Java Edition removed blocks

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This article is about blocks removed from Java Edition. For other removed features, see Java Edition removed features. For removed blocks in Bedrock Edition, see Bedrock Edition removed blocks.

This page documents an exhaustive list of blocks which no longer exist in current versions of Java Edition.

Outright removed blocks[edit]

Despite having notable unique functionality or a block ID of their own, these blocks were eventually removed by the game, or replaced by another block of completely different use.

Old Colored Wool / Cloth[edit]

See also: Wool

Light Gray Cloth JE2.png Dark Gray Cloth JE2.png Red Cloth.png Orange Cloth.png Yellow Cloth.png Chartreuse Cloth.png Green Cloth.png Spring Green Cloth.png Cyan Cloth.png Capri Cloth.png Ultramarine Cloth.png Violet Cloth.png Purple Cloth.png Magenta Cloth.png Rose Cloth.png

Added in Classic, wool had 16 colors. All colors minus white, were removed in late Infdev. With the introduction of Beta 1.2, Colored Wool was re-added, albeit with different colors, though some cloth colors were left behind.

Gears[edit]

Gear (N).gif

Main article: Gear

A fully animated block, it was inaccessible and had no real use other than decoration.

Infinite water and lava source[edit]

Infinite Water Source JE1.png Infinite Lava.png

These blocks persistently generated their respective liquid around them.

Locked chest[edit]

Chest (S) JE1.png

Main article: Locked Chest

A joke block, completely unrelated to the current ability to lock chests via NBT.

Shrub[edit]

Main article: Shrub

A block that appeared identical to the dead bush, although possessing a random offset and the drops of grass, as they shared a numerical ID. These were merged into the dead bush in 17w47a.

Blocks replaced by other blocks[edit]

These blocks were either made redundant by the later introduction of another block serving their exact purpose, resulting in them either getting merged into said block ID or simply removed from the game, or were simultaneously renamed and retextured while retaining an identical core functionality.

Rose[edit]

Rose JE1.png Potted Rose JE1.png

Main article: Rose

The roses were blocks, that could be crafted into 2 rose red. They were added in 0.0.20a and they were renamed to poppy in 13w36a.

Generic dead coral block[edit]

Dead Coral Block JE1.png

Main article: Coral Block

In snapshot 18w09a, all coral blocks had the same texture, colored differently. Because of this, there was only one dead variant needed. By the time of snapshot 18w10a, each color of the coral block had its own unique texture, but would still all die into the same generic dead coral block from the previous snapshot. The generic dead coral block was removed and replaced with dead variants for each color in snapshot 18w10b.

Powered comparator[edit]

Main article: Redstone Comparator

During the development for 1.5, the comparator at first used two separate block IDs to represent its powered and unpowered states, with name IDs unpowered_comparator and powered_comparator, and numeric IDs 149 and 150 respectively. As of snapshot 13w05a, the powered_comparator block was removed from use in the game, replaced by a powered block state on the unpowered_comparator block. It is removed completely in snapshot 17w47a for 1.13, as of The Flattening.

Grassless Dirt[edit]

Dirt JE2 BE1.png

From snapshot 13w36a to 14w25a, a form of dirt called "grassless dirt" existed. It had the same texture as dirt, but would not grow grass. In later 1.7 snapshots, it would generate in Savannah M biomes. Grassless dirt dropped regular dirt even when mined with Silk Touch. It was later replaced by coarse dirt.

Blocks resulting from extreme data values[edit]

The majority of these blocks were likely never actually meant to exist in-game, and occurred only due to the game handling extreme metadata values as it would those in usually attainable ranges, resulting in strange blocks with traits arguably analogous to garbage data.

Leaves with data value 3, 7, 11, 15[edit]

Leaves (data value 3, 7, 11, 15) JE1.pngLeaves (fast data value 3, 7, 11, 15) JE1.png

From the introduction of leaves in Beta 1.2 onward to the Flattening of 1.13, leaves used numerical data values within the leaves block to hold their type. As only three species existed from Beta 1.2 to release 1.1, with data values 0/1/2 (and by extension 4/5/6, 8/9/10 and 12/13/14), a data value of 3, 7, 11 or 15 would produce an undefined leaf type. This block appeared identical to conventional oak leaves, but appeared to use the spruce tint.

These were substituted out of the game with the first 1.2 release snapshot, as jungle leaves from then on occupied that space in the leaves block.

Seamless smooth stone slabs[edit]

Seamless Stone Slab JE2 BE1.png Seamless Stone Slab Top JE1 BE1.png Smooth Stone JE1 BE1.png

When new slab types were introduced in Beta 1.3,[verify] slabs with data values up to 7 that exceeded the value of the highest legitimately obtainable slab would use top on all faces.

