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Loyalty

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Loyalty
Maximum level

III

Primary items

Secondary items

None

Enchantment weight

5

Incompatible with

Riptide

Namespaced ID
loyalty
Numeric ID

31

Loyalty is an enchantment to a thrown trident, causing it to return to the player.

Usage[edit]

When a trident enchanted with Loyalty is thrown and comes into contact with any block or entity, it returns after a time interval to the player who threw it. Higher enchantments decrease the waiting time to return.

In Java Edition, throwing a trident into the Void effectively destroys the trident; it never returns because it hits no block or entity. In Bedrock Edition, the trident returns after traveling around 15 blocks in the void. A Loyalty-enchanted trident does not return when thrown by a dispenser.

Incompatibilities[edit]

Loyalty and Riptide are mutually exclusive. If the two are combined via commands, Riptide still functions normally but the trident can no longer be thrown.

Sounds[edit]

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Trident returns item.trident.return subtitles.item.trident.return ? ? 0.8 16

History[edit]

Java Edition
1.1318w07aAdded tridents along with Loyalty and Impaling, Riptide, and Channeling.
18w14aLoyalty is now no longer compatible with Riptide.
Bedrock Edition
1.4.0beta 1.2.13.8Added tridents along with Loyalty and Impaling, Riptide, and Channeling as part of Experimental Gameplay.
beta 1.2.14.2Fully implemented the Loyalty enchantment.
Legacy Console Edition
TU691.76Patch 38Added tridents along with Loyalty and Impaling, Riptide, and Channeling.