Java Edition 1.17/Development versions

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This is a list of Java Edition 1.17 development versions.

20w45a

20w45a is the first snapshot for Java Edition 1.17, released on November 4, 2020,[1] which adds the first Caves & Cliffs features.

Additions

Blocks

Amethyst Bud
  • Grows from budding amethyst, which is found in amethyst geodes.
  • Starts out small, but grows into medium after a while, large after even more time and eventually becomes an amethyst cluster.
  • Unlike crops, each growth stage is a separate block instead of a block state.
  • Drops nothing if broken in its premature stages, even with Silk Touch.
Amethyst Cluster
  • The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
  • Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
  • Emits a light level of 5.
Block of Amethyst
  • A block found in amethyst geodes.
  • Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
  • Can also be crafted with 4 amethyst shards.
Budding Amethyst
  • Generates amethyst crystals on any of its sides (if next to a water source block or air, and if the side is not against another block), in a given time.
  • Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
  • Breaks immediately if pushed by a piston or sticky piston.
    • Cannot be pulled by sticky pistons.
  • Generates in amethyst geodes.
Calcite
  • An off-white stone that generates in geodes, between tuff and amethyst.
Candle
  • Crafted with honeycomb and string.
  • Comes with 16 dyed types and a yellowish non-dyed type.
  • Can be lit by any item that produces fire.
  • Up to 4 can be placed in a single block, similar to sea pickles, for a maximum light level of 12.
    • Only candles of the same color can be placed on the same block.
  • Only one can be placed on an uneaten cake and lit.
    • If any of the cake is consumed the candle pops off.
  • Can be placed, but cannot be lit, underwater.
Copper Block
  • Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots.
  • Oxidises and changes texture to a turquoise-green over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Copper Block.
  • Can be crafted into cut copper.
Copper Ore
  • Generates randomly underground in small veins, but this has been confirmed to be a placeholder.
  • Has the same rarity as iron.
  • Generating starts at the same minimum level(s) as iron.
  • Can be smelted into a copper ingot.
Cut Copper
  • Can be made into stair and slab variants.
  • Oxidises and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper.
Cut Copper Slab
  • Oxidises and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab.
Cut Copper Stairs
  • Oxidises and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper Stairs.
Lightning Rod
  • Can be crafted with 3 copper ingots.
  • Nearby lightning strikes within a 16 block radius get redirected to the lightning rod.
  • Gives off a redstone signal with a strength of 15 if hit by lightning.
  • Can be activated directly by throwing a trident with Channeling at it during a thunderstorm, though this does not produce a redstone signal.
Tinted Glass
  • A black variant of glass that does not let light pass through.
  • Can be crafted with 4 amethyst shards and a glass block.
    • Stained glass cannot be used to craft tinted glass.
  • Drops itself if mined without Silk Touch or even by hand, unlike glass.
Tuff
  • A grayish stone that composes the outer layer of amethyst geodes.

Items

Amethyst Shard
  • Obtained from breaking amethyst clusters.
  • The amount dropped can be increased with the Fortune enchantment.
  • Can be used to craft tinted glass, blocks of amethyst and a spyglass.
Bundle
  • Crafted with 2 string and 6 rabbit hide.
  • Used to store other items (except shulker boxes) inside of it.
  • Is able to hold different types of items inside of it.
    • Holds the equivalent of one single stack of items.
      • Items with smaller stacks, such as ender pearls, take up more room in a bundle, and non-stackable items take up the whole bundle.
  • The bundle's contents can be opened by pressing use while holding it.
Copper ingot
  • Obtained by smelting copper ore.
  • Used to craft copper blocks, lightning rods and spyglasses.
Spyglass
  • Crafted with 2 copper ingots and an amethyst shard.
  • When used, it zooms in on wherever the player is looking, but limits their view to a small circle.
    • The overlay that limits the view can be removed with a resource pack or by pressing F1.
  • There is a unique animation for using the spyglass, which is visible in third person perspective.

World generation

Amethyst Geodes
  • A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
  • Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and tuff.
    • Also generates with a small air pocket nearby which may open into the geode.
  • Generally generates at or below sea level. (y = 63)
  • Most commonly generates at lower levels. (y = 0 to y = 40)
  • Overrides standard caves and ravines, but is overridden by abandoned mineshafts.
  • Currently has a high generation rate, presumably for testing purposes which was also done with ruined portals before.

