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Concrete Powder

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Concrete Powder
White Concrete Powder.pngOrange Concrete Powder.pngMagenta Concrete Powder.pngLight Blue Concrete Powder.pngYellow Concrete Powder.pngLime Concrete Powder.pngPink Concrete Powder.pngGray Concrete Powder.pngLight Gray Concrete Powder.pngCyan Concrete Powder.pngPurple Concrete Powder.pngBlue Concrete Powder.pngBrown Concrete Powder.pngGreen Concrete Powder.pngRed Concrete Powder.pngBlack Concrete Powder.png
















Transparency

No

Luminance

No

Blast resistance

2.5

Tool

This block can be broken with any tool, but a shovel is the quickest

Renewable

No

Stackable

Yes (64)

Flammable

No

Drops

Itself

Data values

PC: dec: 252 hex: FC bin: 11111100
PE: dec: 237 hex: ED bin: 11101101

Name

concrete_powder

Concrete powder is a solid block which comes in the 16 regular dye colors. Like sand, gravel, dragon eggs and anvils, concrete powder is affected by gravity.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Ingredients Crafting recipe
Matching Dye +
Sand +
Gravel

Breaking[edit | edit source]

Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.

Block
Concrete Powder
Hardness 0.5
Tool
Breaking time[note 1]
Hand 0.75
Wooden 0.4
Stone 0.2
Iron 0.15
Diamond 0.1
Golden 0.1
  1. Times are for unenchanted tools in seconds.

Usage[edit | edit source]

Normal sand falls through the water, while one of the pink concrete powder blocks solidifies on immediate contact with the water.

Concrete powder will fall when there is a non-solid block beneath it. If it falls on a player or mob, the player or mob will suffocate.

Creating concrete[edit | edit source]

If a concrete powder block comes into contact with water, it will solidify into a block of concrete. Specifically, the block has to fall into or be placed in a space that water occupied, or the water has to flow into it, whether from the side or above. It will also solidify if it's adjacent to water that isn't flowing into it. The exception to this is that it will remain concrete powder if an isolated block of water with nowhere to flow is used. Rain or splash water bottles also have no effect on concrete powder.

Data values[edit | edit source]

Block state[edit | edit source]

See also: Block states
Name Value Description

 color
white
orange
magenta
light_blue
yellow
lime
pink
gray
silver
'silver' refers to Light Gray.
cyan
purple
blue
brown
green
red
black

falling_block entity[edit | edit source]

Falling Block
Sand.pngRed Sand.pngGravel.pngWhite Concrete Powder.pngDragon Egg.pngAnvil.png
Internal ID

PC: 21
PE: 66

Network ID

PC: 70

Entity ID

falling_block

See also: Chunk format § Dynamic tiles and Tutorials/Falling blocks

  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  Tile (deprecated): The Block ID. Not limited to only sand, gravel, concrete powder, dragon eggs, or anvils. Although deprecated, this value is always present.

    •  TileID: The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.

    •  Block: The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.

    •  TileEntityData: Optional. The tags of the block entity for this block.

    •  Data: The data value for the block.

    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.

    •  DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.

    •  HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.

    •  FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 (Heart.svg × 20).

    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.

History[edit | edit source]

Official release
1.12 February 02, 2017 Jens Bergensten tweeted a video of a mysterious pink gravity-obeying block transforming into a solid gravity-defying block on contact with water.
He later added that it will come in 16 different colors.[1]
17w06a Added concrete powder.
Pocket Edition
1.1 build 1 Added concrete powder.
Console Edition
TU53 CU43 1.49 Patch 23 Patch s3 Added concrete powder.

Issues[edit | edit source]

Issues relating to “Concrete Powder” are maintained on the issue tracker. Report issues there.

References[edit | edit source]