The Gamepedia and Fandom account systems have now been merged. If your username is incorrect, you have accounts on both platforms that weren't merged, or you have trouble signing in, please submit a support ticket.

Ocean

From Minecraft Wiki
(Redirected from Lukewarm Ocean)
Jump to: navigation, search
Ocean
Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Sand
Dirt
Clay
Seagrass
Kelp

The ocean is a common aquatic biome consisting predominantly of water. Oceans are the largest biome by area, covering anywhere around 25-33% of the surface area of the Overworld when factoring in all of its variants, and consist of a deep body of water with the surface at an altitude of Y=63 by default, which is counted as the "sea level" of the world.

Description[edit]

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel, though some clay, dirt and sand patches may generate near the peaks. Ravines can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small beaches surrounding a patch of a common biome, such as forest or plains. The seafloor is covered with seagrass and kelp, with "forests" of kelp frequently reaching close to, or even touching the water's surface. Aquatic mobs, such as cod, salmon, squid, and dolphins, frequently spawn within oceans. Shipwrecks and underwater ruins frequently generate within all oceans, more often than other structures in other biomes. Deep ocean variants can occasionally generate ocean monuments.

Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. Ocean biomes are quite vast; one might not find the mainland for hundreds or even thousands of blocks. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. Depending on the island's size, drowned are likely to be the most frequent mob encountered, followed by skeletons. See the Island Survival article for more information.

In Java Edition:

MobSpawn chanceGroup size
Water creature category
Dolphin121–2
Squid121–4
Ambient category
Bat10108
Hostile category
Spider1005204
Zombie955204
Drowned55201
Zombie Villager55201
Skeleton1005204
Creeper1005204
Slime[note 1]1005204
Enderman105201–4
Witch55201
Water ambient category
Cod10103–6
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition:

MobSpawn chanceGroup size
Water category
Cod751014–7
Salmon261013–5
Passive category
Dolphin7153–5
Squid8152–4
Hostile category
Spider1005951
Zombie955952–4
Drowned1005952–4
Zombie Villager55952–4
Skeleton805951–2
Creeper1005951
Slime[note 1]1005951
Enderman105951–2
Witch55951
  1. Spawn attempt succeeds only in slime chunks.

Variants[edit]

Oceans come in nine different varieties in-game, including the base ocean and eight different variants. Both editions also have an unused Deep Warm Ocean variant, while Bedrock Edition has an additional unused Legacy Frozen Ocean variant.

Deep Ocean[edit]

In the Deep Ocean variant, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn here. Dolphins, cod, salmon[Bedrock Edition only] and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Exposed lava in these trenches occasionally turns into magma blocks, creating whirlpool bubble columns that can drag a player down.

Deep oceans use the same mob spawning chances as oceans.

Frozen Ocean[edit]

Frozen Ocean
Frozen Ocean.png
Type

Aquatic

Rarity

Uncommon

Temperature

0.0 (default; varies within ocean)

Structures

Icebergs
Shipwrecks
Underwater ruins

Blocks

Water
Ice
Snow Block
Packed Ice
Blue Ice
Gravel
Sand
Clay
Dirt

The Frozen Ocean variant has dark purple water at the surface. Like the cold ocean, it has a gravel seabed, though the water's surface is mostly frozen. Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre-1.13 oceans. Large icebergs made of snow blocks, packed ice, and blue ice frequently generate on the surface and polar bears and strays may spawn on these icebergs. Salmon, cod[Bedrock Edition only] and squid may spawn here as well, and are the only aquatic mobs (other than drowned) that can.

Similarly to swamps, frozen oceans have varying temperatures across their landscapes, but have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height, similarly to mountains) and unfrozen water. This does not apply to their deep variants, however.

In Java Edition, frozen oceans (along with their deep variants) never generate directly bordering land. They always have a 32-block-wide border of the cold ocean around them should they generate close to any land. This border is often jagged and broken.

In Java Edition, frozen oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Squid111–4
Passive category
Polar Bear111–2
Water ambient category
Salmon15151–5

In Bedrock Edition, frozen oceans use the same mob spawning chances as oceans for water categories. As for the others:

MobSpawn chanceGroup size
Hostile category
Spider1006351
Zombie956352–4
Drowned1006352–4
Zombie Villager56352–4
Skeleton246351–2
Creeper1006351
Slime[note 1]1006351
Enderman106351–2
Witch56351
Stray966351–2
Passive category
Squid8172–4
Polar Bear5171–2
Rabbit[note 2]4172–3
  1. Spawn attempt succeeds only in slime chunks.
  2. 80% of spawned rabbits are white and 20% are black and white.


Deep Frozen Ocean[edit]

Deep Frozen Ocean variants also contain ocean monuments and a deeper floor than normal oceans. In Java Edition, unlike its shallow counterpart, the surface of the water is not frozen;[1][until JE 1.16.2] however, the surface is completely frozen in Bedrock Edition. Icebergs may still generate and polar bears, strays, cod[Bedrock Edition only] and salmon may still spawn.

