This guide is a simplified overview of all the changes in the Bountiful Update (Java Edition 1.8.x releases), which assumes at least some familiarity with The Update that Changed the World (Java Edition 1.7.x releases).
Mobs [ ]
New [ ]
Name
Image
Habitat
Drops
Note
Endermite
Chance to spawn when a player or enderman teleports using an ender pearl .
Usually despawns within 2 minutes after they spawn.
Guardian
Spawns in ocean monuments .
Attacks squid and players with a beam.
When on land it flops around but remains hostile.
The player will also get damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
Elder Guardian
A boss-like variant of Guardians, with greater health, greater size and different appearance.
There are 3 elders in each ocean monument.
When on land it flops around but remains hostile.
A flashing boss guardian will appear on screen when close to the boss guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes.
Rabbit
Spawns in the same biomes passive mobs spawn in.
Rabbits have the same AI as the most other passive mobs, and jump around randomly.
Makes little squeaky sounds when hurt or killed.
Changed [ ]
Name
Image
Changed
All mobs
Improved AI.
Now show a glow of a slightly different color when hurt.
Villagers
Now have a system for distinguishing professions (colored clothes) and career
Farmer (Brown robe): Farmer, Fisherman, Shepherd and Fletcher / Librarian (White robe): Librarian / Priest (Purple robe): Cleric / Blacksmith (Black apron): Armorer, Weapon Smith and Tool Smith / Butcher (White apron): Butcher, Leather worker.
When struck by lightning, they turn into witches .
Have a head slot where helmets and other items can be applied.
Only breed when willing.
The first time a specific trade is done, the villager will become willing; any other time there's a 1 in 5 chance it will become willing again.
When a baby villager is born, both parents lose their willingness.
Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots.
Finding out a villager's willingness in survival is achieved by counting the amount of xp given when trading:
Normal trading yields 3–6 experience points.
Changes to the farmer (profession) villager AI:
Harvest, collect and replant grown potato, carrot & wheat crops.
Craft wheat into bread.
Share food with other villagers.
Wither skeletons
Hitbox has been changed from 2.5 to 3 blocks.
Zombie pigmen
Adult zombie pigmen will forgive after a short time (and lose the aggression speed boost), but will continue to attack until the player escapes their aggression distance.
Baby zombie pigmen are now always hostile to players who have ever attacked them.
The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT.
If killed without player intervention, zombie pigmen now only drop rotten flesh.
The weapon holding position of zombie pigmen has now been changed.
Endermen
Walk slightly faster.
Naturally aggressive towards endermites.
No longer hostile to non-pearl spawned endermites.
Blazes
Silverfish
Will stop occasionally before moving again (similarly to most mobs).
Sheep
Giants
Can wear armor that is properly rendered.
Removed AI.
Human
Iron golems
No longer attack the player while in creative.
Attack and are attacked by zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes, and blazes without provocation.
Snow golems
Snow golems below layer 64 no longer leave a trail of snow.
Wolves
Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
Skeletons & wither skeleton ]s
Run away from wolves instead of fighting back.
Spiders & cave spiders
Can no longer draw line of sight through opaque blocks.
Blocks [ ]
New [ ]
Changed [ ]
Name
Image
Changed
Chiseled Stone Bricks
Cracked Stone Bricks
Mossy Cobblestone
Now craftable.
Changed texture.
Mossy Stone Bricks
Cobblestone Stairs
Renamed from "Stone Stairs" to "Cobblestone Stairs"
Furnace
When a furnace runs out of fuel, the smelting progress will rewind at 2× speed.
Empty furnaces will only accept fuel and empty buckets in the fuel slot, unless a command forces it to.
Beacon
Beacon light beams change color when going through stained glass and stained glass panes.
Making it feed into multiple stained glass blocks/panes will combine the colors.
Beam now goes through all blocks that don't completely block light: Ice, water and leaves.
Hay Bale
Rebalanced how they heal and accelerate the growth of horses.
Now do it nine times as fast.
Packed Ice
Mined faster with a pickaxe.
Mushroom blocks
When harvested with silk touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores.
Sponge
Reintroduced sponge to survival mode, with new behavior and texture.
Sponge turns into wet sponge when it soaks up water.
Water particles appear around the sponge when this happens.
Sponge destroys water blocks from 5 blocks away in a kind of sphere.
Sponge soaks up water, only when some water is touching it.
Door
Stack to 64.
The crafting recipe for doors gives three doors instead of one.
Door item textures were given more detail, to be consistent with the item textures of the new doors.
"Wooden Doors" have been renamed to "Oak Doors".
