Java Edition guides/Bountiful Update

From Minecraft Wiki
Jump to: navigation, search
Bountiful Update

Java Edition

Official name

Bountiful Update

Released versions

1.8 •  1.8.1 •  1.8.2 •  1.8.3 •  1.8.4 •  1.8.5 •  1.8.6 •  1.8.7 •  1.8.8 •  1.8.9

This guide is a simplified overview of all the changes in the Bountiful Update (Java Edition 1.8.x releases), which assumes at least some familiarity with The Update that Changed the World (Java Edition 1.7.x releases).



Name Image Habitat Drops Note
Endermite Revision 2.png
Chance to spawn when a player or enderman teleports using an ender pearl.
  • Usually despawns within 2 minutes after they spawn.
Guardian Revision 1.png
Spawns in ocean monuments.
  • Attacks squid and players with a beam.
  • When on land it flops around but remains hostile.
  • The player will also get damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
Elder Guardian
Elder Guardian Revision 1.png
A boss-like variant of Guardians, with greater health, greater size and different appearance.
  • There are 3 elders in each ocean monument.
  • When on land it flops around but remains hostile.
  • A flashing boss guardian will appear on screen when close to the boss guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes.
Rabbit Brown Rabbit Revision 1.pngAlbino Rabbit Revision 1.pngBlack Rabbit Revision 1.pngGold Rabbit Revision 1.pngSalt & Pepper Rabbit Revision 1.pngBlack & White Rabbit Revision 1.pngToast Rabbit Revision 1.png Spawns in the same biomes passive mobs spawn in.
  • Rabbits have the same AI as the most other passive mobs, and jump around randomly.
  • Makes little squeaky sounds when hurt or killed.


Name Image Changed
All mobs
  • Improved AI.
  • Now show a glow of a slightly different color when hurt.
Villagers Farmer.pngLibrarian.pngPriest.pngBlacksmith.pngButcher.png
  • Now have a system for distinguishing professions (colored clothes) and career
  • Farmer (Brown robe): Farmer, Fisherman, Shepherd and Fletcher / Librarian (White robe): Librarian / Priest (Purple robe): Cleric / Blacksmith (Black apron): Armorer, Weapon Smith and Tool Smith / Butcher (White apron): Butcher, Leather worker.
  • When struck by lightning, they turn into witches.
  • Have a head slot where helmets and other items can be applied.
  • Only breed when willing.
    • The first time a specific trade is done, the villager will become willing; any other time there's a 1 in 5 chance it will become willing again.
    • When a baby villager is born, both parents lose their willingness.
    • Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots.
    • Finding out a villager's willingness in survival is achieved by counting the amount of xp given when trading:
      • Normal trading yields 3–6 experience points.
  • Changes to the farmer (profession) villager AI:
    • Harvest, collect and replant grown potato, carrot & wheat crops.
    • Craft wheat into bread.
    • Share food with other villagers.
Wither skeletons Wither Skeleton Revision 1.png
  • Hitbox has been changed from 2.5 to 3 blocks.
Zombie pigmen Zombified Piglin JE3 BE2.png
  • Adult zombie pigmen will forgive after a short time (and lose the aggression speed boost), but will continue to attack until the player escapes their aggression distance.
  • Baby zombie pigmen are now always hostile to players who have ever attacked them.
  • The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT.
  • If killed without player intervention, zombie pigmen now only drop rotten flesh.
  • The weapon holding position of zombie pigmen has now been changed.
Endermen Enderman.png
  • Walk slightly faster.
  • Naturally aggressive towards endermites.
    • No longer hostile to non-pearl spawned endermites.
Blazes Blaze Revision 1.png
  • Walk slightly faster.
Silverfish Silverfish.gif
  • Will stop occasionally before moving again (similarly to most mobs).
Sheep White Sheep JE1.pngOrange Sheep JE1.pngMagenta Sheep JE1.pngLight Blue Sheep JE1.pngYellow Sheep JE1.pngLime Sheep JE1.pngPink Sheep JE1.pngGray Sheep JE1.pngLight Gray Sheep JE1.pngCyan Sheep JE1.pngPurple Sheep JE1.pngBlue Sheep JE1.pngGreen Sheep JE1.pngBrown Sheep JE1.pngRed Sheep JE1.pngBlack Sheep JE1.png
Giants Zombie Revision 1.png
  • Can wear armor that is properly rendered.
  • Removed AI.
Human Steve.png
  • Removed AI.
Iron golems Iron Golem Revision 1.png
  • No longer attack the player while in creative.
  • Attack and are attacked by zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes, and blazes without provocation.
Snow golems Snow Golem Revision 1.png
  • Snow golems below layer 64 no longer leave a trail of snow.
Wolves Wolf Revision 1.pngTamed Wolf with Red Collar Revision 1.png
  • Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
Tamed ocelots & Tamed wolves Tamed Wolf with Red Collar Revision 1.png
Tuxedo Cat Revision 0.pngRed Tabby Cat Revision 0.pngSiamese Cat Revision 0.png
  • Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
Skeletons & wither skeletons Skeleton Revision 4.pngWither Skeleton Revision 1.png
  • Run away from wolves instead of fighting back.
Spiders & cave spiders Spider JE4 BE3.pngCave Spider Revision 1.png
  • Can no longer draw line of sight through opaque blocks.