Two of these were replaced by the brick and stone brick slabs in Beta 1.8 Pre-release, one was replaced by nether brick slabs in snapshot 12w49a for 1.4.6, and the last remaining one was replaced by the quartz slab in 1.5 snapshot 13w02a. The smooth stone block was effectively reimplemented later in 1.5 in snapshot 13w04a by making the upper eight stone slabs use the top texture on all sides (also introducing smooth sandstone and quartz as a result), but the slab version are no longer in the game.

Strange levers[edit]

These also had weird distorted models, and could be obtained by loading a world from 1.3 or later containing ceiling levers (0, 7, 8, 15) in 1.2.5.

Blocks in flower pots that should not be in flower pots[edit]

From 1.7 onward, as the amount of blocks that could be placed within pots exceeded 15, conventional 4-bit metadata values could not be used to store the contents of a flower pot, and as such a block entity needed to be used instead. This allowed any block (or indeed item) to be placed within a flower pot, but few of these would actually render with the block inside.

In 14w17a, almost certaintly due to changes in how blocks render with them being changed to use block models rather than hardcoded models, these odd pot variants simply rendered as empty pots with no further interesting quirks, aside from the fact that their "invalid" contents could be retrieved from the pot via breaking or later right clicking it. They were completely removed in 17w47a, which split the flower pot block up into an individual block ID per potted object and scrapped the tile entity.

13w36a[edit]

The first version to make flower pots use a block entity, the fact that flower pots could hold ferns bled over somewhat into its other damage values, allowing shrubs and grass to exist in pots as well. Also, cobwebs would render if placed in a flower pot, for completely unknown reasons.

In order to be affected by biome coloration, potted ferns/grass/green shrubs needed to have a data value of 11 (the data value formerly belonging to the potted fern) – otherwise they would appear as their raw textures.

14w06a[edit]

In this version, a large amount of blocks now render if placed in flower pots via commands. In order to place these with commands, use the following command, with ITEM and DATA substituted with the appropriate values from Java Edition data value/Pre-flattening/Block IDs as neccessary:

/setblock ~ ~ ~ minecraft:flower_pot 0 destroy {Item:ITEM,Data:DATA}

Only blocks that are completely unique in their rendering are shown here; some visually identical blocks do exist that are not listed here separately, such as the early stages of both carrots and potatoes, or potted pumpkins and jack o'lanterns.

The blocks always appear as a cross shape based on their bottom texture. Blocks with translucency appear either completely opaque or, in the case of stained glass, most pixels are invisible.

Some blocks appear tinted by biome if their normal variants usually would be. As leaves were tinted as per their numerical data values, setting the number prior to destroy to 1 for specifically potted leaves causes them to be tinted with the spruce color, and setting it to 2 gives the birch color. 0 or 3 results in them being tinted per biome like oak and jungle leaves are.

14w06b[edit]

In 14w06b, likely due to the fix for MC-47469, an additional 57 visually distinct potted objects could be placed:

14w07a[edit]

14w07a introduced the iron trapdoor, which rendered in a flower pot.

Removed in 1.8 (14w26a)[edit]

These existed due to the previous handling of block variations through metadata, rather than through block states or as separate IDs. Extreme values of these would produce unintended effects.

Faceless pumpkins and jack o'lanterns[edit]

It was possible to place pumpkins and jack o'lantern with no actual face using metadata values 5 and above. Their models became missing in 14w10a and they faced removal in snapshot 14w26a like other unintended blocks.

In 17w47a, the faceless pumpkin made a comeback as the proper, default pumpkin block, with the then-current pumpkin being moved to the role of carved pumpkin. The faceless jack o'lantern will likely not be reimplemented.

Faceless and exceptional furnaces[edit]

Furnaces (as well as lit furnaces) with metadata values 0, 1, 6, 7, 12 and 13 would have no faces, using the side texture for all orthogonal faces and the usual top and bottom texture on the top and bottom. Furnaces and lit furnaces with data values 8, 9, 10, 11, 14 and 15 would appear normal, but were probably not legitimately obtainable.

Unlike with many blocks, these need to be placed using external editors, as /setblock will always place a furnace which is within the normal range.

All of these invalid furnaces and lit furnaces lost their models in 14w10a, with the exception of the unlit furnace with data value 0, which kept the faceless appearence. The lit furnace with no facing direction regained its model sometime between 14w17a and 14w21b.

Six-sided blocks[edit]

A six-sided hay bale (side texture). A six-sided piston (top texture). A six-sided sticky piston (top texture).

The following blocks existed in the game at some point before being phased out with the advent of block states. Whether they will return is not known.

While the hay bale lost its texture in 14w10a like many other blocks, it took until 14w17a for the piston blocks to appear as missing texture blocks.

