dec: 420 hex: 1A4 bin: 110100100
Leads can be found in 28.3% of woodland mansion chests in stacks of 1.
Matching Dye +
|[Bedrock and Education editions only]|
Using a lead on a mob will tie it to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but require one lead per mob led. The only passive mobs that cannot be leashed are bats, Cod, Salmon, squids[Java and Legacy Console editions only], skeleton horses, and turtles. Additionally, villagers and hostile mobs can only be leashed using a map or NBT editor.
With a mob on a lead, using it on any type of fence (not cobblestone wall) will attach any leads you are holding to the fence with a visible knot. Multiple leads may be attached to one fencepost. A mob will tend to stay within 5 blocks of the fencepost.
Pressing the use item control on the mob again, hitting the knot, or removing the fence post will break the lead(s). Leads will also be broken if the knot is hit by arrows. Whenever a lead is removed or broken, it will drop as an item at the location of the mob – except if pressing use item control on the mob in Creative mode. A lead will not break if the animal that it is attached to dies.
A lead will stretch a maximum of 10 blocks before breaking.
A lead will not prevent a mob which would otherwise despawn, such as a squid, from despawning.
If the player is holding a lead connected to a mob, walks through a nether portal, then walks back through it, the player will still have the leads attached to the mob. However, if the mob walks into a nether portal, the leads are broken and dropped as items in the other dimension.
If the player leashes a mob to a fence and the chunk unloads (either by walking too far away, or travelling to another dimension via portal - e.g. travelling to The Overworld from The Nether or vice versa), the lead will break and drop as an item, leaving the mob free to wander around.
Lead knots have entity data which define various properties of the entity. Their entity ID is
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|So I Got That Going for Me||Lead a Caravan containing at least 5 Llamas||Yes||Yes||Yes||Wii U, Switch||20G||Bronze|
|1.6.1||13w16a||Added leads. They had no tooltip and were called “leashes” in the change notes.|
|13w16b||Leads were given a tooltip.|
|13w18a||Leads were given a crafting recipe.|
|1.6.2||?||Villagers can no longer be leashed. Before this, villagers could only be leashed in multiplayer, as it required one player to open the trade interface and another to leash the villager while the trade interface was open, because two players were unable to trade with the same villager at the same time.|
|1.9||15w50a||Added sound: |
|1.11||16w32a||The entity ID of the knot is changed from |
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 420.|
|Pocket Edition Alpha|
|0.15.0||build 1||Added leads.|
|1.1||build 1||Leads now have better "physics".|
|The entity ID of the knot is changed from |
|Lead now can be found inside woodland mansion chest.|
|1.2.14||build 1||Lead now can be found inside buried treasure chest.|
|1.4||beta 22.214.171.124||Lead now used to craft Balloon.|
|Upcoming Bedrock Edition|
|1.10||beta 126.96.36.199||Wandering trader drop lead upon death.|
|Legacy Console Edition|
|TU19||CU7||1.12||Patch 1||1.0.1||Added leads.|
|TU43||CU33||1.36||Patch 13||Added sounds for leads.|
|New Nintendo 3DS Edition|
- The lead is named as “leash” in the texture file.
- If a player goes to sleep while holding a mob on a lead, the lead will remain attached.
- If the player attempts to land after flying on Creative mode with a mob leashed, the mob will take damage as if it fell (with the exception of ocelots, iron golems and chickens) unless if they land on a slime block or in water.