Java Edition Classic 0.0.12a

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0.0.12a
Classic 0.0.12a.png
Edition

Java Edition

Release date

May 20, 2009

Download

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This version is currently missing.
While known to exist and to have been publicly available due to video or photographic evidence or from being mentioned by a developer, this version is missing from the launcher and has not been archived elsewhere, meaning that it is currently lost.
If you believe you have a copy of this version, please post on this page's talk page.
It is worth noting that numerous fake copies of this version exist, so please consider checking the dates of the files inside with something like WinRAR or 7-Zip.

0.0.12a[1] was a version of Classic released on May 20, 2009.

Additions[edit]

General
  • An infinite ocean now surrounds the map.
    • You can no longer pass the edge of the map
  • Pressing Esc now opens the pause menu.
  • Pressing F cycles between four levels of render distance.
  • Pressing N saves the current level as a level.dat file.
    • Only saves the level if the world changed since the last save.
  • The ability to kill mobs.[verify]
Movement
  • Swimming
    • Only applied to players. Steves move at full speed in water
Blocks
  • Bedrock Revision 1.png Bedrock
    • Unobtainable to the player.
    • Initially referred as "unbreakable stone".
    • Bedrock, and the layer above (if at the bottom of the world), is allways dark even if exposed to the sky
    • Cannot be broken, placed against or otherwise selected
  • Lava Revision 1.png Lava
  • Water Revision 1.png Water

Changes[edit]

Saplings
  • Oak Sapling Revision 2.png Changed the texture of saplings.[verify]
Physics
  • Water now flows to fill any available space below or next to it.[2]
    • With just one water source the entire world will be flooded.[3]
World Generation
  • Worlds made before 0.0.12a will receive a bedrock layer at the bottom of the map and an ocean surrounding it
  • New level generator
    • Terrain is more messy with more bumps visible on surface
    • Lakes occur when the surrounding water is at a higher level than the terrain
    • All dirt with access to sunlight will not become grass upon world generation if below water level
    • Lava lakes also spawn occasionally
    • Surface dirt layer is more uniform
      • Almost always there is a layer of grass with dirt under it above stone
      • Cliff faces can no longer be made of pure dirt and grass

References[edit]