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Badlands

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The Badlands biome, originally called Mesa, is a rare warm biome, featuring mounds of terracotta, coming in various colors. There are six different variants of the badlands biome.

Description[edit]

If any variants of the Badlands biome touches land it will be separated by a thin desert border. No border generates if the badlands touches ocean.

Badlands biomes feature large mounds of terracotta, in layers of various colors. These mounds rise up from a layer of red sand, and are about 10-15 blocks thick, giving way to typical stone variants below that. Cacti and dead bushes generate frequently across the landscape, similarly to deserts.

Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, gold ore generates up to elevation Y=79 (rather than the normal Y=32), and at much higher rates than the rest of the world, making Badlands tunnels excellent sources of gold.

While all Badlands biomes are rich in unique building materials and gold ore, there are no passive mobs, and trees, grass, and water are rare, so food cultivation can be difficult. Trees and grass only appear atop Wooded Badlands Plateaus. Lakes generate infrequently, limiting water sources and making farming potentially troublesome, as with living in a Desert.

Being a dry biome, it never rains, meaning lightning strikes are impossible. The exceptions are the rivers that cut through the Mesa, where it can still rain and cast lightning. The usual darkening of the sky and hostile mob spawning that accompany thunderstorms still occur during inclement weather.

Terracotta generation[edit]

The colors of specific terracotta strata (bands, layers) in these biomes will be the same throughout all Badlands biomes for any particular world. Stratum colors are determined using only the first 48 bits of the 64-bit world seed on Java and Legacy Console editions. The strata repeat every 64 blocks on the Y-axis, and the elevation of a particular stratum can vary through a biome by as much as 4 blocks. Stratum elevations vary with respect to the X-axis only, neglecting the Z-axis. This means, for example, a layer of white terracotta might generate between the lines (X=200, Y=71) and (X=400, Y=72), being the same for all changes in Z. One may note chunk patterns when strata jump one Y-level at a particular X value. Often, the very top layer of stained terracotta is replaced with regular terracotta, most evidenced on plateau tops. Additionally, the topmost layer of underwater terracotta is always orange in color.

In Bedrock Edition, seeds only have 32 bits, so strata will be completely different, even if using the same seed. Terracotta strata are still the same throughout all Badlands biomes in a given world/seed. The elevation of a particular stratum is randomly varied but no more than a few y-layers.

Variants[edit]

There are five variations from the regular Badlands biome, for a total of six distinct biomes.

Badlands[edit]

Badlands
Badlands.png
Type

Dry/Warm

Rarity

Rare

Temperature

2.0

Structures

Mineshafts

Blocks

Red Sand
Terracotta
Cactus
Dead Bush
Gold Ore

Data value

dec: 37 hex: 25 bin: 100101

Biome ID

The ordinary Badlands biome appears to be a drainage basin, with red sand as a topsoil layer and large mounds of terracotta in various colors. The sand and terracotta give way to stone and ores a few layers down. Cacti and dead bushes dot the sands, and there are occasional ponds here and there.

Badlands Plateau[edit]

Badlands Plateau
Badlands Plateau.png
Type

Dry/Warm

Rarity

Rare

Temperature

2.0

Structures

Mineshafts

Blocks

Red Sand
Terracotta
Cactus
Dead Bush
Gold Ore

Data value

dec: 39 hex: 27 bin: 100111

Biome ID

The Badlands Plateau features large flat-topped hills composed of stratified colors of terracotta. Plateaus have steep edges which rise to within 20-30 blocks above sea level, where they quickly flatten. The top of these plateaus typically have scattered dead bushes. Occasional ponds can appear on plateau tops. The sides of the plateau can occasionally reveal caverns and abandoned mineshafts. River biomes that pass through Badlands Plateaus will cut steep grooves in them, giving the appearance of narrow canyons. These can pose a fall damage hazard if the player is not careful.

Modified Badlands Plateau[edit]

Modified Badlands Plateau
Modified Badlands Plateau.png
Type

Dry/Warm

Rarity

Very Rare

Temperature

2.0

Structures

Mineshafts

Blocks

Red Sand
Terracotta
Cactus
Dead Bush
Gold Ore

Data value

dec: 167 hex: A7 bin: 10100111

Biome ID

The Modified Badlands Plateau features smaller plateaus and somewhat harsher terrain than the Badlands Plateau, mimicking large plateaus that have weathered more over time. Eroded Badlands replace the usual thin Desert border this biome variant would share with other biomes. The Modified Badlands Plateau is the second rarest biome in Minecraft, after Modified Jungle Edge.

