One-block-high: Yes, but does not catch fire from lava
See Data values
See Data values
Flowers are naturally occurring plants that come in a variety of shapes and colors.
- 1 Obtaining
- 2 Usage
- 3 Data values
- 4 Video
- 5 History
- 6 Issues
- 7 Trivia
- 8 Gallery
- 9 References
Flowers can be instantly broken with any item (or no item). A flower will also be broken if water runs over its location, or if a piston extends or pushes a block into its location.
Most flowers generate naturally on dirt and grass blocks. Even in a biome covered with snow, flowers will generate naturally on dirt blocks with grass, despite the adjoining dirt blocks being covered with snow. They also need light to grow if bone meal is used on a grass block.
Alliums and other one block flowers can also be found in woodland mansions.
Dandelions can be found in savanna villages.
Dandelions can be found in 22.3% of plains village house chests in stacks of 1.
Poppies can be found in 22.3% of plains village house chests in stacks of 1.
The only flower that doesn't naturally generate is the wither rose. Instead, wither roses are generated on a block on which a mob is killed by a wither, as long as there is a valid block to support it. The explosion from the Wither Skull however occasionally ends up destroying the flower or the supporting block resulting in it being dropped as an item. If the block is invalid the flower will be dropped as an item instead.
All flowers except for the wither rose can be sold by wandering trader for an emerald.
When bone meal is applied to a grass block, flowers have a chance of generating instead of tall grass on the targeted block and adjacent grass blocks up to 7 blocks away in both directions (a 15x15 square). The generated flower depends on both the biome and the X/Z coordinates (see below).
When bone meal is applied to a single high flower, more flowers will appear around it without grass.[Bedrock Edition only]
When bone meal is applied to a double flower, a second double flower will spawn as an item.
This table shows the types of flowers that can naturally generate in each biome, as well as the types that can spawn from bone meal. Flowers marked with "generation" can only spawn when the world is initially generated.
|Flower||Plains||Sunflower Plains||Swamp||Forests/Birch Forests/Dark Forests||Flower Forest||Any other|
|9||Lily of the Valley||No||No||No||Generation||Yes||No|
When flowers spawn from bone meal, the type spawned depends on the X/Z position in the world. Different biomes result in slightly different behaviors. Note that these behaviors don't necessarily match naturally generated flowers, since additional randomness is applied during terrain generation.
In a flower forest, any given coordinate can only ever spawn one type of flower, resulting in a gradient (pictured below).
In plains and sunflower plains, a similar but more nuanced effect occurs, called the tulip/non-tulip gradient (also pictured below). Each coordinate in these biomes will spawn either tulips exclusively, or non-tulips exclusively. The color of tulip or type of non-tulip is determined randomly, and can vary between subsequent bone meal uses, but a non-tulip block will never spawn a tulip, and a tulip block will never spawn anything but tulips.
No other biome has a gradient; swamps can only spawn blue orchids, while all other biomes can only spawn dandelions and poppies.
All flowers can be used as decoration or crafted into dyes, as well as planted on grass or dirt. Wither Roses can also be planted on netherrack or soul sand. One-block-tall flowers can be planted in a flower pot. Some flowers can be used to craft suspicious stew.
Sunflowers always face east, making them useful for navigation if the Sun is not visible.
Wither roses inflict the Wither status effect to any players or mobs touching it, dealing 1 () damage every half second. The effect lingers for 1 second after the player/mob leaves its block space.
|Banner Pattern Flower||Paper +
|Black Dye||Wither Rose|
|Dyed Flower Charge Banner||Any Banner +
Matching Dye +
|Emblazons a dyed flower charge (flower icon)|
|Light Blue Dye||Blue Orchid|
|Light Gray Dye||Azure Bluet or
Oxeye Daisy or
|Magenta Dye||Allium or
|Orange Dye||Orange Tulip|
|Pink Dye||Pink Tulip or
|Red Dye||Poppy or
Red Tulip or
|White Dye||Lily of the Valley|
|Yellow Dye||Dandelion or
Placing a flower into a composter has a 65% chance of raising the compost level by 1.
