Looting

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Looting
Maximum level

III

Primary items

Secondary items

None

Enchantment weight

2

Namespaced ID
looting
Numeric ID

14

Looting is an enchantment for swords that can cause mobs to drop more items (does not affect XP).

Usage[edit]

Looting increases maximum loot drop for most common drops by +1 per level. It increases the chance of uncommon drops by making a second attempt to drop if the original attempt failed. The success chance of this second attempt is level / (level + 1). Looting also increases the chance of rare drops by +1 percentage points per level (i.e., 3.5% at level I, 4.5% at level II, and 5.5% at level III). Additionally, Looting increases the chance of equipment drops by +1 percentage points per level (i.e., 9.5% at level I, 10.5% at level II, and 11.5% at level III).

Looting affects any kills while holding the enchanted item in the main hand, not only to kills with the enchanted item. For example, a player can fire a projectile then switch to the looting item before the projectile reaches the target to get the looting effect, or can fire a projectile from the off-hand while holding a looting item in the main hand. This allows looting to work on arrows shot from a bow, as long as the player is holding the looting item when the arrow lands.

Looting still applies to mobs killed with a sweep attack.

Using commands to get higher levels than 3 works as expected, adding higher numbers with a weight of 1. High enough numbers however (like level 2500) may crash the game in Java Edition due to too many dropped item entities.

History[edit]

This section is a stub, meaning that it lacks some important information. You can help by expanding it with further information relating to the topic.
Java Edition
?Added Looting, which can be applied to swords.
1.814w04aLooting now gives a 1 percentage point increase per level to the chance of getting rare drops.
Upcoming Java Edition
Combat TestsCombat Test 4Looting can now be applied to axes.
Pocket Edition Alpha
0.12.1build 1Added Looting.