From Minecraft Wiki
Jump to: navigation, search
Maximum level


Primary items

Secondary items


Enchantment weight


Incompatible with


Loyalty is an enchantment to a thrown trident, causing it to return to the player.


When a trident enchanted with Loyalty is thrown and comes into contact with any block or entity, it returns after a time interval to the player who threw it. Higher enchantments decrease the waiting time to return.

In Java Edition, throwing a trident into the Void effectively destroys the trident; it never returns because it hits no block or entity.[until JE Combat Tests] In Bedrock Edition, the trident returns after traveling around 15 blocks in the void. A Loyalty-enchanted trident does not return when thrown by a dispenser.


Loyalty and Riptide are mutually exclusive. If the two are combined via commands, Riptide still functions normally but the trident can no longer be thrown.


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Trident returns item.trident.return subtitles.item.trident.return ? ? 0.8 16

Data values[edit]

The data below should be constructed into an {{ID table}}.

| id = 31


Java Edition
1.1318w07aAdded tridents along with Loyalty and Impaling, Riptide, and Channeling.
18w14aLoyalty is no longer compatible with Riptide.
Upcoming Java Edition
Combat TestsCombat Test 4Tridents with Loyalty that fall into the void return to their owner upon breaking in the void.
Bedrock Edition
1.4.0beta tridents along with Loyalty and Impaling, Riptide, and Channeling as part of Experimental Gameplay.
beta implemented the Loyalty enchantment.
Legacy Console Edition
TU691.76Patch 38Added tridents along with Loyalty and Impaling, Riptide, and Channeling.