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12w38a is the sixth snapshot released for Java Edition 1.4.2.[1]

Additions[]

Mobs[]

Bat Revision 1 Bats
  • A passive mob.
  • Spawns in dark caves.
  • Spawns in Peaceful difficulty.
  • Sleeps during the day.
  • Hangs on the ceiling when idle, starts flying when players come near.
  • A corresponding spawn egg is provided in Creative mode.
Witch Revision 1 Witches
  • A hostile mob.
  • Its nose slowly bobs up and down when not hostile.
  • Throws splash potions of poison, slowness, weakness, and instant damage at the player.
  • Regenerates health over time.
  • Hold a glass bottle and raise their noses when attacking.
  • Drink potions of instant health and fire resistance to defend themselves in combat.
  • Rarely drop potions of instant health and fire resistance.
  • Is 85% resistant to damage from magic, including poison, instant damage, and thorns, but not strength, sharpness or power.
  • Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.

Command Format[]

Target selectors
  • Target parameters have been upgraded.
    • These can be added after the @ selector in brackets.
    • x: X coordinate of search center
    • y: Y coordinate of search center
    • z: Z coordinate of search center
    • r: range, 0 means no range limit
      • There is a short syntax for x,y,z,r options
    • m: gamemode, -1 means no gamemode limit
    • c: count, 0 means no count limit, -c returns results from end to start.
      • Example: @p[c=-1] will target the furthest player

Changes[]

Blocks[]

Beacons
  • Artwork was changed.
  • Beam of light was changed.
  • Texture of bedrock under the beacon is removed.
Glass
  • New block breaking sounds.
Grass blocks
  • New footstep sounds.
Gravel
  • New footstep sounds.
  • New block placing sounds.
Ladders
  • New footstep sounds.
Lava
  • Now will have constant noise.
Plants
  • New block placing sounds.
Sand
  • New footstep sounds.
  • New block breaking sounds.
Snow
  • New footstep sounds.
  • New block breaking sounds.
Soul sand
  • New footstep sounds.
Stone
  • New footstep sounds.
  • New block placing sounds.
Torches
  • New block placing sounds
Log
  • Now have a different rotation algorithm.
  • Instead of using the player's position, they rotate based on the face they are placed upon, like a lever
  • This is mainly a test feature.
  • New block placing sound.
  • New block breaking sound.
Water
  • Now has new sounds
  • The water overlay is more saturated blue.
  • Flowing water will now have constant noise.

Items[]

Flint and steel
  • Now has new sounds.
Hoes
  • New sounds when a player tills dirt.
Shears
  • New sounds when shearing sheep.

Mobs[]

Cows
  • New mob sounds.
Chickens
  • New mob sounds.
Endermen
  • New mob sounds (watched/observed, attacked, etc.).
Pigs
  • New mob sounds.
Skeletons
  • New mob sounds.
Slimes
  • New mob sounds.
Spiders
  • New mob sounds.
Zombies
  • New mob sounds.
Withers
  • Added sound when Withers break blocks.

World generation[]

Extreme Hills
The Nether
  • Loads faster when going through a portal.

Gameplay[]

Creative mode
  • Teleportation is now instantaneous.
Experience
  • Added a level up sound.
  • Will be changed later for a shorter one.[2]
Sounds
  • Updated and added new sounds by C418.

Commands[]

  • Added item argument to /clear.
  • Added commandBlockOutput to /gamerule.
  • Items obtained by /give are now given directly to the player instead of being dropped around them.

Fixes[]

4 bugs fixed
  • Item frames no longer despawn when the player moves 20 blocks away.
  • Fixed entities losing momentum when going through portals.
  • Fixed the "Bottomless Pit" superflat preset having the wrong blocks.
  • Fixed not receiving a fishing rod when the carrot on a stick is used up.

References[]

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