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  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.
    •  ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
    •  EatingHaystack: 1 or 0 (true/false) - true if grazing.
    •  Tame: 1 or 0 (true/false) - true if the llama is tamed. (Non players mobs cannot ride a tamed llama if it has no saddle)
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.
    •  Variant: The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
    •  Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
    •  DecorItem: The item the llama is wearing, without the Slot tag. Typically a carpet.
    •  Owner: The UUID of the player that tamed the llama, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    •  Items: List of items. Exists only if ChestedHorse is true.
    •  DespawnDelay: A timer for trader llamas to despawn, present only in trader_llama.