Java Edition 1.16

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1.16, the first release of the Nether Update, is an upcoming major update to Java Edition announced at MINECON Live 2019[1] and set to release in Summer 2020.[2] This update overhauls the Nether by adding four new biomes, four new mobs (the piglin, hoglin, zoglin, and strider), and a multitude of new blocks, including many variants of blackstone as well as the respawn anchor used to set the player's spawnpoint in the Nether. It also adds a new netherite tier of weaponry, obtained through ancient debris found rarely throughout the Nether.

Additions[edit]

Blocks[edit]

All blackstone block variants.
Ancient debris
  • Can be found throughout the Nether at any altitude, though it is much more common at lower levels.
  • Can be refined into a netherite scrap by smelting in a furnace or blast furnace.
  • Same blast resistance as obsidian, but is movable with pistons.
  • Inventory item floats on lava.
  • Cannot burn in lava or fire.
  • A diamond or netherite pickaxe is required to mine it.
  • Always spawns covered by lava and/or blocks on all sides.
Basalt
Blackstone
  • Generates in basalt deltas.
  • Has a regular, polished, chiseled polished, polished brick and cracked polished brick variant.
  • Has regular, polished and polished brick slab, stair, and wall variants.
  • Has polished button and pressure plate variants.
    • Work like their stone counterparts.
  • Can be used as an alternative in place of cobblestone for crafting furnaces and stone tools.
Block of netherite
Chain
  • Generates in bastion remnants.
  • Crafted using 2 iron nuggets and 1 iron ingot in a vertical line formation.
Chiseled nether bricks
Cracked nether bricks
  • New variant of nether bricks.
  • Obtained by smelting nether bricks in a furnace.
Crimson and warped fungi
Crimson and warped nylium
Crimson and warped planks
Crimson and warped roots
Crimson and warped stems
  • Blocks that comprise the trunks of huge fungi.
  • Have animated textures.
  • Have a top texture similar to regular log blocks.
  • Can be placed directionally, similarly to logs.
  • Does not burn.
  • Have respective stripped variants.
Crying obsidian
Gilded blackstone
  • A variant of gold ore found in bastion remnant
  • New variant of blackstone
  • it has a chance to drop golden nuggets when mined with a pickaxe
    • Normal pickaxe - has a 10% chance to drop gold nuggets.
    • Fortune; Increases chances of dropping nuggets.
      • I - 14.29% (17) chance.
      • II - 25% chance.
      • III - Guaranteed drop / 100% chance.
    • Silk Touch - Always drops the ore.
    • If doesn't drop gold nuggets, then it'll drop itself
Hyphae
  • A variant of stems with the bark on all 6 sides.
  • Also has a stripped variant.
Lodestone
Nether gold ore
Nether sprouts
Quartz bricks
Respawn anchor
  • Crafted with 6 crying obsidian and 3 glowstone.
  • Can be used to set spawn points in the Nether, using glowstone as charges.
  • A maximum of 4 charges can be set at once, and one charge is depleted with each respawn.
  • Emits a slight amount of light, which gets stronger for each charge added.
  • Using it in The End or the Overworld causes it to explode and set fire to surrounding blocks similar to beds in the nether/end.
  • Can be charged using a dispenser.
  • The portal animation on the top texture is inverted from the nether portal texture.[3]
  • Has a advancement called Not Quite "Nine" Lives. To complete, you must charge up a respawn anchor all the way.
Shroomlight
  • Emits a light level of 15, similarly to glowstone.
  • Can be mined with any tool, but hoes are the most effective.
  • Generate as a part of huge fungi.
Soul campfire
  • Soul variant of the normal campfire.
  • Has a blue flame instead of orange.
  • Gives off a light level of 10, with the normal campfire giving off 15.
  • Hay bales can increase smoke particle height.
  • Does the same amount of damage as a regular campfire.
  • Crafted with soul sand or soul soil instead of coal.
  • Piglins are repelled by soul campfires.
Soul fire
Soul lantern
  • Gives off a light level of 10.
  • Crafted similarly to a normal lantern, using a soul torch instead of a normal torch.
  • Has an animated texture, just like its overworld counterpart.
Soul torch
  • Gives off a light level of 10.
  • Crafted similarly to a normal torch, with soul soil or soul sand being placed under the stick.
  • Gives off a lower light level than a normal torch.
Soul soil
Target
  • Redstone component that can be activated by shooting projectiles into it.
    • Signal is stronger depending on how close the projectile is to the center of the block. The signal strength goes up to 15.
  • Can be crafted using a hay bale and 4 redstone dust.
  • Can be mined with any tool, but hoes are the most effective.
  • Does not need a redstone comparator to send a signal strength.
Twisting vines
  • Generates in the warped forest.
  • Is placed on top of a block and grows upward, like kelp.
  • Can be climbed, like normal vines.
  • Growth can be accelerated with bone meal.
  • Can be used in composters.
Warped wart block
  • A variation of the nether wart block, but cannot be crafted.
  • Generates as a part of huge warped fungi. Sometimes generates in the ground replacing the warped nylium in the warped forest biome.
  • Can be used in composters.
Weeping vines
  • Generates in the crimson forest.
  • Is placed on the bottom of a block and grows downward.
  • Can be climbed, like other vines.
  • Growth can be accelerated with bone meal.
  • Can be used in composters.
The 2 variations of the new nether-themed colored blocks, crimson (right) and warped (left), along with a soul lantern.

