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Luck is a status effect which increases luck.
Adds 1 × level to attribute
generic.luck, making loot table entries with a high
quality score more likely, and entries with negative
quality less likely. It also increases the chances of
bonus_rolls occurring. Currently, only fishing uses
quality. The new weight of each entry is
floor(base_weight + quality * generic.luck). Negative levels decrease luck.
|Potion of Luck||I||3:00[verify]|
|Potion of Luck (extended)||I||8:00[verify]|
|Potion of Luck II||II||1:30[verify]|
|Splash Potion of Luck||I||?|
|Splash Potion of Luck (extended)||I||?||May not exist.|
|Splash Potion of Luck II||II||?||May not exist.|
|Lingering Potion of Luck||I||?|
|Lingering Potion of Luck (extended)||I||?||May not exist.|
|Lingering Potion of Luck II||II||?||May not exist.|
|Arrow of Luck||I||?|
|Arrow of Luck (extended)||I||?||May not exist.|
|Arrow of Luck II||II||?||May not exist.|
No mobs are immune to Luck.[verify] It is not known if it actually affects anything they do, though.
- Using a fishing rod enchanted with Luck of the Sea increases a player's
generic.luckattribute, but doesn't actually grant the Luck status effect.
|Effect||Name ID||Numeric ID|
|Upcoming Java Edition|
|1.14||19w13a||Luck is now obtainable in survival mode as an arrow of luck is a reward item from fletcher villagers when the player has the Hero of the Village status effect.|
|1.14-pre1||Arrow of luck can no longer be obtained from fletcher villagers|