Loading world screen

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The loading world screen is a screen displayed when generating or loading a world.

Java Edition[edit]

Chunk colormap of seed 0.

The loading screen in Java Edition shows a chunk colormap, which is a square that visualizes the rendering of 43 by 43 chunks (1849 by 1849 blocks). It populates with colored pixels that change color and expand as chunks load. Each pixel represents a chunk, and the color represents the chunk status.

Chunk Status R G B Hex
Empty[verify] 0 0 0 000000
Structure Starts 153 153 153 999999
Structure References 95 97 145 5F6191
Biomes 128 178 82 80B252
Noise 209 209 209 D1D1D1
Surface 114 104 9 726809
Carvers 109 102 92 6D665C
Liquid Carvers 48 53 114 303572
Features 33 198 0 21C600
Light 204 204 204 CCCCCC
Spawn 242 96 96 F26060
Heightmaps 238 238 238 EEEEEE
Full 255 255 255 FFFFFF

Bedrock Edition[edit]

The loading screen in Bedrock Edition.

The loading screen in Bedrock Edition shows the menu screen panorama in the background with an experience progress bar, and loading tips.

Legacy Console Edition[edit]

The loading screen in Legacy Console Edition.

The loading screen in Legacy Console Edition shows the menu screen panorama in the background with a solid green progress bar and some text, as well as loading tips at the bottom of the screen.

History[edit]

Java Edition Classic
0.0.12aAdded a "Generating level" screen.
0.0.13a_03The dirt background is now darker.
The loading level screen now displays a progress bar.
Java Edition
1.1419w02aAdded a chunk colormap when loading a world.
1.14.1Pre-Release 1Changed chunk colormap to show 43 by 43 chunks instead of 45 by 45, creating a black border around the finished colormap.
Bedrock Edition
?Added loading screen.
1.2.0beta 1.2.0.2Added gameplay tips to the loading screen.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Added loading screen.
Added gameplay tips to the loading screen.