Lingering Potion
Type |
Potions |
---|---|
Renewable |
Yes |
Stackable |
No |
First appearances |
See History |
Data value |
dec: 441 hex: 1B9 bin: 110111001 |
Name |
lingering_potion |
Lingering potions are variants of potions that can be thrown to leave areas with status effects which linger on the ground.
Contents
Obtaining[edit]
Brewing[edit]
Ingredients | Brewing recipe |
---|---|
Dragon's Breath + Any Splash Potion |
Usage[edit]
Creating potion clouds[edit]
Lingering potions are thrown, like splash potions, by using them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.
The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second will get the corresponding status effect; this decreases the radius by a 1⁄2 block immediately, causing the cloud to disappear more quickly.
For effects with duration, the duration applied by the cloud is 1⁄4 that of the corresponding potion. For effects without duration such as Healing or Harming, the potency of the effect is 1⁄2 that of the corresponding potion.
The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing a Lingering Potion of Healing II straight down will consume the cloud within a few seconds while being healed 5 times for a total of 20 () health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.
Lingering Potions can also be thrown out of dispensers just like splash potions.
Crafting ingredient[edit]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Tipped Arrow | Arrow + Matching Lingering Potion |
Arrows of decay are Bedrock Edition and New Nintendo 3DS Edition exclusive. |
Filling cauldrons[edit]
Using a lingering potion on a cauldron will add one level of that potion to the cauldron.[Bedrock Edition only] Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).
Data values[edit]
Thrown potion[edit]
Internal ID | |
---|---|
Network ID |
JE: 73 |
Entity ID |
- See also: Chunk format and Potion data values
Lingering potions when thrown have entity data which define various properties of the entity. Their entity ID is potion
. What makes it a lingering potion as opposed to a splash potion is that their Potion
tag stores a minecraft:lingering_potion
item.[Java Edition only] In Bedrock Edition, this is a distinct entity from the thrown splash potion.
-
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
-
shake: The "shake" when arrows hit a block. -
owner: The name of the player this projectile was thrown by. -
Potion: The item that was thrown. The ThrownPotion entity will render as this stored item, no matter the item.- Tags common to all potion items see Template:Nbt inherit/itempotion/template
-
potionValue(deprecated): If the Potion tag does not exist, this value is used as the damage value of the thrown potion.
Area effect cloud[edit]
- See also: Chunk format
The cloud that is created when lingering potions are thrown – and when creepers with potion effects explode – is an entity, which has entity data that defines the properties of the entity.
-
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
-
Age: Age of the field. Increases by 1 every tick. When this is bigger thanDuration
+WaitTime
the area effect cloud will dissipate. -
Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties. -
Duration: The maximum age of the field afterWaitTime
. -
ReapplicationDelay: The number of ticks before reapplying the effect. -
WaitTime: The time before deploying the field. TheRadius
is ignored, meaning that any specified effects will not be applied and specified particles will only show at the center of the field, untilAge
hits this number. -
OwnerUUIDLeast: Least significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined withOwnerUUIDMost
to form a unique ID. -
OwnerUUIDMost: Most significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined withOwnerUUIDLeast
to form a unique ID. -
DurationOnUse: The amount the duration of the field changes upon applying the effect. -
Radius: The field's radius. -
RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative. -
RadiusPerTick: The amount the radius changes per tick. Normally negative. -
Particle: The particle displayed by the field. -
ParticleParam1: Forblockdust
,blockcrack
andfallingdust
particles, specifies a numeric block id and a data value, using a single number: id+(data×4096). Foriconcrack
, specifies a numeric block ID or item ID. -
ParticleParam2: Foriconcrack
, specifies a data value. -
Potion: The name of the default potion effect. See potion data values for valid IDs. -
Effects: A list of the applied effects.-
An individual effect.-
Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to 0. -
Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I. -
Id: The numeric ID of the effect. -
ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to 1. -
Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
-
-
History[edit]
Official release | |||||
---|---|---|---|---|---|
1.9 | 15w33a | Added lingering potions, including lingering water bottle, and Mundane, Awkward, and Thick lingering potions | |||
15w33c | Fixed the bug where you could not place splash potions in the brewing stand, this allows for easier creation of lingering potions | ||||
16w06a | Lingering potions can now be used to craft tipped arrows | ||||
1.11 | 16w32a | Changed entity ID from AreaEffectCloud to area_effect_cloud . | |||
Upcoming Java Edition | |||||
1.13 | 18w07a | Added the lingering potion of the Turtle Master. | |||
Pocket Edition | |||||
1.0 | build 1 | Added lingering potions. | |||
Legacy Console Edition | |||||
TU46 | CU36 | 1.38 | Patch 15 | Added lingering potions. |
Issues[edit]
Issues relating to “Lingering Potion” are maintained on the issue tracker. Report issues there.