Java Edition Combat Tests/Development versions

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This is a list of Java Edition Combat Tests development versions.

1.14.3 - Combat Test

1.14.3 - Combat Test is the first experimental version of a future combat update.[1] Although it is a version for a future major release, this combat experiment is a fork of 1.14.3 Pre-Release 4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions

Gameplay

Combat
  • New attribute: generic.attackReach.
    • Represents the attack reach of a player.
    • Only used by players.
    • Default base: 3.0; minimum: 0.0; maximum: 6.0.
      • Value is the number of blocks away the player can attack from.
    • Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
  • Added a "Combat Reach" parameter (using attribute generic.combatReach) to swords, hoes and tridents.

Changes

Gameplay

Combat
  • Players can now only attack when the weapon is fully charged.
  • Different weapons and items have different attack ranges, all separate from the block breaking reach.
  • The attack timer can be charged to 200%.
    • The attack timer reaches 200% after the recharging animation of the sword is fully complete.
    • A 200% charge is required for critical hits and the sweeping attack.
    • A 200% charge will also deal higher knockback while sprinting.
  • Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
  • The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
  • It is now possible to hit mobs through non-full-sized blocks such as grass.
HUD
  • Changed how the attack indicator works.
    • When on crosshair mode:
      • The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
      • The "+" now only appears below the attack indicator when at 200% charge.
    • When on hotbar mode:
      • The meter only appears while charging the initial 100%.
Sweep Attack
  • Performing a sweep attack now requires the Sweeping Edge enchantment.
  • Now requires the attack timer to be at 200%.
  • Is now performed regardless of whether an entity is hit.

Items

Axes
Hoes
  • Changed the attack speed for most hoes:
    • Wooden: 2; stone: 2.5; diamond and gold: 3.5.
  • Changed the damage dealt for all hoes:
    • Wooden, stone, and gold: 2♥; iron and diamond: 3♥♥.
  • Increased attack reach to 4 blocks.
Pickaxes
  • Increased attack speed for all pickaxes to 2.5.
  • Increased damage for all pickaxes by 1♥.
  • Attack reach remains at 3 blocks.
Shield
  • Critical hits bypass shields.
  • Removed warm-up delay from shields (0.25 second activation cooldown).
  • When in the off-hand, shields will activate when sneaking.
  • Shields no longer knockback attackers when they block.
Shovels
  • Increased attack speed for all shovels to 2.
  • Decreased damage for all shovels by 1♥.
  • Attack reach remains at 3 blocks.
Swords
  • Increased attack speed for all swords to 3.
  • Increased damage for all swords by 1♥.
  • Increased attack reach to 3.5 blocks.
Trident
  • Increased attack speed to 2.
  • Decreased base damage from 9♥♥♥♥♥ to 7♥♥♥♥.
  • Increased attack reach to 4 blocks.
Tool Axe Hoe Pickaxe Shovel Sword
Damage Speed Damage Speed Damage Speed Damage Speed Damage Speed
Wood 6♥♥♥ 2 2♥ 2 3♥♥ 2.5 2♥ 2 5♥♥♥ 3
Gold 6♥♥♥ 2 2♥ 3.5 3♥♥ 2.5 2♥ 2 5♥♥♥ 3
Stone 7♥♥♥♥ 2 2♥ 2.5 4♥♥ 2.5 3♥♥ 2 6♥♥♥ 3
Iron 8♥♥♥♥ 2 3♥♥ 3 5♥♥♥ 2.5 4♥♥ 2 7♥♥♥♥ 3
Diamond 9♥♥♥♥♥ 2 3♥♥ 3.5 6♥♥♥ 2.5 5♥♥♥ 2 8♥♥♥♥ 3

Combat Test 2

Combat Test 2 is the second experimental version of a future combat update.[2] Although it is a version for a future major release, this combat experiment is a fork of 1.14.4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

Gameplay

Combat
  • Attacking while crouching will now disable the shield during the attack.
    • Shield is reenabled after the weapon has reached 200% charge.
  • Removed auto-attacking by holding the attack button.[note 1]
  • Weapon reach is always active and increased by half a block during a special attack.
HUD
  • The hotbar attack indicator now only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.

Items

Shields
  • Will now protect against critical attacks again.
Swords
  • Decreased the attack speed of all swords to 2.5.
Tridents

Fixes

From the previous development version
  • Weapon cooldowns now no longer apply to players in Creative mode.
  • Fixed scale of the hotbar attack indicator.

