Java Edition mentioned features

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Since the beginning of Minecraft's development, there have been a number of features that were mentioned by Mojang AB developers. These features are either currently planned for the next update, but have not yet appeared in a development version, or have simply been dropped or forgotten about.

Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.

Planned[edit]

These features are planned to come to Minecraft sometime in the future, in an update that has not yet been determined.

Combat changes[edit]

A new combat system is currently in development which will only allow the player to attack when their weapon is fully charged among other changes.

Fletching and smithing table functionality[edit]

Fletching tables and smithing tables are set to gain functionality in "the next major themed update". The exact usage of these blocks has not been announced.[1]

Biome updates[edit]

Future updates will include expansions to the savanna and desert biomes. If savanna is updated, it will add baobab trees, the ostrich mob, and termites. It is not confirmed whether termites will be a mob or something else. Deserts, if chosen, will add palm trees and the meerkat mob. These features were announced as part of a vote at MINECON Earth 2018 on which biome would be updated in Village & Pillage. Savanna and desert lost the vote to taiga.

Super Fancy graphics[edit]

Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy."[2]

Blaze3D[edit]

A screenshot by Searge showing features in development, including "1.15/blaze3d".[3]

A new Java Edition render engine called Blaze3D has been confirmed many times by Searge.[4][more information needed] There are also many references to this system in the game files, although it has not been functionally implemented.

Partially implemented[edit]

These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.

Biomes[edit]

Biome Characteristics Image
Sky A hidden biome before Java Edition Beta 1.9 Prerelease 4, this biome was exclusive to, and the sole biome of the Sky Dimension. It would generate floating islands with oceans of air surrounding them. Trees were uncommon. No weather occurred here. It had small patches of snow, although it would not accumulate again. It had green with some extra blue hue for foliage colors. This biome was introduced in Java Edition Beta 1.6 along with the Sky Dimension itself. It was reintroduced for The End's biome though. Sky Dimension 1.jpg
Ice Desert (corner case biome) A biome in the code before Java Edition Beta 1.8 that was supposed to generate at maximum coldness and dryness, but did not actually generate due to bugs. It was a biome of sand with snow on top of it and had snowfall and ice. Ice Desert.jpg

Colored wood planks[edit]

Original image of proposed colored wood planks released by Mojang.

Dinnerbone briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with stained clay.

Dinnerbone-twitter.png

Taking a small break from launcherstuffs to doodle around with funstuffs. Would this be of use to anybody? http://dinnerbone.com/media/uploads/2013-04/screenshots/Minecraft_13w16b_2013-04-24_19-54-57.png

Dinnerbone[5]

Sorry, I meant "wood this be of use". I totally missed that pun.

Dinnerbone-twitter.png

Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know.

Dinnerbone[6]

I'm just doodling around, I'm not sure that I can actually add it because it'd want stairs/etc too, but it's fun to investigate these things

Okay okay, no coloured wood. How about something completely different? http://dinnerbone.com/media/uploads/2013-04/screenshots/Minecraft_13w16b_2013-04-24_23-04-32.png

Dinnerbone on Colored Wood Planks[7]

Dirt slab[edit]

A dirt slab.
The Dirt Slabs, replacing all the Dirt (not Grass) blocks.

Before stone slabs were added to 0.26, Notch ran a test of dirt slabs. In the test they replaced dirt blocks, so that dirt surface without grass was half a block lower than grass. However, dirt slabs failed to dress cliff edges, caves, and ravines nicely. Because of this, they were never added to the actual game and were only mentioned once.[8] They replaced all dirt blocks and did not grow grass on top.

Sky Dimension[edit]

A plain sky dimension.

The Sky Dimension was a planned dimension, intended to be the opposite of the Nether. It could be accessed using hacks, but portals to the Sky Dimension were never implemented. The idea was ultimately scrapped[9][10][11][12][13][14] and its code was reused to make the End. The End has a purple sky, no clouds, and the floating island are made entirely of End Stone. When in the End, the debug info displays the word "Sky" as the current biome name (This is no longer the case as of 14w17a).

With the addition of the Buffet functionality in 1.13 snapshot 18w15a, this can be recreated by using the "Floating Islands" option.

Mentioned[edit]

These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or no longer work on Minecraft.

Audio loops[edit]

Loops were unused sounds, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, forests, the ocean and beside a waterfall).

