Minecraft Dungeons:

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Minecraft Dungeons

Internal version no.


Release date

Windows 10: June 30, 2020
Nintendo Switch, PlayStation 4 and Xbox One: July 1, 2020

Other instances
of 1.3.2 is an update to Minecraft Dungeons released on June 30, 2020, which added the Jungle Awakens DLC, as well as gameplay balancing changes, and bug fixes.[1]



Lower Temple
  • This update added the Jungle Awakens DLC, with the Dingy Jungle, Panda Plateau, and Overgrown Temple maps.[2]


Baby Crossbows
Battlestaff of Terror
Corrupted Seeds
Dual Crossbows
  • A Common/Rare ranged weapon.
  • Can be obtained in Lower Temple, or from the Blacksmith.
  • Has two unique variants.
Growing Staff
Ocelot Armor
Shadow Walker
Spellbound Crossbows
Vine Whip
  • Unique variant or the Whip


  • The latest news for Minecraft Dungeons is now shown in the main menu.



Obsidian Pinnacle
  • Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode).


Corrupted Beacon
  • Increased Cost from 1 to 2.
  • Added cooldown for 2.5 seconds.
  • Increased beam radius from 150 to 200 unreal units.
  • Increased damage by 100%.
  • Increased cost from 25 to 40.
  • Increased cooldown from 1 second to 4 seconds.
  • Max damage also effectively increased by 60% due to damage being damage per soul.
  • Removed variable soul cost.
Lightning Rod
  • Increased cost from 10 to 15.
  • Added cooldown for 2 seconds.
  • Increased radius from 300 to 350.
  • Increased damage from 30 damage per soul to 60 damage per soul.
  • Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL.
  • Removed variable soul cost.
Soul Bow
  • Increased ammo stack from 40 to 50.
Soul Healer
  • Increased cost from 20 to 50.
  • Increased cooldown from 1 second to 5 seconds.
  • Increased healing allies spark start speed 100% and acceleration 150%.
  • Healing per soul from 10 to 4.
  • Removed variable soul cost.
Soul Knife
  • Increased damage by 40%.
Soul Scythe
  • Increased range by about 20%.
  • Increased damage by 35%.
  • Increased splash multiplier from 0.4 to 0.75.
Torment Quiver
  • Increased cooldown from 1 second to 6 seconds.
  • Increased soul cost from 10 to 30.


Anima Conduit
  • Removed soul amount multiplier on soul collection.
  • Increased effect from 1/2/3% to 2/4/6% per visual soul collected.
  • Now triggers on any kill source.
  • Increased explosion radius by 50%.
Fire Aspect
  • Increased the damage by +100%.
  • Increased healing from 4/6/8% to 5/7/9%.
Poison Cloud
  • Increased the damage by +50%.
  • Reduced radiance melee range to 750 (same as ranged).
  • Increased radiance ranged trigger chance to 20% -> 50%.
  • Increased damage from 20 to 35.
  • Increased projectile base speed by 13%.
  • Fixed missing notify.
Soul Siphon
  • Made each soul collected respect your soul gather bonus.
  • Reduced amount of souls per pop a little.
  • Reduced chance a little.
Soul Speed
  • Max stack reduced from 100 to 5.
  • Increased speed bonus from 1% to 5%.
  • Increased duration from 2,3,4, to 3,5,7 seconds.
  • Removed soul-amount multiplier for the speed bonus on collected soul.
  • Increased the damage by +25%.


Iron Golem
  • Has 25% more health.
  • Increased attack speed by 15%.
  • Increased movement speed by 15%.


Crashes / Performance
  • Fixed several crashes that could occur during gameplay and improved stability across all platforms.
  • Fixed a Bug where you can “die” in camp
  • Fixed a crash that could occur when joining an online game.
  • Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session.
  • Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads.
  • Potential fix for crash that occurs when there's no proper audio device connected.
  • Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch.
  • Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen.
  • Fixed an infinite loading screen that could occur after joining another player's session after reconnecting to Xbox Live while in a suspended state during single player gameplay.
  • Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen.
  • Fixed some issues with Windows Store players receiving the "Unable to verify game ownership" error (MCD-1230).
  • Added a notification when a player leaves the game during online multiplayer.
  • Fixed the game getting stuck in offline game when removing a second player from the main menu.
  • Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165).
  • Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen.
  • Players are no longer able to send invitations or join themselves through the Xbox app.
  • Fixed camera issues that could occur when players simultaneously jumped off a cliff.
  • Fixed Evokers spawning too many Vex.
  • Fixed dying on some ledges in Obsidian Pinnacle without falling off.
  • Fixed some sections of Camp that caused players to get out of bounds (MCD-457).
  • Fixed players getting stuck in a pit on Squid Coast.
  • Players can no longer fall off the edge at the start of the secret Rune Room.
  • Players can no longer roll onto platforms in Cacti Canyon before they’re raised.
  • Arrows no longer auto-target dead mobs until their bodies disintegrate.
  • Fixed Redstone Golems not attacking players if attacked from a far distance.
  • Fixed an item duplication glitch.
  • Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer.
  • Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them.
  • Fixed Witch potion bottle breaking sounds.
  • Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting.
  • Fixed sound effects for some artifacts not playing when encountering large groups of mobs.
User Interface
  • The "Start Game" button on the main menu now defaults to the last selected mode.
  • Fixed missing characters in Korean localization the enchantment and brightness screens (MCD-1394).
  • 'Lobby Chest' is now just called 'Chest'.
  • Burning enchantment now has the proper description, stating that it "damages nearby enemies".
  • Artifacts can no longer hover over weapon and armor slots on the Inventory screen.
  • Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD.
  • Fixed overlapping buttons on the main menu in non-widescreen resolutions.
  • Fixed corrupted Fireworks Arrow animation.
  • Power and level of consumable items no longer on the HUD in online multiplayer.
  • Fixed mob health bars get wider as the game progresses.
  • The friend list now updates properly after kicking a player.
  • Fixed the friend list automatically scrolling when clicking buttons or hovering the "Join" button.
  • The host of an online multiplayer game now always appears at the top of the player list.


  1. "Minecraft Dungeons Patch Notes" – Minecraft Help Center.
  2. "Jungle Awakens DLC out today" – Minecraft.net, July 1, 2020