Combat Test 3

Combat Test 3 is the third experimental version of a future combat update.[3] Although it is a version for a future major release, this combat experiment is a fork of 1.14.4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions

Gameplay

Enchantments
Shields
  • Added a "Shield Indicator" option that displays when the shield is active, similar to the attack indicator.
    • Found in video settings, the available options are "OFF", "Crosshair" or "Hotbar".
  • Added an option to hide shields when active.
    • Found in video settings and labeled "Shield Animation".

Changes

Items

Axes
  • Now always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% to disable them for 5 seconds (100 game ticks).
  • Now take only 1 damage when attacking instead of 2.
Swords
  • Changed attack speed from 2.5 back to 3.0.
  • The attack key can again be held down to automatically attack when the attack meter is full.
    • Attacks now only happen when the sword is at 120% charge, slower than if attacks were timed.

Non-mob entities

Projectiles
  • No longer trigger a mob's invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.

Gameplay

Knockback
  • Knockback resistance is now on a scale instead of being random.
Shields
  • Arc of available protection has been decreased to 100 degrees instead of 180 degrees (i.e., attacks from outside this arc of 100° will not be blocked).

Combat Test 4

Combat Test 4 is the fourth experimental version of a future combat revison.[4] Although it is a version for a future revison, this combat experiment is a fork of 1.15 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions

Gameplay

Enchantments
Shields
  • Added an option to disable shields being activated by pressing crouch.
    • Located in the Accessibility menu.

Changes

Items

Shields
  • Removed the option to hide the shield.
Snowballs
  • Now stack to 64.
Tridents

Non-mob entities

Arrows
  • Arrow uncertainty value has been decreased from 1.0 to 0.25.
    • This means fired arrows from bows and crossbows deviate less from the crosshair, increasing accuracy.
Thrown snowballs
  • Now have 4-tick cooldown.
  • Not rendered for the first 2 ticks to prevent screen flickering.
Thrown eggs
  • Not rendered for the first 2 ticks to prevent screen flickering.

Gameplay

Combat
  • The attack timer is now unaffected by switching items, only resetting when the player actually performs an attack.
  • Critical attacks will now trigger at 100% attack timer charge.
  • Sprint-knockback attacks will now trigger at 100% attack timer charge.
  • Default attack reach has been decreased from 3 blocks to 2.5 blocks.
  • Attacking with a 200% charge now adds +1.0 to the attack reach, up from +0.5.

Combat Test 5

Combat Test 5 is the fifth experimental version of a future combat revision.[5][6] Although it is a development version for a future release, this combat experiment is a fork of 1.15.2 Pre-release 2. This version was released on Reddit and Minecraft.net, but it does not appear in the launcher.

Additions

Gameplay

Combat
  • Added a "Coyote Time" that activates for a fraction of a second after a player aims at something, but attacks outside its bounding box.

Changes

Items

Tools and weapons
  • Lowered the attack damage of most tools and weapons, as shown in the following table:
Tool Axe Pickaxe Shovel Sword
Before Now Before Now Before Now Before Now
Wood 6♥♥♥ 5♥♥♥ 3♥♥ 3♥♥ 2♥ 2♥ 5♥♥♥ 4♥♥
Gold 6♥♥♥ 5♥♥♥ 3♥♥ 3♥♥ 2♥ 2♥ 5♥♥♥ 4♥♥
Stone 7♥♥♥♥ 5♥♥♥ 4♥♥ 3♥♥ 3♥♥ 2♥ 6♥♥♥ 4♥♥
Iron 8♥♥♥♥ 6♥♥♥ 5♥♥♥ 4♥♥ 4♥♥ 3♥♥ 7♥♥♥♥ 5♥♥♥
Diamond 9♥♥♥♥♥ 7♥♥♥♥ 6♥♥♥ 5♥♥♥ 5♥♥♥ 4♥♥ 8♥♥♥♥ 6♥♥♥
Tridents
  • Now have an attack damage of 7♥♥♥♥, instead of 8♥♥♥♥.

Non-mob entities

Thrown eggs
  • Now have a 4-tick cooldown.