They were found in .minecraft/resources/sound/loops/, and could be converted to reveal four loops, of birds chirping, cave chimes, ocean and waterfall noises.

Loop Track
Birds Chirping
Cave Chimes
Ocean
Waterfall

Branches[edit]

Notch mentioned both of these in a blog post during Indev. The addition of sideways logs seems to be an alternative for branches.[15] Implemented on chorus trees, but not on ordinary trees.

Blood[edit]

Notch mentioned that having bunnies jump and when killed pop into giblets and streams of blood.[16]

Friends list[edit]

Notch mentioned on his blog, The Word of Notch, that friends lists would be added after Beta 1.8.[17] The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[18][19] Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At MineCon 2012 Jeb stated that it would be a large implementation on the server side and will be used for all Mojang games, and that is a big project.[20][21]

Inventory changes[edit]

An inventory rewrite was originally added in the snapshot 14w17a for Java Edition 1.8, but a roadblock was hit and they had to shelve it before the release of 1.8.[22] Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players[23], seeing players' GUI when spectating from their POV[24] and the return of shift-double-clicking.[25][26]

Lua scripting[edit]

Lua Scripting was a feature mentioned by Notch as a way to create server side modifications.[27] The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for Minecraft, but did not want Lua to turn Minecraft into a game engine.

Lua scripting has been further hinted at by Searge.[3]

Rare tools/weapons[edit]

Dinnerbone said on Twitter he would like to add weapons/tools that cannot be crafted, and only obtained by treasure chests/trading, etc. For example, bows with faster drawback, boots that increase health, or night vision helmets. However, the attribute system has to be finished first.[28][29][30][31]

Red dragon[edit]

Notch revealed during the 8th Seecret Friday Update that he would add dragons, one being the ender dragon, the other being red dragons.[32] Jeb informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how.[33] The red dragon has not subsequently been added.

On October 22, 2013, Dinnerbone tweeted that the red dragon is "shelved" and not in development.

Dinnerbone-twitter.png

It was never promised, we have no plans to add a red dragon at this time.

Dinnerbone [34]

Later, on December 15, 2013, a Dinnerbone post on Reddit indicated his belief that red dragons likely will be implemented at some point:

I'm sure one day there will be. Not right now though.

Dinnerbone[35]

Resource packs[edit]

Erik Broes mentioned that there may be easier customization of chat and sheep colors.[36]

Ryan Holtz stated that he wanted to improve the rendering system to allow for customizable models and animations.[37][38] Dinnerbone later stated that player models would not be able to be changed.[39]

Seasons[edit]

Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during MineCon 2013.[40][41] Seasons may include changes in color of tree leaves and may also be tied to real time.[42][43]

Spike block[edit]

Spikes received a mention in mid-2009 by Notch in a blog post.[44] These were originally planned for Java Edition Beta 1.7, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by sticky pistons. On May 28, 2012, Dinnerbone stated that he'd like to add spike blocks, but is unsure of how to implement them.[45]

Steel[edit]

Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using coal and iron ore,[46] and that it could be used for armor and weapons more powerful than iron.[47] In-game, the flint and steel is crafted using raw iron.

Workbench (Plugin API)[edit]

The Plugin API,[48][49] dubbed "Workbench", is a feature that allows mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.[50][51] The Bukkit team will help make the official Plugin API.[52]

Off-hand changes[edit]

Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future.[53] Specifically, the player would no longer be able to attack or place blocks with any item in their off-hand slot. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.

Brief mentions[edit]

These features were briefly mentioned, but no further information was given after that.

General features[edit]

More specific features[edit]

