Lingering Potion

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Lingering Potion
Lingering Potions.gif




















Type

Potions

Durability

N/A

Renewable

Yes

Stackable

No

First appearances

See History

Data value

dec: 441 hex: 1B9 bin: 110111001

Name

lingering_potion

Lingering potions are variants of potions that can be thrown to leave areas with status effects which linger on the ground.

Obtaining[edit | edit source]

Brewing[edit | edit source]

Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion
























Usage[edit | edit source]

Creating potion clouds[edit | edit source]

Lingering potions are thrown, like splash potions, by using them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second will get the corresponding status effect; this decreases the radius by a 12 block immediately, causing the cloud to disappear more quickly.

For effects with duration, the duration applied by the cloud is 14 that of the corresponding potion. For effects without duration such as Healing or Harming, the potency of the effect is 12 that of the corresponding potion.

Lingering Potions can also be thrown out of dispensers just like splash potions.

Crafting ingredient[edit | edit source]

Name Ingredients Crafting recipe Description
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of decay are Pocket Edition exclusive.

Filling cauldrons[edit | edit source]

Using a lingering potion on a cauldron will add one level of that potion to the cauldron.[Pocket Edition only] Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).

Data values[edit | edit source]

Thrown potion[edit | edit source]

Thrown lingering potion
Internal ID

PC: 16
PE: 101

Network ID

PC: 73

Entity ID

PC: potion
PE: lingeringpotion

See also: Chunk format and Potion data values

Lingering potions when thrown have entity data which define various properties of the entity. Their entity ID is potion. What makes it a lingering potion as opposed to a splash potion is that their Potion tag stores a minecraft:lingering_potion item.[Java Edition only] In Pocket Edition, this is a distinct entity from the thrown splash potion.


  • Entity data

Area effect cloud[edit | edit source]

Area effect cloud
Area effect cloud.png
Internal ID

PC: 3
PE: 95

Entity ID

area_effect_cloud

See also: Chunk format

The cloud that is created when lingering potions are thrown – and when creepers with potion effects explode – is an entity, which has entity data that defines the properties of the entity.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  Age: Age of the field.

    •  Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties.

    •  Duration: Maximum age of the field. Field dissipates at this age, regardless of radius.

    •  ReapplicationDelay: The number of ticks before reapplying the effect.

    •  WaitTime: The time before deploying the field. Doesn't apply Potion Effect until it hits the Age number.

    •  OwnerUUIDLeast: Least significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined with OwnerUUIDMost to form a unique ID.

    •  OwnerUUIDMost: Most significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined with OwnerUUIDLeast to form a unique ID.

    •  DurationOnUse: the amount the duration of the field changes upon applying the effect.

    •  Radius: The area's radius

    •  RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative

    •  RadiusPerTick: The amount the radius changes per tick. Normally negative

    •  Particle: The particle displayed by the area effect.

    •  ParticleParam1: For blockdust, blockcrack and fallingdust particles, specifies a numeric block id and a data value, using a single number: id+(data×4096). For iconcrack, specifies a numeric block id or item id.

    •  ParticleParam2: For iconcrack, specifies a data value.

    •  Potion: The name of the default potion effect. See potion data values for valid IDs.

    •  Effects A list of the applied effects.

      • An individual effect.

        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.

        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.

        •  Id: The numeric ID of the effect.

        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.

        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.

History[edit | edit source]

Official release
1.9 15w33a Added lingering potions, including lingering water bottle, and Mundane, Awkward, and Thick lingering potions
15w33c Fixed the bug where you could not place splash potions in the brewing stand, this allows for easier creation of lingering potions
16w06a Lingering potions can now be used to craft tipped arrows
1.11 16w32a Changed entity ID from AreaEffectCloud to area_effect_cloud.
Pocket Edition
1.0 build 1 Added lingering potions.
Console Edition
TU46 CU36 1.38 Patch 15 Added lingering potions.

Issues[edit | edit source]

Issues relating to “Lingering Potion” are maintained on the issue tracker. Report issues there.