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Map

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Map
Map.png
Type

Informational items

Rarity

Common

Renewable

Yes

Stackable

Yes (64)

Data values

See Data values

Namespaced ID

See Data values

A map is an item used to view explored terrain.

Obtaining[edit]

Crafting[edit]

Ingredients Crafting recipe Description
Paper +
Compass

When the player first creates a map, it is blank. Hold the empty map and press use item to transform the empty map into a map item, which gradually begins filling with information as that player travels within its borders.

This variation is called an "empty locator map"‌[Bedrock Edition only] or "empty map"‌[Java and Legacy Console editions only]

Paper

[Bedrock Edition only]

Maps crafted without a compass do not show location markers. Markers can be added later by combining the map with a compass on an anvil, crafting table, or cartography table. This variation is called an "empty map".

Natural generation[edit]

Empty maps can be found in 7.7% of shipwreck map chests and 10.9% of stronghold library chests in stacks of 1, and in 46.2% of village cartographer chests in stacks of 1–3.

In Bedrock Edition maps[note 1] can be found in 7.7% of shipwreck map chests and 10.5% of stronghold library chests in stacks of 1, and in 46.2% of village cartographer chests in stacks of 1–3.

  1. Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps which are not stacked are unstackable despite looking identical.

Cartography Table[edit]

A map can also be created using a single paper on a cartography table to create an empty map, or a paper with a compass for an empty locator map.‌[Bedrock and PlayStation 4 editions only]

Inventory[edit]

Information icon.svg
This feature is exclusive to Legacy Console Edition and Bedrock Edition.

In the Legacy Console Edition, the player spawns with a map in their inventory upon creating a new world. Maps also contain the player's current coordinates at the top. In Bedrock Edition, the player can enable the option to spawn with a map in their hotbar when creating a new world.

Villagers[edit]

Novice-level cartographer villagers sell a single empty map for an emerald as their trades.

In Java Edition, cartographer villagers may give players with the Hero of the Village effect an empty map.

In Bedrock Edition, journeyman-level cartographer villagers have 13 chance to sell a single empty locator map for 5 emeralds.

Usage[edit]

Mapping[edit]

Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real time as the player moves across the terrain shown on the map. The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used.[1] For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps can ever partially overlap and every map can display only a fixed area.

To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be cloned. If you are holding a map whose clone is on the wall in an item frame that map on the wall will update as you explore the world holding its clone. A map's parameters are fixed when the map is first used, meaning the map does not remain centered on the player—the drawing snaps to a pre-set grid.

Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an item frame, the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.

When the player leaves the area shown on a specific map, the player pointer transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is very far from the map's center: the radius is 320 blocks per level of zoom. The dot moves along the edge of the map to show the relative location of the player. However in Bedrock Edition, the pointer remains as an arrow but shrinks until the player is near the area shown in the map.

While maps in the Nether work, all that they show is a red and gray pattern. The only useful function is finding where the player is in relation to where the map was made (the center), or have placed framed maps (green pointers). Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a banner in the Nether still shows it on the map as usual.

In Java Edition, when using a map from another dimension, the map shows the player’s position and direction when they were last in the dimension of the map. In Bedrock Edition, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Nether, and magenta for the End). An Overworld map in the Nether shows the player’s corresponding location and direction in the Overworld.[2] Similarly, a Nether Map in the Overworld shows the player’s corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An overworld map in the End shows the world spawn.[2] A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, and End map cannot be used in the Overworld or the Nether.

A player can make a large piece of pixel art facing upwards, center a map on it, and place that map in an item frame to create a custom picture.

Maps display as a mini map when held in the off hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free. In the New Nintendo 3DS Edition, the map is not an item, and is instead always displayed on the Touch Screen.

Map content[edit]

Each pixel of a map corresponds to a variably-sized area of the world, and is always aligned to X and Z coordinates that are multiples of 8. Generally, the color of a map pixel matches the color of the most common opaque block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

Grass, foliage and water colors that are biome-dependent are represented accurately on a map.‌[Bedrock Edition only]

Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, so you can see where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.

