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Java Edition Infdev 20100227

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The pre-reupload version of this version is currently missing.
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Minecraft Infdev
Infdev 2010-02-27.png
Edition

Java Edition

Release date

February 27, 2010

Download

Original: Client not archived Reupload: Client (.json)
No corresponding server

A version of Minecraft Infdev was released on February 27, 2010 at 14:19.[1]

This is the first version of the Infdev development cycle of Minecraft.

Additions[edit]

Items[edit]

Golden Apples
  • Restores 20♥ × 10 health, making it the best food in the game.
  • Crafted from 8 blocks of gold surrounding an apple

World generation[edit]

Brick pyramids
  • Generates at the exact same positions regardless of world seed.
Obsidian walls
  • Generate at 0 on X and Z axis.
  • Were used to mark the center of a world.
Far Lands
  • As the world now generates infinitely (or at least to 32-bit integer limit), the world generation broke at X/Z ±33,554,432, so all terrain goes to maximum possible height.
  • They look very different from the Beta 1.7 Far Lands as they are a giant wall of stone blocks that go from sea level to the height limit.
General
  • The world now only generates Grass, Dirt, Stone, Water and Dandelions for the terrain; and Bricks and Obsidian with generated structures.

General[edit]

  • A 1536x1536 test skybox, which is completely blue (hex:
     #0000FF).

Generation[edit]

  • Worlds now generate infinitely
  • At X/Z: 1,024, the skybox around the world stops rendering, giving way to a blank light blue sky. At around X/Z: 16,384 blocks away, a noticeable sound glitch begins to take shape. It will always sound like the player is walking on a block, even when they are standing still. At around X/Z: 65,536 blocks away, the hitbox begins to lose its shape. At X/Z: 131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here. At X/Z: 2,097,152, the effects become so severe that the world seems to not render completely at certain angles. At X/Z ±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava. At X/Z ±33,554,432, this version's "Far Lands" start to generate. At X/Z ±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.

Changes[edit]

  • The player now spawns with 999 glass and 990 planks in new worlds.
  • The world now generates "infinitely".
  • Entities "no longer work".
    • As a result, mobs no longer spawn, third person view does not render the player (although the camera is still pulled out), blocks no longer drop anything, and dropping items effectively deletes them.
  • The terrain generates much like it did during Classic.
  • Map theme, map shape, and map type no longer have any effect, as all Infdev maps are the same.
  • Level saving is no longer functional, as saving a level produces an empty .mclevel file.
  • Sand and gravel no longer generate in the map and are unobtainable by normal means.
  • Blocks no longer update on their own
    • This means that sand and gravel do not fall, crops and saplings don't grow, sponges do not work, and liquids do not spread
  • The crafting recipe for paintings has changed.
    • Crafting recipe now uses sticks instead of planks.

Removals[edit]

Bugs[edit]

  • The player can place a block inside themselves.
  • The skybox cuts off after a while.
  • Chests and Furnaces crash the game when opened.
  • Some blocks do not display their textures when placed (Fire, Gears, Torches, Crops). They can still be selected though.
  • Furnaces do not have a face.
  • Fire cannot be extinguished normally. Punching the fire instead punches the block behind it. Mining the block below it turns the fire invisible, though it is still there. Placing a block on the fire (replacing the fire with the block) will remove the fire.
  • Torches cannot be placed on the sides of a block.

Reupload[edit]

Infdev 2010-02-27 was reuploaded at 14:33 to make brick pyramids smaller. This is because during development of Infdev, Notch reduced the build high from 256 to 128,[1] however pyramids still generated as if the height limit was 256, causing a huge part of the top to be cut off.[2] After the reupload pyramids would generate with their tip at build limit, as intended.[3]

Trivia[edit]

Gallery[edit]


References[edit]