|Lily of the Valley|
|Block||Namespaced ID||Numeric ID|
In Bedrock Edition, red flower and double plant uses the following data values:
- Red Flower
|10||Lily of the Valley|
- Double Plant
|8||Top Half of any Large Plant; low three bits 0x7 are derived from the block below.|
Sunflower, lilac, rose bush, and peony
|Name||Default value||Allowed values||Description|
|half||The half of the plant contained in this block.|
|Java Edition Classic|
|0.0.20a||Yellow flowers and roses added.|
|Flowers can be placed on all block types, including lava and on top of each other. Flowers can also "float" when the block beneath them is broken.|
|August 25, 2009||Showed flowers generating naturally in worlds.|
|0.24_SURVIVAL_TEST||Added flowers to world generation.[needs testing]|
|Java Edition Infdev|
|March 27, 2010||Flowers can now no longer generate, due to changes in the terrain generator.|
|June 16, 2010||Flowers can now naturally generate again.|
|Java Edition Beta|
|1.6.6||Flowers can now be regrown.|
|Bone meal has now been given the ability to generate flowers as well as grass when used on a grass block.|
|1.8||?||Yellow flowers have now become more abundant.|
|1.7.2||13w36a||Flowers are now discentered like grass.|
|Roses have now been renamed to poppies. The texture has now been changed to to reflect the name change.|
|"Yellow flower" has now been renamed to "Dandelion".|
|Many new flowers have now been added: blue orchid, allium, azure bluet, tulip (red, orange, white, pink), oxeye daisy, sunflower, lilac, rose bush, and peony.|
|Flowers are now flammable.|
|1.8||14w04a||Flowers will now no longer generate as a massive group at the world origin.|
|14w17a||Dandelions will now generate in flower forest biomes.|
|14w27a||Dandelions can now be used to breed tamed rabbits.|
|14w30a||Oxeye daisies can now be used to apply patterns to banners.|
|1.11||16w39a||Flowers will now generate in woodland mansions.|
|July 19, 2017||Jeb tweets image of a new jungle wood planks, cauldron, and dandelion textures.|
|1.13||17w47a||The ID has now been changed from |
|The different block states for the |
|The different block states for the |
|Prior to The Flattening, these blocks' numeral IDs were 37, 38 and 175.|
|1.14||18w43a||Added Wither Rose, Cornflower, and Lily of the Valley.|
|Flowers can now be used to craft suspicious stew.|
|18w48a||Flowers now generate in and around plains villages.|
|19w03a||Placing a flower into the new composter has a 50% chance of raising the compost level by 1.|
|19w05a||Flowers now have a 65% chance of increasing the compost level in a composter by 1.|
|Pocket Edition Alpha|
|Pre-release||Added dandelions and roses. The rose was going to be identical to Java Edition's, but replaced with cyan texture because of hardware issues.|
|0.4.0||Added dye recipe for dandelions.|
|0.5.0||Added names to items, giving the cyan flower the official name of Rose.|
|0.8.0||build 5||The position of flowers is now randomized.|
|0.9.0||build 1||Added new flowers: blue orchid, allium, azure bluet, tulip (red, orange, white, pink), oxeye daisy, sunflower, lilac, rose bush, and peony.|
|Replaced Cyan Flower with Poppy.|
|build 3||Added dye recipes for all flowers.|
|0.13.0||build 1||Which flowers are created using bonemeal will now depend on the biome.|
|Dandelions can now be used to breed tamed rabbits.|
|0.14.0||build 1||Using bonemeal on a double flower will spawn another of that flower as an item.|
|build 3||Hit boxes of flowers will now no longer occupy the entire block.|
|?||Flowers can now occupy the same space as snow layers.|
|0.15.0||build 2||The rose bush and peony textures have now been changed, ported from the Legacy Console Edition.|
|1.1.0||alpha 126.96.36.199||Flowers will now generate in woodland mansions.|
|Due to, dandelions are now no longer craftable, except in the Classic UI.|
|1.2.0||beta 188.8.131.52||Re-added dye recipe for dandelions, except in the Classic UI.|
|Oxeye daisies can now be used to apply patterns to banners.|
|1.9.0||beta 184.108.40.206||Added cornflower and lily of the valley.|
|1.10.0||beta 220.127.116.11||An oxeye daisy is now used to craft flower charge banner pattern.|
|Various one block flower now generate in new villages.|
|Flowers, including two block flowers, are sold by the new wandering trader.|
|Changed texture of flowers.|
|1.11.0||beta 18.104.22.168||Flower can be used to fill composter.|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||Added yellow flowers and roses.|
|TU25||CU14||1.17||The rose texture has now been changed to poppy texture. Although, the name hasn't changed.|
|TU31||CU19||1.22||Patch 3||Added new flowers.|
|Roses have now been renamed to poppies.|
|TU36||CU25||1.28||Patch 6||The rose bush and peony textures have now been changed from to .|
|PlayStation 4 Edition|
|1.88||Added cornflower and lily of the valley.|
|New Nintendo 3DS Edition|
- Due to the nature of the flower generation algorithm, it is possible (but relatively rare) to find naturally-generated flowers and grass in lava, caverns or abandoned mineshafts.
- Like other non-solid transparent blocks, flowers can break falling objects such as sand.
- Peonies were used at Jeb's wedding.
- Rose bushes do not apply damage when walked through, despite roses having thorns.
- Allium is a genus composed of bulb vegetables such as onions, garlic, and related vegetables, which have large, pink inflorescences resembling that of the flower item.
- Despite being called "White Tulip," the white tulip is used to make light gray dye.
- If the player were to harvest any flower with shears, the shears will still take durability regardless of the flower still dropping like normal.