Maps are 128×128 pixels in size, giving coverage varying from 128×128 to 2048×2048 blocks (8×8 to 128×128 chunks) depending on their zoom factor.

Some relevant distances: 128 blocks (8 chunks) is the update radius from a player in the overworld. However, it is half this (64 blocks) in the End and the Nether. Also, 1024 blocks is the minimum Overworld distance from a nether portal, at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

Player marker and pointer[edit]

In the Java and Legacy Console Editions, every map contains a marker that marks the position of the player, and points in the same direction as the player.

In Bedrock Edition, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the nether with an overworld map and show the player's overworld location relative to your nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a purple dot appears on the player's spawn point.


Name Ingredients Anvil usage Description
Locator Map Map +
Compass
Map Position Marker BE.png Bedrock Edition only.

Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map.

Ingredients Crafting recipe Description
Map or Empty Map +
Compass


[Bedrock Edition only]

Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map.

A cartography table can also be used to adding pointer to create locator map or empty locator map, by adding compass with paper, empty map or map.‌[Bedrock Edition only]

Zoom out[edit]

Name Ingredients Anvil usage Description
Map or Locator Map (zoomed out) Map or Locator Map +
Paper
Map Zoom BE.png Bedrock Edition only.

Supplying 8 sheets of paper results in a zoomed-out version of the input map.

A cartography table can also be used to Zoom out, taking only one piece of paper per zoom level.

Zoom details[edit]

The zoom functions from the time you center the map (zoom level 0) to the largest size (zoom level 4).

Zoom step 0 Zoom step 1 Zoom step 2 Zoom step 3 Zoom step 4
Zoom step 0, 1:1 Zoom step 1, 1:2 Zoom step 2, 1:4 Zoom step 3, 1:8 Zoom step 4, 1:16
1 map pixel represents 1 block 2×2 blocks 4×4 blocks 8×8 blocks 16×16 blocks
(1×1 chunk)
Map covers an area of 128×128 blocks 256×256 blocks 512×512 blocks 1024×1024 blocks 2048×2048 blocks
8×8 chunks 16×16 chunks 32×32 chunks 64×64 chunks 128×128 chunks
Total paper needed to zoom out from Level 0 in crafting table or anvil‌[BE only] N/A 8 16 24 32
in cartography table N/A 1 2 3 4

Maps are always aligned to a grid at all zoom levels. That means zooming out any map in a specific area covered by that map always has the same center, regardless of where the map was originally centered. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 960. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall.

At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.

For the Legacy Console Edition, Maps cannot be zoomed in or out but may be expanded with the use of a Cartography table. A level 3 map covers X and Z coordinates from -512 to 512. This is done so that a classic and small sized world uses only one map, a medium sized world uses exactly 9 maps (X and/or Z coordinates from ±512 to ±1536), and a large world uses exactly 25 maps (X and/or Z coordinates from ±1536 to ±2560).

In the Java Edition, zoom level can be seen on a map by turning on Advanced Tooltips (a Debug screen option that can be toggled by holding F3 and pressing H). The tooltip of the map then shows the zoom level and scaling factor.

Cloning[edit]

A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.


Name Ingredients Anvil usage Description
Map or Locator Map (cloned) Map or Locator Map +
Empty Map
Map Cloning BE.png Bedrock Edition only.

Only one copy can be made at a time.

The input map must be a locator map for the output to be a locator map; an empty map has no effect.

A Cartography Table can also be used to clone a map.

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances.

In Creative mode, a map in an item frame may be cloned by using pick block on it, as long as that map is not also in the player's inventory.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Explorer Map
(cloned)
Empty Map +
Ocean Explorer Map or
Woodland Explorer Map or
Buried Treasure Map
The output has the same map center as the input map, and the same monument, woodland mansion or buried treasure marker. Cloned maps are stackable.

Marking points[edit]

Information icon.svg
This feature is exclusive to Java Edition.
All banners marked on a map, alongside a named banner.
How every banner appears on a map, including named banners.

The player has the ability to mark spots on a map. To do this, use a map on a placed-down banner, and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.

Locking[edit]

Maps can be locked when using a glass pane in a cartography table. This creates a new Map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes.

