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Grass, Fern and Large Fern: Yes
See § Data values
See § Data values
|It has been suggested that the contents of this page be split into "Grass", "Fern", and "Shrub". |
The topics presented on this page may be diverse enough to warrant distinct pages.
Reason: identical in behavior, but these plants are still quite different from each other, just like seagrass is
Tall grass[b] is a two-block high variety of grass.
Ferns are variants of grass found only in certain biomes and have the same characteristics as grass.
Large ferns are a two-block high variety of
Shrubs are variants of grass that do not generate naturally and are only found in Legacy Console Edition. They have the same characteristics as grass and ferns, and have the same texture as dead bushes, albeit with a green biome-dependent hue.
- 1 Obtaining
- 2 Usage
- 3 Data values
- 4 History
- 5 Issues
- 6 Trivia
- 7 Gallery
- 8 Notes
- 9 References
The double tall grass and large ferns will drop two of the respective single block when broken using shears.
Wandering traders can sell ferns for one emerald.[Java Edition only]
Grass can be found in 45.9% of savanna village house chests in stacks of 1.
Tall grass can be found in 45.9% of savanna village house chests in stacks of 1.
Ferns occur naturally only in jungle, taiga, snowy taiga and giant tree taiga biomes. Large ferns generate in the same biomes, excluding jungles. Large ferns can be found in some taiga and snowy taiga village houses.
Ferns can be found in 18.6% of taiga village house chests in stacks of 1.
Large ferns can be found in 18.6% of taiga village house chests in stacks of 1.
Bone meal can be used on a grass block to grow grass, ferns[Bedrock Edition only] and occasionally flowers on it and in its vicinity. It can also be used on grass or a fern to create a tall grass or large fern, respectively.
All variants of grass have a 1⁄8 chance of dropping wheat seeds when broken without using shears.
Ferns can be placed in flower pots.
Placing grass into a composter will have a 30% chance of raising the compost level by 1.
Placing tall grass into a composter has a 50% chance of raising the compost level by 1.
Placing a fern into a composter has a 65% chance of raising the compost level by 1.
List of colors
|Biome||Category||Rainfall||Grass Color||Temperature Affects||Render|
|Birch Forest Hills||Forest||Rain||#88bb67|
|Dark Forest Hills||Forest||Rain||#507a32|
|Deep Cold Ocean||Ocean||Rain||#8eb971|
|Deep Frozen Ocean||Ocean||Rain||#8eb971|
|Deep Lukewarm Ocean||Ocean||Rain||#8eb971|
|Deep Warm Ocean||Ocean||Rain||#8eb971|
|End Barrens||The End||No||#8eb971|
|End Highlands||The End||No||#8eb971|
|End Midlands||The End||No||#8eb971|
|Giant Spruce Taiga||Taiga||Rain||#86b783|
|Giant Spruce Taiga Hills||Taiga||Rain||#86b783|
|Giant Tree Taiga||Taiga||Rain||#86b87f|
|Giant Tree Taiga Hills||Taiga||Rain||#86b87f|
|Gravelly Mountains||Extreme Hills||Rain||#8ab689|
|Gravelly Mountains+||Extreme Hills||Rain||#8ab689|
|Modified Badlands Plateau||Mesa||No||#90814d||No|
|Modified Jungle Edge||Jungle||Rain||#64c73f|
|Modified Wooded Badlands Plateau||Mesa||No||#90814d||No|
|Mountain Edge||Extreme Hills||Rain||#8ab689|
|Mushroom Field Shore||Mushroom||Rain||#55c93f|
|Shattered Savanna Plateau||Savanna||No||#bfb755|
|Small End Islands||The End||No||#8eb971|
|Snowy Taiga Hills||Taiga||Snow||#80b497|
|Snowy Taiga Mountains||Taiga||Snow||#80b497|
|Swamp||Swamp||Rain||#6A7039||If temperature below -0.1, used #4C763C.||/|
|Swamp Hills||Swamp||Rain||#6A7039||If temperature below -0.1, used #4C763C.||/|
|Tall Birch Forest||Forest||Rain||#88bb67|
|Tall Birch Hills||Forest||Rain||#88bb67|
|The End||The End||No||#8eb971|
|Wooded Badlands Plateau||Mesa||No||#90814d||No|
|Wooded Mountains||Extreme Hills||Rain||#8ab689|
|Name||Namespaced ID||Numeric ID|
In Bedrock Edition, grass uses the following data values:
- double plant
|8||Top Half of any Large Plant; low three bits 0x7 are derived from the block below.|
Tall grass and large fern
|Name||Default value||Allowed values||Description|
|half||The half of the plant contained in this block.|
|Java Edition Beta|
|1.6||Test Build 3||Tall grass have now been implemented. Seeds could be produced by tilling grass blocks prior to this update.|
|1.6.6||Bone meal can now be used to instantly grow tall grass on grass blocks.|
|1.8||Pre-release||Grass and ferns can now be harvested with shears. Previously, tall grass could not be acquired as an item without the use of external tools. Tall grass in the inventory would appear as its grayscale texture, and would appear as the 'shrub' variety or the dead bush when placed.|
