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14w02a is the first snapshot for Java Edition 1.8, and the first snapshot released in 2014.

Additions[]

Blocks[]

Andesite
  • Generates within stone terrain below y=80, each in blobs similar in size and abundance to gravel or dirt.
  • Can be crafted with 1 cobblestone and 1 diorite.
  • Can be crafted, with 4 of the raw stone in a 2×2 configuration into polished andesite.
  • Have the same data value, blast resistance, mining time, and other properties as stone.
Chiseled stone bricks
Diorite
  • Generates within Stone terrain below y=80, each in blobs similar in size and abundance to gravel or dirt.
  • Can be crafted with 2 cobblestone and 2 nether quartz in a checkboard pattern.
  • Can be crafted, with 4 of the raw stone in a 2×2 configuration into Polished diorite.
  • Have the same data value, blast resistance, mining time, and other properties as stone.
Granite
  • Generates within Stone terrain below y=80, each in blobs similar in size and abundance to gravel or dirt.
  • Can be crafted with 1 nether quartz and 1 diorite.
  • Can be crafted, with 4 of the raw stone in a 2x2 configuration into polished granite.
  • Have the same data value, blast resistance, mining time, and other properties as stone.
Mossy stone bricks
  • Now can be crafted using 1 vine and 1 cobblestone.
Polished andesite, Polished diorite, Polished granite
  • Can be crafted with four of the respective raw stones in a 2×2 configuration.
  • Polished forms have the same data value, blast resistance, mining time, and other properties as stone.
Slime Block
  • Crafted with 9 slimeballs, can also be crafted back into 9 slimeballs.
  • Players, mobs and particles that land on their top side will bounce, as if on a trampoline.
    • Bounce rebound velocity is scaled by impact velocity.
    • A bounce can be avoided by holding spacebar.
  • Prevents fall damage.
  • Walking on them is slower than walking on Soul Sand, about the speed of sneaking.

Command format[]

/blockdata
  • Can amend and modify the NBT data of the block at specified coordinates.
/difficulty
  • Can be used to change the difficulty.
Target selectors
  • Added @e
  • Can select entities.
  • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton].
    • Example: /kill @e[r=50,type=Chicken].

General[]

NBT tags
  • Added an NBT tag that can lock containers.
    • Mostly useful for (adventure) maps in adventure mode.
  • NBT Tag in JSON format: {Lock:Key}, containers can be unlocked by clearing their string for Lock (changing it to {Lock:}).
  • The lock can be cleared with the command /blockdata.
  • Locked containers can only be opened while holding an item renamed to the given string.
    • Example: If the value of the Lock tag is "Key" ({Lock:Key}), a player will not be able to open the chest unless they are holding an item named Key.
    • Item is not removed on use.
    • Only works if the item has a custom name (default names will not work).
      • Example: a chest with the tag {Lock:Diamond} cannot be opened when holding a diamond; the item held must be renamed Diamond.
Splashes
  • Added "That's Numberwang!"

Changes[]

Blocks[]

Anvils
  • The cost of experience is now reduced.
    • Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items.
Furnaces
  • When a furnace runs out of fuel, the smelting progress will pause instead of resetting.
    • Will be changed in a later snapshot.[1]
Iron doors, Wooden doors
  • Doors can now stack to 64.
  • Crafting recipe now gives 3 doors.

Items[]

Baked potatoes
  • Now restore 5 hunger points instead of 6.
Carrots
  • Now restore 3 hunger points instead of 4.

Mobs[]

Baby Animals (sheep, pig, cow, chicken, cat, dog, horse)
  • All baby animal growth can now slowly be accelerated using the animal's breeding item.
  • Baby animals make particles when right-clicked with the proper food.
    • It appears holding the right mouse button speeds up the growth-acceleration process.
  • They will randomly grow up instantly.
Villagers
  • Will now only breed when willing.
    • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing.
  • When a baby villager is born, both parents lose their willingness.
    • Finding out a villager's willingness in survival is difficult: The only way to tell is the amount of XP they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points.

Non-mob entities[]

Boats
  • Now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks.