Mentioned in 2009
  • In early development, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag[61]
  • Crystal, found underground[62]
Mentioned in 2010
  • Animated swinging doors[63]
  • Colliding clouds[64][65]
  • Server portals[66]
  • Moon[67]
  • Turnips[68]
  • Hamsters[68]
  • Dungeon Mode: Same as Survival Mode, except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.[69]
  • "Clan" mode.[69]
  • Server-side scripting.[69]
  • Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.[69]
  • Smoke block: would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time.[69]
  • Gravity: all blocks except possibly obsidian would be affected by gravity. Floating islands would need obsidian veins to stay afloat.[69] Notch later stated that he disliked the idea.[70]
  • More crafting templates: arrows, food, armor, etc.[69] (Possibly added in Java Edition 1.14.)
  • In-game anti-cheat: make the server check for flying, no clip and increased speed. Add those options to the client, but only enable if the server says it's okay.[69]
Mentioned in 2011
Mentioned in 2012
  • Crying Obsidian[78]
  • Vertical redstone[79]
  • Ability to design village buildings[80]. Partially implemented with structure blocks.
  • Silk Touch yielding double half slabs[81]
  • Ability to pause the game in multiplayer, but only for ops. Users will then get to chat until the game is back.[82][83]
  • Minecarts usable as boats[84]
  • Fallen trees (like what is currently in Bedrock Edition)[85]
  • A new male mob that has no clothes.[86][87][88]
  • More colors and texture pack customizations of maps[89]
  • Flower pots breaking when hit by arrows.[90] This has been added for chorus flowers.
  • Utilizing the space above the Nether ceiling for something else.[91]
  • Partially implemented: Fireworks having effects on mobs, such as scaring wolves.[92] Implemented with elytra boosting and damaging mobs if explosive.
  • Maps would have more support for colors and support Texturepack textures[93]
Mentioned in 2013
  • Minecart with Dispenser.png
    Minecart with dispenser;[94], the image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, 13w02a.
  • Crystal Horse Armor[citation needed]
  • Dinnerbone's original demonstration of the .mcmeta format for resource packs contained a sample properties file for fonts to determine character size and spacing.[95] Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically.
  • Enchanted items apply attributes on use.[96]
  • Cherry trees[97]
  • Adding more places to display scoreboard scores.[98][dead link]
  • Colored lighting[99]
  • A better UI for server admins/ops, inspired by the twitch user moderation menu.[100]
  • A resource pack-related feature that allows improved Russian font display[101]
  • Better construction analysis[102]
  • Partially implemented: A new system that could alter weapon behavior.[103]
    • This has been partially implemented in Java Edition 15w34a, with the implementation of attack speed
  • Easier way to implement terrain changes[55]
  • Portable light (e.g. holding a torch in your hand which provides light).[104]
  • A hug animation[105]
Mentioned in 2014
  • Basalt[106]
  • Improved camera controls[107]
  • Partially implemented: A gamerule which prevents rain/snow[108]
    • This has been slightly implemented in 16w38a, with the implementation of the gamerule doWeatherCycle, which disables the weather from changing.
  • Dinnerbone has stated he has an "Ultimate Plan" with endermites that might include the dragon egg.[109]
  • Rewriting the key bind system.[110]
  • Building a custom sound system.[111]
  • Sheep showing their color when shorn, like the Bedrock Edition[112]
  • Multithreaded terrain generation rendering.[113]
  • Fixes to chunk loading.[114][115]
  • JSON support on signs[116] and possibly implementing a way to "make it work in survival"[117]. Searge later said "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore."[118]
  • Another rabbit skin[119][120]
  • Changes to the world format - modularizing and storing in 16 block high sections, ids per chunk[121] Such a feature would likely allow for infinite building height.
  • Ryan Holtz originally mentioned adding a slider for cloud height,[122] though he later stated the idea was controversial among the team so he scrapped it.[123]
  • Using the killer rabbit killing mobs for something.[124]
  • Mesa temple[125]
  • A marker entity.[126][127]
  • OAuth[128]
  • Reindeer - initially suggested for Christmas 2015.[129]
  • Being able to make the world border's center slowly move[130]
Mentioned in 2015
  • Corn[131]
  • In game lore[132]
  • Nether portals placing players in front if possible.[133]
  • Entities possibly being able to switch between weapons - "There are no plans right now for entities to use that [offhand] slot, but it might be a potential change in the future. It's just cleaner to have generic support for the off-hand slot than adding a special-case the player class only."[134]
  • Making it so shields are used to block attacks from the side the shield is held on.[135]
  • A mob which camouflages with its environment - when developing the Shulker mob, Jeb initially had it so that the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob, but stated that it may happen in the future.[136]
  • Allowing mobs to have additional random skins, similar to the kind of variation seen in horses, cats and rabbits.[137]
  • Giving /clone the ability to rotate and mirror structures.[138][139]. Structure blocks were later given the ability to rotate structures.
  • Minecart improvements after/in 1.10[140]
Mentioned in 2016
  • Phasing out the minecart with furnace.[141]
  • New musician villager that trades note blocks, jukeboxes, and music discs.[142]
  • A Dragon Head banner pattern[143]
  • If a piston gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound[144]
  • If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly[145]
Mentioned in 2017
  • Ability to edit the skybox and biome/foliage/light colors in resource packs[146]
  • More types of illagers, many suggested as joke. One of them, the Pillager, has been implemented in Java Edition 1.14.[147][148][149][150]
  • Nether gold ore[151]
  • A set of prismarine blocks with a color scheme matching that of the Elder Guardian, similarly to how regular prismarine imitates normal Guardians.[152]
Mentioned in 2018
  • Full separation of fluids from blocks[153]
  • Ability to make water occupy one side of a glass pane, but not the other[154]
  • Seals/Sea Lions and/or Orcas[155]
  • Pink river dolphins. These were not implemented due to time constraints.[156]
  • Toggleable enchantment glows[157]
  • The return of Customized worlds, "completely different from before", with "no more screens with 50 vague sliders."[158][159][160]
  • Data-driven world generation using json files, allowing for custom structures.[161]
  • A portal that would teleport the player to a different place in the Overworld.[162]
  • A specific block to craft firework rockets, similar to how looms are used to craft banners.[163]