The six-sided pistons could be obtained without commands using special contraptions that caused pistons to be updated by other pistons in a special way.

Interestingly, other six-sided blocks resulting from similar circumstances such as wood and smooth stone were not removed, and were even given unique block IDs and made craftable in later updates.

Green shrub[edit]

Main article: Shrub § History

These blocks had an identical texture to the shrub and dead bush, with the main difference being that it was tinted based on the biome.

Unlike the usual shrub, its inclusion within the game was most likely unintentional, as it became present in the game only after 13w10a (as it crashed the game from 13w02a to 13w09c, and appeared identical to usual grass beforehand), and sported a missing texture after 14w10a like many other undefined blocks.

Overgrown cocoa[edit]

Cocoa has twelve possible block state combinations, as it has four possible orientations coupled with three distinct stages of growth. Before the introduction of proper block states, this therefore meant that twelve of the possible sixteen metadata variants were actually used, resulting in the uppermost four exhibiting interesting undefined behavior.

From their introduction up until and including 13w01b, they used the dragon egg texture, which makes sense as the dragon egg texture was directly to the left of the cocoa pod texture in terrain.png. From 13w10a up to 14w06, it appeared as a broken cocoa pod, and from then on up to its removal it used the missing texture.

Versions North East South West
12w19a
13w01b
Cocoa Age 3 (N) JE1.png Cocoa Age 3 (E) JE1.png Cocoa Age 3 (S) JE1.png Cocoa Age 3 (W) JE1.png
13w02a
13w02b
(Crashes the game if a chunk containing one is loaded)
13w03a
13w09c
(Crashes the game if one is brought into view)
13w10a
14w06b
Cocoa Age 3 (N) JE2.png Cocoa Age 3 (E) JE2.png Cocoa Age 3 (S) JE2.png Cocoa Age 3 (W) JE2.png
14w07a
14w08a
Small Missing Texture Cube.png Small Missing Texture Cube.png Small Missing Texture Cube.png Small Missing Texture Cube.png
14w10a
14w21b
Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png
14w25a+
No longer present in the game

Overgrown wheat[edit]

Because wheat has eight distinct growth stages, the other upper eight values went completely unused. As a result, for a relatively long period of time, wheat crops with such values would see vast unintentional changes, as the textures they would try to pull from would end up overflowing over to the next line of terrain.png.

This included the textures commonly speculated to be for chair and table blocks. Whether Notch was using extreme inaccessible wheat values as a way to test chair models is highly unlikely, although still possible.

Versions Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
in-20100206
inf-20100420
Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Chair (Side) Wheat JE1.png Chair (Front) Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
inf-20100607
inf-20100617-2
Missing Texture Wheat JE1.png Oak Door (Left Hinge) Wheat JE1.png Oak Door (Right Hinge) Wheat JE1.png Chair (Side) Wheat JE1.png Chair (Front) Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
inf-20100618 Missing Texture Wheat JE1.png Oak Door (Left Hinge) Wheat JE2.png Oak Door (Right Hinge) Wheat JE2.png Chair (Side) Wheat JE2.png Chair (Front) Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
inf-20100624
inf-20100627
Missing Texture Wheat JE1.png Oak Door (Left Hinge) Wheat JE2.png Missing Texture Wheat JE1.png Chair (Side) Wheat JE2.png Chair (Front) Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
inf-20100629
Alpha v1.0.0
Missing Texture Wheat JE1.png Oak Door (Left Hinge) Wheat JE2.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
Alpha v1.0.1
Alpha v1.1.2_01
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Redstone Cross Wheat.png Redstone Line Wheat.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
Alpha v1.2.0
Beta 1.2_02
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Redstone Cross Wheat.png Redstone Line Wheat.png Pumpkin Wheat.png Old Netherrack Wheat.png
Beta 1.3
Beta 1.7.3
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Pumpkin Wheat.png Old Netherrack Wheat.png
Beta 1.8 Pre-release
Beta 1.9 Prerelease 4
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Mossy Stone Bricks Wheat.png Cracked Stone Bricks Wheat.png Pumpkin Wheat.png Old Netherrack Wheat.png
Beta 1.9 Prerelease 5
13w01b
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Mossy Stone Bricks Wheat.png Cracked Stone Bricks Wheat.png Pumpkin Wheat.png Netherrack Wheat.png
13w02a
13w09b
(Crashes the game if a chunk containing one is loaded)
13w09c
14w08a
Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png
14w10a
14w21b
Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png
14w25a+
No longer present in the game

Overgrown melon and pumpkin stems[edit]

Melon and pumpkin stems also have eight distinct stages of growth. However, instead of having eight individual textures for each of the eight growth stages, each stage reveals two more pixels of the stem texture from the top down, and the tint applied to the stem texture also changes. As a result, since the stems have eight unused upper values in addition to the eight lower used states, the upper states start pulling from the texture below the stem texture on the texture atlas currently in use, and they use extreme tints that cannot normally be applied in normal gameplay. Their wireframe hitboxes would also appear to extend above the bounds of the block when targeted, but attempting to target anything above the height of the block would result in the stem not actually being targeted.

