Java Edition Beta 1.8/Development versions

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This is a list of Java Edition Beta 1.8 development versions.

Beta 1.8 Pre-release

Beta 1.8 Pre-release is the first pre-release for Java Edition Beta 1.8, that was released on September 9, 2011.

Additions

Blocks

Glass Pane Revision 1.png Glass Pane
  • Crafted using 6 glass.
  • Drops itself when destroyed.
Oak Fence Gate Revision 1.png Fence gate
  • Connect to fences.
  • Open when used.
Stone Bricks JE1 BE1.png Stone bricks
  • Come in regular, cracked, and mossy varieties.
  • Occur naturally in strongholds. The different bricks are all called stone bricks in-game. The regular stone bricks can be crafted into stone brick slabs and stairs.
Cracked Stone Bricks JE1 BE1.png Cracked Stone Bricks
Mossy Stone Bricks JE1 BE1.png Mossy Stone Bricks
Vines JE1 BE1.png Vines
  • Can grow to nearby blocks.
Block 97
Brick Stairs JE1 BE1.png Brick stairs
Stone Brick Stairs JE1 BE1.png Stone brick stairs
  • Drop stone bricks.
Melon JE1 BE1.png Melons

Items

Cooked Chicken JE1 BE1.png Cooked Chicken
Raw Chicken JE1 BE1.png Raw Chicken
  • Dropped by chickens.
Rotten Flesh JE1 BE1.png Rotten flesh
  • Dropped by zombies.
Ender Pearl JE1 BE1.png Ender pearl
  • Dropped by endermen.
  • Currently have no use.
Melon Slice JE1 BE1.png Melon

Mobs

Enderman Revision 1.png Enderman
  • Have the ability to teleport.

World generation

Biomes
  • Extreme Hills
  • Ocean
    • Oceans existed in previous versions, however now they exist as an actual biome, spanning thousands of blocks.
Generated structures

Gameplay

Gamemodes
Void fog
  • Increases darkness at extreme depths.
Status effects

General

Options
  • The player can now set their field of view in the options via the FOV slider. It can be set from 70 (default) to 110 (Quake Pro).
Debug keys
  • F6 and F7 move time forwards and backwards, respectively.
Server list
  • The ability to save and view multiple servers has now been added.

Changes

Blocks

Ferns
  • Triangular ferns no longer generate naturally.
Chest.png Chests
  • Chest.gif Double Chest.gif Added an opening and closing animation with a new chest model.
  • The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest.
  • Are now tile entities, which means they no longer show the block breaking animation and are also now slightly smaller than they were before.
  • Now change the direction they face based on the viewpoint of the player.
  • Can now be found in abandoned mineshafts and strongholds.
Lava
  • Now when lava is touched by rain, it emits smoke particles.

Items

Passive mobs
  • No longer despawn.
Shears
  • Can now be used to harvest shrubs.
Cooked Porkchop
  • Changed the texture from Cooked Porkchop JE1.png to Cooked Porkchop JE2 BE1.png.
Golden Apples
  • Now restore 10 (), instead of 20♥ × 10 health points, and also give Regeneration for 30 seconds.

Mobs

Pigs
  • Their snouts now extrude from their model, rather than being flat.
Humans
  • Removed the mob as an entity, however their AI is still in the code.
Skeleton Revision 3.png Skeletons
  • The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, and pulling the arrow back).
  • Skeletons now fire arrows slower, but further.

World generation

Biomes
  • Biomes are now much bigger and more flat.
  • Hills and mountains tend not to generate as much, except in the new extreme hills biome.
  • They are no longer aligned based on temperature and humidity, instead their distribution is random.
  • Swamplands
    • They have been renamed to just "swamps".
    • They are a much more vibrant green color.
    • They have a new tree type, which are slightly bigger and have vines hanging from their leaves. They can also generate in shallow water pools.
    • They are much more flat.
  • Taiga
Sea level
  • Now one block lower.

Gameplay

Explosions
  • Now emit also shockwave particles.
Day-night cycle
  • No longer require chunk updates and is a smooth transition.
Player
  • Unarmed damage was decreased from 2♥ to 1♥.
Void
  • Entities are now lit in the void.
  • Color of the void now changes from blue to black while descending.
Spawn
  • The player's spawn point is now bound to a specific biome rather than to any sand block. The player can spawn in forest, swamp and taiga biomes.

General

Debug screen
  • The ability to see the level's seed has now been added to the debug screen.
  • Entity numbers being shown above a mob's head have now been removed from the debug screen.
Light
  • Implemented a new lighting engine. The lighting on a block is given a tint based on the most prominent source of light.
  • Artificial light now gives a very subtle "flicker".
Options
  • Added the brightness option.

Removals

Biomes
  • Seasonal forest
  • Rainforest
  • Shrubland
  • Savanna
  • Tundra
  • Ice desert
    • Ice deserts did not generate in previous versions, so their removal was not noticeable.
  • Beach
  • Gravel beach
General

Beta 1.8 Pre-release 2 ;)

Beta 1.8 Pre-release 2 ;)[sic] is the second and last pre-release for Java Edition Beta 1.8.

Changes

  • Mineshafts
    • Their density is now significantly decreased
    • To counter this change they generate about 2.5 times as often
  • Strongholds
    • Increased stronghold count to three per map instead of one
  • Swords
    • Blocking now works in multiplayer.
  • Creative inventory
    • Some of the missing blocks are now on the creative selection screen
  • Creative
    • The player can no longer eat in creative
  • Drops
    • Chickens and cows killed by burning now drop their cooked meat
  • Squid
    • Squid now drop experience orbs when killed
  • Options
    • "Generated Structures" is now on by default
  • Crafting
    • Holding shift while grabbing a crafting output now automatically takes the maximum amount of outputs from the ingredients it was given.
  • Bone Meal
    • Can now be used on pumpkin and melon seeds
    • Huge mushrooms can only be made if a mushroom is planted on grass or dirt
  • Vines
    • Vines spread infinitely down now, but do not spread if there are more than four other vine blocks nearby.[7]
  • Cracked and mossy stone bricks now drop themselves instead of regular stone bricks.
  • Fog
    • Adjusted fog strength at low altitudes to be less extreme
  • Other
    • F6 and F7 working as a result of left-in debug code being removed
    • Fog key mapped to F

Fixes

7 bugs fixed

  • Fixed endermen having client-side problems in multiplayer
  • Sprinting with right-click or sneaking is now fixed
  • Fixed furnace tile entity crash
  • Fixed leaving the crafting table with items on the grid creating phantom blocks
  • Fixed singleplayer chunk memory leak
  • Fixed vines and leaves no crashing the game when placed in the Nether
  • Fixed farmlands rejecting melon and pumpkin seeds

Notes and references