Boots
Rarity |
Common |
---|---|
Durability |
Varies |
Renewable |
Yes |
Stackable |
No |
Data values |
See § Data values |
Namespaced ID |
See § Data values |
![]() |
“ |
|
„ |
— Duncan Geere[1] |
Boots are a type of armor that covers the feet of the player. There are five types of boots: leather boots, chainmail boots, iron boots, diamond boots and gold boots.
Contents
Obtaining[edit]
Crafting[edit]
Ingredients | Crafting recipe | Description |
---|---|---|
Leather or Gold Ingot or Iron Ingot or Diamond |
||
Damaged Matching Boots | The durability of the two boots is added together, plus an extra 5% durability. |
Mobs[edit]
If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
In Bedrock Edition vindicators and pillagers that spawn in raids have a chance to drop iron boots, which are usually badly damaged and have a 50% change to be enchanted.
Natural generation[edit]
Leather boots can be found in 31.8% of village tannery chests in groups of 1.
Enchanted leather boots[note 1] can be found in 22.4% of shipwreck supply chests in groups of 1.
Iron boots can be found in 12.1% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.
In Bedrock Edition they can be found in 11.8% of stronghold altar chests in groups of 1.
Enchanted iron boots[note 2] can be found in 13.3% of End city chests in groups of 1.
In Bedrock Edition chainmail boots can be found in 57.2% of buried treasure chests in groups of 1.
Enchanted diamond boots[note 2] can be found in 13.3% of End city chests in groups of 1.
- Notes
- ↑ All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.
- ↑ a b Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.
Villagers[edit]
In Java Edition, novice-level armorer villagers have 40% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a 50% chance to sell chainmail boots for an emerald. Expert-level armorers always sell enchanted[note 1] diamond boots for 11-27 emeralds. Apprentice-level leatherworker villagers have 2⁄3 chance to sell leather boots for 4 emeralds.
Armorer villagers may give the players with the Hero of the Village effect chainmail boots.
In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a 1⁄3 chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted[note 1] diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
Fishing[edit]
Leather boots can be caught as a "junk" item when fishing.
Usage[edit]
Boots can be placed in the fourth armor slot of a player's inventory for activation.
Defense points[edit]
Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by boots.
Material | |
---|---|
Leather | 1 ( |
Golden | 1 ( |
Chainmail | 1 ( |
Iron | 2 ( |
Diamond | 3 ( |
Durability[edit]
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
Material | |
---|---|
Leather | 66 |
Golden | 92 |
Chainmail/Iron | 196 |
Diamond | 430 |
Repair[edit]
Boots may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots or diamonds) in an anvil. Chainmail boots may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another pair of boots of like material.
Enchantments[edit]
Boots can receive the following enchantments:
Enchantment | Max Level | Notes |
---|---|---|
Fire Protection | IV | [note 1][note 2] |
Projectile Protection | IV | [note 1][note 2] |
Blast Protection | IV | [note 1][note 2] |
Protection | IV | [note 1][note 2] |
Feather Falling | IV | |
Unbreaking | III | |
Thorns | III | [note 2] |
Frost Walker | II | [note 3][note 4] |
Depth Strider | III | [note 4] |
Mending | - | [note 3] |
Curse of Binding | - | [note 3] |
Curse of Vanishing | - | [note 3] |
- ↑ a b c d Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive
- ↑ a b c d e Only from using an anvil and enchanted books.
- ↑ a b c d Only from using an anvil and enchanted books, or by finding enchanted boots in an End city chest.