Versions Melon Stem Pumpkin Stem
Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
Beta 1.8 Pre-release
12w30e
Stem Age 8 JE1.png Stem Age 9 JE1.png Stem Age 10 JE1.png Stem Age 11 JE1.png Stem Age 12 JE1.png Stem Age 13 JE1.png Stem Age 14 JE1.png Stem Age 15 JE1.png Stem Age 8 JE1.png Stem Age 9 JE1.png Stem Age 10 JE1.png Stem Age 11 JE1.png Stem Age 12 JE1.png Stem Age 13 JE1.png Stem Age 14 JE1.png Stem Age 15 JE1.png
1.3
13w01b
Stem Age 8 JE2.png Stem Age 9 JE2.png Stem Age 10 JE2.png Stem Age 11 JE2.png Stem Age 12 JE2.png Stem Age 13 JE2.png Stem Age 14 JE2.png Stem Age 15 JE2.png Stem Age 8 JE2.png Stem Age 9 JE2.png Stem Age 10 JE2.png Stem Age 11 JE2.png Stem Age 12 JE2.png Stem Age 13 JE2.png Stem Age 14 JE2.png Stem Age 15 JE2.png
13w02a
13w02b
Stem Age 8 JE3.png Stem Age 9 JE3.png Stem Age 10 JE3.png Stem Age 11 JE3.png Stem Age 12 JE3.png Stem Age 13 JE3.png Stem Age 14 JE3.png Stem Age 15 JE3.png Stem Age 8 JE3.png Stem Age 9 JE3.png Stem Age 10 JE3.png Stem Age 11 JE3.png Stem Age 12 JE3.png Stem Age 13 JE3.png Stem Age 14 JE3.png Stem Age 15 JE3.png
13w03a
13w07a
Stem Age 8 JE4.png Stem Age 9 JE4.png Stem Age 10 JE4.png Stem Age 11 JE4.png Stem Age 12 JE4.png Stem Age 13 JE4.png Stem Age 14 JE4.png Stem Age 15 JE4.png Stem Age 8 JE4.png Stem Age 9 JE4.png Stem Age 10 JE4.png Stem Age 11 JE4.png Stem Age 12 JE4.png Stem Age 13 JE4.png Stem Age 14 JE4.png Stem Age 15 JE4.png
13w09a
13w23b
Stem Age 8 JE5.png Stem Age 9 JE5.png Stem Age 10 JE5.png Stem Age 11 JE5.png Stem Age 12 JE5.png Stem Age 13 JE5.png Stem Age 14 JE5.png Stem Age 15 JE5.png Stem Age 8 JE5.png Stem Age 9 JE5.png Stem Age 10 JE5.png Stem Age 11 JE5.png Stem Age 12 JE5.png Stem Age 13 JE5.png Stem Age 14 JE5.png Stem Age 15 JE5.png
13w24a
13w39b
Melon Stem Age 8 13w24a.png Melon Stem Age 9 13w24a.png Melon Stem Age 10 13w24a.png Melon Stem Age 11 13w24a.png Melon Stem Age 12 13w24a.png Melon Stem Age 13 13w24a.png Melon Stem Age 14 13w24a.png Melon Stem Age 15 13w24a.png Pumpkin Stem Age 8 13w24a.png Pumpkin Stem Age 9 13w24a.png Pumpkin Stem Age 10 13w24a.png Pumpkin Stem Age 11 13w24a.png Pumpkin Stem Age 12 13w24a.png Pumpkin Stem Age 13 13w24a.png Pumpkin Stem Age 14 13w24a.png Pumpkin Stem Age 15 13w24a.png
13w41a
13w42b
Melon Stem Age 8 13w41a.png Melon Stem Age 9 13w41a.png Melon Stem Age 10 13w41a.png Melon Stem Age 11 13w41a.png Melon Stem Age 12 13w41a.png Melon Stem Age 13 13w41a.png Melon Stem Age 14 13w41a.png Melon Stem Age 15 13w41a.png Pumpkin Stem Age 8 13w41a.png Pumpkin Stem Age 9 13w41a.png Pumpkin Stem Age 10 13w41a.png Pumpkin Stem Age 11 13w41a.png Pumpkin Stem Age 12 13w41a.png Pumpkin Stem Age 13 13w41a.png Pumpkin Stem Age 14 13w41a.png Pumpkin Stem Age 15 13w41a.png
13w43a
14w08a
Pumpkin Stem Age 8 13w43a.png Pumpkin Stem Age 9 13w43a.png Pumpkin Stem Age 10 13w43a.png Pumpkin Stem Age 11 13w43a.png Pumpkin Stem Age 12 13w43a.png Pumpkin Stem Age 13 13w43a.png Pumpkin Stem Age 14 13w43a.png Pumpkin Stem Age 15 13w43a.png
14w10a
14w21b
Stem Age 8 14w10a.png Stem Age 9 14w10a.png Stem Age 10 14w10a.png Stem Age 11 14w10a.png
(Crashes the game if one is brought into view)
Stem Age 8 14w10a.png Stem Age 9 14w10a.png Stem Age 10 14w10a.png Stem Age 11 14w10a.png
(Crashes the game if one is brought into view)
14w25a+
No longer present in the game
