Jump Boost

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Jump Boost
Jump Boost.png
Sources

See #Causes

Particle

#22FF4C (bright green)

Effect ID
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Jump Boost is a status effect that primarily increases the jump height of the player.

Mechanics[edit]

Jump Boost allows the player to jump higher than the normal 1 14 blocks. Jump Boost I increases the player's jumping height to 1 1516 blocks, and Jump Boost II increases it to 2 12 blocks. It also reduces fall damage by 1 (Half Heart.svg) each level. Negative levels decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels eliminates all jumping ability and causes damage even when stepping off a slab.

Causes[edit]

Cause Potency Length Notes
Potion of Leaping I 3:00
Potion of Leaping (extended) I 8:00
Potion of Leaping II II 1:30
Splash Potion of Leaping I 3:00
Splash Potion of Leaping (extended) I 8:00
Splash Potion of Leaping II II 1:30
Lingering Potion of Leaping I 0:45
Lingering Potion of Leaping (extended) I 2:00
Lingering Potion of Leaping II II 0:22
Arrow of Leaping I 0:22
Arrow of Leaping (extended) I 1:00
Arrow of Leaping II II 0:11
Beacon set to Jump Boost I 0:05 - 0:17 Replenishes when in range.
Beacon set to Jump Boost II[verify] II 0:17 Replenishes when in range. Requires beacon pyramid level 4.
Suspicious Stew[upcoming: JE 1.14] I 0:05 Must be made with Cornflower

Unaffected mobs[edit]

Slimes and Magma Cubes are unaffected by Jump Boost.[1]

Notes[edit]

  • When at max level, jumping will not be changed, but a player will never take fall damage.
  • At level 16, the increased height exceeds the damage reduction, causing fall damage on landing.

Data values[edit]

ID[edit]

Potion Name ID‌[JE only] Numeric ID‌[BE only]
Leaping leaping 9
Leaping (extended) long_leaping 10
Leaping II strong_leaping 11
Effect Name ID Numeric ID
Jump Boost jump_boost 8

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-fancy-raw.pngA Furious CocktailHave every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to you at the same time.minecraft:nether/all_potions
Advancement-fancy-raw.pngHow Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 23 effects applied to you at the same time. In 1.14,‌[upcoming] additionally have these 2 effects applied at the same time.minecraft:nether/all_effects

History[edit]

Java Edition Beta
1.8 ? Jump Boost is added along with 18 other status effects but is nonfunctional[verify] as no potions are added yet.
Java Edition
1.0.0 Beta 1.9 Prerelease 2 Jump Boost can now be obtained through potions.
?Removed the effects from the above potions.
1.4.2 ?Added the ability to get Jump Boost from a beacon.
1.8 ?Officially added the Potion of Leaping, along with its splash and lingering variants. The name was present within the game prior to this update.
1.9 15w31a Added the Arrow of Leaping.
?Potions no longer use damage values to determine their effect, the effects moved to the Potion NBT.
Pocket Edition Alpha
0.11.0 build 1 Added jump boost status effect but unobtainable at the time.
0.12.1 build 1 Added Potion of Leaping, along with its splash potion variants, which at this time only obtainable in creative.
0.13.0 build 1 Potion and Splash potion of leaping now obtainable in survival.
0.15.0 build 1 Added the Arrow of Leaping.
0.16.0 build 4 Jump Boost can be obtained from beacon.
Pocket Edition
1.0.0 alpha 0.17.0.1 Jump boost can be obtained from lingering potion of leaping.

Gallery[edit]

References[edit]

  1. MC-48923 - Slime/magma cubes not affected by jump boost potion effect