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Yes (64)

First appearances

See History

Data values

See Data values


See Data values

A map is an item used to view explored terrain.

In the New Nintendo 3DS Edition, the map is not an item, and is instead always displayed on the Touch Screen.



Ingredients Crafting recipe Description
Paper +

When you first create a map, it is blank. Hold the empty map and press use item to transform the empty map into a map item which gradually begins filling with information as you travel around the inside borders of it.

This variation is called an "empty locator map"‌[Bedrock Edition only] or "empty map"‌[Java and Legacy Console editions only]


[Bedrock Edition only]

Maps crafted without a compass will not show location markers. Markers can be added later by combining the map with a compass on an anvil or crafting table. This variation is called an "empty map".

Natural generation[edit]

Empty maps can be found in 7.7% of shipwreck map chests and 10.9% of stronghold library chests in stacks of 1. In 1.14[upcoming] they can be found in 46.2% of village cartographer chests in stacks of 1–3.

In Bedrock Edition they can be found in 10.5% of stronghold library chests in stacks of 1.


Legacy Console Edition.pngMclogo.svg

In the Legacy Console Edition, the player spawns with a map in their inventory upon creating a new world. Maps also contain the player's current coordinates at the top. In Bedrock Edition, the player can enable the option to spawn with a map in their hotbar when creating a new world.


A single empty map can be bought from a cartographer villager for 7–11 emeralds, as their only tier 3 trade.


See also: Tutorials/Mapping


Crafting a map creates an empty map. The map will be drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and will move in real time as the player moves across the terrain shown on the map. The map will not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map will display the area of whichever grid square it is in when it is first used.[1] For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, the maps will appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps will ever partially overlap and every map will only display a fixed area.

To record the world on a map, that specific map item must be held in the player's hands while the player moves around the world. The world will be recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map in order to update the map's view. Maps can also be cloned. A map's parameters are fixed when the map is first used, meaning the map does not remain centered on the player—the drawing snaps to a pre-set grid.

Other players will only be displayed on the map if they have a map in their inventory cloned from the one being looked at. When placing a map into an item frame, the map will display with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer will remain in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.

When the player leaves the area shown on a specific map, the player pointer will transform into a white dot on that map. The marker will shrink to a smaller white dot if the player is very far from the map's center: the radius is 320 blocks per level of zoom. The dot will move along the edge of the map to show the relative location of the player. However in Bedrock Edition, the pointer will remain as an arrow but shrinks until the player is near the area shown in the map.

While maps in the Nether work, all that will be shown is a red and gray pattern. The only useful function is finding where the player is in relation to where the map was made (the center), or have placed framed maps (green pointers). Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a banner in the Nether will still show it on the map like normal.

A player can make a large piece of pixel art facing upwards, center a map on it, and place that map in an item frame to create a custom picture.

Maps display as a mini map when held in the off hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.

Map content[edit]

Each pixel of a map corresponds to a variably-sized area of the world, and is always aligned to X and Z coordinates that are multiples of 8. Generally, the color of a map pixel matches the color of the most common opaque block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

Grass, foliage and water colors that are biome-dependent are represented accurately on a map.‌[Bedrock Edition only]

Maps will also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, so you can see where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map will record the surface even as you move below the surface.

Maps are 128×128 pixels in size, giving coverage varying from 128×128 to 2048×2048 blocks (8×8 to 128×128 chunks) depending on their zoom factor.

Some relevant distances: 128 blocks (8 chunks) is the update radius from a player in the overworld. However, it is half this (64 blocks) in the End and the Nether. Also, 1024 blocks is the minimum Overworld distance from a Nether Portal, at which you can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

Player marker and pointer[edit]

In the Java and Legacy Console Editions, every map contains a marker that marks the position of the player, and points in the same direction as the player.

In Bedrock Edition, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map".

Name Ingredients Anvil usage Description
Locator Map Map +
Map PE Put Indicator.png Bedrock Edition only.

Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map.

Ingredients Crafting recipe Description
Map or Empty Map +

[Bedrock Edition only]

Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map.

Zoom out[edit]

Ingredients Crafting recipe Description
Paper +

The output will be a zoomed-out version of the input map.
Name Ingredients Anvil usage Description
Map or Locator Map (zoomed out) Map or Locator Map +
Map PE Zoom.png Bedrock Edition only.

When 8 sheets of paper are supplied, the output will be a zoomed-out version of the input map.

Zoom details[edit]

The zoom functions from the time you center the map (zoom level 0) to the largest size (zoom level 4).