Versions Attached Stem (North) Attached Stem (East) Attached Stem (South) Attached Stem (West)
Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
Beta 1.8 Pre-release
12w30e
Attached Stem Age 8 (N) JE1.png Attached Stem Age 9 (N) JE1.png Attached Stem Age 10 (N) JE1.png Attached Stem Age 11 (N) JE1.png Attached Stem Age 12 (N) JE1.png Attached Stem Age 13 (N) JE1.png Attached Stem Age 14 (N) JE1.png Attached Stem Age 15 (N) JE1.png Attached Stem Age 8 (E) JE1.png Attached Stem Age 9 (E) JE1.png Attached Stem Age 10 (E) JE1.png Attached Stem Age 11 (E) JE1.png Attached Stem Age 12 (E) JE1.png Attached Stem Age 13 (E) JE1.png Attached Stem Age 14 (E) JE1.png Attached Stem Age 15 (E) JE1.png Attached Stem Age 8 (S) JE1.png Attached Stem Age 9 (S) JE1.png Attached Stem Age 10 (S) JE1.png Attached Stem Age 11 (S) JE1.png Attached Stem Age 12 (S) JE1.png Attached Stem Age 13 (S) JE1.png Attached Stem Age 14 (S) JE1.png Attached Stem Age 15 (S) JE1.png Attached Stem Age 8 (W) JE1.png Attached Stem Age 9 (W) JE1.png Attached Stem Age 10 (W) JE1.png Attached Stem Age 11 (W) JE1.png Attached Stem Age 12 (W) JE1.png Attached Stem Age 13 (W) JE1.png Attached Stem Age 14 (W) JE1.png Attached Stem Age 15 (W) JE1.png
1.3
13w01b
Attached Stem Age 8 (N) JE2.png Attached Stem Age 9 (N) JE2.png Attached Stem Age 10 (N) JE2.png Attached Stem Age 11 (N) JE2.png Attached Stem Age 12 (N) JE2.png Attached Stem Age 13 (N) JE2.png Attached Stem Age 14 (N) JE2.png Attached Stem Age 15 (N) JE2.png Attached Stem Age 8 (E) JE2.png Attached Stem Age 9 (E) JE2.png Attached Stem Age 10 (E) JE2.png Attached Stem Age 11 (E) JE2.png Attached Stem Age 12 (E) JE2.png Attached Stem Age 13 (E) JE2.png Attached Stem Age 14 (E) JE2.png Attached Stem Age 15 (E) JE2.png Attached Stem Age 8 (S) JE2.png Attached Stem Age 9 (S) JE2.png Attached Stem Age 10 (S) JE2.png Attached Stem Age 11 (S) JE2.png Attached Stem Age 12 (S) JE2.png Attached Stem Age 13 (S) JE2.png Attached Stem Age 14 (S) JE2.png Attached Stem Age 15 (S) JE2.png Attached Stem Age 8 (W) JE2.png Attached Stem Age 9 (W) JE2.png Attached Stem Age 10 (W) JE2.png Attached Stem Age 11 (W) JE2.png Attached Stem Age 12 (W) JE2.png Attached Stem Age 13 (W) JE2.png Attached Stem Age 14 (W) JE2.png Attached Stem Age 15 (W) JE2.png
13w02a
14w25b
Attached Stem Age 8 (N) JE3.png Attached Stem Age 9 (N) JE3.png Attached Stem Age 10 (N) JE3.png Attached Stem Age 11 (N) JE3.png Attached Stem Age 12 (N) JE3.png Attached Stem Age 13 (N) JE3.png Attached Stem Age 14 (N) JE3.png Attached Stem Age 15 (N) JE3.png Attached Stem Age 8 (E) JE3.png Attached Stem Age 9 (E) JE3.png Attached Stem Age 10 (E) JE3.png Attached Stem Age 11 (E) JE3.png Attached Stem Age 12 (E) JE3.png Attached Stem Age 13 (E) JE3.png Attached Stem Age 14 (E) JE3.png Attached Stem Age 15 (E) JE3.png Attached Stem Age 8 (S) JE3.png Attached Stem Age 9 (S) JE3.png Attached Stem Age 10 (S) JE3.png Attached Stem Age 11 (S) JE3.png Attached Stem Age 12 (S) JE3.png Attached Stem Age 13 (S) JE3.png Attached Stem Age 14 (S) JE3.png Attached Stem Age 15 (S) JE3.png Attached Stem Age 8 (W) JE3.png Attached Stem Age 9 (W) JE3.png Attached Stem Age 10 (W) JE3.png Attached Stem Age 11 (W) JE3.png Attached Stem Age 12 (W) JE3.png Attached Stem Age 13 (W) JE3.png Attached Stem Age 14 (W) JE3.png Attached Stem Age 15 (W) JE3.png
14w26a+
No longer present in the game

