"Beta 1.5" redirects here. For beta versions for Bedrock Edition 1.5.0, see Bedrock Edition 1.5.0/Development versions.
For a guide about all content in this release and the other releases of Beta 1.5, see Java Edition guides/Beta 1.5 releases.
Beta 1.5 was a version of Java Edition Beta released on April 19, 2011, which added statistics and achievements, new types of rails and saplings, and cobwebs among other changes and fixes.
Additions
Blocks
- Grows into birch trees.
- Unobtainable in the game without inventory editing until Beta 1.8.
- Grows into spruce trees.
Mobs
- When struck by a lightning bolt, becomes a charged creeper, and will have a much more powerful explosion.
When struck by a lighting bolt they become zombie pigmen.
Gameplay
- Now transferred between worlds.
- Added rain, snow, and thunderstorms
General
- ⇧ Shift + clicking on something in a chest will immediately move the selected item(s) into the player's inventory and vice-versa.
- Ability to change GUI size (Small, Normal, Large, Auto).
- Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
- Now transferred between worlds.
Changes
Blocks
- Sleeping in thunderstorms is now possible, even if daytime.
- Texture has now been removed from the game.
- Now spreads much slower than before.
- When using fancy graphics, the sides now use the same color as the top, (example of a grass block in Alpha 1.2.0 ).
- Now produces 2 ladders to offset the fix of the staggered-ladder exploit when crafting.
- Can now be placed on snow.
Items
- General
- Dropped items in flowing water move faster than before.
Mobs
- When killed by burning, now drops cooked porkchops upon death.
World generation
- Now drop birch saplings and spruce saplings, respectively.
General
- Pressing Tab ↹ will switch between input boxes.
- ⇧ Shift + F2 no longer creates a 36450×17700 screenshot.
- Performance
- Huge performance improvements for old and slow computers.
Removals
General
- Due to changes in redstone wire rendering, it no longer appears stretched when travelling vertically up a block. However, it still appears offset.
Fixes
15 bugs fixed
- Players are only 'on' a ladder (can climb it/fall slowly) if the lower half is in the ladder block, rather than any part of the player.
- It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level.
- On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
- Player movement through water has been fixed to previous speed.
- Wolves' pathfinding now has a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3-pixel thickness of the door.
- The lighting on portals and ice has been fixed when using smooth lighting.
- Stairs are no longer transparent to light.
- On multiplayer, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, as opposed to all of the time.
- Redstone in off state is red again.
- Fixed saplings occasionally growing trees that stretch to world limit
- Crops hit with water now drop seeds and wheat, as opposed to just wheat.
- Moving minecarts will continue to move if the world is closed.
- The Mojang logo is the correct size when the client is maximized.
- The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
- ⇧ Shift + F2 doesn't attempt to create massive .tga screenshots, which are more than 1GB in size, anymore.
- Sugar cane can no longer be placed on any block that is not dirt.