Jump Boost

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Jump Boost
Jump Boost.png
Potion of LeapingSplash Potion of LeapingLingering Potion of Leaping
Sources

See #Causes

Particle

#22FF4C (bright green)

Type

Positive

Jump Boost is a status effect that temporarily increases the jump height of the player.

Mechanics[edit]

Jump Boost allows the player to jump higher than the normal 1 14 blocks. Each level adds 50% to the jump height. It also reduces fall damage by 1♥ each level.

Arbitrary levels can be set via commands. Negative levels decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels eliminates all jumping ability and causes damage even when stepping off a slab.

Causes[edit]

Cause Potency Length Notes
Potion of Leaping I 3:00 Increases jump height to 11316 blocks
Potion of Leaping (extended) I 8:00 Increases jump height to 11316 blocks, but for a longer duration.
Potion of Leaping II II 1:30 Increases jump height to 212 blocks.
Splash Potion of Leaping I 3:00‌[JE only]
2:15‌[BE only]
Increases jump height to 11316 blocks
Splash Potion of Leaping (extended) I 8:00‌[JE only]
6:00‌[BE only]
Increases jump height to 11316 blocks, but for a longer duration.
Splash Potion of Leaping II II 1:30‌[JE only]
1:07‌[BE only]
Increases jump height to 212 blocks.
Lingering Potion of Leaping I 0:45 Moving into the particle cloud increases jump height to 11316 blocks.
Lingering Potion of Leaping (extended) I 2:00 Moving into the particle cloud increases jump height to 11316 blocks, but for a longer duration.
Lingering Potion of Leaping II II 0:22 Moving into the particle cloud increases jump height to 212 blocks.
Arrow of Leaping I 0:22 Getting hit by the arrow increases jump height to 11316 blocks.
Arrow of Leaping (extended) I 1:00 Getting hit by the arrow increases jump height to 11316 blocks, but for a longer duration.
Arrow of Leaping II II 0:11 Getting hit by the arrow increases jump height to 212 blocks.
Beacon set to Jump Boost I 0:05 – 0:17 Replenishes when in range.
Beacon set to Jump Boost II II 0:17 Replenishes when in range. Requires beacon pyramid level 4.
Suspicious Stew I 0:06 Must be made with a Cornflower
Suspicious Stew I 0:07-0:10 Found in shipwreck supply chests
Traded from expert farmer villagers

Unaffected mobs[edit]

Slimes, shulkers, magma cubes, withers, and the ender dragon are unaffected by Jump Boost.[1]

Notes[edit]

  • When at maximum level, jumping is not changed, but a player never takes fall damage.
  • At level 16, the increased height exceeds the maximum possible damage reduction, resulting in fall damage upon landing.
  • At level 34, a player jumping on the spot is killed by fall damage upon landing, receiving the death message "[player] fell from a high place".
  • At level 200, the player can no longer jump.
  • At high enough levels (achievable only with commands), the player may jump hundreds of blocks high, enough to exceed Y=256 (the sky limit).

Data values[edit]

ID[edit]

Potion Namespaced ID[JE only] Numeric ID‌[BE only]
Leaping leaping 9
Leaping (extended) long_leaping 10
Leaping II strong_leaping 11
Effect Namespaced ID Numeric ID
Jump Boost jump_boost 8


Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-fancy-raw.png

A Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.nether/all_potions

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

History[edit]

Java Edition Beta
1.8Pre-releaseJump Boost is added along with 18 other status effects but is nonfunctional.
Java Edition
1.0.0Beta 1.9 Prerelease 2Jump Boost can now be obtained through potions.
Is functional now.
Now has its own icon.
Beta 1.9 Prerelease 3Jump Boost can no longer be obtained through potions.
1.4.212w32aAdded the ability to get Jump Boost from the newly introduced beacon.
1.814w27aOfficially added the Potion of Leaping, along with its splash and lingering variants. The name was present within the game prior to this update.
1.915w31aAdded the Arrow of Leaping.
Potions no longer use damage values to determine their effect, the effects moved to the Potion NBT.
1.1418w43a Changed effect icon texture.
Jump Boost can now be obtained from suspicious stew.
Pocket Edition Alpha
0.11.0build 1 Added jump boost status effect but unobtainable at the time.
0.12.1build 1Added Potion of Leaping, along with its splash potion variants, obtainable only in creative.
0.13.0build 1Potion and Splash potion of leaping now obtainable in survival.
0.15.0build 1Added the Arrow of Leaping.
0.16.0build 4Jump Boost can be obtained from beacon.
Pocket Edition
1.0.0alpha 0.17.0.1Jump boost can be obtained from lingering potion of leaping.
Bedrock Edition
1.11.0beta 1.11.0.5 Changed effect icon texture.
1.13.0beta 1.13.0.9Jump Boost can now be obtained from suspicious stew.

Issues[edit]

Issues relating to "Jump Boost" are maintained on the bug tracker. Report issues there.

Gallery[edit]

References[edit]

  1. MC-48923 - Slime/magma cubes not affected by jump boost potion effect