Name Image Obtaining Tool Required Uses
Diorite JE1 BE1.png
Ingredients Crafting recipe
Cobblestone +
Nether Quartz
  • Can be broken with any pickaxe.
  • Decoration block.
Andesite JE1 BE1.png
Ingredients Crafting recipe
Diorite +
  • Can be broken with any pickaxe.
  • Decoration block.
Granite JE1 BE1.png
Ingredients Crafting recipe
Nether Quartz +

  • Can be broken with any pickaxe.
  • Decoration block.
Prismarine JE1 BE1.gif
Ingredients Crafting recipe
Prismarine Shard

  • Prismarine generate in ocean monuments.
  • Can be broken with any pickaxe.
  • The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
Prismarine Bricks
Prismarine Bricks JE1 BE1.png
Ingredients Crafting recipe
Prismarine Shard

  • Prismarine bricks generate in ocean monuments.
  • Can be broken with any pickaxe.
  • Decoration block.
Dark Prismarine
Dark Prismarine JE1 BE1.png
Ingredients Crafting recipe
Prismarine Shard +
Ink Sac

  • Dark prismarine generate in ocean monuments.
  • Can be broken with any pickaxe.
  • Decoration block.
Red Sandstone Red Sandstone JE1 BE1.pngCut Red Sandstone JE1 BE1.pngChiseled Red Sandstone JE1 BE1.png
Ingredients Crafting recipe
Red Sand

  • Can be broken with any pickaxe.
  • Decoration block.
Iron Trapdoor
Iron Trapdoor Revision 1.png
Ingredients Crafting recipe
Iron Ingot

  • Can be broken with any pickaxe.
Sea Lantern
Sea Lantern JE1 BE1.gif
Ingredients Crafting recipe
Prismarine Shard +
Prismarine Crystals

Sea Lantern
  • Decoration block.
  • Used as a light source.
Wet Sponge
Wet Sponge JE1 BE1.png
  • Dropped by Elder Guardians
  • Generates in ocean monuments
  • Can be broken with any tool.
  • Can be dried in a furnace.
Slime Block
Slime Block JE1.png
Ingredients Crafting recipe

  • Can be broken instantly
  • Slime blocks will push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
    • Allows for moveable contraptions.
Banner White Banner Revision 1.pngOrange Banner Revision 1.pngMagenta Banner Revision 1.pngLight Blue Banner Revision 1.pngYellow Banner Revision 1.pngLime Banner Revision 1.pngPink Banner Revision 1.pngGray Banner Revision 1.pngLight Gray Banner Revision 1.pngCyan Banner Revision 1.pngPurple Banner Revision 1.pngBlue Banner Revision 1.pngBrown Banner Revision 1.pngGreen Banner Revision 1.pngRed Banner Revision 1.pngBlack Banner Revision 1.png
Ingredients Crafting recipe
Matching Wool +

