Partial (blocks light)
dec: 103 hex: 67 bin: 1100111
|“||Few cubes get our mouths watering and stomachs rumbling quite like the melon block. It's a tasty treat that drops slices which keep your food bar looking healthy and a block that can be used to build a deliciously nutritious looking house. But hang on a second... a block that's also a melon? Has the world gone mad?||„|
Melons are blocks that grow from fully grown melon seeds.
Melons can be mined with any tool, but axes (and swords) are the quickest. Melons can only be collected as a block using a tool with silk touch; otherwise they will drop 3–7 melon slices.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
When a melon block is pushed by a piston, it will break into 3–7 melon slices.
Melons naturally generate in jungle biomes.
Melons can be found growing in woodland mansions.
- See also: Tutorials/Pumpkin and melon farming
Melon seeds can be planted, placing a small stem that will grow over time. Once the stem reaches maturity, it will attempt to generate a melon block in one of the four immediately adjacent blocks; however, this attempt may fail if the chosen adjacent block is not empty or the block beneath is not dirt, grass, or farmland. Once a stem has connected to a melon, that stem will not produce any further melons until the existing melon is harvested. If there are two melon plants a block away from each other and a melon is placed/generated between them, the two melon plants will connect to the melon as if they generated a melon at the same time. The two melon plants will not generate any more melons until the melon between them is harvested. The same principle applies for pumpkins.
Endermen can pick up melon blocks and will drop them upon death without breaking them into melon slices.
|July 13, 2011||Melons were first revealed in an IGN interview with Notch.|
|August ?, 2011||On the Getsatisfaction.com complete ideas for the Ideas section, it was stated that Watermelons were to be implemented.|
|1.0.0||Beta 1.9 Prerelease 4||Melons had a bug that made it only yield 1 Melon.|
|1.7.2||13w36a||Melons now generate in jungle biomes.|
|1.8||14w02a||Melons can now be sold to farmer villagers, at 7–12 melons for 1 emerald.|
|14w31a||Now break faster when mined with an axe.|
|1.11||16w39a||Melons now generate in woodland mansions.|
|Upcoming Java Edition|
|1.13||18w20b||Melon's ID is changed from |
|Pocket Edition Alpha|
|0.9.0||build 1||Melons now generate naturally in jungle biomes.|
|build 10||Melons now generate a lot less in jungle biomes.|
|1.1||build 1||Melons now generate in woodland mansions.|
|build 3||Breaking a melon block with shears now always yields 9 melons.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||Added melons.|
|TU31||CU19||1.22||Patch 3||Melons now generate naturally in jungle biomes.|
- Any stem adjacent to a melon block will appear to be connected to it, even if the melon was not grown from that stem.
- Due to this, if a melon block generates between two stems, it will connect to both of them. Pumpkins also do this, although they will not connect to plants of different species.