Partial (blocks light)
dec: 103 hex: 67 bin: 1100111
See Data values
|“||Few cubes get our mouths watering and stomachs rumbling quite like the melon block. It's a tasty treat that drops slices which keep your food bar looking healthy and a block that can be used to build a deliciously nutritious looking house. But hang on a second... a block that's also a melon? Has the world gone mad?||„|
|— Tom Stone|
Melons are blocks that grow from fully grown melon seeds.
Melons can be harvested using any tool or by hand. Axes, followed by swords, are the fastest tools for harvesting melons. A melon will drop 3–7 melon slices, when broken; by hand, using a tool, or after being broken by the movement of a piston.
In Bedrock Edition, breaking a melon block with shears does not drop 9 melons, rather they yield the same as any other tool.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Using a silk touch-enchanted tool to harvest melon, will drop one melon, providing more yield, per item harvested, than other methods (a melon being equivalent to 9 melon slices). This method reduces processing time when whole melons are desired, removing the need to convert melon slices back into melons, at a crafting table.
- See also: Tutorials/Pumpkin and melon farming
Melon seeds can be planted, placing a small stem that will grow over time. Once the stem reaches maturity, it will attempt to generate a melon block in one of the four immediately adjacent blocks; however, this attempt may fail if the chosen adjacent block is not empty or the block beneath is not dirt, grass, or farmland. Once a stem has connected to a melon, that stem will not produce any further melons until the existing melon is harvested. If there are two melon plants a block away from each other and a melon is placed or generated between them, the two melon plants will connect to the melon as if they generated a melon at the same time. The two melon plants will not generate any more melons until the melon between them is harvested. The same principle applies for pumpkins.
|Block||ID Name||Numeral ID|
|Java Edition Beta|
|July 13, 2011||Melons were first revealed in an IGN interview with Notch.|
|August ?, 2011||On the Getsatisfaction.com complete ideas for the Ideas section, it was stated that watermelons were to be implemented.|
|1.0.0||Beta 1.9 Prerelease 4||Melons had a bug that made them only yield 1 melon.|
|1.3.1||12w22a||Inventory sprites for blocks were flipped from left to right, changing
|1.7.2||13w36a||Melons will now generate in jungle biomes.|
|1.8||14w02a||Melons can now be sold to farmer villagers, at 7–12 melons for 1 emerald.|
|14w31a||Melons will now break faster when mined with an axe.|
|1.11||16w39a||Melons will now generate in woodland mansions.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 103.|
|18w20b||Melon's ID is changed from
|Pocket Edition Alpha|
|0.9.0||build 1||Melons will now generate naturally in jungle biomes.|
|build 10||Melons will now generate a lot less in jungle biomes.|
|1.1||build 1||Melons will now generate in woodland mansions.|
|build 3||Breaking a melon block with shears will now always yield 9 melons.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||Added melons.|
|TU31||CU19||1.22||Patch 3||Melons will now generate naturally in jungle biomes.|
- Any stem adjacent to a melon block will appear to be connected to it, even if the melon was not grown from that stem.
- Due to this, if a melon block generates between two stems, it will connect to both of them. Pumpkins also do this, although they will not connect to plants of different species.
A simple way to farm melons with sticky pistons.