Original, unlocked map Newly created, locked map Both maps after terrain alteration
Unlocked Map.png
Locked Map.png
Both Maps After.png

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Map RoomPlace 9 fully explored, adjacent maps into 9 item frames in a 3 by 3 square.YesYesYesWii U, Switch40GSilver

Data values[edit]

ID[edit]

Java Edition:

Item Namespaced ID
Map filled_map
Empty Map map

Bedrock Edition:

Item Namespaced ID Numeric ID
Map map 358
Empty Map emptymap 395

Data values[edit]

In Bedrock Edition, an empty map uses the following data values:

DV Description
0 Empty Map
2 Empty Locator Map

Item data[edit]

  •  tag: The item's tag tag.
    •  map: The map number.
    •  map_scale_direction: Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Always 1.
    •  Decorations: A list of optional icons to display on the map. Decorations that are removed or modified do not update until the world is reloaded.
      • An individual decoration.
        •  id: An arbitrary unique string identifying the decoration.
        •  type: The ID of the map icon to display.
        •  x: The world X position of the decoration.
        •  z: The world Z position of the decoration.
        •  rot: The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.
    •  display: The display tag.
      •  MapColor: The color of the markings on the item's texture.


Map icons[edit]

Map icons texture
Number ID Text ID Appearance Purpose Shown in item frames?
0 player White marker Players (on map) No
1 frame Green marker Item frames Yes
2 red_marker Red marker Position converted to overworld when opening overworld map in Nether‌[Bedrock Edition only] No
3 blue_marker Blue marker Other players No
4 target_x White X Unused Yes
5 target_point Red triangle Unused Yes
6 player_off_map Large white dot Players off map, nearby‌[Java Edition only] No
7 player_off_limits Small white dot Players off map, far away‌[Java Edition only] No
8 mansion Woodland mansion Woodland mansion Yes
9 monument Ocean monument Ocean monument Yes
10 - 25 banner_* Banners in all 16 wool colors‌[Java Edition only] Banner markers Yes
26 red_x Red X‌[Java and Bedrock editions only] Buried treasure Yes
N/A Magenta marker Position converted to overworld when opening overworld map in End‌[Bedrock Edition only] No
N/A Orange marker[more information needed] Other players Yes
N/A Yellow marker Unused No
N/A Cyan marker Unused No
N/A Green Triangle Other structure such as stronghold, fortress, endcity, etc when used as explorer map destination‌[Bedrock Edition only] Yes

It should be noted that even if the player used a NBT editor to add an additional icon on the map, Minecraft shows only the first one listed when the player loads up their world.

History[edit]

