '''Netherite''': No
* '''Others''': Yes
|durability =
Java Edition:
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1,561
* Netherite: 2,031

Bedrock Edition:
* Wood: 60
* Stone: 132
* Iron: 251
* Golden: 33
* Diamond: 1,562
* Netherite: 2,032
| stackable = No
}}

A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.

== Obtaining ==
=== Crafting ===
Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.

{{crafting |showdescription=1 |showname=0 |head=1
  |name=[[Pickaxe]]
  |A1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
  |B1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
  |C1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
  |B2=Stick
  |B3=Stick
  |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
  |type=Tool
}}
{{Crafting
  |name=[[Stone Pickaxe]]
  |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
  |B2=Stick
  |B3=Stick
  |Output=Stone Pickaxe
  |description=Can use cobblestone and its other variants interchangeably.
  |type=Tool
}}
{{crafting |foot=1 |ignoreusage=1
  |name=[[Pickaxe]]
  |ingredients=Matching Damaged [[Pickaxe]]s
  |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
  |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
  |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
  |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
  |type=Tool
}}

=== Upgrading ===

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Pickaxe
|Netherite Ingot
|Netherite Pickaxe
|tail=1
}}

=== Repairing ===
==== Grinding ====

{{grinding
|showdescription=1
|ingredients=Matching Damaged [[Pickaxe]]s
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
|description=The durability of the two pickaxes is added together, plus an extra 5% durability.
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.

=== Natural generation ===
{{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}

=== Trading ===
{{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.

{{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.

The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Villager gifts ===

{{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.

=== Mob loot ===
{{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).

== Usage ==
=== Mining ===
A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
* Wooden: 60
* Stone: 132
* Iron: 251
* Golden: 33
* Diamond: 1562
* Netherite: 2032

Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:

