When an item with the enchantment is held or equipped (in the main hand, offhand, or armor slots), collected experience orbs repair the item at a rate of 2 durability per XP instead of adding the XP to the player's total experience. If multiple items have the enchantment, one is chosen at random for each XP orb collected, and if the chosen item does not need repair, the XP is added to the player's total as normal, rather than choosing another item to repair.
- Fishing with a fishing rod costs 1 point of durability but earns 1–6 experience points when reeling in a catch. A damaged fishing rod used this way eventually restores itself to full durability and any excess experience points apply to the player's experience.
- Experience earned from removing a smelted item from a furnace while holding a damaged bow enchanted with Mending reduces the damage on the bow.
- Experience collected from killing a mob with a Mending-enchanted damaged weapon reduces the damage on the weapon. An XP farm can be used to restore any damaged item that is enchanted by Mending simply by hitting a mob with that item sufficiently to kill the mob.
Mending and Infinity are mutually exclusive, meaning that only one enchantment can be granted on a given item in a survival based world. However, if combined using commands, both enchantments function as normal.
|The data below should be constructed into an |
| id = 26
|15w44a||Mending is now available at lower enchantment levels.|
|1.11.1||16w50a||Infinity and Mending are now mutually exclusive.|
|Upcoming Java Edition|
|1.16||20w06a||Mending now repairs only items that are damaged instead of picking items at random.|
|1.1.0||alpha 18.104.22.168||Added Mending.|
|Legacy Console Edition|
|TU43||CU33||1.36||Patch 13||1.0.1||Added Mending.|
|New Nintendo 3DS Edition|