Java Edition Beta
April 27, 2011Notch unveiled screenshots of the map.
1.6Test Build 3Added maps.
1.6.6The ability to auto-craft using shift-click was disabled.
1.8Pre-releaseMaps can now be found in library chests in the brand-new strongholds.
Auto craft restored. Map cloning was therefore unavailable for a period of time.
1.8.1The map works both while walking and flying.
3 new symbols were added to the mapicons.png in minecraft.jar/misc.
Java Edition
1.0.0Beta 1.9 Prerelease 5Prior to this update, the Minecraft sun rose in the North, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, Jeb asserted (and Notch agreed) that the Sun rose in the north.[3][4] Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a Cartograph-generated map with North at the top is rotated 90 degrees from the in-game map).
1.4.212w34aCrafting a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.)
Previously, in order to map a new area, the map had to be crafted in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.
The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
Notch said that he would try to make maps place-able on walls.[5] This feature was added with the addition of the item frame, making it possible to place maps on the wall. When placing a map into a item frame, the map is shown and a green pointer is placed at the location of the item frame.
Maps now align to a grid, making it easier to create adjacent maps.
Maps can be zoomed out (but not zoomed in)
Maps can be cloned and scaled.
12w34bMaps now have a zoom level, which was fixed at 1:8 prior to snapshot 12w34a,[6] but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
Maps are no longer numbered on the top-left corner and is labeled through the tooltip.
12w36aNew maps are crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of paper on a crafting table. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.
1.7.213w38aIncreased map size when placed on a wall using the item frame.
Added more colors for different blocks.[7]
1.814w31aZoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.
1.8.1pre1Changed some colors to more accurately represent their respective block.
1.915w31aMaps now display as a mini map when held in the off hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with both hands free.
15w34aNew maps would be crafted at a scale factor of 1:4 – until snapshot 15w45a.
Added crafting recipe for zooming in maps – until snapshot 15w45a.
15w43aDoubled average yield of empty maps from stronghold library chests.
15w45aNew maps are once again crafted at a scale factor of 1:1, as they had been before snapshot 15w34a.
Removed crafting recipe for zooming in maps, introduced in 15w34a.
1.1116w39aMaps now work in The End.
Empty maps are now sold by cartographer villagers as their tier 3 trade.
Added explorer maps, sold by cartographers as their tier 4 trades.
1.1217w17aMaps now have separate colors for colored Terracotta blocks from other colored blocks.
1.1317w47aPrior to The Flattening, these items' numeral IDs were 358 and 395.
Maps now use additional NBT to specify which map they contain. Prior to this version, they used the damage value instead.
Map IDs are no longer limited to a short.
18w10aSpots on maps can now be marked using banners.
18w11aEmpty maps can now generate in shipwreck chests.
pre7Maps changed slightly in regard to which blocks are shown and which blocks are not.
1.1419w02aMaps can now be cloned and zoomed out (extended) by using a cartography table.
Maps can now be locked by using a glass pane with a cartography table.
The recipes for cloning and zooming out maps have been removed.
Pocket Edition Alpha
0.14.0build 1Added maps.
Crafted using nine paper, one for every slot of the crafting grid.
Must be combined with a compass using an anvil in order to show the player's position.
Can be zoomed using the anvil.
build 3New maps are crafted at full zoom.
Empty maps now have a "Create Map" button to initialize them.
build 7New maps are crafted at a scale factor of 1:1.
0.15.0?Maps can now be crafted either with 8 pieces of paper and a compass or 9 pieces of paper, to get a map with or without a position marker.
0.16.0build 1Added different colors for different biomes.
Pocket Edition
1.0.0?Windows 10 Edition can now use the anvil as well as the crafting table to clone, zoom and apply markers, just as Pocket Edition in general could.
Maps can now be found inside stronghold library chests.
1.1.0alpha 1.1.0.0Empty maps with direction markers built-in are now called "locator maps".
alpha 1.1.0.3Those same maps are now called "empty locator maps".
Empty maps are now sold by cartographer villager for 7-11 emerald as their tier 3 trade.
Bedrock Edition
1.4.0beta 1.2.14.2Maps can now be found inside map room chests in shipwrecks.
?Filled map overlay texture changed.
?Maps now function in dimensions other than the dimension in which they were created.
1.10.0beta 1.10.0.3Maps can now be found in cartographer house chests in villages.
1.11.0beta 1.11.0.1Empty maps can now be created from 1 paper in cartography tables.
Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.
beta 1.11.0.4Cartographer villagers now sell empty map for an emerald as their first tier trades.
Empty locator map can be bought from cartographer villager.
Legacy Console Edition
TU1CU11.0Patch 1Added maps. The Player spawns with a free map. Maps are available only as Zoom 3 step maps.
TU21CU91.14Crafting a map now produces an empty map.

Issues[edit]

Issues relating to "Map" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Use of the F1 key can allow the player to hold a map without blocking their view at all.‌[Java and Bedrock editions only]
  • The highest possible Map-ID is 32767.[needs testing]
    • If this number is reached, negative Map-IDs are used and can be updated only by reloading the game. When the counter returns to 0, maps start to be overwritten.
  • A map created using /give can be any map by using the Map parameter to specify the map number desired. E.g. /give [player] minecraft:filled_map{map:5} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
  • The maps are stored separately as their own data (.dat) file as map_x.dat with (x) being the map number, see map item format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
  • Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
  • Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as you fill it in. Thus, a copy stored in a chest can act as a remote backup.

Gallery[edit]

The Nether or the End[edit]

Maps in item frames[edit]

See also[edit]

References[edit]