==== Speed ====
The following table shows the time it takes to break each type of block.
* A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
* A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
* A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
<!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
{|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
! Times to break blocks by pickaxe
|-
|
{{breaking row|sort=1|simple=1|Obsidian|Diamond}}
{{breaking row|Crying Obsidian|Diamond}}
{{breaking row|Respawn Anchor|Diamond}}
{{breaking row|Block of Netherite|Diamond}}
{{breaking row|Ancient Debris|Diamond}}
{{breaking row|Ender Chest|Wood}}
{{breaking row|Anvil|Wood}}
{{breaking row|Bell|Wood}}
{{breaking row|Block of Coal|Wood}}
{{breaking row|Block of Diamond|Iron}}
{{breaking row|Block of Emerald|Iron}}
{{breaking row|Block of Iron|Stone}}
{{breaking row|Block of Raw Copper|Stone}}
{{breaking row|Block of Raw Gold|Iron}}
{{breaking row|Block of Raw Iron|Stone}}
{{breaking row|Block of Redstone|Wood}}
{{breaking row|Chain|Wood}}
{{breaking row|Enchantment Table|Wood}}
{{breaking row|Iron Bars|Wood}}
{{breaking row|Iron Door|Wood|item=1|link=Door}}
{{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
{{breaking row|Monster Spawner|Wood}}
{{breaking row|Deepslate Coal Ore|Wood}}
{{breaking row|Deepslate Copper Ore|Wood}}
{{breaking row|Deepslate Diamond Ore|Wood}}
{{breaking row|Deepslate Emerald Ore|Wood}}
{{breaking row|Deepslate Gold Ore|Wood}}
{{breaking row|Deepslate Iron Ore|Wood}}
{{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
{{breaking row|Deepslate Redstone Ore|Wood}}
{{breaking row|Blast furnace|Wood}}
{{breaking row|Cobbled Deepslate|Wood}}
{{breaking row|Chiseled Deepslate|Wood}}
{{breaking row|Deepslate Bricks|Wood}}
{{breaking row|Deepslate Tiles|Wood}}
{{breaking row|Polished Deepslate|Wood}}
{{breaking row|Dispenser|Wood}}
{{breaking row|Dropper|Wood}}
{{breaking row|Furnace|Wood}}
{{breaking row|Lantern|wood}}
{{breaking row|Lodestone|Wood}}
{{breaking row|Smoker|Wood}}
{{breaking row|Stonecutter|Wood}}
{{breaking row|Conduit}}
{{breaking row|Block of Gold|Iron}}
{{breaking row|Block of Lapis Lazuli|Stone}}
{{breaking row|Coal Ore|Wood}}
{{breaking row|Copper Ore|Wood}}
{{breaking row|Copper Blocks|Wood}}
{{breaking row|Cut Copper|Wood}}
{{breaking row|Cut Copper Slab|Wood}}
{{breaking row|Cut Copper Stairs|Wood}}
{{breaking row|Deepslate|Wood}}
{{breaking row|Dragon Egg
 |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
{{breaking row|Diamond Ore|Iron}}
{{breaking row|Emerald Ore|Iron}}
{{breaking row|End Stone|Wood}}
{{breaking row|Gold Ore|Iron}}
{{breaking row|Hopper|Wood}}
{{breaking row|Iron Ore|Stone}}
{{breaking row|Lightning Rod|Wood}}
{{breaking row|Lapis Lazuli Ore|Stone}}
{{breaking row|Nether Quartz Ore|Wood}}
{{breaking row|Nether Gold Ore|Wood}}
{{breaking row|Observer|Wood}}
{{breaking row|Redstone Ore|Iron}}
{{breaking row|Blue Ice|drop=0}}
{{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
{{breaking row|Heat Block|Wood}}
{{breaking row|Grindstone|Wood}}
{{breaking row|Bone Block|Wood}}
{{breaking row|Brick Stairs|Wood|link=Stairs}}
{{breaking row|Bricks|Wood}}
{{breaking row|Cauldron|Wood}}
{{breaking row|Cobblestone|Wood}}
{{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
{{breaking row|Cobblestone Wall|Wood}}
{{breaking row|Mossy Cobblestone|Wood}}
{{breaking row|Nether Bricks|Wood}}
{{breaking row|Nether Brick Fence|Wood}}
{{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
{{breaking row|Red Nether Bricks|Wood}}
{{breaking row|Polished Blackstone|Wood}}
{{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
{{breaking row|Smooth Stone|Wood}}
{{breaking row|Shulker Box}}
{{breaking row|Concrete|Wood}}
{{breaking row|Andesite|Wood}}
{{breaking row|Dark Prismarine|Wood}}
{{breaking row|Diorite|Wood}}
{{breaking row|Dripstone Block|Wood}}
{{breaking row|Granite|Wood}}
{{breaking row|Mud Bricks|Wood}}
{{breaking row|Pointed Dripstone}}
{{breaking row|Prismarine|Wood}}
{{breaking row|Prismarine Bricks|Wood}}
{{breaking row|Purpur block|Wood}}
{{breaking row|Purpur pillar|Wood}}
{{breaking row|Stone|Wood}}
{{breaking row|Stone Bricks|Wood}}
{{breaking row|Tuff|Wood}}
{{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
{{breaking row|Amethyst Bud|drop=0}}
{{breaking row|Amethyst Cluster|drop=0}}
{{breaking row|Blackstone|Wood}}
{{breaking row|Block of Amethyst|Wood}}
{{breaking row|Budding Amethyst|drop=0}}
{{breaking row|Chiseled Polished Blackstone|Wood}}
{{breaking row|Polished Blackstone Bricks|Wood}}
{{breaking row|Gilded Blackstone|Wood}}
{{breaking row|Glazed Terracotta|Wood}}
{{breaking row|Terracotta|Wood}}
{{breaking row|Basalt|Wood}}
{{breaking row|Smooth Basalt|Wood}}
{{breaking row|Polished Basalt|Wood}}
{{breaking row|Packed Mud}}
{{breaking row|Block of Quartz|Wood}}
{{breaking row|Quartz Stairs|Wood|link=Stairs}}
{{breaking row|Red Sandstone|Wood}}
{{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
{{breaking row|Sandstone|Wood}}
{{breaking row|Sandstone Stairs|Wood|link=stairs}}
{{breaking row|Calcite|Wood}}
{{breaking row|Rail}}
{{breaking row|Brewing Stand|Wood}}
{{breaking row|Stone Button|any}}
{{breaking row|Ice|drop=0}}
{{breaking row|Magma Block|Wood}}
{{breaking row|Packed Ice|drop=0}}
{{breaking row|Frosted Ice|drop=0}}
{{breaking row|Stone Pressure Plate|Wood}}
{{breaking row|Netherrack|Wood}}
{{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
|}

=== Weapon ===
Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.