General

Loot tables
  • New functions: set_banner_pattern
    • Sets tags needed for banner patterns. Parameters:
      • patterns – list of pattern objects:
        • pattern – name of pattern (square_bottom_left, bricks, etc.)
        • color – name of color (light_gray, etc.)
      • append – if true, new elements will be appended to existing ones instead of replacing
Tags
  • Added the candle_cakes block tag.
    • Contains all 17 types of candle cake.
    • If the player puts a candle on a cake, and keeps clicking the candle on the cake, the candle will be duplicated.
    • Blocks in this tag are considered candle cakes and can be lit, if they have the lit block states set to false.
  • Added the candles block and item tags.
    • Contains all 17 types of candles.
    • Blocks in this tag are considered candles and can be lit, if they have the lit and waterlogged block states and both are false.
    • Cakes use this tag to determine if a candle item can be placed on it or not.
  • Added the cauldrons block tag.
    • Contains cauldrons, water cauldrons, and lava cauldrons.
    • This tag is used in certain pathfinding processes.
  • Added the crystal_sound_blocks block tag.
    • Contains amethyst blocks and budding amethyst.
    • Blocks in this tag play the "amethyst block chime" sound repeatedly for a short amount of time after being stepped on, gradually decreasing in volume.
  • Added the ignored_by_piglin_babies item tag.
    • Contains leather.
    • Baby piglins do not attempt to pick up items in this tag. Adult piglins are unaffected. Baby piglins still follow the other rules adult piglins follow.
      • If an item is in this tag while simultaneously being recognized as a wanted item by piglins, this tag takes precedence.
  • Added the piglin_food item tag.
    • Contains raw and cooked porkchop.
    • Piglins can eat items in this tag.
      • Eating refers to the piglin seeking out and picking up an item without appearing in its inventory, thus vanishing.

Changes

Blocks

Cauldrons
  • Can now be filled with lava.
    • Lava filled cauldrons can damage players and mobs inside of it.
    • Lava filled cauldrons give off a redstone comparator signal of strength 1.
  • Have been split into normal, water and lava cauldrons.
Grass Path
  • Renamed to "Dirt Path", as per Bedrock Edition.
    • The block ID has also been changed to dirt_path.
  • Can now be made with dirt, coarse dirt, mycelium, and podzol.
Pistons
  • Particles now appear if a block is broken by a piston.
    • Sounds, however, do not.[2]
All rails
  • Are now able to be waterlogged.
  • No longer break when contacted by water.
Water
  • Flowing water no longer breaks rails.
Shulker boxes
  • Now mimics the opening and closing of a shulker.
    • Unlike its mob counterpart, it does not elevate the player when they are standing on it.
Cakes
  • Have a variation called "Candle Cake".
    • Can be created by using a candle on an uneaten cake.
    • The candle on the cake comes with 17 colors, depending on the color of the candle used to create it.
    • Pop out the original candle when any of the cake is eaten.

Items

Firework Rockets
  • Simple firework rockets with one gunpowder can now be crafted using the recipe book.

Mobs

Shulkers
  • If a shulker is hit by another shulker's projectile, it now has a chance of spawning a new shulker.
    • Shulkers are more likely to spawn new shulkers when there are fewer other shulkers nearby.

Non-mob entities

Experience Orbs
  • Now sometimes merge when in large quantities, to improve performance.
    • Merging does not affect the amount of experience gathered from collecting the merged orbs.
  • No longer follow dead players.
Minecarts
  • Can now move in water, but move considerably slower than they do on land.

General

Data and Resource Packs
  • Changed the resource pack version number from 6 to 7, as the following have been changed:
    • Drowned texture mirroring has changed.[3]
    • Slots for the game mode selector are now 26 pixels instead of 25.
  • Split the pack_version number into separate resource and data pack versions; the data pack version remains at 6.
Dedicated servers
  • A dedicated server can enforce custom resource packs by setting require-resource-pack in server.properties. When this option is used, players will be prompted for a response and will be disconnected if they decline the required pack.
Entity storage
  • Entities have been extracted from main (terrain) chunks and are now stored in separate entities directory (similar to POI storage). Those new files are still region files with NBT.
Libraries
  • The game now uses javabridge 1.1.23 instead of 1.0.22.