Zoom step 0 Zoom step 1 Zoom step 2 Zoom step 3 Zoom step 4
Zoom step 0, 1:1 Zoom step 1, 1:2 Zoom step 2, 1:4 Zoom step 3, 1:8 Zoom step 4, 1:16
1 map pixel represents 1 block 2×2 blocks 4×4 blocks 8×8 blocks 16×16 blocks
(1×1 chunk)
Map covers an area of 128×128 blocks 256×256 blocks 512×512 blocks 1024×1024 blocks 2048×2048 blocks
8×8 chunks 16×16 chunks 32×32 chunks 64×64 chunks 128×128 chunks
The total amount of paper needed to craft is





Maps are always aligned to a grid at all zoom levels. That means zooming out any map in a specific area covered by that map will always have the same center, regardless of where the map was originally centered. As such maps will be aligned by map width (1024 blocks for a level 3 maps) minus 64. As such a level 3 map generated at spawn will cover X and Z coordinates from -64 to 960. All maps generated in this area will zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall.

For the Legacy Console Edition, Maps are only available in zoom step 3 maps and cannot be zoomed out or in. The map generated at spawn will cover X and Z coordinates from -512 to 512, this is done so that a classic and small sized world uses only one map, a medium sized world using exactly 9 maps (X and/or Z coordinates from ±512 to ±1536), and a large world using exactly 25 maps (X and/or Z coordinates from ±1536 to ±2560).


Ingredients Crafting recipe Description
Empty Map +









The output will have the same name and the same map center as the input map. Cloned maps are stackable.

In Bedrock Edition, a mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.

Name Ingredients Anvil usage Description
Map or Locator Map (cloned) Map or Locator Map +
Empty Map
Map PE Cloning.png Bedrock Edition only.

Only one copy can be made at a time.

The output map will be a locator map only if the input map is; the empty map has no effect.

The parts of the world that have already been explored and mapped will be copied, and newly explored areas will appear on both instances.

In Creative mode, a map in an item frame may be cloned by using pick block on it, as long as that map is not also in the player's inventory.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Explorer Map
Empty Map +
Ocean Explorer Map or
Woodland Explorer Map or
Buried Treasure Map
The output will have the same map center as the input map, and the same ocean monument, woodland mansion or buried treasure marker. Cloned maps are stackable.

Marking points[edit]

Java Edition.png
All banners marked on a map, alongside a named banner.
How every banner appears on a map, including named banners.

The player has the ability to mark spots on a map. To do this, use a map on a placed-down banner, and the spot of the banner will be marked on the map. The mark will take the color of whatever the base color is for the banner, and if the banner has a name, the mark will show that name. If the banner is destroyed, the mark of the banner will stay at first, but if you get closer to where the banner previously was, it will disappear as the area is updated on the map.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Map RoomPlace 9 fully explored, adjacent maps into 9 item frames in a 3 by 3 square.YesYesYesWii U, Switch40GSilver

Data values[edit]


Java Edition:

Item ID Name


Empty Map

Bedrock Edition:

Item ID Name Numeral ID

map 358

Empty Map
emptymap 395

Damage values[edit]

See also: Bedrock Edition data values

In Bedrock Edition, an empty map uses the following data values:

DV Description

0 Empty Map

2 Empty Locator Map

Item data[edit]

  •  tag: The item's tag tag.

    •  map: The map number.

    •  map_scale_direction: Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Always 1.

    •  Decorations: A list of optional icons to display on the map. Decorations that are removed or modified will not update until the world is reloaded.

      • An individual decoration.

        •  id: An arbitrary unique string identifying the decoration.

        •  type: The ID of the map icon to display.

        •  x: The world X position of the decoration.

        •  z: The world Z position of the decoration.

        •  rot: The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.

    •  display: The display tag.

      •  MapColor: The color of the markings on the item's texture.

Map icons[edit]

See also: Player.dat format and Map item format
Map icons texture
Number ID Text ID Appearance Purpose Shown in item frames?
0 player White marker Players (on map) No
1 frame Green marker Item frames Yes
2 red_marker Red marker Position converted to overworld when opening overworld map in Nether‌[Bedrock Edition only] No
3 blue_marker Blue marker Unused No
4 target_x White X Unused Yes
5 target_point Red triangle Unused Yes
6 player_off_map Large white dot Players off map, nearby No
7 player_off_limits Small white dot Players off map, far away No
8 mansion Woodland mansion Woodland mansion Yes
9 monument Ocean monument Ocean monument Yes
10 - 25 banner_* Banners in all 16 wool colors‌[Java Edition only] Banner markers Yes
26 red_x Red X‌[Java and Bedrock editions only] Buried treasure Yes
N/A Orange marker‌[[[{{{1}}} Edition]] only][[Category:{{{1}}} Edition specific information]] Other players Yes

It should be noted that even if you use an NBT editor to add an additional icon on your map, Minecraft will only show the first one listed when you load up your world.



