Lead

From Minecraft Wiki
Jump to: navigation, search
This article is about the item used for leashing and leading mobs. For the element, see Element § Lead.
Lead
Lead JE2 BE2.png
Rarity color

Common

Renewable

Yes

Stackable

Yes (64)

Leads are items used to leash and lead passive mobs, utility mobs, hoglins, and zoglins.

Obtaining[edit]

Chest loot[edit]

Item Structure Container Quantity Chance
Java Edition
Lead Woodland mansion Chest 1 28.3%
Bedrock Edition
Lead Buried treasure Chest 1–3 34.3%
Woodland mansion Chest 1 27.9%

Crafting[edit]

Ingredients Crafting recipe
String +
Slimeball

2

Mobs[edit]

Wandering traders drop 2 leads when detached from trader llamas.

Usage[edit]

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Balloon Latex +
Matching Dye +
Helium +
Lead

[Bedrock and Education editions only]
White Balloon or
Blue Balloon or
Brown Balloon or
Black Balloon
Latex +
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
Helium +
Lead

[Bedrock and Education editions only]

Leashing mobs[edit]

One block tall mobs, such as pigs, suspend at 7 blocks above the ground.
Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.

Using a lead on a mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.

It is possible to leash the following mobs:

Additionally, villagers, wandering traders, and hostile mobs other than hoglins and zoglins can be leashed using a map or NBT editor.

With a mob on a lead held by the player, using the lead on any type of fence (not wall) attaches the lead to the fence with a visible knot, tying the mob to the fence. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.

In Bedrock Edition, a lead can also be attached to a boat.

A lead is broken by pressing the use item control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an item at the location of the mob. However, it does not drop when unleashed in Creative mode.‌[Java Edition only][1] A lead does not break if the attached animal dies.

A lead can stretch a maximum of 10 blocks before breaking.

Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.

Wolves cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.

A lead attached to a hoglin breaks if it becomes a zoglin.

A lead does not prevent mobs from despawning if they normally would despawn.

If the player walks into and back out of a nether portal while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.

A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.

If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Leash knot breaks??entity.leash_knot.breaksubtitles.entity.leashknot.break??16
Leash knot tied??entity.leash_knot.placesubtitles.entity.leashknot.place??16

Leash Knot[edit]

Leash Knot is an entity created when the player right-clicks the fence while having a mob leashed.

Leash Knot
Knot.png
Network ID

JE: 77

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Leash Knotleash_knot entity.minecraft.leash_knot

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Leash Knotleash_knot 88entity.leash_knot.name

Entity states[edit]

See also: Chunk format

Leash knots have entity data that define various properties of the entity.

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Leadlead item.minecraft.lead

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Leadlead 420item.lead.name

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
So I Got That Going for Me.pngSo I Got That Going for MeLead a Caravan containing at least 5 Llamas20GBronze

History[edit]

Java Edition
1.6.113w16aLead JE1 BE1.png Added leads.
Leads do not currently have a tooltip and are called “leashes” in the change notes.
13w16bLeads have been given a tooltip.
13w18aLeads have been given a crafting recipe.
1.6.2releaseVillagers can no longer be leashed. Before this, villagers could be leashed only in multiplayer, as it required one player to open the trade interface and another to leash the villager while the trade interface was open, because two players were unable to trade with the same villager at the same time.[is this the correct version?]
1.915w50aAdded a sound for leads: entity.leashknot.place.
1.1116w32aThe entity ID of the knot has been changed from LeashKnot to leash_knot.
1.1317w47aPrior to The Flattening, this item's numeral ID was 420.
1.1418w43aLead JE2 BE2.png The texture of leads has been changed.
1.16.220w27aZoglins can now be leashed.
Pocket Edition Alpha
0.15.0build 1Lead JE1 BE1.png Added leads.
Pocket Edition
1.1.0alpha 1.1.0.0Leads now have better "physics".
The entity ID of the knot has been changed from leashknot to leash_knot.
Leads can now be found inside woodland mansion chests.
Bedrock Edition
1.4.0beta 1.2.14.2Leads can now be found inside buried treasure chests.
Leads can now be used on boats.
beta 1.2.20.1Leads can now be used to craft balloons.
1.10.0beta 1.10.0.3Lead JE2 BE2.png The texture of leads has been changed.
Wandering traders now drop leads after they are detached from trader llamas.
1.14.0beta 1.14.0.1Leads can now be used on polar bears, ocelots, parrots, dolphins and old villagers.
Legacy Console Edition
TU19CU7 1.12 Patch 11.0.1Lead JE1 BE1.png Added leads.
TU43CU33 1.36 Patch 13Sounds have been added for leads.
1.90 Lead JE2 BE2.png The texture of leads has been changed.
New Nintendo 3DS Edition
0.1.0Lead JE1 BE1.png Added leads.

Issues[edit]

Issues relating to "Lead" or "Leash" are maintained on the bug tracker. Report issues there.

Trivia[edit]

Steve wearing Lead.pngAlex wearing Lead.png
  • The lead is named as "leash" in the texture file.
  • If a player goes to sleep while holding a mob on a lead, the lead remains attached.
  • If the player attempts to land after flying on Creative mode with a mob leashed, the mob takes damage as if it fell (with the exception of mobs that are immune to fall damage, or if the landing block resets fall distance). See Fall Damage.
  • In Java Edition, when using the /replaceitem command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.

Gallery[edit]

References[edit]