Fixes

48 issues fixed
From released versions before Java Edition 1.17
  • MC-98219 – Experience orbs follow dead players.
  • MC-108469 – Chunk-wise entity lists often don't get updated correctly (entities disappear).
  • MC-112147 – Lava burning items or XP orbs sound muted when "Friendly Creatures" slider is turned off.
  • MC-127201/replaceitem makes quite an obnoxious sound, which is not heard by the person whose items are being replaced.
  • MC-127692 – Experience build up in furnace when using a hopper which can cause severe lag.
  • MC-130449 – Cartographer villager freezes or crashes the game when unlocking explorer maps.
  • MC-130584 – When a structure loads, water sources in the structure spread into waterloggable blocks.
  • MC-133691 – Blocks cannot be placed normally on a full cauldron.
  • MC-135552 – Dead entities are saved to chunk.
  • MC-136497 – XP orbs causing severe lag.
  • MC-141034taiga_fisher_cottage_1 is filled with water.
  • MC-160994 – Blocks broken by pistons do not display breaking particles.
  • MC-168398 – Guardian beam is darker.
  • MC-169900 – Incorrect jigsaw setting in snowy_small_house_8.
  • MC-169945 – Skeletons do not burn in minecarts while being exposed to daylight.
  • MC-170653 – Fireworks fired from a dispenser get stuck in the air when removing the block they crashed into.
  • MC-171852 – Putting item in a spectator's hand plays sound "Gear equips" for other players.
  • MC-174685 – Drowned arm texture is reversed by the model.
  • MC-175959 – One door is open in taiga_shepherds_house_1.
  • MC-177622 – One log in taiga_butcher_shop_1 seems to be misrotated - causing the side roof to look asymmetrical.
  • MC-177624 – Entrance in snowy_medium_house_2 is asymmetrical.
  • MC-181889 – Equipping sound plays when mobs picking up non-armor items.
  • MC-185357 – Removing a plant from a flower pot still plays generic armor equipping sound/shows Gear equips in subtitles.
  • MC-185359 – Using a bucket in Survival mode still plays generic armor equipping sound/shows Gear equips in subtitles.
  • MC-185360 – Milking a mooshroom for stew still plays armor equip sound/shows Gear equips subtitle.
  • MC-189565 – Some entities do not render inside of spawners and producing error log spam in console, potentially causing lag.
  • MC-190896 – Lag when opening a shipwreck chest containing buried treasure map.
  • MC-192594plains_stable_1 misplaced blocks.
  • MC-192629plains_stable_2 misplaced blocks.
  • MC-192876 – Misplaced trapdoor on taiga_decoration_6.
  • MC-192879 – Wall incorrectly placed on certain taiga houses.
  • MC-192930 – Zombies picking up items play the gear equipping sound and subtitle.
  • MC-193071 – Eating food items that return empty containers still play gear equipping sound.
  • MC-194685 – Collecting water from cauldrons with glass bottles in Creative mode is still inconsistent.
  • MC-194686 – Collecting water from cauldrons with buckets in Creative mode is still inconsistent.
  • MC-195125plains_animal_pen_1 misplaced block.
  • MC-195126plains_animal_pen_3 misplaced blocks.
  • MC-195351 – Comparator in compare mode can schedule unneeded tileticks.
  • MC-196542 – Small cleanup for skylight propagation code.
  • MC-196638 – Placing an armor stand logs warning "Trying to add entity with duplicated UUID".
  • MC-197009 – Referencing empty item tag in recipe can crash client.
  • MC-197140 – Jack o'lantern does not come after carved pumpkin in Creative inventory.
  • MC-197179 – Baby piglins that pick up leather do not despawn, cluttering the Nether with unnecessary baby piglins.
  • MC-197524 – Border chunks do not enforce neighbors to be loaded, causing light updates to get stuck.
  • MC-198129ReplaceBlobsFeature changed from 1.16.1 to 1.16.2, affecting Basalt Delta generation.
  • MC-198414 – If the angle in /spawnpoint is set to ±infinity, and the player dies, it will kick the player, and upon rejoin will crash the game.
  • MC-198807 – Making piglins and piglin brutes angry at certain entities (like dropped items) crashes the game.
  • MC-202246 – Drowned navigation causes memory leak/performance degredation.

20w46a

20w46a is the second snapshot for Java Edition 1.17, released on November 11, 2020,[4] which adds powder snow among other changes.