Wooded Badlands Plateau[edit]

Wooded Badlands Plateau
Wooded Badlands Plateau.png
Type

Dry/Warm

Rarity

Rare

Temperature

2.0

Structures

Mineshafts

Blocks

Red Sand
Terracotta
Cactus
Dead Bush
Grass
Coarse Dirt
Oak Log
Oak Leaves
Gold Ore

Data value

dec: 38 hex: 26 bin: 100110

Biome ID

The Wooded Badlands Plateau generates similarly to the regular badlands plateau, but features small groves of trees on its top. The uppermost layers of terrain have large patches of grass and coarse dirt, with oak trees growing on them. Here, the grass and oak leaves take on a dull greenish-brown color, giving it a droughted appearance; additionally, all naturally generated trees will be small variants. This variant is a rare source of wood in the otherwise barren Badlands. The forest begins generating above elevations of roughly Y=82.

Modified Wooded Badlands Plateau[edit]

Modified Wooded Badlands Plateau
Modified Wooded Badlands Plateau.png
Type

Dry/Warm

Rarity

Very rare

Temperature

2.0

Structures

Mineshafts

Blocks

Red Sand[Java Edition only]
Terracotta
Cactus
Dead Bush
Grass
Coarse Dirt
Oak Log
Oak Leaves
Gold Ore

Data value

dec: 166 hex: A6 bin: 10100110

Biome ID

Similar to the Modified Badlands Plateau, the Modified Wooded Badlands Plateau has a weathered appearance and features smaller plateaus with more erratic terrain, allowing for significantly fewer oak trees to grow at the highest layers. Eroded Badlands replace the usual thin Desert border this biome variant would share with other biomes.

Eroded Badlands[edit]

Eroded Badlands
Eroded Badlands.png
Type

Dry/Warm

Rarity

Very Rare

Temperature

2.0

Structures

Exposed Mineshafts

Blocks

Red Sand
Terracotta
Cactus
Dead Bush
Gold Ore

Data value

dec: 165 hex: A5 bin: 10100101

Biome ID

The Eroded Badlands features unique formations of terracotta hoodoos, narrow spires that rise up from the red sand floor of the biome's drainage basins. In Bedrock Edition, passive mobs can spawn here. This biome is intended to resemble the famous Bryce Canyon in Utah, USA, which features hoodoos across its landscape.

Data values[edit]

Java Edition:

Biome Namespaced ID
Badlands badlands
Badlands Plateau badlands_plateau
Modified Badlands Plateau modified_badlands_plateau
Wooded Badlands Plateau wooded_badlands_plateau
Modified Wooded Badlands Plateau modified_wooded_badlands_plateau
Eroded Badlands eroded_badlands

Bedrock Edition:

Biome Namespaced ID
Badlands mesa
Badlands Plateau mesa_plateau
Modified Badlands Plateau mesa_plateau_mutated
Wooded Badlands Plateau mesa_plateau_stone
Modified Wooded Badlands Plateau mesa_plateau_stone_mutated
Eroded Badlands mesa_bryce

History[edit]

Java Edition
August 2, 2013Jens tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".
1.7.213w36aMesa biome added, along with its variants, many other biomes, and the temperature system.
13w39aRed sand will now generate in mesa biomes and their variants.
1.814w32aRed sandstone will now generate below red sand in mesa biomes and their variants.
1.1016w20aAbandoned mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
In mesa biomes, hardened clay will no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
The normal 2 veins of gold ore below Y=32 in mesas will now attempt to generate 20 veins at elevations between 32 and 79.
Mesas can now generate dark oak abandoned mineshafts above ground.
1.1318w16aRenamed Mesa Plateau F to Mesa Forest Plateau.
Renamed Mesa Plateau F M to Mutated Mesa Forest Plateau.
Renamed Mesa Plateau M to Mutated Mesa Plateau.
18w19aRenamed Mesa to Badlands.
Renamed Mesa Forest Plateau to Wooded Badlands Plateau.
Renamed Mesa Plateau to Badlands Plateau.
Renamed Mesa (bryce) to Eroded Badlands.
Renamed Mutated Mesa Forest Plateau to Modified Wooded Badlands Plateau.
Renamed Mutated Mesa Plateau to Modified Badlands Plateau.
pre5Changed the ID mesa to badlands.
Changed the ID mesa_rock to wooded_badlands_plateau.
Changed the ID mesa_clear_rock to badlands_plateau.
Changed the ID mutated_mesa to eroded_badlands.
Changed the ID mutated_mesa_rock to modified_wooded_badlands_plateau.
Changed the ID mutated_mesa_clear_rock to modified_badlands_plateau.
Pocket Edition Alpha
0.9.0build 1Mesa biomes added, along with many other biomes.
0.9.5Added Mesa (Bryce).
0.10.0build 1Mesa biomes now have gold ore at every elevation.
Mesas can now generate abandoned mineshafts on the surface.
Bedrock Edition
1.11.0beta 1.11.0.1Mesa Plateau biomes now generate more like those in the Java Edition.
Legacy Console Edition
TU31CU191.22Patch 3Added mesa biomes, along with many other biomes.
TU43CU331.36Patch 13Abandoned mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.

Gallery[edit]

Trivia[edit]

  • Regular mineshafts may still generate deep underground in Badlands biomes, and can even intersect the unique Badlands mineshafts, should they generate close enough to one.

See also[edit]