Lever
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0.5 |
Hardness |
0.5 |
Luminant |
No |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
A lever is a non-solid block that can provide switchable redstone power.
Contents
Occurrence[edit]
Natural generation[edit]
Three levers are generated naturally in each jungle temple. They also generate in woodland mansions.
Obtaining[edit]
Breaking[edit]
Levers can be mined using any tool, or without a tool.
Block | Lever | |
---|---|---|
Hardness | 0.5 | |
Breaking time | ||
Default | 0.75 |
A lever is also removed and drops itself as an item if:
- its attachment block is moved, removed, or destroyed
- water or lava flows into its space, in Java Edition
- a piston tries to push it or moves a block into its space
Crafting[edit]
Ingredients | Crafting recipe |
---|---|
Stick + Cobblestone |
Usage[edit]
A lever can be used as a player-switchable redstone power source.
Placement[edit]
A lever can be attached to the top, side, or bottom of any full solid opaque block (stone, dirt, blocks of gold, etc.), or to the top of an upside-down slab or upside-down stairs (but not to the bottom of a right-side-up slab or stairs). When placed on the top or bottom of a block, the lever orients itself in-line with the placing player.
In Bedrock Edition, it can additionally be placed on the top of a fence, stone wall or hopper, and can be placed underwater.
When placed on the side of blocks, down is on and up is off. On the top or bottom of blocks, off is north or west, on is south or east.
Activation[edit]
To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked.
Mobs cannot turn a lever on or off.
Behavior[edit]
While active, a lever:
- powers any adjacent redstone dust (including beneath the lever) to power level 15
- powers any adjacent redstone comparator or redstone repeater facing away from the lever to power level 15
- strongly powers its attachment block to power level 15 (only if the attachment block is a full solid opaque block)
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
- emits redstone particles to indicate that it is active
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Breaking the block | block.wood.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.wood.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | Mining the block | block.wood.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | Placing the block | block.wood.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.wood.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
Lever clicks | Blocks | Activating the block[sound 2] | block.lever.click | subtitles.block.lever.click | 0.3 | 0.6 | 16 | |
Lever clicks | Blocks | Deactivating the block[sound 2] | block.lever.click | subtitles.block.lever.click | 0.3 | 0.5 | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Lever | lever | block.minecraft.lever |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Lever | lever | 69 | tile.lever.name |
Block data[edit]
In Bedrock Edition, a lever's block data stores its orientation, and whether it is active:
Bits | Values |
---|---|
0x1 0x2 0x4 |
A three-bit field storing a value from 0 to 7:
|
0x8 | If this bit is set, the lever is active. |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block the lever placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction the lever is facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the lever is currently activated. |
Name | Default value | Allowed values | Description |
---|---|---|---|
open_bit | 0 | 0 1 | If the lever is currently activated. |
lever_direction | ? | down_east_west down_north_south east north south up_east_west up_north_south west | The direction the lever is facing. |
Video[edit]
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding levers. | ||||
Java Edition Alpha | |||||
v1.0.1 | ![]() ![]() ![]() ![]() | ||||
Java Edition Beta | |||||
1.7 | ![]() | ||||
Java Edition | |||||
1.3.1 | 12w22a | Levers now generate in jungle temples. | |||
12w24a | Levers can now be placed upside down (on the underside of a block). | ||||
1.5 | 13w03a | Lever orientation is no longer random. | |||
1.11 | 16w39a | Levers now generate in woodland mansions. | |||
1.13 | 17w47a | Flicking a lever on now displays redstone particles. | |||
Levers can no longer be placed on top of pistons. | |||||
Prior to The Flattening, this block's numeral ID was 69. | |||||
1.14 | 18w43a | ![]() | |||
19w03c | Levers now use correct cullface arguments, and a redundant face (internal end of the handle; visible only from within) was deleted. | ||||
Pocket Edition Alpha | |||||
v0.13.0 | build 1 | ![]() | |||
v0.15.0 | build 1 | Levers now generate in jungle temples. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Levers now generate in woodland mansions. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | Levers can now be placed upside down (on the underside of a block). | |||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Lever" are maintained on the bug tracker. Report issues there.
References[edit]