12w32a

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Minecraft 12w32a
First Beacon Block Image.png
Edition

Java Edition

Type

Snapshot

Release date

August 9, 2012

Snapshot for

1.4.2

Download

Client
Server (.exe)

Protocol version

40

12w32a is the first snapshot released for Java Edition 1.4.2.[1]

Additions[edit]

Blocks[edit]

Beacons
  • Named "Work in Progress" ingame.
  • By building a pyramid composed of storage blocks such as emerald blocks or diamond blocks and placing this block on top, the player gains access to several powers.
    • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
  • It cannot be crafted, although a crafting recipe is planned.
    • It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
  • The minimum range is 16 blocks.
  • Gives off a light level of 15.
  • Players within the blocks' range will be given the selected effects every 4 seconds.
  • The best configuration of blocks requires 164 blocks.
Command blocks
  • Intended for adventure maps.
  • It can run server commands when triggered by a redstone signal.
    • The player can use @player or @p as a placeholder for the nearest player.
  • This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137.

Items[edit]

Potions

Mobs[edit]

Zombie villagers
  • Villagers have a chance of turning into zombie villagers after being killed by a zombie in hard difficulty.
  • Zombie spawn eggs may spawn zombie villagers.
  • Zombie villagers can naturally spawn.
  • Zombie villagers can be cured, becoming normal villagers again.
    • To do this, first use a splash potion of weakness on it. Then, right-click on it with a regular golden apple. After several minutes, it will turn back into a normal villager.[2]

Command format[edit]

/difficulty
  • Added <new difficulty> command.
/gamerule <rule name> [value]
  • Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
    • doFireTick (false=fire cannot spread)
    • mobGriefing (false=creeper explosions do not damage blocks)
    • keepInventory (true=keep inventory on death)
    • doMobSpawning (false=mobs do not spawn)
    • doMobLoot (false=mobs do not drop loot)
    • doTileDrops (false=blocks do not drop items when breaking)
/spawnpoint [player]
  • Added [<x> <y> <z>] coordinates.
/weather <clear/rain/thunder>
  • The duration is now in seconds.

General[edit]

Data folder
  • New "villages.dat" file in the data folder of world saves.

Changes[edit]

Mobs[edit]

General
  • Zombies, skeletons and zombie pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
Iron golems
Sheep
  • Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).
Villagers
  • They will now react positively on new trades, and negatively if you hurt them.
    • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers.
  • There is an unused particle effect added of a villager's face looking angry. Angry Villager Particle.png
  • They will no longer remove trades, but trading something else may be required to renew the old ones.
Zombies
  • Zombie attack animation now shows when it's holding a weapon.

General[edit]

End credits
  • The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".

Fixes[edit]

2 bugs fixed

  • Fixed /me command only working for ops.
  • Fixed /tell command not working.

References[edit]