Overeaten cakes[edit]

Cake Bites 7.png

There are six different states cake can legitimately be in: either intact, or in one of five progressively more eaten states, which was kept track of via block metadata like with many other blocks. Like with many blocks previously showcased, only some of these states were truly legitimately accessible. As such, interesting behavior is demonstrated by the inaccessible states.

Cakes with six bites, while obtainable now, were never actually obtainable in the game during the time when these odd overeaten cakes existed. Cakes with seven bites were completely two-dimensional, and cakes with eight through fifteen bites appeared especially glitchy, proceeding to invert themselves, such that their textures would be visible only on the inside rather than the outside, and these textures would be borrowed from adjacent spots of the texture atlas currently in use. Their wireframe hitboxes would also visually extend in this direction, but they would actually be able to be targeted only by aiming at the portion of that hitbox within the block the cake is really situated. Collision boxes for these are similarly odd.

Versions Seen from above Seen from below
8 bites 9 bites 10 bites 11 bites 12 bites 13 bites 14 bites 15 bites 8 bites 9 bites 10 bites 11 bites 12 bites 13 bites 14 bites 15 bites
Beta 1.2
Beta 1.6.6
Cake Bites 8 Beta 1.3.png Cake Bites 9 Beta 1.3.png Cake Bites 10 Beta 1.3.png Cake Bites 11 Beta 1.3.png Cake Bites 12 Beta 1.3.png Cake Bites 13 Beta 1.3.png Cake Bites 14 Beta 1.3.png Cake Bites 15 Beta 1.3.png Cake Bites 8 (bottom) Beta 1.3.png Cake Bites 9 (bottom) Beta 1.3.png Cake Bites 10 (bottom) Beta 1.3.png Cake Bites 11 (bottom) Beta 1.3.png Cake Bites 12 (bottom) Beta 1.3.png Cake Bites 13 (bottom) Beta 1.3.png Cake Bites 14 (bottom) Beta 1.3.png Cake Bites 15 (bottom) Beta 1.3.png
Beta 1.7
Beta 1.7.3
Cake Bites 8 (bottom) Beta 1.7.png Cake Bites 9 (bottom) Beta 1.7.png Cake Bites 10 (bottom) Beta 1.7.png Cake Bites 11 (bottom) Beta 1.7.png Cake Bites 12 (bottom) Beta 1.7.png Cake Bites 13 (bottom) Beta 1.7.png Cake Bites 14 (bottom) Beta 1.7.png Cake Bites 15 (bottom) Beta 1.7.png
Beta 1.8 Pre-release
13w01b
Cake Bites 8 Beta 1.3.png Cake Bites 9 Beta 1.8 Pre-release.png Cake Bites 10 Beta 1.8 Pre-release.png Cake Bites 11 Beta 1.8 Pre-release.png Cake Bites 12 Beta 1.8 Pre-release.png Cake Bites 13 Beta 1.8 Pre-release.png Cake Bites 14 Beta 1.8 Pre-release.png Cake Bites 15 Beta 1.8 Pre-release.png
13w02a
13w02b
Cake Bites 8 Beta 1.3.png Cake Bites 9 13w02a.png Cake Bites 10 13w02a.png Cake Bites 11 13w02a.png Cake Bites 12 13w02a.png Cake Bites 13 13w02a.png Cake Bites 14 13w02a.png Cake Bites 15 13w02a.png Cake Bites 8 (bottom) 13w02a.png Cake Bites 9 (bottom) 13w02a.png Cake Bites 10 (bottom) 13w02a.png Cake Bites 11 (bottom) 13w02a.png Cake Bites 12 (bottom) 13w02a.png Cake Bites 13 (bottom) 13w02a.png Cake Bites 14 (bottom) 13w02a.png Cake Bites 15 (bottom) 13w02a.png
13w03a
13w07a
Cake Bites 8 Beta 1.3.png Cake Bites 9 13w03a.png Cake Bites 10 13w03a.png Cake Bites 11 13w03a.png Cake Bites 12 13w03a.png Cake Bites 13 13w03a.png Cake Bites 14 13w03a.png Cake Bites 15 13w03a.png Cake Bites 8 (bottom) 13w03a.png Cake Bites 9 (bottom) 13w03a.png Cake Bites 10 (bottom) 13w03a.png Cake Bites 11 (bottom) 13w03a.png Cake Bites 12 (bottom) 13w03a.png Cake Bites 13 (bottom) 13w03a.png Cake Bites 14 (bottom) 13w03a.png Cake Bites 15 (bottom) 13w03a.png
