Lingering Potion
Type |
Potions |
---|---|
Renewable |
Luck, Decay: No All others: Yes |
Stackable |
No |
Data value |
dec: 441 hex: 1B9 bin: 110111001 |
Name |
lingering_potion |
Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects which linger on the ground.
Contents
Obtaining[edit]
Brewing[edit]
Ingredients | Brewing recipe |
---|---|
Dragon's Breath + Any Splash Potion |
Usage[edit]
Creating potion clouds[edit]
Lingering potions are thrown, like splash potions, by using them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.
The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second will get the corresponding status effect; this decreases the radius by a 1⁄2 block immediately, causing the cloud to disappear more quickly.
For effects with duration, the duration applied by the cloud is 1⁄4 that of the corresponding potion. For effects without duration such as Healing or Harming, the potency of the effect is 1⁄2 that of the corresponding potion.
The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing a Lingering Potion of Healing II straight down will consume the cloud within a few seconds while being healed 5 times for a total of 20 ( × 10) health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.
Lingering Potions can also be thrown out of dispensers just like splash potions.
Crafting ingredient[edit]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Tipped Arrow | Arrow + Matching Lingering Potion |
Arrows of Decay are Bedrock Edition, Legacy Console Edition and New Nintendo 3DS Edition exclusive. Arrows of luck are Java Edition exclusive. |
Filling cauldrons[edit]
Using a lingering potion on a cauldron will add one level of that potion to the cauldron.[Bedrock and Legacy Console editions only] Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).
Uncraftable Lingering Potion[edit]
The uncraftable potion is a splash potion with no effect that is unobtainable in survival. It is also available in potion and splash potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:lingering_potion{Potion:"minecraft:empty"}
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon | Name |
---|---|
Uncraftable Lingering Potion |
Custom effects[edit]
Lingering potions can be obtained with any status effect using /give
and the tag CustomPotionEffects
, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
Data values[edit]
Item data[edit]
- tag: The item's tag tag.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle". A tipped arrow will be named "Arrow of Splashing".
- One of these for each effect.
- Id: The numeric ID of the effect.
- Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
- ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
- ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag will be named with the proper effect.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle". A tipped arrow will be named "Arrow of Splashing".
Thrown potion[edit]
ID[edit]
Entity | Name ID |
---|---|
Lingering Potion | potion
|
Entity | Name ID | Numeric ID |
---|---|---|
Lingering Potion | lingeringpotion
|
101 |
Entity Data[edit]
Lingering potions when thrown have entity data which define various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- shake: The "shake" when arrows hit a block.
- owner: The uuid of the entity this projectile was thrown by.
- L: Thrower UUIDLeast. Used to generate UUID.
- M: Thrower UUIDMost. Used to generate UUID.
- Potion: The item that was thrown. The entity will render as a lingering potion if the id is
lingering_potion
, else it'll render as a splash potion.- Tags common to all potion items see Template:Nbt inherit/itempotion/template
Area effect cloud[edit]
The cloud that is created when lingering potions are thrown – and when creepers with potion effects explode – is an entity, which has entity data that defines the properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Age: Age of the field. Increases by 1 every tick. When this is bigger than
Duration
+WaitTime
the area effect cloud will dissipate. - Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties.
- Duration: The maximum age of the field after
WaitTime
. - ReapplicationDelay: The number of ticks before reapplying the effect.
- WaitTime: The time before deploying the field. The
Radius
is ignored, meaning that any specified effects will not be applied and specified particles will only show at the center of the field, untilAge
hits this number. - DurationOnUse: The amount the duration of the field changes upon applying the effect.
- OwnerUUIDLeast: Least significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined with
OwnerUUIDMost
to form a unique ID. - OwnerUUIDMost: Most significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined with
OwnerUUIDLeast
to form a unique ID. - Radius: The field's radius.
- RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.
- RadiusPerTick: The amount the radius changes per tick. Normally negative.
- Particle: The particle displayed by the field. This is the exact same as used in the
/particle
command, including additional parameters. - Potion: The name of the default potion effect. See potion data values for valid IDs.
- Effects: A list of the applied effects.
- An individual effect.
- Id: The numeric ID of the effect.
- Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
- ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
- ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- An individual effect.
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.9 | 15w33a | Added lingering potions. | |||
Added lingering water bottle, and Mundane, Awkward, and Thick lingering potions. | |||||
15w33c | The bug where the player could not place splash potions in the brewing stand has now been fixed. This will now allow for easier creation of lingering potions. | ||||
16w06a | Lingering potions can now be used to craft tipped arrows. | ||||
1.11 | 16w32a | Changed entity ID from AreaEffectCloud to area_effect_cloud . | |||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 441. | |||
18w07a | Added the lingering potion of the Turtle Master. | ||||
18w14a | Added lingering potion of Slow Falling. | ||||
Pocket Edition | |||||
1.0 | build 1 | Added lingering potions. | |||
Bedrock Edition | |||||
1.5 | beta 1.5.0.4 | Added lingering potion of the Turtle Master. | |||
1.6 | beta 1.6.0.5 | Added lingering potion of Slow Falling. | |||
Legacy Console Edition | |||||
TU46 | CU36 | 1.38 | Patch 15 | Added lingering potions. | |
New Nintendo 3DS Edition | |||||
1.7.10 | Added lingering potions. |
Issues[edit]
Issues relating to "Lingering Potion" are maintained on the bug tracker. Report issues there.