Additions

Blocks

Powder snow
  • Entities that walk over it sink into it.
  • Can be picked up and placed with a bucket.
  • Leather boots can be worn to prevent entities from sinking into powder snow blocks.
    • Players can still crouch to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like water or scaffolding.
  • Entities in powder snow slowly freeze.
    • Once frozen, damage is slowly dealt to the entity.
    • Wearing leather armor is intended to slow the freeze effect, and a full set of leather armor is intended to stop the freeze effect. However, this feature was not implemented properly and currently doesn't work.[5]

Items

Powder snow bucket
  • Using a bucket on powder snow creates a powder snow bucket.
  • Powder snow buckets can be used to place powder snow.
  • Powder snow buckets can also be filled from cauldrons filled with powder snow.

Command format

/item
  • Modifies the inventory of a block or entity.
    • This command has three forms:
      • /item <target> replace <item stack> [<count>] – same as old /replaceitem
      • /item <target> modify <modifier> – modifies item (without copying).
      • /item <target> copy <source> [<modifier>] – copies item for source to target(s), optionally applying modifier
    • Possible sources and targets: entity <selector> <slot> or block <x> <y> <z> <slot>
    • For example, /item block ~ ~ ~ container.0 copy entity @s enderchest.0 will copy first item from player's enderchest to first slot of container player is currently standing on.
Item modifiers
  • Reuse functions syntax of a loot table to describe item modification in /item command.
  • The function part of loot tables can now be defined as separate data pack resource in item_modifiers directory.
    • Such files can contain a single function (i.e single JSON object) or an array of functions.

Gameplay

Loot tables
  • Rolls, set_damage, and possibly other parameters now require "type:uniform" (or other valid values for "type") when using min-max for numbers. set_count has had the same requirement for a few versions.
  • New condition: value_check
    • Checks range of value.
    • Parameters:
      • value – see "New value providers" section (currently combination of random generators and score)
      • range – min/max range
  • New function: set_enchantments
    • Modifies enchantments on item.
    • Parameters:
      • enchantments – map of enchantment id to level value (can be score or random number)
      • add – if true, change will be relative to current level. If false, level will be replaced with current value (default behavior)
  • New value providers: score
    • Returns scaled scoreboard value.
    • Parameters:
      • score – scoreboard name
      • target – same as target in score predicate
      • scale – scaling factor (float)

General

Particles
  • Added a new particle type: snowflake.
Tags

Changes

Blocks

Amethyst bud
  • Can now be obtained using a silk touch pickaxe.
Banners
  • The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").
Cauldrons
  • Can now be filled with powder snow during snowfall.
  • Using a bucket on a cauldron filled with powder snow empties the cauldron and creates a powder snow bucket.
  • Can also be filled with powder snow by using a powder snow bucket on it.
Copper block
Dispenser
Lapis lazuli block
  • Renamed to "Block of Lapis Lazuli".
Lightning rod
  • The range of attracting lightning has been doubled.
Structure block
  • Default mode of structure blocks is now "Load". "Data" is now hidden by default.
  • "Data" can be accessed by clicking the mode button while holding the Alt key.

Items

Bundle
  • Now has a GUI when hovering over it.
    • Shows contained items in its GUI's inventory slots when hovering over it.
Pufferfish
  • The strength of the poison effect has been decreased from IV to II.[6]
Spyglass

World generation

Biomes
  • Biome-specific sky colors now blend more smoothly.

Weather

Snowfall

Command format

/replaceitem

Gameplay

Death messages
  • Added death messages for freezing:
    • "<player> froze to death".
    • "<player> was frozen to death by <entity>".
Loot tables
  • Loot tables can now access scoreboard values by UUID.
  • Loot table values inside random number generators can now be nested.
  • Changed condition: score
    • entity parameter has now been replaced with target. It can either contain value from old entity field (like this) or be an score holder name in form {"name": "..."}.
  • Changed function: set_damage
    • This function now has add parameter. If true, change will be relative to current damage. If false, damage will be replaced with current value (default behavior)
  • Changed function: set_count
    • This function now has add parameter. If true, change will be relative to current item count. If false, item count will be replaced with current value (default behavior)
  • Changed function: copy_nbt
    • source parameter can now be set to {"storage": <namespaced id>}, to access command storage.