13w09a
13w16b
Cake Bites 8 Beta 1.3.png Cake Bites 9 13w09a.png Cake Bites 10 13w09a.png Cake Bites 11 13w09a.png Cake Bites 12 13w09a.png Cake Bites 13 13w09a.png Cake Bites 14 13w09a.png Cake Bites 15 13w09a.png Cake Bites 8 (bottom) 13w09a.png Cake Bites 9 (bottom) 13w09a.png Cake Bites 10 (bottom) 13w09a.png Cake Bites 11 (bottom) 13w09a.png Cake Bites 12 (bottom) 13w09a.png Cake Bites 13 (bottom) 13w09a.png Cake Bites 14 (bottom) 13w09a.png Cake Bites 15 (bottom) 13w09a.png
13w17a Cake Bites 8 13w17a.png Cake Bites 9 13w17a.png Cake Bites 10 13w17a.png Cake Bites 11 13w17a.png Cake Bites 12 13w17a.png Cake Bites 13 13w17a.png Cake Bites 14 13w17a.png Cake Bites 15 13w17a.png Cake Bites 8 (bottom) 13w17a.png Cake Bites 9 (bottom) 13w17a.png Cake Bites 10 (bottom) 13w17a.png Cake Bites 11 (bottom) 13w17a.png Cake Bites 12 (bottom) 13w17a.png Cake Bites 13 (bottom) 13w17a.png Cake Bites 14 (bottom) 13w17a.png Cake Bites 15 (bottom) 13w17a.png
13w18a
13w39b
Cake Bites 8 13w18a.png Cake Bites 9 13w18a.png Cake Bites 10 13w18a.png Cake Bites 11 13w18a.png Cake Bites 12 13w18a.png Cake Bites 13 13w18a.png Cake Bites 14 13w18a.png Cake Bites 15 13w18a.png Cake Bites 8 (bottom) 13w18a.png Cake Bites 9 (bottom) 13w18a.png Cake Bites 10 (bottom) 13w18a.png Cake Bites 11 (bottom) 13w18a.png Cake Bites 12 (bottom) 13w18a.png Cake Bites 13 (bottom) 13w18a.png Cake Bites 14 (bottom) 13w18a.png Cake Bites 15 (bottom) 13w18a.png
13w41a
14w08a
Cake Bites 8 13w41a.png Cake Bites 9 13w41a.png Cake Bites 10 13w41a.png Cake Bites 11 13w41a.png Cake Bites 12 13w41a.png Cake Bites 13 13w41a.png Cake Bites 14 13w41a.png Cake Bites 15 13w41a.png Cake Bites 8 (bottom) 13w41a.png Cake Bites 9 (bottom) 13w41a.png Cake Bites 10 (bottom) 13w41a.png Cake Bites 11 (bottom) 13w41a.png Cake Bites 12 (bottom) 13w41a.png Cake Bites 13 (bottom) 13w41a.png Cake Bites 14 (bottom) 13w41a.png Cake Bites 15 (bottom) 13w41a.png
14w10a
14w25b
Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png Missing Texture Block JE3 BE2.png
14w26a+
No longer present in the game

Minor removed block variants[edit]

Certain blocks had removed variants with minor, but still notable, quirks.

Invisible stairs[edit]

Originally, stair blocks with data values 4 through 15 would be completely invisible and have no collisions the only indication of their existence being their full block hitbox outline when targeted.

In 12w08a, these data values would go on to be used for the newly implemented upside down stairs. Data values 8 through 15 would appear to just be duplicates of 0 through 15, and were probably unused in themselves until their removal. These last eight were removed in 14w26a, like other invalid blocks. They also never used the missing texture.

Wall sign with full block hitbox[edit]
Full hitbox wall sign.png

Signs used block metadata values 2, 3, 4 and 5 to determine their facing direction. As a result, signs placed with data values 0, 1 or anything 6 and above would always appear facing south, and have the wireframe hitbox (but not physical collision box) of a full block.

These were probably removed in mid 1.8 like many other such blocks.

