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Tom Stone Mojang avatar.png Llamas come in four fetching colours, brown, grey, white and creamy. A neutral mob, they can be tamed just like horses and leashed together in chains to form caravans, which is far less grim and prison-chain-gangy than I've just made it sound. Honest! Llamas can even have little llama babies, as if they weren't insufferably cute enough already.
Tom Stone[1]

Llamas are neutral mobs which can be tamed and used to transport large shipments of items.


Llamas spawn at light level 7 or above, they naturally spawn in savanna biomes in herds of up to four and in mountains biomes in herds up to six animals. 10% of them will be babies.‌[Bedrock Edition only]


Adult llamas will drop when they die:



Even when tamed, the player can't control the movement of llamas when riding them. A lead can be attached to one, and when this happens, surrounding llamas (both tamed and un-tamed) will follow, making a caravan. A caravan can have up to ten llamas in it, including babies. Even though only ten llamas can be in a caravan, leashing a second llama forms a second caravan. Using this feature, a player can lead as many llamas as they want.


Llamas can be equipped with chests, giving it 3, 6, 9, 12, or 15 slots of inventory space, according to the NBT-tag "Strength" (see '#Data values' below). The storage available is 3*(Strength).


All llama carpet patterns.

They can also be equipped with carpets in Grid layout Carpet Empty.png their carpet slot. Each carpet color yields a different pattern. This can be useful for color-coding items, similar to a dyed Shulker box.

For the purposes of the /replaceitem command, a llama carries its carpet in the slot.horse.armor slot.



Llamas are neutral, and if a player or mob attacks one, it will spit at the attacker once, dealing 1 (Half Heart.svg) damage. They are hostile to untamed wolves, and will spit at them without provocation. Sometimes when they spit at a wolf or player they can start a fight within a group of llamas by accidentally hitting each other.

Llamas will tend to repel wolves with their spitting, depending on their strength value. For llamas with strength 4 and 5, wolves will always run away,[2] and for weaker llamas, wolves will run away correspondingly less often.

Llamas won't attack tamed wolves (dogs) unless provoked.


Llamas can be tamed by right-clicking on the llama until it shows hearts.

Taming depends on the llama's Temper nbt value. Despite its name, a higher Temper value will make it more likely for a llama to become tamed. Llamas begin with a Temper value of 0, with a maximum of 100. When a player is riding an untamed llama, a random number from 0 to 99 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.


Tamed llamas can be bred using hay bales. Both llamas must be tamed before they can breed.

The children will take on the appearance of one of the parents as if by a coin flip. The strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it's still capped at 5. For quick reference, consult the following table.

Wild 1 2 3 4 5
1 32.8% 97% 48.5% 32.33% 24.25% 19.4%
2 32.8% 3% 50% 33.33% 25% 20%
3 32.8% 1.5% 33.33% 25% 20%
4 0.8% 1% 25% 20%
5 0.8% 0.75% 20.6%

Select a column based on the stronger parent. Wild means there are no parents, e.g. a llama spawned by world generation or a spawn egg. Select a row to find the probability of the resulting llama having a specific strength.

Llamas will breed in the vicinity if they are on a lead. Although one of llamas may not respond to being fed right away; they will take a hay bale/bale(s) if needed to breed. This can result in the consumption from 1 to 3 hay bales.


Feeding a llama food can alter its behavior, cause it to grow (if it is not yet an adult; babies normally take 20 minutes to fully mature if not fed), and restore its health. The table below lists the effects of the 2 food items llamas will take.

To feed a llama, hold a valid food item and right click on the llama. If the food is invalid, the player will simply mount the llama. Llamas can only be fed when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Wheat 2 (Mob Heart.svg) 10 sec +3
Hay Bale 10 (Mob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svg) 1.5 min +6 Activates love mode in tamed llamas.

Data values[edit]

Llamas have entity data associated with them that contains various properties of the mob. Their entity ID is llama.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.
    •  ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
    •  EatingHaystack: 1 or 0 (true/false) - true if grazing.
    •  Tame: 1 or 0 (true/false) - true if the llama is tamed. (Non players mobs will not be able to ride a tamed llama if it has no saddle)
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.
    •  Variant: The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
    •  Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 will cause a wolf to always run away.
    •  DecorItem: The item the llama is wearing, without the Slot tag. Typically a carpet.
    •  OwnerUUID: Contains the UUID of the player that tamed the llama. Has no effect on behavior.
    •  Items: List of items. Only exists if ChestedHorse is true.


Llama Spit
Llama Spit.png
Internal ID

JE: 104
BE: 102

Network ID

JE: 68

Entity ID

JE: llama_spit

Llama spit has entity data associated with it that contain various properties of the spit entity. Its entity ID is llama_spit. It produces spit particles when summoned, and obeys gravity. The spit entity must belong to a llama to deal damage, meaning that the spit summoned by commands deals no damage.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  Owner: Contains information about the entity who owns the spit.
      •  OwnerUUIDMost: Identifying the owner of this spit, these are the most significant bits of that entity's Universally Unique IDentifier. This is joined with OwnerUUIDLeast to form that entity's unique ID.
      •  OwnerUUIDLeast: Identifying the owner of this spit, these are the least significant bits of that entity's Universally Unique IDentifier. This is joined with OwnerUUIDMost to form that entity's unique ID.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
So I Got That Going for MeLead a Caravan containing at least 5 LlamasYesYesYesWii U, Switch20GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngThe Parrots and the BatsBreed two animals togetherHusbandryBreed a pair of one of these 11 mobs. Other breedable mobs, if any, are ignored for the advancement.[until 1.14].
Breed a pair of one of these 12 mobs. Other breedable mobs, if any, are ignored for the advancement.‌[upcoming 1.14]
Advancement-fancy-raw.pngTwo by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 11 mobs. Other tamable mobs, if any, are ignored for the advancement.[until 1.14]
Breed pairs of each of these 13 mobs. Other tamable mobs, if any, are ignored for the advancement.‌[upcoming 1.14]


Java Edition
26 July, 2016Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%.
1.11 16w39a Added llamas.
16w39b Llamas' drops are now affected by the looting enchantment.
16w41a The spawn rate of Llamas has been drastically reduced.
Llama spit now has an entity id: llama_spit.
Pocket Edition
1.1 alpha Added llamas.
Legacy Console Edition
TU54CU441.52Patch 24Patch 4Added llamas.
New Nintendo 3DS Edition
1.9.19 Added llamas.


Issues relating to "Llama" are maintained on the bug tracker. Report issues there.


  • The player can still see a llama's carpet decoration when it is under the effect of Invisibility.
  • The achievement title refers to the 1980 comedy movie "Caddyshack", where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he will receive total consciousness, thus uttering the famous line "So I got that going for me".
  • Llamas are the only mob that can directly inflict damage to players in Peaceful difficulty.‌[Java and Legacy Console editions only]