Java Edition Combat Test 7

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For the seventh released Combat Test, see Combat Test 7c.
Minecraft Combat Test 7
Java Edition Combat Test 7.png
Edition

Java Edition

Type

Snapshot

Release date

August 12, 2020

Snapshot for

Combat Tests

Downloads

Client (.json[note 1])
Server

Obfuscation maps

Client
Server

Protocol version

802

Data version

2702

Combat Test 7 was a development version for Combat Test 7c released on August 12, 2020, for private testing.

Changes[edit]

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  • Reverted the bow inaccuracy mechanic.[note 2]
  • Reintroduced the reach bonus for charged attacks ("200% attacks"), reverted how sweeping works (requires enchantment and charged attack), reintroduced the attack indicator.[note 3]
  • Made the shield activate instantenously in all cases. Removed the reach bonus for charged attacks if you are crouching (i.e. if you block by crouching you can attack and block at the same time, but you don't get the reach bonus)
  • Sword enchantments can now be applied to axes with the help of a book in an anvil (but still not in the enchanting table)
  • Made shields fully block explosions.
  • Reverted eating interruption and made potions stack to 16.[note 4]

Fixes[edit]

  • Fixed Netherite damage values as they previously still used 1.15 values.
  • Fixed a speed bug when crouching with a shield.

Notes[edit]

  1. Unzip this file in the .minecraft/versions folder.
  2. Reason given by Jeb: "Every feature adds complexity and this didn't have enough payoff in either PvP or PvE. The feedback was also that the mechanic was inverted (accuracy should increase the longer you aim), but that way the game would get too slow".
  3. Reason by Jeb: "Feedback from PvP players was that it added a tactical layer and options when fighting. Since the charged attacks were reintroduced, I had to redesign how the "quick misses" work. A miss will not count as a charged attack - you need to wait for the full duration of the weapon's original delay. Because of code organization, the penalty for auto-attacking is now specifically 1 tick, instead of 20% of the current weapon's delay. Note: Base reach is still 3, it has not been reverted to 2.5 as in v5."
  4. Reason: "I liked the interruption mechanic, but it was inconsistent. Particularly since honey bottles also are drinkable (with fairly high nutrition value)".