Invisible random ladders[edit]
Small Missing Texture Cube.png

Ladders also used block metadata values 2, 3, 4 and 5 to determine their facing direction. As a result, ladders placed with data values 0, 1 or anything 6 and above exhibited behaviour atypical of normal ladders. Notably, they would appear to readily switch what block face they were attached to (sometimes seemingly randomly, but could be controlled by looking at a valid ladder, in which case they end up switching to whatever its hitbox was), which could be seen through their wireframe hitbox and their collision box. Initially they would be full cubes.

For most of their existence they appeared completely invisible, although in 14w07a they changed to appearing as small missing texture cubes centered on the block. They became full missing texture cubes in 14w10a.

These were probably removed in mid 1.8 like many other such blocks.

Vines with data value 0 also appeared as small missing texture cubes, however they still exist in 1.16.3 (as vines with all states set to false).

Incorrectly modelled torches[edit]

When block metadata was still in use, torches used state 5 for normal floor attachment and 1, 2, 3 and 4 for wall torches. 0, 6 and 7 appear to be unused, and are visually identical to normal torches. 0 can only be obtained via external editors, and oddly not by setblock.

Torches with data values 8 and up appear to exhibit interesting behaviour: 8, 13, 14 and 15 appeared and behaved as normal floor torches. However, 9, 10, 11 and 12 would have the wireframe hitboxes of wall torches, but would appear as floor torches, causing the hitbox to be detached from the torch.

Redstone torches are affected in much the same way.

Loading a chunk with these in 14w06a causes a game crash. These became small missing cubes in 14w06b before graduating to full missing cubes in 14w10a until their removal in what is almost certaintly 14w26a.

Strange buttons[edit]

Note: due to the inconsistent nature of these blocks, certain details are not fully confirmed.

In 1.7.10, using commands to place a button with data value 0, 13, 14 or 15 will result in very odd behaviour. The button will appear as a full oak planks or stone block, until (possibly) another button is observed or an item of said button is obtained, at which point it will use item model of button. They do not appear to change shape when pressed in either case.

Much information regarding these buttons remains unknown as these are very inconsistent in their behaviour and also somewhat unstable, breaking frequently, and their behaviour probably also changes drastically per version. Despite never actually changing data value, they seem to differently register what block face they are attached to each time.

What exactly the other data values of buttons were that were unused and eventually removed are unknown.

Bottomless and bricking hoppers[edit]

Hoppers with a metadata value of 1 or 9 would previously not actually appear to point in any direction. Like many of these removed blocks, they had a missing model from 14w10a up to their removal.

Using /setblock to place a hopper with metadata values 6, 7, 14 or 15 would crash the game and permanently prevent that world from being loaded, although it may be possible to recover using external editors.

Nether portal post[edit]
Main article: Nether Portal (block)
Portal post.png

In 1.7.2's development, nether portals placed with data value 3 resulted in a vertical nether portal beam block.

Boring variants[edit]

Prior to the introduction of proper block states, the 0–15 block metadata system applied to all blocks. This had absolutely no effect on the majority of blocks. All interesting cases are mentioned in above sections – those which remain are listed below.

All of these gained a missing model in 14w10a and were removed in 14w26a (with increasingly unstable behavior in 14w25a and 14w25b, usually causing game crashes when approached) unless explicitly stated otherwise.

There were a total of X of these boring blocks prior to their removal, listed in the sections below.

Blocks which did not use block metadata at all[edit]
Blocks which used only some of the available block metadata[edit]
Weird variants eventually replaced with normal blocks[edit]
This section is missing information about Test these:
  • planks
  • jungle logs
  • sandstone
  • quartz pillars
  • slabs
  • stone
  • chiseled stone bricks
  • wool
  • sand
  • infested stone brick variants.
Please expand the section to include this information. Further details may exist on the talk page.

Removed in 1.13 (17w47a)[edit]

These were the result of block state handling combined with the old block ID system, resulting in some odd combinations.

Redundant seamless double slabs[edit]

Seamless cobblestone.png

In 13w04a, double stone slabs were changed so that those with data values 8 through 15 would use the top texture on all six sides. This resulted in the return of the block which would several years later become smooth stone, and also introduced the smooth sandstone and smooth quartz blocks. However, as the smooth stone double slab block also housed the cobblestone, old (later petrified) oak, bricks, stone bricks and nether bricks slabs, these would also end up having "seamless" double slab variants which were visually no different from their normal double slabs or indeed their normal blocks. These blocks persisted up to 17w47a, where they were removed by the Flattening.

Snowy dirt and snowy coarse dirt[edit]

As podzol was a numerical variant of dirt prior to 1.13, the snowy block state it used also ended up applying to dirt and coarse dirt, with no effect. These were removed in 1.13.