This article is about the enchantment. For repairing items via grindstones or crafting, see Item Repair. For repair via anvils, see Anvil.
- Any items in the player's main hand, off hand, or armor slots that are not at full durability will be repaired by experience orbs collected from any source. The rate of repair is two durability per point of experience contained in the orb.
- If multiple equipped items have the enchantment and need to be repaired, one is randomly selected for each XP orb collected. No item or location has priority for repair.
- If no equipped items enchanted with Mending need to be repaired, the experience is added to the player's total experience gauge as normal.
Mending and Infinity are mutually exclusive, meaning that only one enchantment can be granted on a given item in a survival based world. However, if combined using commands, both enchantments function as normal.
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|15w44a||Mending is now available at lower enchantment levels.|
|1.11.1||16w50a||Infinity and Mending are now mutually exclusive.|
|1.16||20w06a||Mending now repairs only items that are damaged instead of picking items at random.|
|1.1.0||alpha 188.8.131.52||Added Mending.|
|1.16.100||beta 184.108.40.206||Mending now repairs only items that are damaged instead of picking items at random.|
|Legacy Console Edition|
|TU43||CU33||1.36||Patch 13||1.0.1||Added Mending.|
|New Nintendo 3DS Edition|