General

Data packs
  • Data pack version has now been changed to 7 for consistency with the resource pack version.[7]
Menu screen
  • Buttons tied to a set of values can now be scrolled through.
  • Clicking ⇧ Shift on a menu button changes it to the previous value.
  • The debug mode can now only be accessed by holding Alt instead of ⇧ Shift while clicking on the world type button.
Tags
Textures
Translation strings
  • The "World Type" string no longer contains a colon (":"). The colon is still visible in-game, however.
  • Changed "Use VSync" to "VSync".
  • Removed the unused string for enabling VBOs, "Use VBOs".
  • Added strings, "Mode", "Type", "Triggering", and "Track output". These are read out by the narrator for buttons in the command block UI.

Fixes

33 issues fixed
From released versions before Java Edition 1.17
  • MC-2490 – TNT animation ends at 80 ticks, ignores fuse length changes.
  • MC-53518 – Endermen don't attack endermites spawned using spawn eggs or /summon.
  • MC-80468 – Inconsistency between block names.
  • MC-99259 – As of 1.9, the wither health bar doesn't go up during spawn.
  • MC-110903 – Cannot remove horse saddle using /replaceitem.
  • MC-143821 – Using an empty map in creative mode can create an additional map with ID 0.
  • MC-147729 – Crafting via the recipe book can delete items if picking up items while crafting.
  • MC-162910 – Additional map is created when using an empty map in Creative in a newly created world.
  • MC-182954 – "block.minecraft.banner.base.<color>" displays raw translation string (is untranslated).
  • MC-183771 – Gamemode switcher icons in the F3+F4 menu are not centered.
  • MC-183917 – Min and max are both required in entity_scores condition.
  • MC-185605 – Kelp generates on top of magma blocks.
  • MC-188044 – Using a banner on a filled cauldron plays hand animation.
  • MC-188448 – Food pops off of campfire when extinguished.
  • MC-189482 – LAN World screen buttons are selected in the wrong order when using Tab.
  • MC-195461 – The upper part of potted cactus/bamboo texture is not visible if there is a half block above it.
  • MC-196425 – "Off" is not completely capitalized for the Distortion Effects and FOV Effects sliders, which is inconsistent with other sliders.
  • MC-197276 – Pufferfish gives poison IV instead of II.
  • MC-198514 – Creating a superflat world with nothing but air crashes the game.
  • MC-198725 – Crash when clicking "Presets" after setting the superflat preset with a non-existent biome.
From the previous development version
  • MC-203551 – Putting lava in a cauldron makes the water bucket sound.
  • MC-203562 – Shulker boxes animate when shulkers do.
  • MC-203574 – Decorations don't generate in the Nether.
  • MC-203621 – Unable to pick up experience orbs.
  • MC-203622 – Arm when using spyglass aligned wrong on Multiplayer.
  • MC-203631 – Amethyst buds do not drop themselves with silk touch.
  • MC-203643 – Command modified bundle has a bigger progress bar than a slot.
  • MC-203644 – Cats & ocelots are missing one of their legs.
  • MC-203646 – Some mobs won't despawn when switched to peaceful.
  • MC-203648 – The armor stand model floats above its base.
  • MC-203746 – Levitation particles go on forever when killed by a levitating creeper.
  • MC-203880 – Floating creepers/creeper with no AI.
  • MC-204861 – Datapack format potential conflicts

20w48a

20w48a is the third snapshot for Java Edition 1.17, released on November 25, 2020,[8] which adds dripstone blocks and pointed dripstone.

Additions

Blocks

Dripstone Block
  • Decoration block.
  • Does not generate anywhere currently, is only available from the creative inventory.
Pointed Dripstone
  • Can be placed on the floor or ceiling, creating stalagmites or stalactites respectively.
    • Can be combined to form longer stalactites and stalagmites.
  • Stalagmites break if not attached to something below, and hurt entities which fall on top of them.
    • Damage is relative to height: For example, jumping on a stalactite deals 2♥ of damage, and falling from 3 blocks deals 8♥♥♥♥ of damage.
  • Stalactites fall if unsupported, and hurt entities they fall on.
    • Damage is relative to height: For example, one falling from 2 blocks deals 2♥ of damage, and one falling from 3 blocks deal 4♥♥ of damage.
    • They drip water or lava into cauldrons if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block, but does not fill the cauldron.
  • Thrown tridents break pointed dripstone.

Command format

Gamerules
  • freezeDamage
    • Whether entities take damage from freezing inside of powder snow.