Deep frozen oceans use the same mob spawning chances as frozen oceans.

Cold Ocean[edit]

Cold Ocean
Cold Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Dirt
Sand
Clay
Seagrass
Kelp

The Cold Ocean variant has dark indigo water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, although there are scarce patches of dirt, sand and clay on underwater peaks. Salmon, cod, dolphins, squid and drowned are able to spawn in cold ocean biomes, alongside all the other common hostile mobs.

In Java Edition, cold oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Squid331–4
Water ambient category
Cod15303–6
Salmon15301–5

In Bedrock Edition, cold oceans use the same mob spawning chances as oceans.

Deep Cold Ocean[edit]

The Deep Cold Ocean variant is similar to cold ocean biomes, but twice as deep. Like other deep oceans, ocean monuments are able to generate here, which contain guardians, elder guardians, prismarine and sponges.

Deep cold oceans use the same mob spawning chances as cold oceans.

Lukewarm Ocean[edit]

Lukewarm Ocean
Lukewarm Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Shipwrecks
Underwater ruins

Blocks

Water
Sand
Dirt
Clay
Gravel
Seagrass
Kelp

The Lukewarm Ocean variant has light teal water at the surface. Its floor is made of sand with the occasional dirt, gravel and clay and it contains kelp and seagrass. Underwater ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in the other oceans. Cod, salmon[Bedrock Edition only], tropical fish[Java Edition only] and pufferfish[Java Edition only] may spawn here, alongside the other aquatic mobs.

In Java Edition, lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Dolphin2121–2
Squid10121–2
Water ambient category
Cod15453–6
Pufferfish5451–3
Tropical Fish25458

In Bedrock Edition, lukewarm oceans use the same mob spawning chances as oceans.

Deep Lukewarm Ocean[edit]

Deep Lukewarm Ocean
Deep Lukewarm Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Sand
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

The Deep Lukewarm Ocean variant is similar to lukewarm ocean biomes but twice as deep. Since they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges.

In Java Edition, deep lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Dolphin2101–2
Squid8101–4
Water ambient category
Cod8383–6
Pufferfish5381–3
Tropical Fish25388–8

In Bedrock Edition, deep lukewarm oceans use the same mob spawning chances as oceans.

Warm Ocean[edit]

The Warm Ocean variant has light green water at the surface. Like the lukewarm ocean, it has a floor made of sand, and like all except frozen oceans, it is populated with seagrass. Warm oceans feature large coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. Tropical fish and pufferfish may spawn here, like in lukewarm oceans, though cod does not spawn.

In Java Edition, similarly to frozen oceans, warm oceans never generate directly bordering land. They always have a 32-block-wide border of the lukewarm ocean around them should they generate close to any land. This border is also jagged, like frozen oceans.

In Java Edition, warm oceans use the same mob spawning chances as oceans for ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Dolphin2121–2
Squid10124
Hostile category
Spider1005154
Zombie955154
Zombie Villager55151
Skeleton1005154
Creeper1005154
Slime[note 1]1005154
Enderman105151–4
Witch55151
Water ambient category
Pufferfish15401–3
Tropical Fish25408
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition, warm oceans use the same mob spawning chances as oceans for passive and hostile categories. As for the others:

MobSpawn chanceGroup size
Water category
Pufferfish251253–5
Tropical Fish[note 1]251251–3
Tropical Fish[note 1]751253–5
  1. a b Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.


Deep Warm Ocean[edit]

The Deep Warm Ocean variant is similar to warm ocean biomes, but without coral reefs or sea pickles, and twice as deep. Since they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges. This biome does not naturally generate, though it can be generated using a Customized Superflat world or the appropriate Buffet world options‌[Java Edition only] or addons‌[Bedrock Edition only]. This biome might be unused because, in real life, tropical fish would die in the deep waters due to cold temperatures.

In Java Edition, deep warm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Dolphin271–2
Squid571–4
Water ambient category
Tropical Fish25258

In Bedrock Edition, deep warm oceans use the same mob spawning chances as warm oceans.

Legacy Frozen Ocean[edit]

Information icon.svg
This feature is exclusive to Bedrock Edition.
Legacy Frozen Ocean
Legacy Frozen Ocean.png
Type

Aquatic

Rarity

N/A

Temperature

0.0

Structures

Shipwrecks
Underwater ruins

Blocks

Ice
Water
Gravel
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

The Legacy Frozen Ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Polar bears and strays can spawn in here. Unlike the regular frozen ocean biome, rabbits can spawn here and have their snowy texture. Also unlike the regular frozen ocean, no monsters other than drowned, strays and skeletons can spawn here. This biome also generates kelp. This biome existed prior in Pocket Edition Alpha 0.9.0. This biome does not naturally generate, though it can be generated using a biome editor or add-ons.