|Swamp biomes have now been redesigned and rain forest biomes have now been removed entirely, so triangular ferns will now no longer generate.|
|1.0.0||Beta 1.9 Prerelease 6||Ferns are now available in the creative inventory.|
|1.1||11w49a||Grass can now be eaten by sheep.|
|1.2.1||12w03a||Ferns will now generate in jungle biomes.|
|12w05a||Placing a block while selecting grass will now overwrite the grass, similar to snow. Previously, grass had to be broken to place blocks in that space.|
|1.4.2||?||The sound for grass blocks when walking on it has now been changed.|
|1.5.1||?||Tall grass with a damage value of 3 or higher is still called 'grass', and still has green biome coloring, but is now shaped like a shrub or dead bush.|
|1.7.2||13w36a||Added double tall grass and large ferns.|
|Ferns will now spawn in taiga and cold taiga biomes.|
|1.8||?||Green colored shrubs (damage value 3 or greater) will now look like normal shrubs.|
|1.13||17w47a||The different block states for the |
|Double tall grass has been renamed to tall grass, and it has a new ID: |
|Tall grass has now been renamed to grass.|
|The shrub's ID has now been merged with the regular dead bush one (|
|Prior to The Flattening, these block's numeral IDs were 31 and 175.|
|1.14||19w03a||Placing grass into the new composter will now have a 10% chance of raising the compost level by 1.|
|Placing tall grass into the composter will now have a 20% chance of increasing the compost level by 1.|
|Placing a fern into the composter will now have a 50% chance of raising the compost level by 1.|
|19w05a||Grass will now have a 30% chance of increasing the compost level in a composter by 1.|
|Tall grass will now have a 50% chance of increasing the compost level by 1.|
|Ferns will now have a 65% chance of increasing the compost level by 1.|
|Pocket Edition Alpha|
|Pre-release||Tall grass added, but unobtainable.|
|0.5.0||Grass will now drop seeds, despite remaining unobtainable.|
|0.8.0||?||Tall grass and ferns now generate.|
|0.9.0||build 1||Added double tall grass and large ferns.|
|Double tall grass and ferns will now generate.|
|build 5||Tall grass is now no longer flammable.|
|0.11.0||build 14||Double tallgrass and large fern pixels are now square.|
|Tall grass and ferns will now have a random height.|
|0.12.1||?||One-block high grass and ferns can now occupy the same space as snow layers.|
|0.14.0||build 3||Hitboxes of all variants of tall grass will now no longer occupy an entire block.|
|1.10.0||beta 184.108.40.206||Large ferns are now sold by the new wandering traders.|
|Large ferns will now generate in the new taiga and snowy taiga villages.|
|1.11.0||beta 220.127.116.11||All grass variants can now be used to fill composter.|
|Grass and double tall grass can now be found in the savanna village house chest.|
|Fern and large fern can now be found in the taiga and snowy taiga village house chests.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Patch s1||Grass, tall grass and fern added.|
|TU7||Added ferns to creative.|
|TU12||Placing a block while selecting grass now overwrites the grass, similar to snow. Previously, grass had to be broken to place blocks in that space.|
|New Nintendo 3DS Edition|
- Grass cannot be directly set on fire from lightning. However, fire from nearby blocks can spread to it. Oddly enough, the top of grass can be lit but it will not burn this way. When any kind of grass is set on fire, the fire seems to hover just over the grass, as if it were a full block.
- Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.
- Grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of grass to appear more contiguous and not like dotted patches of hair atop blocks.
- This can sometimes cause grass to clip horizontally or vertically through block corners.
- Grass can appear in caves on dirt near lava, and rarely, within a few blocks of bedrock. It can also generate in a village house.
- Using bone meal on grass in a spawn-protected area on a server will still produce grass and flowers.
- Placing any block on grass will overwrite the grass, and the grass will not drop seeds.
Grass appears slightly offset from a grass block.
Grass and ferns in Bedrock Edition have a randomly selected height.
Grass growing in an mineshaft.
Tall grass that was set on fire using flint and steel.
Double tall grass may stump most hostile mobs, such as this creeper, however, mobs may be able to attack if they're right next to the player.
Shrubs in the Legacy Console Edition, placed in an intersection between a taiga, a roofed forest and a desert.
– "tall grass texture goes through blocks" resolved as "Won't Fix" – "Grass shows through block" resolved as "Works as Intended"