Dispenser
Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively.
Will only place them if the body of the golem or wither is already built, in a valid configuration.
Can place command blocks with pre-configured commands.
Button
Can be placed on the ceiling and on the ground.
Redstone Comparator
Redstone Repeater
Daylight Sensor
Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue.
Reaches full strength at the opposite time than it would when set to normal.
This can allow for a light that turns on at night rather than day, without the need of a NOT gate
Activator Rail
Powered activator rails will shake minecarts , causing riders (players or mobs) to dismount.
Items [ ]
New [ ]
Potions [ ]
New [ ]
Non-mob entities [ ]
New [ ]
Name
Image
Creation
Drops
Note
Armor Stand
Itself
Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
Armor can be right-clicked to equip the armor stand.
Armor can be equipped by dispensers aimed at any part of the stand.
Changed [ ]
Name
Image
Changed
Arrow
Behave differently underwater.
They will lose all velocity after a few blocks and slowly fall.
Fire arrows will be immediately extinguished.
Minecart with TNT
Can be ignited with a flame enchanted bow.
Explosions no longer stack linearly.
Item Frame
Can be seen from further away.
Items in item frames can now face eight different directions, instead of just four.
Item frames can give off a signal detected by comparators, based on the direction the present item is facing.
Improved position handling.
Painting
Improved position handling.
Structures [ ]
New [ ]
Name
Image
Generates
Chests
Mobs
Description
Ocean Monument
Deep Oceans
No
Spawns Guardians in perimeter, and therefore can be farmed
Gameplay [ ]
New [ ]
Name
Description
Spectator Mode
It can only be accessed and reversed via /gamemode
, either using spectator
, sp
, or 3
.
It is the default gamemode on the debug world type .
Like in creative mode, only the Void and /kill
can damage/kill a spectator.
Their player model in the inventory is completely invisible.
Changed [ ]
Name
Changed
Enchanting
* Enchanting now costs from 1 to 3 pieces of lapis lazuli as well as XP .
The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend.
The player still needs the same minimum total levels to unlock it.
The actual enchantment calculations are the same.
One and only one of the possible enchantments will be displayed in the tooltip.
The enchantments the player would get on a specific kind of tool , will not change until the enchantment happens.
This enchantment seed is stored per player.
Leveling up takes longer.
Level V enchantments can now appear on an item, without the use of an anvil .
Looting now gives an extra 1% chance of getting rare loot per level.
Anvil repairing
Costs reduced to balance out with the new enchanting system.
Renaming items costs only 1 level.
Repairing cost now increases exponentially (1, 2, 4, 8...).
Repairing costs can no longer be kept down by renaming items.
Trading
Villagers of specific professions (colored clothes), can have distinct careers.
Existing villagers keep already unlocked trades.
Villagers start out with 2–4 trades unlocked.
Trading gives experience to the player.
The disabled trade arrow has a descriptive tooltip.
Villagers of the same career will have the same trades, but they will differ in price/item amount.
Life Bar
Has a new animation for damage , that shows how many hearts the player just lost.
Adventure mode
Block mining and placement is impossible by default.
Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.
The CanDestroy
NBT tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage).
The CanPlace
NBT tag determines which blocks can be placed on top what blocks (see above for usage).
Creative mode
Players can create a copy of a block-entity in their hotbar, including all NBT data pressing ctrl +pick block , or command on Mac.
Players can damage entities, even if they are flagged as invulnerable
.
Sprinting
Sprinting while flying now affects movement speed.
Teleporting
Is now smoother and seamless.
Conserves the player's velocity and rotation by default.
Is much more accurate than a single block.
Item tooltips
Show the internal name for use in commands (F3 +H mode).
Particles
Can be summoned using the /particle
command.
Changed the particle effect when landing on a block.
Before, the particles were arranged in a circumference.
It looks a lot more scattered, but it's still radial.
Player list
Improved the health objective display on the player list.
Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels.
Additional health will squash the display together to fit.
Groups together teams.
Sorts players alphabetically by name.
Player list shows the faces of the skin of players.
Achievements [ ]
New [ ]
Enchantments [ ]
New [ ]
World types [ ]
New [ ]
Name
Image
Description
Structures
Customized world type
Highly customizable terrain generation.
There are 4 pages to customize the world.
Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
Page 3 & 4: Expert customization of the terrain generation.
Customized on pages 1 and 2
Debug mode world type
Useful for resource pack makers. Hold sneak and cycle through "World Type" option to select it.
Other world options are not available.
Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside.
All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
Every block state generates only once.
Blocks may not be placed or destroyed.
None