Joke features[edit]

Snapshot 12marc40awesome, a joke snapshot by Marc Watson.
skis texture

Notch and other Mojang AB employees have frequently joked about adding various features to the game.

  • Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.[164]
  • Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.[165]
  • Hot dogs.[166][167]
  • Herobrine. In every new major Minecraft update like Halloween Update, Adventure Update, Pretty Scary Update, Redstone Update, Horse Update, The Update That Changed The World, The Bountiful Update, The Combat Update, The Frostburn Update, The Exploration Update, The World of Color Update, and Update Aquatic, it says "removed Herobrine", but Herobrine was never implemented. This has also appeared in the changelog for Scrolls version 0.103.0.[168]
  • When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.[169]
  • Jeb joked about adding chips if 100% of the community agreed on what type the chips would be.[170]
  • Jeb joked about adding more types dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."[171]
  • Marc joked about adding Top Hats for 1.4.[172]
  • Partially implemented: A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.[173] Partially added in Java Edition 1.13 with fish and corals.
  • Pine cones.[174]
  • Dinnerbone joked about adding dwarves when asked about it.[175]
  • A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Dinnerbone as a red herring.[176]
  • SethBling mentioned a downside of command blocks on one of his livestreams, and Dinnerbone joked about removing command blocks to accommodate him.[177]
  • Dinnerbone joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.[178]
  • After the announcement of pillagers, Dinnerbone and Jeb joked about several more villager portmanteaus:[179]
    • Drillager: he comes and pokes holes in things.
    • Fillager: he fixes the previous guys stuff.
    • Thrillager: really likes heights and scary things.
    • Killager: but we kinda already have that.
    • Spillager: prevents you from drinking potions.
    • Stillager: just stands around blocking important doorways.
    • Millager: the only hard working one of the bunch.
    • Krillager: Swims around and gets eaten by whales[180]
  • Mojang has made several April Fools jokes:
    • In 2011, the locked chest or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
    • In 2013, Mojang released Minecraft 2.0 which contained features such as pink withers and redstone bugs.[181]
    • In 2014, the default sounds were replaced with a voice (specifically, that of ElementAnimation, a famous YouTuber group known for making several popular videos about Minecraft) saying the name of the sound's source, the music was replaced with a rendition of the title theme of the TV series Game of Thrones (consisting of the word "door" repeated to the tune of the music), and everyone's skins were replaced with modified versions of the villager textures, edited to fit the player model. This was all blamed on the villagers.
    • In 2015, Mojang released 15w14a, which made all the mobs in the game friendly and loving.
    • In 2016, Mojang released 1.RV-Pre1, which added trendy items of 2016.
    • In 2017, the Mine & Craft Digital Leisure Device was announced on the Minecraft website.
    • In 2018, Mojang released an 8-bit resource pack to 1.12.x and versions from 17w43a to 18w11a clients.
    • In 2019, Mojang released 3D Shareware v1.34, which changed the game's visual style to resemble 1990s video games.

