Jumping
The talk page may contain suggestions.
Please update this article to reflect recent updates or newly available information.
Jumping is a mechanic that elevates the player 1 1⁄4 block into the air. It also has other effects when combined with another forms of movement.
Contents
Mechanic[edit]
Activation[edit]
Jumping is done by pressing the jump key (which defaults to the space bar on PC) or the jump button on other devices (for example the 'A' button on Xbox).
Usage[edit]
Jump height changes[edit]
Jumping normally lets the player climb up 11⁄4 block. Players with Jump Boost I are able to jump 115⁄16 block, and with Jump Boost II they are able to jump 21⁄2 blocks. The effect also increases more with more levels of Jump Boost.
Honey blocks make players jump 3⁄16 of a block from them, meaning that they get an 85% jumping reduction.
Cancellation[edit]
Cobwebs and sweet berry bushes prevent players from jumping from them.
Sneaking and crawling, when activated by suffocation prevention in Java Edition, prevent players from jumping due to the reduced space. These two actions normally do not prevent players from jumping.
Combinations[edit]
Jumping can be combined with sprinting to increase the player's movement speed. This also reduces the hunger bar faster.
Other mobs[edit]
Certain mobs are able to jump:
- Villagers (but they prefer not to jump)
- Illagers (when celebrating a successful raid)
- Witches (when celebrating a successful raid)
- Witches are not illagers
- Spiders and cave spiders jump when they attack.
- Rabbits jump as part of their movement.
- The Killer Bunny attacks similarly to Spiders.
- Most other mobs.
- This is only the case if the player is luring the mob, or if the mob is hostile. If the mob flies, or is stationary, or is a water mob (except guardians, elder guardians and turtles).
- Fishes flop around, not jump.
- This is only the case if the player is luring the mob, or if the mob is hostile. If the mob flies, or is stationary, or is a water mob (except guardians, elder guardians and turtles).
Trivia[edit]
- Jumping was one of the first transportation mechanics added.
- Jumping is one of the most used and the most versatile transportation mechanics.
- The highest possible distance a player can jump without effects is 5 blocks.[1] Though there are various factors that are needed to perform this.
- Without momentum, it is 4 blocks. (or the harder 5 blocks, one down)
History[edit]
Java Edition pre-Classic | |||||
---|---|---|---|---|---|
Cave game tech test | Jumping was added. | ||||
rd-132328 | Humans added, and they jump occasionally. |