When a trident enchanted with Loyalty is thrown and comes into contact with any block or entity, it returns after a time interval to the player who threw it. Higher enchantments decrease the waiting time to return.
In Java Edition, throwing a trident into the Void effectively destroys the trident; it never returns because it hits no block or entity.[until JE Combat Tests] In Bedrock Edition, the trident returns after traveling around 15 blocks in the void. A Loyalty-enchanted trident does not return when thrown by a dispenser.
|The following sounds section uses an outdated format and should be redone using |
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
|The data below should be constructed into an |
| id = 31
|1.13||18w07a||Added tridents along with Loyalty and Impaling, Riptide, and Channeling.|
|18w14a||Loyalty is no longer compatible with Riptide.|
|Upcoming Java Edition|
|Combat Tests||Combat Test 4||Tridents with Loyalty that fall into the void return to their owner upon breaking in the void.|
|1.4.0||beta 22.214.171.124||Added tridents along with Loyalty and Impaling, Riptide, and Channeling as part of Experimental Gameplay.|
|beta 126.96.36.199||Fully implemented the Loyalty enchantment.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added tridents along with Loyalty and Impaling, Riptide, and Channeling.|