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Combat Test 3 is the third experimental version of a future combat update.[1] Although it is a version for a future major release, this combat experiment is a fork of 1.14.4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions[]

Gameplay[]

Enchantments
Shields
  • Added a "Shield Indicator" option that displays when the shield is active, similar to the attack indicator.
    • Found in video settings, the available options are "OFF", "Crosshair" or "Hotbar".
  • Added an option to hide shields when active.
    • Found in video settings and labeled "Shield Animation".

Changes[]

Items[]

Axes
  • Now always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% to disable them for 5 seconds (100 game ticks).
  • Now take only 1 damage when attacking instead of 2.
Swords
  • Changed attack speed from 2.5 back to 3.0.
  • The attack key can again be held down to automatically attack when the attack meter is full.
    • Attacks now only happen when the sword is at 120% charge, slower than if attacks were timed.

Non-mob entities[]

Projectiles
  • No longer trigger a mob's invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.

Gameplay[]

Knockback
  • Knockback resistance is now on a scale instead of being random.
Shields
  • Arc of available protection has been decreased to 100 degrees instead of 180 degrees (i.e., attacks from outside this arc of 100° will not be blocked).

Video[]

Video made by slicedlime:

Notes[]

  1. Unzip this file in the .minecraft/versions folder.

References[]

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