Rabbit
Health points | |
---|---|
Armor points | |
Behavior |
Passive (normal) |
Attack strength | |
Size |
Adult: |
Spawn |
See Spawning |
Common drops |
|
Rare drops | |
Experience |
Kill Adult: 1–3 |
Internal ID | |
Namespaced ID |
rabbit |
Rabbits are mostly harmless, uncommon passive mobs. They are a source of rabbit's foot and rabbit hide, as well as meat.
Contents
Spawning[edit]
Rabbits naturally spawn in groups of 2-3 (1 adult and 1 to 2 babies) in Deserts, Flower Forests, Taigas, Giant Tree Taigas, Snowy Taigas, Snowy Tundras, Snowy Beaches and Frozen Rivers. They have different skins that depend on the biome.
In Bedrock Editon, rabbits spawn at light level 7 or higher in groups of 2-3 if in Deserts, Taigas, Frozen Rivers, and Snowy Tundras and Beaches; and 2-4 if in Flower Forests. Rabbits cannot spawn in Giant Tree Taiga biomes, but can in Legacy Frozen Ocean. 25% of them spawn as babies naturally or via spawn egg.
With the exception of Deserts and Tundras, all the biomes that naturally spawn rabbits also spawn wolves and foxes. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in desert and icy biomes.
Killer bunnies do not spawn naturally, and must instead be spawned using the /summon
command, though they are exclusive to Java Edition.
Desert | Forest | Taiga | Frost | Icy | |
---|---|---|---|---|---|
Biome | All Desert variants | Flower Forest | Taiga Giant Tree Taiga[JE only] |
Frozen River Legacy Frozen Ocean[BE only] |
All Snowy Tundra variants |
Drops[edit]
When killed, an adult rabbit drops:
- 0–1 Rabbit Hide. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 0–1 Raw Rabbit (Cooked Rabbit if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
Adult rabbits also have a 10% chance of dropping a Rabbit's Foot upon death when killed by the player. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
Behavior[edit]
Rabbits hop around aimlessly instead of walking. They slowly approach players holding carrots or dandelions within 8 blocks. Rabbits also jump off of cliffs to reach carrots, but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.
Rabbits cannot jump from slabs onto other slabs a block above, even if they are able to jump the equivalent distance from a block up to another block.[1]
If /gamerule mobGriefing
is true
, rabbits find and eat mature carrot crops. This reduces the growth stage by one, only removing the crop completely if the growth stage is 0.
Wild wolves, foxes, and stray cats track down and kill any rabbits.
Breeding[edit]
Rabbits can be bred with carrots, golden carrots or dandelions.
Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although its growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.
Despite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the usual chance of creating a baby killer bunny.
A Toast § Notes rabbit does not produce a Toast rabbit baby, however.
Variations[edit]
Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:
- Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
- Rabbits in deserts have 100% gold fur.
- Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
There are two special variants of rabbits:
The Killer Bunny[edit]
This feature is exclusive to Java Edition. |
![]() |
“ |
|
„ |
— Marsh Davies[2] |
The killer bunny (previously known as the killer rabbit of caerbannog, which is a reference to the scene in Monty Python's The Holy Grail) is an aggressive variant of the rabbit exclusive to Java Edition that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can only be spawned using the /summon rabbit ~ ~ ~ {RabbitType:99}
command. It appears with a nameplate over its head reading "The Killer Bunny".
If the killer bunny finds any player within a 16-block radius, it hops quickly toward the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8 damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer rabbits are immune to the Thorns enchantment.
If it cannot find a player, the killer bunny actively seeks out and attack any foxes or wolves as well, including tamed wolves. These wolves, in turn, attack the killer bunny, leading to a vicious fight.
On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.
Toast[edit]
Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If you rename a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally. The re-texturing happens in both Bedrock and Java Editions.
This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[3]
Sounds[edit]
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
Rabbit squeaks | entity.rabbit.ambient
|
subtitles.entity.rabbit.ambient
|
? | ? | 0.25 | 16 | |
Rabbit attacks | entity.rabbit.attack
|
subtitles.entity.rabbit.attack
|
? | ? | ? | 16 | |
Rabbit dies | entity.rabbit.death
|
subtitles.entity.rabbit.death
|
? | ? | 0.5 | 16 | |
Rabbit hurts | entity.rabbit.hurt
|
subtitles.entity.rabbit.hurt
|
? | ? | 0.5 | 16 | |
Rabbit hops | entity.rabbit.jump
|
subtitles.entity.rabbit.jump
|
? | ? | 0.1 | 16 |
Data values[edit]
Rabbits have entity data associated with them that contain various properties of the mob.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.
- MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Rabbit Season | Cook and eat rabbit meat. | No | No | Yes | New 3DS | 15G | — |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | — | husbandry/breed_an_animal |
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed pairs of each of these 15 mobs. Note: a trader llama does not count as a llama. Other breedable mobs, if any, are ignored for the advancement. | husbandry/bred_all_animals |
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
May 19, 2009 | Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding. | ||||
May 20, 2009 | Bunnies were ultimately not added at the time due to negative feedback. | ||||
Java Edition | |||||
1.8 | May 17, 2014 | Screenshots of rabbits were released by Ryan Holtz. | |||
June 5, 2014 | Rabbits are revealed as a feature to be added to Minecraft. | ||||
June 6, 2014 | Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game. | ||||
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats. | |||||
June 30, 2014 | Holtz uploaded a "video" – via YouTube showcasing the mob's path-finding and animation. | ||||
Holtz reveals a preview of the rabbit's drops. | |||||
July 1, 2014 | ![]() | ||||
July 2, 2014 | Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction. | ||||
14w27a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
14w28a | Killer Rabbit spawn rate has now been reduced from 1/1000 to 1/2500. | ||||
14w29a | Killer Rabbits no longer spawn in peaceful difficulty. | ||||
14w31a | ![]() | ||||
14w34a | Rabbits can now no longer be tamed and do not flee from players. | ||||
![]() | |||||
Killer Bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[4] | |||||
Black and white mottled fur rabbit's eye color has now been changed from pink to black. | |||||
pre1 | ![]() | ||||
1.8.1 | pre1 | Rabbits now follow players holding dandelions or golden carrots. | |||
1.9 | 15w46a | Rabbits are now smaller. | |||
The drop chance of rabbit's foot from rabbits has now been increased from 2.5% to a 10% chance. | |||||
Rabbits no longer spawn in all "usual" passive mob biomes. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58) | |||||
The speed of rabbits has now been increased when they're panicking. | |||||
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks. | |||||
The rabbit's avoidance range for wolves has now been reduced from 16 blocks. | |||||
Rabbits no longer prefer begging for food to mating. | |||||
The rabbit's health has now been reduced from 10 | |||||
The rabbit's speed has now been generally increased. | |||||
The rabbit's skins now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents. | |||||
15w47b | Added killer rabbit attack sounds. | ||||
1.11 | 16w32a | The entity ID has now been changed from Rabbit to rabbit . | |||
1.14 | 18w43a | Added illager beasts, which flee from rabbits. | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
18w44a | Illager beasts no longer flee from rabbits.[5] | ||||
Pocket Edition Alpha | |||||
0.13.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() | |||
0.15.0 | build 1 | ![]() | |||
Bedrock Edition | |||||
1.8.0 | beta 1.8.0.8 | Added stray cats, which try to attack and kill rabbits. | |||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() | |||
The texture of the white rabbit has now been changed to the albino rabbit texture, which has changed the texture from ![]() ![]() | |||||
1.13.0 | beta 1.13.0.1 | Added foxes, which attack rabbits. | |||
Legacy Console Edition | |||||
TU31 | CU19 | 1.22 | Patch 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
PlayStation 4 Edition | |||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Issues[edit]
Issues relating to "Rabbit" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail, which it was formerly named.
- The Killer Bunny was suggested by Twitter user @88bully.[6]
- Rabbits do not jump on a slime block.
Gallery[edit]
The first image of a rabbit, tweeted by Ryan Holtz.
References[edit]
- ↑ MC-136210
- ↑ https://minecraft.net/article/who-framed-killer-rabbit
- ↑ "@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner, July 1, 2014
- ↑ https://minecraft.net/article/who-framed-killer-rabbit
- ↑ "FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn't fit with the Beast's lore." – @jeb_
- ↑ "@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken." – @TheMogMiner, June 6, 2014