No, but catches fire from lava
|Block Entity ID||
dec: 84 hex: 54 bin: 1010100
|— Duncan Geere|
A jukebox can be broken using any tool, but an axe is the fastest.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
|Any Planks +
Right clicking on a jukebox or having a hopper insert a disc into one[Bedrock Edition only] while a music disc is selected will insert the disc and play music corresponding to the type of music disc used. Right clicking on the jukebox again will stop the music and eject the disc. Music discs only play once before they must be ejected and reinserted. The sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.
In the Bedrock Edition, jukeboxes disable adjacent hoppers when a music disc is playing inside them. Because the hoppers are reenabled when the song ends, a system of hoppers can be used to automatically eject and reinsert the disc when it's finished playing, cause it to loop
Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.
|0||No disc inserted|
In the Bedrock Edition, they will also emit a redstone signal when any music disc is played inside.
|0||No disc inserted|
|1||Contains a disc|
The associated block entity is used to identify which record has been inserted.
|Name||Default value||Allowed values||Description|
|has_record||True when the jukebox contains a music disc.|
A jukebox has a block entity associated with it that holds additional data about the block.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Music to my Ears||Play a music disc in a Jukebox.||Yes||Yes||No||Wii U, Switch||20G||Bronze|
|Java Edition Alpha|
|They supported up to 15 music discs, using their data values: 0 being empty, 1 meaning it contained disc "13", and 2 meaning it contained disc "cat". Values 3–15 supported any additional discs, though during this time only "13" and "cat" were available in the vanilla game.|
|Java Edition Beta|
|1.6||?||The jukebox now supports more than 15 different music discs, because jukeboxes now have a block entity which keeps track of the music disc by its item id. A jukebox no longer uses separate data values. The vanilla game never contained more than 12 discs, however.|
|1.3.1||12w22a||Inventory sprites for blocks were flipped from left to right, changing to .|
|1.5||13w04a||Active jukeboxes give off a redstone signal when a comparator is placed behind it; its strength (1–12) depends on which disc is inserted.|
|1.11||16w32a||The block entity ID is changed from |
|1.12||17w14a||Parrots will now dance to playing jukeboxes.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 84.|
|1.2.0||beta 126.96.36.199||Added jukeboxes.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added jukeboxes.|
|TU9||Increased the distance jukeboxes can be heard from.|
- C418 has the normal player skin with a jukebox for a head, likely because it was he who made the music for Minecraft.
- The use of a diamond as part of the crafting recipe might be a reference to how Edison phonographs have diamond-tipped needles.
- It's not possible to insert discs with droppers or hoppers, only by hand.[Java and Legacy Console editions only]