Legacy frozen oceans use the same mob spawning chances as frozen oceans for water and passive categories. As for the others:

In Bedrock Edition:

MobSpawn chanceGroup size
Hostile category
Drowned1002202–4
Stray962201–2
Skeleton242201–2


Sounds[edit]

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shunji".

Ambience[edit]

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music[edit]

The tracks here by C418 have been shortened to 30 seconds on this wiki, due to an agreement with the composer.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"[note 1]
Dragon Fish Underwater "Dragon Fish"[note 2]
Shuniji Underwater "Shuniji"[note 3]
  1. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/ee/ee92e4ed79b3c4c47eabe71b36375b5d3f05b017)
  2. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/6b/6be4491a5d1a5f0dd68fb36c310ecfe3501cafe1)
  3. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/fd/fd8db6a4ceb400e6abafb2a6b3ac53d871910b42)

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Oceanocean biome.minecraft.ocean
Deep Oceandeep_ocean biome.minecraft.deep_ocean
Frozen Oceanfrozen_ocean biome.minecraft.frozen_ocean
Deep Frozen Oceandeep_frozen_ocean biome.minecraft.deep_frozen_ocean
Cold Oceancold_ocean biome.minecraft.cold_ocean
Deep Cold Oceandeep_cold_ocean biome.minecraft.deep_cold_ocean
Lukewarm Oceanlukewarm_ocean biome.minecraft.lukewarm_ocean
Deep Lukewarm Oceandeep_lukewarm_ocean biome.minecraft.deep_lukewarm_ocean
Warm Oceanwarm_ocean biome.minecraft.warm_ocean
Deep Warm Oceandeep_warm_ocean biome.minecraft.deep_warm_ocean

Bedrock Edition:

NameNamespaced IDNumeric ID
[No displayed name]ocean 42
[No displayed name]deep_ocean 24
[No displayed name]frozen_ocean 10
[No displayed name]deep_frozen_ocean 50
[No displayed name]cold_ocean 46
[No displayed name]deep_cold_ocean 49
[No displayed name]lukewarm_ocean 45
[No displayed name]deep_lukewarm_ocean 48
[No displayed name]warm_ocean 44
[No displayed name]deep_warm_ocean 47
[No displayed name]legacy_frozen_ocean 43

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused)40GGold

History[edit]

Java Edition Classic
0.0.12aAn infinite ocean now surrounds the map.
Java Edition Alpha
v1.2.0previewAdded true biomes. While oceans were not technically their own biome, they would generate as "structures" between other biomes, similarly to mountains.
Java Edition Beta
1.8Pre-releaseAs part of a biome overhaul, oceans have been made into their own proper biome.
Oceans are now much more likely to generate, due to a bug in the world generation algorithm.
Java Edition
1.0.0Beta 1.9 PrereleaseFrozen Ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.
1.7.213w36aDeep Ocean variant added, along with multiple other biomes.
Oceans are no longer infinite.
Frozen Oceans no longer generate naturally.
1.814w25aAdded ocean monuments, which generate in oceans.
1.1318w08aAdded ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean, and frozen deep ocean.
Frozen ocean biome now generates naturally again, though differently from before.
18w08bDeep warm ocean biomes no longer generate naturally.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10dAdded coral reefs, which generate in warm oceans.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aAdded icebergs, which generate in frozen oceans.
18w16aRenamed FrozenOcean to Frozen Ocean.
18w19aRenamed Warm Deep Ocean to Deep Warm Ocean.
Renamed Lukewarm Deep Ocean to Deep Lukewarm Ocean.
Renamed Cold Deep Ocean to Deep Cold Ocean.
Renamed Frozen Deep Ocean to Deep Frozen Ocean.
pre5Changed the ID warm_deep_ocean to deep_warm_ocean.
Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean.
Changed the ID cold_deep_ocean to deep_cold_ocean.
Changed the ID frozen_deep_ocean to deep_frozen_ocean.
Pocket Edition Alpha
0.9.0build 1Deep Ocean added, along with multiple other biomes.
Frozen Oceans no longer generate naturally, making them unused.
0.16.0build 1Added ocean monuments.
Bedrock Edition
1.4.0beta 1.2.14.2Added Warm Ocean, Lukewarm Ocean, Cold Ocean, and their deep variants, including New Frozen Ocean and Frozen Deep ocean.
Added shipwrecks, icebergs and coral reefs.
Changed ID of old frozen ocean to legacy_frozen_ocean.
beta 1.2.20.1Added underwater ruins.
Legacy Console Edition
TU5CU11.00Patch 1Added ocean biomes.
TU31CU191.22Patch 3Added deep oceans.
Added ocean monuments.

Trivia[edit]

  • The plains and forest biomes also generates in patches within normal deep ocean biomes, similar to how 'Hills' biomes generate within their respective base biomes.
  • Although normal Deep ocean biomes can generate standalone, normal deep ocean biomes also generates in patches within normal ocean biomes, similar to how 'Hills' biomes generate within their respective base biomes.

Gallery[edit]

See also[edit]

References[edit]