No, but catches fire from lava
|Block entity id||
dec: 84 hex: 54 bin: 1010100
|“||How do you turn a Minecraft house into a home? A warm hearth, a carpeted floor and some pictures on the walls all help. But for me, the crowning glory of a well-appointed residence is a jukebox.||„|
|— Duncan Geere|
A jukebox can be broken using any tool, but an axe is the fastest.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
|Any Wood Planks +
Pistons cannot push jukeboxes.
Right clicking on a jukebox or having a hopper insert a disc into one[Bedrock Edition only] while a music disc is equipped will insert the disc and play music corresponding to the type of music disc used. Right clicking on the jukebox again will stop the music and eject the disc. Music discs only play once before they must be ejected and reinserted. Sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.
- See also: Redstone circuit
Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.
|0||No disc inserted|
- See also: Data values
|0||No disc inserted|
|1||Contains a disc|
The associated block entity is used to identify which record has been inserted.
- See also: Block entity format
A jukebox has a block entity associated with it that holds additional data about the block. The block's block entity ID is
Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
[until 1.13] Record currently playing. 0 is no record. Otherwise, it is the item ID of the record (e.g. 2261 for the "mall" record). Other IDs can be used to make other items or blocks pop out with a data value of 0. This is always overridden by the ID in RecordItem.
RecordItem: The item, without the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- See also: Block states
||True when the jukebox contains a record.|
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Music to my Ears||Play a music disc in a Jukebox.||Yes||Yes||No||Wii U, Switch||20G||Bronze|
|They supported up to 15 music discs, using their data values: 0 being empty, 1 meaning it contained disc "13", and 2 meaning it contained disc "cat". Values 3–15 supported any additional discs, though during this time only "13" and "cat" were available in the vanilla game.|
|1.6||The jukebox now supports more than 15 different music discs, because jukeboxes now have a block entity which keeps track of the music disc by its item id. A jukebox no longer uses separate data values. The vanilla game never contained more than 12 discs, however.|
|1.3.1||12w22a||Inventory sprites for blocks were flipped from left to right, changing
|1.5||13w04a||Active jukeboxes give off a redstone signal when a comparator is placed behind it; its strength (1–12) depends on which disc is inserted.|
|1.11||16w32a||The block entity ID is changed from
|1.12||?||Parrots dance to playing jukeboxes|
|1.2||build 1||Added jukebox.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Patch s1||Added jukeboxes.|
|TU9||Increased the distance jukeboxes can be heard from.|
- C418 has the normal player skin with a jukebox for a head, likely because it was he who made the music for Minecraft.
- The use of a diamond as part of the crafting recipe might be a reference to how Edison phonographs have diamond-tipped needles.
- It's not possible to insert discs with droppers or hoppers, only by hand.[Java and Legacy Console editions only]