Lingering Potion

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Lingering Potion
Lingering Potions.gif







First appearances

See History

Data value

dec: 441 hex: 1B9 bin: 110111001



Lingering potions are variants of potions that can be thrown to leave areas with status effects which linger on the ground.



Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion


Creating potion clouds[edit]

Lingering potions are thrown, like splash potions, by using them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second will get the corresponding status effect; this decreases the radius by a 12 block immediately, causing the cloud to disappear more quickly.

For effects with duration, the duration applied by the cloud is 14 that of the corresponding potion. For effects without duration such as Healing or Harming, the potency of the effect is 12 that of the corresponding potion.

The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing a Lingering Potion of Healing II straight down will consume the cloud within a few seconds while being healed 5 times for a total of 20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.

Lingering Potions can also be thrown out of dispensers just like splash potions.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of decay are Bedrock Edition and New Nintendo 3DS Edition exclusive.

Filling cauldrons[edit]

Using a lingering potion on a cauldron will add one level of that potion to the cauldron.[Bedrock and Legacy Console editions only] Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).

Uncraftable Lingering Potion[edit]

The uncraftable potion is a splash potion with no effect that is unobtainable in survival. It is also available in potion and splash potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:lingering_potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name

Uncraftable Lingering Potion

Data values[edit]

Thrown potion[edit]

Thrown lingering potion
Internal ID

JE: 16
BE: 101

Network ID

JE: 73

Entity ID

JE: potion
BE: lingeringpotion

See also: Chunk format and Potion data values

Lingering potions when thrown have entity data which define various properties of the entity. Their entity ID is potion. What makes it a lingering potion as opposed to a splash potion is that their Potion tag stores a minecraft:lingering_potion item.[Java Edition only] In Bedrock Edition, this is a distinct entity from the thrown splash potion.

  • Entity data

Area effect cloud[edit]

Area effect cloud
Area effect cloud.png
Internal ID

JE: 3
BE: 95

Entity ID


See also: Chunk format

The cloud that is created when lingering potions are thrown – and when creepers with potion effects explode – is an entity, which has entity data that defines the properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  Age: Age of the field. Increases by 1 every tick. When this is bigger than Duration + WaitTime the area effect cloud will dissipate.

    •  Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties.

    •  Duration: The maximum age of the field after WaitTime.

    •  ReapplicationDelay: The number of ticks before reapplying the effect.

    •  WaitTime: The time before deploying the field. The Radius is ignored, meaning that any specified effects will not be applied and specified particles will only show at the center of the field, until Age hits this number.

    •  OwnerUUIDLeast: Least significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined with OwnerUUIDMost to form a unique ID.

    •  OwnerUUIDMost: Most significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined with OwnerUUIDLeast to form a unique ID.

    •  DurationOnUse: The amount the duration of the field changes upon applying the effect.

    •  Radius: The field's radius.

    •  RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.

    •  RadiusPerTick: The amount the radius changes per tick. Normally negative.

    •  Particle: The particle displayed by the field. This is the exact same as used in the /particle command, including additional parameters.

    •  Potion: The name of the default potion effect. See potion data values for valid IDs.

    •  Effects: A list of the applied effects.

      • An individual effect.

        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to 0.

        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.

        •  Id: The numeric ID of the effect.

        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to 1.

        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.


Official release
1.9 15w33a Added lingering potions, including lingering water bottle, and Mundane, Awkward, and Thick lingering potions
15w33c Fixed the bug where you could not place splash potions in the brewing stand, this allows for easier creation of lingering potions
16w06a Lingering potions can now be used to craft tipped arrows
1.11 16w32a Changed entity ID from AreaEffectCloud to area_effect_cloud.
1.13 18w07a Added the lingering potion of the Turtle Master.
18w14a Added lingering potion of Slow Falling.
Pocket Edition
1.0 build 1 Added lingering potions.
Bedrock Edition
1.5 beta Added lingering potion of the Turtle Master.
Upcoming Bedrock Edition
1.6 beta Added lingering potion of Slow Falling.
Legacy Console Edition
TU46 CU36 1.38 Patch 15 Added lingering potions.


Issues relating to "Lingering Potion" are maintained on the bug tracker. Report issues there.

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