  • Can be broken with any axe
  • Crafted like signs, but with one color of wool instead of planks.
  • Stacks up to 16.
Barrier JE1 BE1.png
  • Cannot be broken in survival
  • Acts like bedrock, but is completely transparent.
  • Can be used to create impenetrable boundaries.
Polished Diorite
Polished Diorite JE1 BE1.png
Ingredients Crafting recipe
  • Can be broken with any pickaxe.
  • Decoration block.
Polished Andesite
Polished Andesite JE1 BE1.png
Ingredients Crafting recipe
  • Can be broken with any pickaxe.
  • Decoration block.
Polished Granite
Polished Granite JE1 BE1.png
Ingredients Crafting recipe
  • Can be broken with any pickaxe.
  • Decoration block.
Fence Oak Fence JE2 BE1.pngSpruce Fence JE1 BE1.pngBirch Fence JE1 BE1.pngJungle Fence JE1 BE1.pngAcacia Fence JE1 BE1.pngDark Oak Fence JE1 BE1.png
Ingredients Crafting recipe
Matching Planks +
  • Can be broken with any axe.
  • Acts like a barrier for mobs and players.
Fence Gate Oak Fence Gate JE2.pngSpruce Fence Gate JE1.pngBirch Fence Gate JE1.pngJungle Fence Gate JE1.pngAcacia Fence Gate JE1.pngDark Oak Fence Gate JE1.png
Ingredients Crafting recipe
Stick +
Matching Planks

  • Can be broken with any axe.
  • Acts like a barrier for mobs and players.
Door Oak Door JE5 BE2.pngSpruce Door JE3 BE2.pngBirch Door JE3 BE2.pngJungle Door JE4 BE2.pngAcacia Door JE4 BE2.pngDark Oak Door JE3 BE2.png
Ingredients Crafting recipe
Matching Planks

  • Can be broken with any axe.
  • Can be opened and closed.


Name Image Changed
Coarse Dirt
Coarse Dirt JE1 BE1.png
Ingredients Crafting recipe
Dirt +

Chiseled Stone Bricks
Chiseled Stone Bricks JE1 BE1.png
Ingredients Crafting recipe
Stone Brick Slab

  • Now craftable.
Cracked Stone Bricks
Cracked Stone Bricks JE1 BE1.png
Name Ingredients Smelting recipe
Cracked Stone Bricks Stone Bricks +
Any fuel

Mossy Cobblestone
Mossy Cobblestone JE2 BE1.png
Ingredients Crafting recipe
Cobblestone +

  • Now craftable.
  • Changed texture.
Mossy Stone Bricks
Mossy Stone Bricks JE1 BE1.png
Ingredients Crafting recipe
Stone Bricks +