- ↑ a b Frost Walker and Depth Strider are mutually exclusive
Smelting usage[edit]
Name | Ingredients | Smelting recipe |
---|---|---|
Iron Nugget or Gold Nugget |
Iron Boots or Chainmail Boots or Golden Boots + Any fuel |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Let it Go! | Using the Frost Walker boots, walk on at least one block on frozen water on a deep ocean | Yes | Yes | Yes | Wii U, Switch | 20G | Bronze |
Data values[edit]
Item | Namespaced ID | Numeric ID[BE only] |
---|---|---|
Leather Boots | leather_boots
|
301 |
Chainmail Boots | chainmail_boots
|
305 |
Iron Boots | iron_boots
|
309 |
Diamond Boots | diamond_boots
|
313 |
Golden Boots | golden_boots
|
317 |
History[edit]
This page would benefit from the addition of more images. Please remove this notice once you've added suitable images to the article. The specific instructions are: Armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").
|
Java Edition Classic | |||||
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June 14, 2009 | Notch discussed how armor would work in Survival mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)". | ||||
August 13, 2009 | Notch tested with armor models. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||
0.24_SURVIVAL_TEST | ![]() ![]() | ||||
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Plate armor model have now been tested with zombies and skeletons. | |||||
Java Edition Indev | |||||
(December 23, 2009, 1) | Plate and chain armor models have now become unused. | ||||
(December 31, 2009, 2) | Studded armor can now be seen in the inventory. | ||||
(February 9, 2010) | ![]() | ||||
February 12, 2010, 1 | Added armor models. | ||||
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February 18, 2010 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
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Armor can now be crafted and worn. | |||||
Armor now functions. All helmets give 3 ( | |||||
Java Edition Alpha | |||||
v1.0.8 | "Wool armor" has now been renamed to "leather armor". | ||||
Leather armor is now crafted with leather instead of wool. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has now been changed. Previous to this update, the total armor protection is based in this equation: (((Total equipped armor damage reduction - 1) * (All equipped armor max damage - Total equipped armor damage)) / (Total equipped armor max damage + 1)). | |||
October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||
Beta 1.9 Prerelease 3 | Iron armor can now be found in the new stronghold altar chests. | ||||
Beta 1.9 Prerelease 4 | Armor can now be enchanted. | ||||
1.1 | 12w01a | Iron armor can now be found in the new blacksmith chests in villages. | |||
1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||
1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear armor. | |||
12w21a | Chain armor can now be obtained legitimately in survival mode through trading. | ||||
Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds. | |||||
Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds. | |||||
Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds. | |||||
Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds. | |||||
1.4.2 | 12w32a | Mob armor has now been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||
August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | ||||
12w34a | Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||
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12w34b | ![]() | ||||
Diamond chestplates now have notches under the shoulders, which has changed the texture from ![]() ![]() | |||||
12w36a | Dyed leather armor are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||
Wither skeletons can now spawn with random armor. | |||||
12w37a | ![]() ![]() ![]() ![]() | ||||
Leather caps no longer have a central, narrow protrusion, which has changed the texture from ![]() ![]() | |||||
Leather pants now have knee pads, which has changed the texture from ![]() ![]() | |||||
1.4.6 | 12w50a | The Thorns enchantment can now be enchanted on chestplates. | |||
1.5 | 13w04a | Armor in the player's hand can now be equipped by right-clicking. | |||
Dispensers can now equip nearby players with armor. | |||||
1.6.1 | 13w18a | Golden chestplates are now found in the new chests in nether fortresses. | |||
1.7.2 | 13w36a | Leather boots can now be obtained as one of the "junk" items by fishing. | |||
1.8 | 14w02a | Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. | |||
Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |||||
Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. | |||||
Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor. | |||||
14w05a | Armor no longer turns red when mobs and players are hurt. | ||||
14w06a | Armor is now visible on giants. | ||||
14w25a | Chain armor can no longer be crafted anymore due to the item form of fire being removed. | ||||
1.9 | 15w31a | Enchanted iron and diamond armor can now be found in end city ship chests. | |||
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |||||
15w34b | Armor durability now affects armor value. | ||||