==== Java Edition ====
Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:

{|class="wikitable" style="text-align:center" data-description="Attack damage"
! Pickaxe type
! Attack damage
! Damage per<br> second (DPS)
|-
|{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
|-
|{{ItemLink|Golden Pickaxe}}
|-
|{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
|-
|{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
|-
|{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
|-
|{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
|}

==== Bedrock Edition ====
{{IN|bedrock}}, pickaxes always attack instantly and do the following damage:

{|class="wikitable" style="text-align:center" data-description="Attack damage"
! Pickaxe type
! Attack damage
|-
|{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
|-
|{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
|-
|{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
|-
|{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
|-
|{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
|}

=== Enchantments ===
A pickaxe can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=note1/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

{{Notelist}}

=== Fuel ===
Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.

=== Smelting ingredient ===
{{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pickaxe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a shovel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Pickaxe
|spritetype=item
|nameid=wooden_pickaxe
|form=item}}
{{ID table
|displayname=Stone Pickaxe
|spritetype=item
|nameid=stone_pickaxe
|form=item}}
{{ID table
|displayname=Iron Pickaxe
|spritetype=item
|nameid=iron_pickaxe
|form=item}}
{{ID table
|displayname=Diamond Pickaxe
|spritetype=item
|nameid=diamond_pickaxe
|form=item}}
{{ID table
|displayname=Golden Pickaxe
|spritetype=item
|nameid=golden_pickaxe
|form=item}}
{{ID table
|displayname=Netherite Pickaxe
|spritetype=item
|nameid=netherite_pickaxe
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Pickaxe
|spritetype=item
|nameid=wooden_pickaxe
|id=310
|form=item}}
{{ID table
|displayname=Stone Pickaxe
|spritetype=item
|nameid=stone_pickaxe
|id=314
|form=item}}
{{ID table
|displayname=Iron Pickaxe
|spritetype=item
|nameid=iron_pickaxe
|id=297
|form=item}}
{{ID table
|displayname=Diamond Pickaxe
|spritetype=item
|nameid=diamond_pickaxe
|id=318
|form=item}}
{{ID table
|displayname=Golden Pickaxe
|spritetype=item
|nameid=golden_pickaxe
|id=324
|form=item}}
{{ID table
|displayname=Netherite Pickaxe
|spritetype=item
|nameid=netherite_pickaxe
|id=606
|form=item
|foot=1}}

== Achievements ==
{{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}

== Advancements ==
{{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}

== Video ==
{{yt|G_HTViy2JTo}}

== History ==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
|A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tool]].}}
{{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
|A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
{{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
{{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
{{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
{{History|java beta}}
{{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
|Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
{{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
{{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. 
|Unenchanted pickaxes are no longer sold by [[villager]]s.}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
{{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
{{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
{{History|||snap=15w35a|Pickaxes now recover more slowly.}}
{{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
|The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
{{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
{{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
{{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
|Netherite pickaxes can no longer be crafted.
|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}

{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
|The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
{{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
|Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
{{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
{{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
{{History|||snap=build 12|All pickaxes have been removed from creative.}}
{{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
{{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
|Stone pickaxes can now be bought from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
|Stone pickaxes can now be crafted using [[blackstone]].
|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
{{History|Ps4}}
{{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
*The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.

=== Publicity ===
*Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
*In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
*In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
*In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
*In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
*In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
*In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.

== Gallery ==
<gallery>
File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
</gallery>

=== Enchanted pickaxes ===
<gallery>
Enchanted Wooden Pickaxe.gif
Enchanted Stone Pickaxe.gif
Enchanted Iron Pickaxe.gif
Enchanted Golden Pickaxe.gif
Enchanted Diamond Pickaxe.gif
Enchanted Netherite Pickaxe.gif
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018

{{items}}
[[Category:Combat]]

[[cs:Krumpáč]]
[[de:Spitzhacke]]
[[es:Pico]]
[[fr:Pioche]]
[[hu:Csákány]]
[[it:Piccone]]
[[ja:ツルハシ]]
[[ko:곡괭이]]
[[nl:Houweel]]
[[pl:Kilof]]
[[pt:Picareta]]
[[ru:Кирка]]
[[th:อีเต้อ]]
[[uk:Кайло]]
[[zh:镐]]</li></ul>
Arch-IllagerAdded the Arch-Illager.

Trivia

  • In the arch-illager boss battle, if the hero gets him onto the stairs leading towards the battle, the Arch-illager will lose the ability to teleport.
  • When he transforms into the second phase, his voice becomes much higher.

Issues

Issues relating to "Arch-Illager" are maintained on the bug tracker. Report issues there.

Gallery

Main Story

DLC

Animations

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Texture

References