12w32a

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12w32a
First Beacon Block Image.png
Edition

Java Edition

Type

Snapshot

Release date

August 9, 2012[1]

Snapshot for

1.4.2

Download

Client
Server
.exe

Protocol version

40

12w32a is the first snapshot released for 1.4.2.

Additions[edit]

Blocks[edit]

Beacons
  • Named "Work in Progress" ingame.
  • By building a pyramid composed of storage blocks such as emerald blocks or diamond blocks and placing this block on top, the player gains access to several powers.
    • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
  • It cannot be crafted, although a crafting recipe is planned.
    • It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
  • The minimum range is 16 blocks.
  • Gives off a light level of 15.
  • Players within the blocks' range will be given the selected effects every 4 seconds.
  • The best configuration of blocks requires 164 blocks.
Command blocks
  • Intended for adventure maps.
  • It can run server commands when triggered by a redstone signal.
    • The player can use @player or @p as a placeholder for the nearest player.
  • This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137.

Items[edit]

Potions

Mobs[edit]

Zombie villagers
  • Villagers have a chance of turning into zombie villagers after being killed by a zombie in hard difficulty.
  • Zombie spawn eggs may spawn zombie villagers.
  • Zombie villagers can naturally spawn.
  • Zombie villagers can be cured, becoming normal villagers again.
    • To do this, first use a splash potion of weakness on it. Then, right-click on it with a regular golden apple. After several minutes, it will turn back into a normal villager.[2]

Command format[edit]

/difficulty
  • Added <new difficulty> command.
/gamerule <rule name> [value]
  • Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
    • doFireTick (false=fire cannot spread)
    • mobGriefing (false=creeper explosions do not damage blocks)
    • keepInventory (true=keep inventory on death)
    • doMobSpawning (false=mobs do not spawn)
    • doMobLoot (false=mobs do not drop loot)
    • doTileDrops (false=blocks do not drop items when breaking)
/spawnpoint [player]
  • Added [<x> <y> <z>] coordinates.
/weather <clear/rain/thunder>
  • The duration is now in seconds.

General[edit]

Data folder
  • New "villages.dat" file in the data folder of world saves.

Changes[edit]

Mobs[edit]

General
  • Zombies, skeletons and zombie pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
Iron golems
Sheep
  • Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).
Villagers
  • They will now react positively on new trades, and negatively if you hurt them.
    • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers.
  • There is an unused particle effect added of a villager's face looking angry. Angry Villager Particle.png
  • They will no longer remove trades, but trading something else may be required to renew the old ones.
Zombies
  • Zombie attack animation now shows when it's holding a weapon.

General[edit]

End credits
  • The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".

Fixes[edit]

2 bugs fixed

  • Fixed /me command only working for ops.
  • Fixed /tell command not working.

References[edit]