Java Edition Beta
April 27, 2011Notch unveiled screenshots of the map.
1.6 Test Build 3 Added maps.
1.6.6 The ability to auto-craft using shift-click was disabled.
1.8 Pre-release Maps can now be found in library chests in the new strongholds.
?Auto craft restored. Map cloning was therefore unavailable for a period of time.
1.8.1 The map will work both while walking and flying.
3 new symbols were added to the mapicons.png in minecraft.jar/misc.
Java Edition
1.0.0 Beta 1.9 Prerelease 5 Prior to this update, the Minecraft sun rose in the North, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, Jeb asserted (and Notch agreed) that the Sun rose in the north.[2][3] Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a Cartograph-generated map with North at the top is rotated 90 degrees from the in-game map).
1.4.2 12w34a Crafting a map now creates an empty map. The map will be drawn for the first time when it is held and right clicked, and will be centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.)
Previously, in order to map a new area, the map had to be crafted in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.
The pointer no longer disappears when leaving the map, but will transform into a white dot, indicating on what side of the map the player is located.
Notch said that he would try to make maps place-able on walls.[4] This feature was added with the addition of the item frame, making it possible to place maps on the wall. When placing a map into a item frame, the map will be shown and a green pointer will be placed at the location of the item frame.
Maps now align to a grid, making it easier to create adjacent maps.
Maps can be zoomed out (but not zoomed in)
Maps can be cloned and scaled.
12w34b Maps now have a zoom level, which was fixed at 1:8 prior to snapshot 12w34a,[5] but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
Maps are no longer numbered on the top-left corner and is labeled through the tooltip.
12w36a New maps are crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of paper on a crafting table. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.
1.7.2 13w38a Increased map size when placed on a wall using the item frame.
Added more colors for different blocks.[6]
1.8 14w31a Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.
1.8.1 pre1 Changed some colors to more accurately represent their respective block.
1.9 15w31a Maps now display as a mini map when held in the off hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with both hands free.
15w34a New maps would be crafted at a scale factor of 1:4 – until snapshot 15w45a.
Added crafting recipe for zooming in maps – until snapshot 15w45a.
15w43a Doubled average yield of empty maps from stronghold library chests.
15w45a New maps are once again crafted at a scale factor of 1:1, as they had been before snapshot 15w34a.
Removed crafting recipe for zooming in maps, introduced in 15w34a.
1.11 16w39a Maps now work in The End.
Empty maps are now sold by cartographer villagers as their tier 3 trade.
Added explorer maps, sold by cartographers as their tier 4 trades.
1.12 ?Maps now have separate colors for colored Terracotta blocks from other colored blocks.
1.13 17w47a Prior to The Flattening, these items' numeral IDs were 358 and 395.
Maps now use additional NBT to specify which map they contain. Prior to this version, they used the damage value instead.
Map IDs are no longer limited to a short.
18w10a Spots on maps can now be marked using banners.
18w11a Empty maps can now generate in shipwreck chests.
pre7 Maps changed slightly in regard to which blocks are shown and which blocks are not.
Pocket Edition Alpha
0.14.0 build 1 Added maps.
Crafted using nine paper, one for every slot of the crafting grid.
Must be combined with a compass using an anvil in order to show the player's position.
Can be zoomed using the anvil.
build 3 New maps are crafted at full zoom.
Empty maps now have a "Create Map" button to initialize them.
build 7 New maps are crafted at a scale factor of 1:1.
0.15.0 ?Maps can now be crafted either with 8 pieces of paper and a compass or 9 pieces of paper, to get a map with or without a position marker.
0.16.0 build 1 Added different colors for different biomes.
Pocket Edition
1.0 ?Windows 10 Edition can now use the anvil as well as the crafting table to clone, zoom and apply markers, just as Pocket Edition in general could.
1.1 alpha Empty maps with direction markers built-in are now called "locator maps".
alpha Those same maps are now called "empty locator maps".
Bedrock Edition
1.4 beta Treasure maps can now be found inside map room chests in shipwrecks.
Legacy Console Edition
TU1CU11.0Patch 1Added maps. The Player spawns with a free map. Maps are only available as Zoom 3 step maps.
TU21CU91.14Crafting a map now produces an empty map.


Issues relating to "Map" are maintained on the bug tracker. Report issues there.


  • Use of the F1 key can allow the player to hold a map without blocking their view at all.‌[Java and Bedrock editions only]
  • The highest possible Map-ID is 32767[needs testing]
    • If this number is reached, negative Map-IDs are used and can only be updated by reloading the game. When the counter returns to 0, maps will start to be overwritten.
  • A map created using /give can be any map by using the Map parameter to specify the map number desired. E.g. /give [player] minecraft:filled_map{map:5} will give the specified player map_5. If no data value is supplied it will default to map_0. If Map_0 has not ever been crafted, it will be centered on x0 z0.
  • The maps are stored separately as their own data (.dat) file as map_x.dat with (x) being the map number, see map item format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
  • Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
  • Since all copies of a map are links to the same file, copying an unfinished map will keep it synchronized with the copy as you fill it in. Thus, a copy stored in a chest can act as a remote backup.



Maps in item frames[edit]

See also[edit]