  • Now craftable.
Cobblestone Stairs
Cobblestone Stairs JE2 BE2.png
  • Renamed from "Stone Stairs" to "Cobblestone Stairs"
Furnace JE2 BE1.png
  • When a furnace runs out of fuel, the smelting progress will rewind at 2× speed.
  • Empty furnaces will only accept fuel and empty buckets in the fuel slot, unless a command forces it to.
Beacon JE4 BE1.png
  • Beacon light beams change color when going through stained glass and stained glass panes.
    • Making it feed into multiple stained glass blocks/panes will combine the colors.
  • Beam now goes through all blocks that don't completely block light: Ice, water and leaves.
Hay Bale
Hay Bale Axis Y JE1 BE1.png
  • Rebalanced how they heal and accelerate the growth of horses.
    • Now do it nine times as fast.
Packed Ice
Packed Ice JE1 BE2.png
  • Mined faster with a pickaxe.
Mushroom blocks Brown Mushroom Block (E).pngBrown Mushroom Block (S).pngBrown Mushroom Block (U).pngBrown Mushroom Block (SU).pngBrown Mushroom Block (EU).pngBrown Mushroom Block (ES).pngBrown Mushroom Block JE2 BE2.png
  • When harvested with silk touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores.
Sponge JE2 BE2.png
  • Reintroduced sponge to survival mode, with new behavior and texture.
  • Sponge turns into wet sponge when it soaks up water.
    • Water particles appear around the sponge when this happens.
  • Sponge destroys water blocks from 5 blocks away in a kind of sphere.
  • Sponge soaks up water, only when some water is touching it.
Door Oak Door JE3 BE1.pngSpruce Door JE1 BE1.pngBirch Door JE1 BE1.pngJungle Door JE1.pngAcacia Door JE1.pngDark Oak Door JE1 BE1.pngIron Door JE1 BE2.png
  • Stack to 64.
  • The crafting recipe for doors gives three doors instead of one.
  • Door item textures were given more detail, to be consistent with the item textures of the new doors.
  • "Wooden Doors" have been renamed to "Oak Doors".
Dispenser JE1.png
  • Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively.
    • Will only place them if the body of the golem or wither is already built, in a valid configuration.
  • Can place command blocks with pre-configured commands.
Oak Button Revision 1.png
  • Can be placed on the ceiling and on the ground.
Redstone Comparator
Redstone Comparator Revision 1.png
Redstone Repeater
Redstone Repeater JE2 BE1.png
  • No longer emit light.
Daylight Sensor
Daylight Detector JE1 BE1.png
  • Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue.
    • Reaches full strength at the opposite time than it would when set to normal.
    • This can allow for a light that turns on at night rather than day, without the need of a NOT gate
Activator Rail
Activator Rail Revision 1.png
  • Powered activator rails will shake minecarts, causing riders (players or mobs) to dismount.



Name Image Obtaining Uses
Prismarine Crystals Prismarine Crystals JE1 BE1.png
  • Drop from guardians.
  • Used to craft sea lanterns.
Prismarine Shard Prismarine Shard JE1 BE1.png
  • Drops from guardians.
  • Used to craft all three kinds of prismarine blocks and sea lanterns.
Raw Mutton Raw Mutton JE2 BE1.png
  • Drops from sheep.
  • Restores 2 () and 1.2 saturation.
  • Can be cooked into cooked mutton.
Cooked Mutton Cooked Mutton JE2 BE1.png
Ingredients Smelting recipe
Raw Mutton +
Any fuel

  • Restores 6 () and 9.6 saturation.
Raw Rabbit Raw Rabbit JE3 BE2.png
  • Drops from rabbits.
  • Restores 3 () and 1.8 saturation.
  • Can be cooked into cooked rabbit.

Cooked rabbit:

  • Restores 5 () and 6 saturation.
Rabbit Stew Rabbit Stew JE1 BE1.png
Ingredients Crafting recipe
Cooked Rabbit +
Carrot +
Baked Potato +
Any Mushroom +

  • Restores 10 () and 12 saturation.
Rabbit Hide Rabbit Hide JE2 BE1.png
  • Drops from rabbits.
  • Can be crafted in a 2×2 arrangement to produce leather.
Rabbit's Foot Rabbit's Foot JE2 BE1.png
  • Drops from rabbits.
  • Brewed to make a Potion of Leaping.
Potion of Leaping Potion of Leaping JE1 BE1.pngSplash Potion of Leaping JE1 BE1.png
  • Brewed with a rabbit's foot and an Awkward potion.
  • The potion and particle effects are bright green colored.
Spawn Egg

(Guardian, Endermite and Rabbit)

  • Can be obtained only via creative inventory.

Non-mob entities[edit]


Name Image Habitat Drops Note
Armor Stand Armor Stand JE1.png
Ingredients Crafting recipe
Stick +
Smooth Stone Slab

  • Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
    • Armor can be right-clicked to equip the armor stand.
    • Armor can be equipped by dispensers aimed at any part of the stand.