15w36a | Armor and armor enchantment calculations have now been changed. For the original values, see here. | ||||
15w36d | Armor durability affecting value has now been removed. | ||||
Armor now has an attribute controlling the defense points. | |||||
15w43a | The average yield of gold chestplates in nether fortress chests has now been decreased. | ||||
15w50a | Added equip sounds for all types of armor. | ||||
16w02a | Armor and armor enchantment calculations have now been changed again. | ||||
16w05a | Armor calculations have now been changed, once again. | ||||
1.11 | 16w39a | Diamond and chainmail chestplates are now found in the new woodland mansion chests. | |||
1.11.1 | 16w50a | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298 through 317. | |||
18w07a | ![]() | ||||
18w09a | Leather tunics and golden helmets now have a chance of generating in underwater ruins. | ||||
18w10a | Leather tunics can now generate in buried treasure chests. | ||||
18w11a | Enchanted leather caps, tunics, pants and boots can now generate in the chests of shipwrecks. | ||||
18w20a | Chain armor pieces have now been renamed to "chainmail". | ||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
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19w08a | ![]() ![]() ![]() ![]() | ||||
Pocket Edition Alpha | |||||
0.6.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
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0.8.0 | ? | The leather armor sprites have now been changed to that of the PC version, but its armor model remains that of older versions. | |||
0.9.0 | build 1 | Iron armor now naturally generates in village chests and a stronghold altar chest. | |||
0.11.0 | build 11 | Armor now protects against damage from mobs only. | |||
0.12.1 | ? | Armor can now be worn by mobs. | |||
Armor no longer turns red when mobs and players are hurt. | |||||
Golden chestplates can now be found in nether fortress chests. | |||||
Chainmail armor can now be obtained in survival mode from a mob wearing it. | |||||
Leather boots can now be obtained from fishing as a "junk" item. | |||||
0.14.0 | build 1 | Leather armor can now be dyed and the model has been updated. | |||
0.15.0 | build 1 | Armor can now be obtained from strays and husks that naturally spawn with armor. | |||
0.15.10 | Capes no longer clip through armor. | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron armor and enchanted diamond armor can now be found inside chests within end city. | |||
1.0.4 | alpha 1.0.4.0 | Iron helmets, iron chestplates, enchanted diamond chestplates and chainmail armor are now sold by armorer smith villagers via trading. | |||
1.1.0 | alpha 1.1.0.0 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||
Diamond chestplates and chainmail chestplates can now be found inside woodland mansion chests. | |||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Chainmail helmets, chestplates, leggings and boots now generate in buried treasure chests. | |||
Enchanted leather armor can now be found inside shipwreck supply room chests. | |||||
beta 1.2.20.1 | Leather chestplates and golden helmets can now be found inside underwater ruins chests. | ||||
1.5.0 | beta 1.5.0.4 | ![]() | |||
1.10.0 | beta 1.10.0.3 | Iron armor now can be found in plains village weaponsmith chests. | |||
Leather armor can now be found inside plains village tannery chests. | |||||
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Diamond chestplates now have notches under the shoulders, which has changed the texture from ![]() ![]() | |||||
1.11.0 | beta 1.11.0.1 | Iron armor now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||
Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||
Iron helmets can now be found in village armorer chests. | |||||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron armor. | ||||
Leather leggings and pants are now sold by leather worker villagers. | |||||
Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers. | |||||
beta 1.11.0.5 | ![]() ![]() ![]() ![]() | ||||
1.12.0 | beta 1.12.0.2 | ![]() | |||
Upcoming Bedrock Edition | |||||
1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | Patch s1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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TU5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Added a quick equip for armor to the inventory interface. | |||||
TU12 | 1.03 | The textures for leather armor items have now been changed. | |||
TU14 | 1.05 | Leather armor can now be dyed. | |||
Item repair can now repair armor. | |||||
TU25 | CU13 | 1.16 | Armor now have the quick equip functionality. | ||
TU53 | CU43 | 1.49 | Patch 23 | Patch s3 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. |
PlayStation 4 Edition | |||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
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New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() Added the leather set. | ||||
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Issues[edit]
Issues relating to "Boots" are maintained on the bug tracker. Report issues there.