Command format[]

/clear
  • Can be used to clear only a specific number of items and can be restricted to certain NBT data.
    • Example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from player; Note: Maximum removal item count does not work correctly (fixed in 14w02c).
/kill
  • Now has a target selector argument.
  • Can kill entities (including players) other than the player that ran the command.
  • Can now be used by command blocks.
/testfor
  • Can now also check for dataTags.
    • Example: /testfor @p {foodLevel:20}.
  • No longer is exclusively usable in command blocks.
/tellraw
  • A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input.
    • Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}.
Item IDs
  • Changed from using numbers (for example, TNT's id was 46) to namespaced IDs of the form minecraft:item_name. (Example: minecraft:tnt)

Gameplay[]

Adventure mode
  • Block interaction is now impossible by default.
  • Block outlines do not show unless block can be interacted with.
  • Added CanDestroy NBT tag for tools.
  • Items with this tag display the names of the blocks that they can destroy in the item tooltip.
    • Example: /give @p diamond_shovel 1 0 {CanDestroy:["sand","grass"]} to give a Diamond Shovel that can break grass and sand).
Enchanting
  • Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier.
    • You still need the same minimum levels displayed on the enchantment table to enchant.
  • The actual enchantment calculation is the same.
  • One of the enchantments will be displayed in the tooltip.
  • The enchantments you would get will not change until you enchant it, or enchant something else.
    • This enchantment seed is stored per player.
Experience
  • Leveling up now takes more experience.
Teleporting
  • Relative teleporting is smoother and no longer brings players to a stop.
    • Preserves their velocity from before the teleport.
Trading
  • Offers will be less random and probably more useful.
  • Existing villagers will not be affected.
  • Trading now gives experience.
  • Villager profession is now displayed in trade GUI.
  • Villagers start out with 2-4 trades unlocked.
  • The disabled trade arrow now has a descriptive tooltip.
  • Trades are now unlocked more freely (No longer requires trading last trade).
  • There are now more villager professions (only notable trade changes and additions listed).
Villager trades
Robe Profession Buys Sells Notes
White Librarian Stacked Written Books Can now offer multiple Enchanted Books trades
Purple Cleric Ender Pearls
Rotten Flesh
Lapis Lazuli
1-4 pieces of Redstone
No longer buys Ender Pearls as of 14w03a
Brown Fisherman String
Coal
Enchanted Fishing Rods Cooks normal Raw Fish
Brown Farmer Melon Blocks
Pumpkins
Potatoes
Carrots
Cake and Pumpkin Pie No longer sells Melons
Brown Fletcher String Bows Converts 10 Gravel into about 7-10 Flint
Brown Shepherd White Wool All Colors of Wool
Shears
White (Apron) Butcher Raw Porkchop
Raw Chicken
Cooked Porkchop
Cooked Chicken
White (Apron) Leatherworker Leather Leather Armor
Enchanted Leather Armor
Saddles
Black (Apron) Armorer Iron Ingots
Diamonds
Coal
Enchanted Diamond Chestplates
Iron Armor
Chainmail Armor
Black (Apron) Tool Smith Iron Ingots
Diamonds
Coal
Enchanted Diamond Pickaxes
Enchanted Iron Pickaxes
Enchanted Iron Shovels
Black (Apron) Weapon Smith Iron Ingots
Diamonds
Coal
Enchanted Diamond Sword
Enchanted Diamond Pickaxe
Enchanted Iron Sword
Enchanted Iron Pickaxe

General[]

Chat
  • Messages are now either chat, system or action bar messages.
  • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way.
  • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled.
Debug screen
  • Now shows which axis players are facing after the cardinal direction: "Towards positive/negative X/Z".
Difficulty
  • Difficulties now save per world.
  • Difficulty defaults to Normal instead of Easy.
  • Can be locked in a specific difficulty per world.
    • Locking cannot be undone without external tools.
    • The difficulty may still be changed when locked by using /difficulty.
Usernames
  • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled.
Other changes
  • Item ID format has changed from using numbers (for example, TNT's id was 46) to namespaced IDs of the form minecraft:item_name. (Example: minecraft:tnt)

Removals[]

General[]

Distance effects
  • Ember particles emitted by lava no longer are generated at the wrong positions at high coordinates.
  • Suspension particles formed inside water no longer are generated at the wrong positions at high coordinates.
    • This bug would also later return in 18w10c.
  • Water and lava dripping particles (formed from when such a fluid is above a block with air beneath) are no longer generated at the wrong positions.
  • Piston arms no longer visually break down at high coordinates.
  • Tripwire (including that which appears on tripwire hooks) no longer appears abnormally stretched at high coordinates.
  • The inside faces of cauldrons, hoppers and flower pots no longer appear at the wrong positions or outside the block entirely at high coordinates.

Fixes[]

5 issues fixed
From released versions before 1.8

Trivia[]

  • 14w02a was previously removed from the launcher for some time, but was added back in September 2018.
  • As with 14w02b and 14w02c, this snapshot has the same protocol version as 1.7.6-1.7.10. Crossplay is compatible between these versions but can cause issues.

References[]

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