December 2nd, 2009
2.52 KiB (2,581 B)
Gameplay[edit | edit source]
General[edit | edit source]
Players can place and destroy blocks. The only block the player can place is grass, reminiscent of the very early builds of Minecraft internally called RubyDung that are available from the Minecraft launcher. Leaves do not decay.
World[edit | edit source]
The same 64×64×64 block world is generated every time the game is loaded. The only blocks in the game - air, grass block, dirt, stone, bricks, wood, and leaves - are scattered throughout the world. No mobs exist.
An invisible wall surrounds the world, preventing the player from escaping, similar to invisible bedrock.
Controls[edit | edit source]
The player can move around using standard W A S D controls, as well as jump using Space.
Left- and right-clicking controls are reversed from traditional Minecraft controls; left-click places blocks and right-click destroys them. Middle-click also places blocks. Moving the mouse will turn the camera "smoothly", similarly to pressing F8 in the full version of Minecraft, and cannot be changed. Pressing ⇧ Shift toggles the player's ability to move.
The game lacks any sort of options menu.
Graphics[edit | edit source]
Graphics appear pixelated as a result of the game rendering at a low resolution. The sky is black due to the lack of a skybox.
The textures of blocks are similar to those used in Classic.
Technical aspects[edit | edit source]
There are a total of 16 block IDs in the game. However, not all of them are used by unique blocks. The remaining, unused block IDs are simply dirt blocks.
References[edit | edit source]