Name Image Changed
Arrow Arrow JE2 BE1.png
  • Behave differently underwater.
    • They will lose all velocity after a few blocks and slowly fall.
    • Fire arrows will be immediately extinguished.
Minecart with TNT Minecart with TNT JE1 BE1.png
  • Can be ignited with a flame enchanted bow.
  • Explosions no longer stack linearly.
Item Frame Item Frame Revision 1.png
  • Can be seen from further away.
  • Items in item frames can now face eight different directions, instead of just four.
  • Item frames can give off a signal detected by comparators, based on the direction the present item is facing.
  • Improved position handling.
Painting Painting JE1 BE1.png
  • Improved position handling.



Name Image Generates Chests Mobs Description
Monument Ocean Monument.png Monuments spawn randomly in the ocean. No To Be Added



Name Description
  • Overpowered
    • Obtained by crafting an enchanted golden apple.
    • Requires first obtaining Getting an Upgrade
  • It can only be accessed and reversed via /gamemode, either using spectator, sp, or 3.
  • It is the default gamemode on the debug world type.
  • Like in creative mode, only the Void and /kill can damage/kill a spectator.
  • Their player model in the inventory is completely invisible.


Name Changed
  • * Enchanting now costs from 1 to 3 pieces of lapis lazuli as well as XP.
    • The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend.
  • The player still needs the same minimum total levels to unlock it.
  • The actual enchantment calculations are the same.
  • One and only one of the possible enchantments will be displayed in the tooltip.
  • The enchantments the player would get on a specific kind of tool, will not change until the enchantment happens
    • This enchantment seed is stored per player.
  • Leveling up takes longer.
  • Level V enchantments can now appear on an item, without the use of an anvil.
  • Looting now gives an extra 1% chance of getting rare loot per level.
Anvil repairing
  • Costs reduced to balance out with the new enchanting system.
  • Renaming items costs only 1 level.
  • Repairing cost now increases exponentially (1, 2, 4, 8...).
  • Repairing costs can no longer be kept down by renaming items.
  • Villagers of specific professions (colored clothes), can have distinct careers.
  • Existing villagers keep already unlocked trades.
  • Villagers start out with 2–4 trades unlocked.
  • Trading gives experience to the player.
  • The disabled trade arrow has a descriptive tooltip.
  • Villagers of the same career will have the same trades, but they will differ in price/item amount.
Life Bar
  • Has a new animation for damage, that shows how many hearts the player just lost.
Adventure mode
  • Block mining and placement is impossible by default.
  • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.
  • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage).
  • The CanPlace NBT tag determines which blocks can be placed on top what blocks (see above for usage).
Creative mode
  • Players can create a copy of a block-entity in their hotbar, including all NBT data pressing ctrl+pick block.
  • Players can damage entities, even if they are flagged as invulnerable.
  • Sprinting while flying now affects movement speed.
  • Is now smoother and seamless.
  • Conserves the player's velocity and rotation by default.
  • Is much more accurate than a single block.
Item tooltips
  • Show the internal name for use in commands (F3+H mode).
  • Can be summoned using the /particle command.
  • Changed the particle effect when landing on a block.
    • Before, the particles were arranged in a circumference.
    • It looks a lot more scattered, but it's still radial.
Player list
  • Improved the health objective display on the player list.
  • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels.
  • Additional health will squash the display together to fit.
  • Groups together teams.
  • Sorts players alphabetically by name.
  • Player list shows the faces of the skin of players.



Name Maximum level Primary items Secondary items Incompatible with Description
Depth Strider III Diamond Boots
  • Increases underwater movement speed.

World types[edit]


Name Image Description Structures
Customized world type Customized Biome.png
  • Highly customizable terrain generation.
  • There are 4 pages to customize the world.
    • Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
    • Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
    • Page 3 & 4: Expert customization of the terrain generation.
Customized on pages 1 and 2
Debug mode world type Debug World Type 14w26b.png
  • Useful for resource pack makers. Hold sneak and cycle through "World Type" option to select it.
  • Other world options are not available.
  • Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside.
  • All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
  • Every block state generates only once.
  • Blocks may not be placed or destroyed.