Java Edition Infdev 20100227

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Minecraft Infdev
Infdev 2010-02-27.png
Edition

Java Edition

Release date

February 27, 2010

Download

Client (.json)
No corresponding server

Protocol version

Data version

The first version of Minecraft Infdev was released on February 27, 2010.[1]

Additions[edit]

Items[edit]

Golden Apples
  • Details unknown.

World generation[edit]

Brick pyramids
  • Generates at the exact same positions regardless of world seed.[verify]
Obsidian walls
  • Generate at 0 on X and Z axis.
  • Were used to mark the centre of a World.
Far Lands
  • As the world now generates infinitely (or at least to 32-bit integer limit), the world generation broke at X/Z ±33,554,432, so all terrain goes to maximum possible height.
  • They look very different from the Beta 1.7 Far Lands as they are a giant wall of stone blocks that go from sea level to the height limit.

General[edit]

  • A 1536x1536 test skybox, which is completely blue (hex:#0000FF).

Generation[edit]

  • Worlds now generate infinitely
  • At X/Z: 1,024, the skybox around the world stops rendering, giving way to a blank light blue sky. At around X/Z: 16,384 blocks away, a noticeable sound glitch begins to take shape. It will always sound like the player is walking on a block, even when they are standing still. At around X/Z: 65,536 blocks away, the hitbox begins to lose its shape. At X/Z: 131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here. At X/Z: 2,097,152, the effects become so severe that the world seems to not render completely at certain angles. At X/Z ±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava. At X/Z ±33,554,432, this version's "Far Lands" start to generate. At X/Z ±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.

Changes[edit]

  • The player spawns with 999 glass and 990 planks in new worlds.
  • The world now generates "infinitely".
  • Entities "no longer work".
    • As a result, mobs no longer spawn, third person view does not render the player (although the camera is still pulled out), blocks no longer drop anything, and dropping items effectively deletes them.
  • The terrain generates much like it did during Classic.
  • Map theme, map shape, and map type no longer have any effect, as all Infdev maps are the same.
  • Level saving is no longer functional, as saving a level produces an empty .mclevel file.
  • Sand and gravel no longer generate in the map and are unobtainable by normal means.
  • The crafting recipe for paintings has changed.
    • Crafting recipe now uses sticks instead of planks.

Removals[edit]

Bugs[edit]

  • The player can place a block inside themselves.
  • The skybox cuts off after a while.
  • Chests crash the game when opened.

Trivia[edit]

Gallery[edit]


References[edit]

  1. "Here, try some infinite maps"The Word of Notch, February 27, 2010
  2. Progress update on infinite maps – The Word of Notch, February 27, 2010