References[edit]

  1. "Minecraft Snapshot 19w11b" – Minecraft.net
  2. "There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018"@docm77, May 30, 2018
  3. a b "I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed. "@SeargeDP, July 11, 2019
  4. https://twitter.com/SeargeDP/status/1149269708065124352
  5. https://twitter.com/Dinnerbone/status/327118657698275329
  6. https://twitter.com/Dinnerbone/status/327121694286290945
  7. https://twitter.com/Dinnerbone/status/327166273047891969
  8. wordofnotch:220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda
  9. https://twitter.com/notch/status/71249283520802817
  10. https://www.youtube.com/watch?v=KavmNrLtdso
  11. https://twitter.com/jeb_/status/124201530856452096
  12. https://twitter.com/notch/status/134609813299671040
  13. https://twitter.com/jeb_/status/219758430276173824
  14. https://twitter.com/Dinnerbone/status/220109988100710400
  15. wordofnotch:522979105
  16. https://notch.tumblr.com/post/109967000/should-minecraft-have-blood
  17. http://notch.tumblr.com/post/6969771554/back-in-the-office-and-some-words-on-1-7-and-1-8
  18. https://www.youtube.com/watch?v=xdoH3kzg938&t=143s
  19. https://twitter.com/notch/status/77555436370407424
  20. https://twitter.com/kristoffer/status/344448279569915904
  21. http://www.youtube.com/watch?v=YG9RNyRhIow&feature=youtu.be&t=36m17s
  22. https://www.reddit.com/r/Minecraft/comments/31z5gz/dinnerbone_working_with_inventories/cq6k74n?context=1
  23. https://twitter.com/Dinnerbone/status/428550337126232064
  24. https://twitter.com/Dinnerbone/status/428490039446999040
  25. https://twitter.com/Dinnerbone/status/433591349150253057
  26. http://www.reddit.com/r/Minecraft/comments/1xpfhq/twitter_dinnerbone_implementing_the_actual/cfdtg8w?context=3
  27. http://notch.tumblr.com/post/140842759/throwing-in-many-more-hours-and-survival-mode-plans
  28. https://twitter.com/Dinnerbone/status/440462447846371328
  29. https://twitter.com/Dinnerbone/status/440462568109641728
  30. https://twitter.com/Dinnerbone/status/440463320739758080
  31. https://twitter.com/Dinnerbone/status/440465480525291520
  32. https://twitter.com/notch/status/124154763351818240
  33. https://www.reddit.com/r/Minecraft/comments/rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft/c4a4evh?context=1
  34. https://twitter.com/Dinnerbone/status/392765209217347584
  35. https://www.reddit.com/r/Minecraft/comments/1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me/ce4zfci/
  36. https://twitter.com/_grum/status/429910040481636352
  37. https://twitter.com/TheMogMiner/status/455340801233813504
  38. https://twitter.com/TheMogMiner/status/455340905114112000
  39. https://twitter.com/Dinnerbone/status/488395384889552896
  40. https://twitter.com/Dinnerbone/status/323870260560293888
  41. https://twitter.com/Dinnerbone/status/336123928181346306
  42. http://www.youtube.com/watch?v=wPSVJHVL6TA&feature=share&t=6h32m47s
  43. http://www.twitch.tv/mojang/b/475864771?t=6h17m17s
  44. “Spikes (not 100% sure about this)” – Notch, May 21, 2009
  45. https://twitter.com/Dinnerbone/status/207253374230470657
  46. “Coal (Combine with iron ore for steel!)” – Notch, May 21, 2009
  47. https://notch.tumblr.com/post/123343045/my-vision-for-survival
  48. https://twitter.com/Dinnerbone/status/184570898920112128
  49. http://www.pcgamer.com/2012/11/11/the-future-of-minecraft
  50. https://twitter.com/Dinnerbone/status/184585004389646336
  51. Modding API: Modding API
  52. Modding API: Bukkit Developing API
  53. "Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!" – u/Retro28, November 18, 2017
  54. "I'vent look at this yet and can't really tell at the moment. I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done." – u/jonkagstrom, April 13, 2012
  55. a b "I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do." – u/Dinnerbone, December 18, 2013
  56. https://www.youtube.com/watch?feature=player_detailpage&v=VK_6Ji_4ysU#t=3748
  57. "I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do." – u/Dinnerbone, December 18, 2013
  58. "Yes." – u/Dinnerbone, December 18, 2013
  59. "I'd actually love this. I've wanted it for so long but haven't figured out the best way to do it." – u/Dinnerbone, December 18, 2013
  60. "@MCPENEWSINFO1 Yes, eventually. We are now working towards having the same game on all platforms"@jeb_, April 4, 2015
  61. http://forums.tigsource.com/index.php?topic=6273 – Notch, May 17, 2009
