dec: 393 hex: 189 bin: 110001001
See § Data values
|— Jasper Boerstra|
Kelp is an underwater plant that generates in most oceans.
Kelp can be planted on a broad variety of blocks, but it will only grow underwater if it has either a source block of water or flowing water above it. In case that there is flowing water above it, the kelp plant will transform the flowing water into a water source block when it grows into it. Neither players nor dispensers can remove the water source block a kelp grows in without breaking the kelp first.
Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing F3[Java Edition only]. The age value of a newly planted kelp plant varies randomly between 0 and 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it will stop growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0).
Interestingly, when breaking the very top of an age 25 kelp plant the kelp plant block underneath it will have its age randomized again to a value between 0 and 24 and continue to grow until it reaches age 25 again. It is possible to use this mechanic to cultivate a kelp plant to further increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the very top of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches sky limit.
Each time it receives a random tick, kelp has a 14% chance of growing.
Based on testing, a 20x20 square of kelp (400) down results in a rough 50% gain over the course of 1 minute, or about 600 kelp. Note that this does not mean that half of the kelp will grow 1 block, the random nature of the growth creates a negative logarithmic curve of how many plants reach certain heights. (L shaped curve)
Here is the results from a 256 kelp test over a period of 1 real-life minute (1,200 ticks) All kelp were made to be less than age 20 for the trial, so age will not matter as none grew to 6 tall.
|Height Of Kelp||1||2||3||4||5|
|Number Of Times Grown||0||1||2||3||4|
|Number Of Kelp Plants||106||109||33||7||1|
|Percentage of Kelp Plants||41.41%||42.58%||12.90%||2.73%||0.38%|
|Percent that reached each stage||starting||58.59%||16.02%||3.12%||0.39%|
Kelp farming is similar to farming sugar cane, although kelp must be placed underwater. Automation of harvest is easier because, as of the aquatic update, items float up in water.
Kelp can be bought from wandering traders for 3 emeralds.
Kelp can be placed underwater by hand, or anywhere by the use of commands such as
/setblock. Placing it by hand will give it a random
age value between 0 and 24. Kelp can only be placed in water source blocks or downward flowing water, not horizontally flowing water.
Besides for decoration, kelp can be used to turn flowing water into water source blocks, which can be useful for faster bubble column elevator creation. Any building block can be placed on top of a kelp plant, which can be useful for building underwater.
|Dried Kelp||Kelp +
Placing kelp into a composter has a 30% chance of raising the compost level by 1.
|Block||Namespaced ID||Item Form|
|Block||Namespaced ID||Numeric ID|
|Name||Default value||Allowed values||Description|
|age||A freshly-planted kelp will have a random age between 0 and 24.|
Below age 25, a kelp may try go grow more kelp above it with the same age value incremented by one.
Kelp will no longer grow at age 25.
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding a "seaweed" block.|
|November 18, 2017||Kelp plants were shown in a clip of MineCon Earth.|
|18w07b||Kelp will now behave more like water, meaning mobs can no longer spawn within the plant under water nor can they replenish their breath by swimming through it.|
|18w10a||The top texture for kelp has now been overhauled.|
|18w14a||The kelp textures have now been shifted slightly downwards.|
|The generation rules for kelp have now been changed, it will now mainly generate in cold ocean biomes and can no longer generate in warm oceans.|
|18w20a||Changed the "kelp_top" ID to "kelp", and "kelp" to "kelp_plant", for both the block and item forms.|
|pre2||Kelp is now destroyed by sponges.|
|pre6||Added 5 new sound events that apply to kelp: |
|1.14||19w03a||Placing kelp into the new composter has a 10% chance of raising the compost level by 1.|
|19w05a||Kelp now has a 30% chance of increasing the compost level in a composter by 1.|
|1.4.0||beta 18.104.22.168||Added kelp.|
|beta 22.214.171.124||The kelp item texture has now been updated to the Java Edition's.|
|1.5.0||beta 126.96.36.199||The texture of the top of kelp plant has now been updated.|
|1.10.0||beta 188.8.131.52||Kelp can now be bought from wandering traders for 3 emeralds.|
|1.11.0||beta 184.108.40.206||Kelp can now be used to fill composters.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added kelp.|
- In real life, kelp isn't considered a plant, but rather an algae.
- Minecraft's Kelp appears to be based off of the real-life Giant Kelp, given its size.
Naturally generated kelp in an ocean biome.
What kelp looks like without water (water removed using a resource pack).
Kelp within a coral reef.
- "How We Ruin-ed Minecraft" – Minecraft.net, March 5, 2018