Gameplay

Attacking
Hunger
  • High saturation no longer gives a fast regeneration boost.
  • Changed food eating speed from 32 game ticks (1.6 seconds) to 40 game ticks (2 seconds).
  • The player now naturally regenerates health when above a hunger level of 6 (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗) instead of 18 (🍗 × 9).
  • The player now naturally heals every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds).
  • Natural healing now always drains food points.
    • Saturation is not used when healing damage, and is only relevant to other actions that drain the hunger bar.
  • The player can now sprint at any hunger value.
Knockback
  • Reintroduced upwards knockback when hitting players in the air.
  • Players now get knockback from hits that deal less than half a heart of damage, including no damage.

Combat Test 6

Combat Test 6 is the sixth experimental version of a future combat revision.[7] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

Items

Axes
Bows
  • Bow and arrow accuracy now slowly decreases the longer the player keeps the bow charged.
    • This is accompanied by a wobbling animation that gets progressively more intense.
  • Arrows are now 100% accurate by default.[more information needed]

Non-mob entities

Projectiles
  • Player momentum is added to thrown projectiles, but only in the direction the player is aiming.

Gameplay

Combat
  • Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
  • Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
  • Missing an attack now only puts a 4 tick delay until the next attack, regardless of weapon.
  • Removed "Coyote Time", which was introduced in the previous combat test.
Eating
  • Reverted eating speed to 32 ticks (1.6 seconds).
  • Eating is now interrupted if something hits the player.
  • The player now naturally heals every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
  • Natural healing drains food points 50% slower.
  • Reintroduced the rule that sprinting requires more than 6 points of food.
Enchantments
HUD
  • Removed the attack indicator completely, since it is no longer used by any systems.
Shields
  • Shields only protect up to 5 damage for melee attacks (still 100% against projectiles).
  • Shields recover faster after an attack.
Weapons

Fixes

From the previous development version.
  • Fixed knockback calculation.
  • Fixed damage value on items being off-by-one client-side.
  • Fixed a bug that caused players to be unable to attack/interact after respawning.

Combat Test 7c

Combat Test 7c is the seventh experimental version of a future combat revision.[8] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

Items

Axes
  • Made weapon enchantments available to axes if they are applied from a book in the anvil.
Bows
  • Removed the bow inaccuracy for holding too long.
Potions

Gameplay

Combat
  • Returned the "200% time" attacks ("charged" attacks below) and the +1 reach bonus.
    • Missed attacks do not count as charged and are still fast.
    • Players cannot get the reach bonus while crouching.
  • Added a hard-coded single tick to the attack rate when auto-attacking, instead of being 20% slower.
  • Returned sweeping to only work for charged attacks and when having the Sweeping enchantment.
  • Returned base reach to 2.5 blocks.
Eating
  • Removed the eating interruption for getting hit.
HUD
  • Returned the attack indicator.
Shields
  • Shields now add a 50% knockback resistance when active.
  • Shields are now always instant.
  • Shields protect against 100% explosion damage.

Fixes

From the previous development version
  • Netherite weapons have updated stats.
  • Using shields while crouching is now no longer desynchronized when attacking air.
  • Players in spectator mode can no longer sweep in the air.
  • Knockback attribute no longer have a random chance to completely prevent knockback.
  • Fixed player speed bug for crouching vs using shield.

Combat Test 8b

Combat Test 8b is the eighth experimental version of a future combat revision.[9] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

Items

Arrows
  • Instantaneous effects on tipped arrows are now scaled by 18, just like the duration of other effects.
Bows
  • Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows".
Potions
  • Strength I/II now adds +20%/+40% (was +3/+6 damage).
  • Instant Health potions now heal 3x2level (was 2x2level).
  • Potions can now be drunk faster (20 ticks, was 32 ticks).

Gameplay

Eating
  • Returned eating interruption for getting hit (by players or mobs), also applies to drinking.
  • Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks).
Enchantments
  • Weapon enchantments are now included in the base damage when calculating crits and potion effects.
  • Cleaving now adds +2/+3/+4 points of damage (was +1/+2/+3).

Fixes

From the previous development versions
  • Fixed shield protection arcs.
  • Improved server-side attack range calculations.

Combat Test 8c

Combat Test 8c is the ninth experimental version of a future combat revision which changes the mechanics of shields.[9] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

Gameplay

Shields
  • Fixed knockback calculations for shields
  • Disabled crouch-shielding while jumping
  • Shields with banners are now much stronger than normal shields (10 absorption instead of 5, and better knockback resistance).
    • This is just a quick way of testing different types of shields without adding new items, and is not going to actually be implemented.

Notes and references

  1. Hold to auto-attack will always be enabled for controller and touch controls.