  62. “Crystal (not sure if it has a use, but imagine finding a large slab of crystal under ground!)” – Notch, May 21, 2009
  63. “The good part is that I can now have renderable TileEntities, so doors can animate swinging open and whatnot.” – Notch, June 3, 2010
  64. "I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter." – u/xNotch, November 18, 2010
  65. "That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.
    If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information."
    – u/peterix, October 22, 2018
  66. https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals – November 29, 2010
  67. https://notch.tumblr.com/archive/2010
  68. a b “Tomorrow, I will do a seecret friday update. Ooooh! I wonder what it could be? Perhaps hamsters? Perhaps turnips? Who knows!?” – Notch, August 12, 2010
  69. a b c d e f g h "Public To-Do List for Notch" – Toodledo.com
  70. "@BIindRob no, I've stopped liking that idea. Not sure why."@notch, October 20, 2010
  71. http://notch.tumblr.com/post/2812089385/the-web-server-is-struggling-were-migrating – Notch, January 18, 2011
  72. https://web.archive.org/web/20120108050113/http://getsatisfaction.com/mojang/topics/rainbow_crystalline_caves_and_how – February 7, 2011
  73. https://www.youtube.com/watch?v=xdoH3kzg938&t=198s – February 20, 2011
  74. http://notch.tumblr.com/post/4746701552/minecraft-beta-1-5-and-some-thoughts-on-this-blog – Notch, April 19, 2011
  75. "@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea.."@notch, April 27, 2011
  76. a b “The code I write to support that will also be possible to reuse in the future for things like books and notes written by players, and possibly even custom paintings/hand drawn signs.” – Notch, April 27, 2011
  77. https://www.youtube.com/watch?v=BES9EKK4Aw4 – November 21, 2011
  78. "@Maxwilso As soon as I've made preparations for more texture space"@jeb_, February 9, 2012
  79. "I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things." – u/jeb_, April 4, 2012
  80. "Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know."" – u/jeb_, April 4, 2012
  81. "Silk touch yields two single slabs from a double slab block, equivalent to normal pickaxe usage. This may or may not change. #Minecraft"@EvilSeph, May 3, 2012
  82. "*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu."@Dinnerbone, May 4, 2012
  83. "@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused"@Dinnerbone, May 4, 2012
  84. "@JarGargon Some day, perhaps. Little tricky right now."@Dinnerbone, July 9, 2012
  85. "In other news, here's something I was playing with after I ran out of bugfixes earlier. http://dinnerbone.com/media/uploads/2012-07/screenshots/2012-07-24_14-26-43.I81819362.png … (No, it's not in 12w30c!)"@Dinnerbone, July 24, 2012
  86. "Coding some new mobstuffs. This is hilarious. He has no clothes! :("@Dinnerbone, August 13, 2012
  87. "Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now."@Dinnerbone, August 14, 2012
  88. "@123sendodo No. I've shelved that mob for now."@Dinnerbone, September 14, 2012
  89. "I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm."@Dinnerbone, August 27, 2012
  90. "@Brail4 Hard to do "properly". Working on it, but no guarantees."@Dinnerbone, August 28, 2012
  91. "@crash_nick Likely not, but I was considering reusing that space for something else!"@Dinnerbone, September 26, 2012
  92. "Fireworks don't affect any gameplay yet, but obviously wolves should be frightened (and maybe other things?)"@jeb_, December 7, 2012
  93. https://web.archive.org/web/20141014033213/http://limitedengagement.net/podcasts/010-the-future-of-minecraft/ at 1:47:20
  94. "They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg "@Dinnerbone, January 7, 2013
  95. https://gist.github.com/Dinnerbone/5662824 – May 28, 2013
  96. "One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy."@Dinnerbone, May 30, 2013
  97. "I would love to see (sharing this with millions of Japanese people?) cherry trees in Minecraft. http://youtu.be/C6xi9JMDv44 @jeb_ @Dinnerbone"@pgeuder, July 29, 2013
  98. http://www.twitch.tv/mojang/b/475864771 at 05:56:50 – November 2, 2013
  99. "@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8."@TheMogMiner, November 7, 2013
  100. "@WesCook There's plans to!"@Dinnerbone, November 19, 2013