General

Tags
  • Added new freeze_immune_wearables item tag.
    • Contains leather boots, leather pants, leather tunic, and leather cap.
    • Having an item in this tag in an armor slot prevents players from freezing.

Changes

Blocks

Budding Amethyst
  • The texture has been changed. Has a more prominent "X" in its center.
Block of Amethyst
  • The texture has been changed. It is now slightly less busy, striking a middle ground between the 20w45a and 20w46a textures.
Candles
  • Can now only be placed on solid surfaces.
    • If the block a candle is placed on is broken, the candle stays floating.
Cut Copper Slabs
  • Crafting all variants of cut copper into slabs now gives 6 slabs instead of 4.
Powder Snow
  • Players in creative mode can now freeze.

Items

Bundle
  • Now show fullness as a number when advanced tooltips are enabled.
  • Right-clicking a bundle in the inventory now empties one item from the bundle.
  • Using a bundle now throws out its entire content into the world.
Candle
  • The item textures have been changed to only have one candle.
Clock
  • The texture has been changed. The gold is now more vibrant and better matches other instances of gold in the Texture Update texture.
Compass and Lodestone Compass
  • The texture has been changed. The iron is now more vibrant and better matches other instances of iron in the Texture Update texture.
Leather armor
  • Wearing any piece of leather armor now prevents freezing entirely.
Spyglass
  • The spyglass is now a 3D model instead of a flat sprite.
  • Using the spyglass now better anchors it to the player's "eye" when viewed in 3rd person.

Gameplay

Recipe Book
  • Some recipe-unlocking advancements had criteria names changed.
  • The chiseled nether bricks recipe is now unlocked by having a nether brick slab instead of a nether bricks block.

General

Tags
  • The snow_step_sound_blocks block tag was renamed to inside_step_sound_block.

Fixes

27 issues fixed
From released versions before Java Edition 1.17
  • MC-3615 – Lava and water are completely transparent at certain height levels
  • MC-173745 – Lower part of end gateway block beam renders incorrectly
  • MC-176614 – Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions
  • MC-198864 – World border does not render below y0 / above y255
  • MC-200696 – Clock's texture does not match the new gold color pallete
From the Java Edition 1.17 development versions
  • MC-203602 – Spyglass animation is wrong when swimming
  • MC-203645 – Spyglass wobbles when walking while in use
  • MC-203824 – Weird Hand animation when attacking and using spyglass at the same time
  • MC-203925 – Items inside of a bundle disappear if you empty the bundle in the inventory when in Creative mode while the inventory is full
  • MC-203951 – The elder guardian particle moves when an elder guardian moves
  • MC-204323 – Inconsistency: Crafting copper blocks into slabs only yields 4 slabs instead of 6
  • MC-204424 – Using a spyglass while gliding with an elytra points the spyglass down in third person view
From the previous development version
  • MC-205041 – Full leather armour does not prevent freezing damage
  • MC-205069 – Powdered snow doesn't give you frozen effect in creative mode
  • MC-205072 – Snow Ambient Effect sometimes don't show correctly on the edge of a Powder Snow Block
  • MC-205145 – Compass with nothing to point to will spin very rapidly when in bundle.
  • MC-205197 – Creating a map from an empty map no longer plays a sound
  • MC-205220 – Cannot manipulate horse.saddle using /item command
  • MC-205228 – Player arms still move when using a spyglass while flying
  • MC-205269 – Chest closing sounds desynced with closing animations
  • MC-205321 – Item modifiers that change the item type don't work on entities
  • MC-205445 – The Fabulous graphics warning is shown at the wrong time
  • MC-205454 – Bundles can be used to duplicate items in the crafting grid
  • MC-205492 – The 'Include entities' option in the structure block UI is the opposite of the actual behavior
  • MC-205567 – TNT flashes are translucent once again
  • MC-205627 – Item modifiers that change the count to 0 don't completely remove the item
  • MC-206058 – /item modify doesn't visually update the model of an item in an item frame

Notes and references

  1. "Minecraft Snapshot 20w45a" – Minecraft.net, November 4, 2020
  2. MC-203550
  3. MC-174685
  4. "Minecraft Snapshot 20w46a" – Minecraft.net, November 11, 2020
  5. MC-205041
  6. MC-197276
  7. MC-204861
  8. "Minecraft Snapshot 20w48a" – Minecraft.net, November 25, 2020