  101. "@ShuraShpilkin not yet, but you just made me realise a nice feature I could add that should make that possible with a ResourcePack. Thanks!"@_grum, December 1, 2013
  102. "Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority." – u/jeb_, December 17, 2013
  103. "Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon." – u/Dinnerbone, December 18, 2013
  104. "I hope so, but it's really taxing from a technical standpoint." – u/Dinnerbone, December 18, 2013
  105. "Yes, with the plugin API. I'd love emotes, I'd love to include support for them (with animations) but they're tricky to do right now. I tell you what; I'll look into a hug animation when I can!" – u/dinnerbone, December 19, 2013
  106. "I was considering adding basalt, but I didn't want to add another black block. Not now, anyway." – u/jeb_, January 12, 2014
  107. "@Tarvii Ain't done yet. Camera controls are on my list."@Dinnerbone, January 30, 2014
  108. "@SaiferMc I plan to!"@Dinnerbone, February 7, 2014
  109. "I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet."@Dinnerbone, March 13, 2014
  110. "@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when.."@Dinnerbone, March 20, 2014
  111. "@cazzar99 Which bug? Building our own soundengine is on the todo list :("@_grum, April 9, 2014
  112. "@stonepa11 Challenge accepted!"@TheMogMiner, April 13, 2014
  113. "I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though." – u/TheMogMiner, April 24, 2014
  114. "Yeah, chunk loading is a pretty personal bugbear for me. ..." – u/TheMogMiner, June 7, 2014
  115. "@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)"@TheMogMiner, June 6, 2014
  116. "Is this a thing? Not yet, but maybe in our next snapshot. Well, if we find anyone who actually likes this feature..."@SeargeDP, June 9, 2014
  117. "It's not easy to make it work in survival, will discuss options tomorrow to see if we find a nice solution."@SeargeDP, June 9, 2014
  118. "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore. But that's still work in progress and I don't know exactly when we will finish this task." – u/Searge, August 7, 2015
  119. "@TABII98_1911 Yup, can you send me a DM with the pictures?"@TheMogMiner, July 12, 2014
  120. "@TABII98_1911 Probably not in this snapshot, but remind me on Friday."@TheMogMiner, July 2, 2014
  121. "@Summanistweets won't be cubic chunks perse. But that will be the unit of storage."@_grum, July 17, 2014
  122. "Yesh yesh y'all http://i.imgur.com/bgm4lpW.png"@TheMogMiner, June 17, 2014
  123. "Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up."@TheMogMiner, June 17, 2014
  124. "@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)"@SeargeDP, July 23, 2014
  125. "@cyruschan2003 Maybe one day"@jeb_, August 7, 2014
  126. "Armorstands as position markers, with Small, Nogravity and Invisible set to true, DisabledSlots set to 31. Until we have something better."@SeargeDP, August 25, 2014
  127. "@joshnoodle98 No idea what you are doing, but I'm definitely hinting at a marker entity in the future."@SeargeDP, August 25, 2014
  128. "OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry" – u/Dinnerbone, November 25, 2014
  129. "Next xmas?" – u/jeb_, December 14, 2014
  130. "Question: @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. Answer: @WorkdayLobster I do want to add this."@Dinnerbone, April 24, 2014
  131. "@Spenny1425 Well, maybe not nachos, but corn could be a fun food source"@jeb_, January 13, 2015
  132. "@searous Maybe, but we also like the mystery"@jeb_, February 10, 2015
  133. https://bugs.mojang.com/browse/MC-73504?focusedCommentId=224785&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-224785 "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release." – Dinnerbone, April 17, 2015
  134. "There are no plans right now for entities to use that slot, but it might be a potential change in the future. It's just cleaner to have generic support for the off-hand slot than adding a special-case the player class only." – u/Searge, June 15, 2015
  135. https://www.youtube.com/watch?v=Blkh2fxo6iY – July 5, 2015
  136. https://www.youtube.com/watch?v=h3vjmzCV8PY&t=12m17s – July 30, 2015
  137. https://www.youtube.com/watch?v=ZtOLw1LAarE&t=43m50s – August 10, 2015
  138. "@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31"@SeargeDP, July 29, 2015
  139. https://www.youtube.com/watch?v=ZtOLw1LAarE&t=39m57s – August 10, 2015
  140. "I have plans, prototyped them, ran into problems, might have a solution ... but can only work on it after the structural changes I want to do in 1.10 :D Also no spoilers! Though those would be fun on a minecart, along with some flame decals =D" – u/_Grum, October 21, 2015
  141. "@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft"@jeb_, February 15, 2016
  142. "I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)" – u/jeb_, May 16, 2016
  143. "If the dragon head block would have a banner pattern, what would it look like?"@jeb_, November 30, 2016
  144. "Added to our minor polishing list." – u/jeb_, December 15, 2016
  145. "Added to our minor polishing list." – u/jeb_, December 15, 2016
  146. "I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)" – u/_Grum, April 20, 2017
  147. "Just posting this here so you don't think we nicked the idea from the community: There is a "Pillager" illager on our planned TODO list. It's not going to be a pirate, though." – u/jeb_, March 27, 2017
  148. "Other ones we considered:
    • Drillager, he comes and pokes holes in things.
    • Fillager, he fixes the previous guys stuff.
    • Thrillager, really likes heights and scary things.
    • Killager, but we kinda already have that.
    • Spillager, prevents you from drinking potions.
    • Stillager, just stands around blocking important doorways.
    • Millager, the only hard working one of the bunch."
    – u/Dinnerbone, March 27, 2017
  149. "• Krillager - Swims around and gets eaten by whales" – u/jeb_, March 27, 2017
  150. "Meet the Vindicator" – Minecraft.net, June 20, 2017
  151. https://www.reddit.com/r/minecraftsuggestions/comments/5wzhty/rare_gold_ore_in_the_nether_concept_texture/deex5wk/
  152. https://www.reddit.com/r/Minecraft/comments/7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update/dq2e3jj/
  153. https://mobile.twitter.com/dinnerbone/status/988712909315493888?lang=en
  154. https://twitter.com/Dinnerbone/status/971793252658679808
  155. https://twitter.com/The_T_Pearson/status/972881498943574016
  156. https://www.reddit.com/r/minecraftsuggestions/comments/8bjgq1/this_has_probably_been_posted_recently_but_its/dx89iza/
  157. https://www.reddit.com/r/minecraftsuggestions/comments/8bjcch/the_enchantment_glow_on_potions_should_either_be/dx8973v/
  158. "Customized worlds will be returning. I can't speak for the extra options you mentioned though." – u/AlmightyZing
    "But after 1.13" – u/_Grum, May 15, 2018
  159. "Would you really not consider holding off 1.13 until customised worlds are finished? Seems pretty crazy to set a precedent for the chance of losing features for several updates.
    We came so close to having access to customising structures in world gen this update too, a shame that hasn't made the cut" – u/DaUltraMarine
    "No, they will come back but completely different from before." – u/_Grum, May 15, 2018
  160. "No customization until after 1.13, or the other things?" – u/Kobbett
    "No more screens with 50 vague sliders indeed." – u/_Grum, May 15, 2018
  161. "jebkaile - Mixer" "We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files.".
  162. https://www.youtube.com/watch?v=vh04binv1bQ
  163. "We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3" by /u/Dinnerbone. Reddit, October 28, 2018.
  164. https://twitter.com/SeargeDP/status/654312925675524097
  165. https://twitter.com/SeargeDP/status/644072534208552960
  166. https://twitter.com/notch/status/62498529108697090
  167. http://notch.tumblr.com/post/359769783
  168. https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition
  169. https://twitter.com/notch/status/117188911230500864
  170. https://twitter.com/jeb_/status/238985586541748224
  171. https://twitter.com/jeb_/status/587556420033318912
  172. https://twitter.com/Marc_IRL/status/247743154424524800
  173. https://twitter.com/Dinnerbone/status/253954758489038848
  174. https://twitter.com/jeb_/status/261385374234988544
  175. https://www.reddit.com/r/Minecraft/comments/xlyi5/hey_dinnerbone_when_are_we_going_to_get_dwarves/
  176. https://twitter.com/Dinnerbone/status/283392354851901440
  177. http://es-mx.twitch.tv/sethbling/b/364067137
  178. https://twitter.com/KrisJelbring/status/401476055464427520
  179. "Other ones we considered:" – u/Dinnerbone, March 27, 2017
  180. "• Krillager - Swims around and gets eaten by whales" – u/jeb_, March 27, 2017
  181. http://www.mojang.com/2013/04/its-finally-coming-minecraft-2-0/