Items[edit]

Lodestone compass
  • Created by right-clicking a lodestone with a compass.
    • Will point towards that lodestone.
      • Will keep them stacked.
  • Entering another dimension other than the one containing the right-clicked lodestone will cause the compass to shake uncontrollably.
Music discs
Netherite armor
  • Upgraded using a smithing table with a netherite ingot and the respective diamond item.
  • Does not burn in lava, as a dropped item or when worn (players equipping netherite armor, however, can still take burning damage).
  • Floats in lava.
  • Tougher than diamond armor.
  • Has higher durability and enchantability than diamond, but not higher enchantability than gold.
Netherite axe, hoe, pickaxe, shovel, and sword
  • Upgraded using a smithing table with a netherite ingot and the respective diamond item.
  • Does not burn in lava.
  • Floats in lava.
  • Have higher item durability, mining level, breaking multiplier, and enchantability than diamond, but not higher than gold.
  • All items, except the hoe, deal 1 more damage than their diamond counterparts.
Netherite ingot
Netherite scrap
Snout banner pattern
  • New pattern for banners, the Snout.
  • Used in the loom to apply the Snout pattern to the banner.
  • Can be found in bastions.
Spawn eggs
Warped fungus on a stick
  • Crafted with a fishing rod and warped fungus.
  • Can be used to control striders in the same way as a carrot on a stick controls pigs.
    • Right-clicking while riding a strider will temporarily boost its speed, similarly to riding pigs, taking 1 damage whenever the strider's speed is boosted.
  • Has 100 durability as opposed to the carrot on a stick’s durability of 25.
  • Mending and Unbreaking can be applied using an anvil.

Mobs[edit]

Hoglins
Piglins
Striders
  • Have 20♥ × 10 health.
  • A passive mob that spawns in the Nether on lava oceans.
  • Drops 2–5 string.
  • Can be saddled and controlled with a warped fungus on a stick.
  • Moves in and out of lava.
    • Shivers and turns blueish-purple when out of lava.
    • Moves significantly slower out of lava.
  • Is damaged by water and rain.
  • Has a baby variant.
  • Can be bred using warped fungi.
  • Adults can spawn with baby striders riding them.
  • Can spawn with zombified piglins riding them.
    • If they spawn with a zombified piglin, they will also have a saddle equipped.
Zoglins
  • Have 40♥ × 20 health.
  • A zombified variant of the hoglin.
  • Created when a hoglin is brought into the Overworld.
  • Unlike hoglins, they cannot be bred or fed, and they do not flee from warped fungi.
  • Attack most mobs on sight, except for creepers and other zoglins.
  • Drops rotten flesh.
  • Takes more damage with Smite, as it is considered an undead mob.

World generation[edit]

Biomes
Structures
  • Bastion remnants
    • Generate in all Nether biomes, except basalt deltas.
    • Four types of structures generate; Bridge, Hoglin Stable, Housing Units, and Treasure Room.
    • Are the only source of the "Pigstep" music disc.
    • Piglins and hoglins spawn here.
    • Spawners that spawn magma cubes can be found in bastion remnants.
    • piglins have more gold armor parts if spawn here

Command format[edit]

/attribute
  • Used to get, set, or modify attributes.
  • Possible syntax: Parameters:
    • attribute <target> <attribute> get [<scale>] - get total value of attribute
    • attribute <target> <attribute> base set <value> - sets base value
    • attribute <target> <attribute> base get [<scale>] - get base value
    • attribute <target> <attribute> modifier add <uuid> <name> <value> add multiply multiply_base - adds modifier (fails if modifier is already present)
    • attribute <target> <attribute> modifier remove <uuid> - removes modifier
    • attribute <target> <attribute> modifier value get <uuid> [<scale>] - get value of modifier
    • target - single entity (note: only players, armor stands and mobs have attributes)
    • attribute - name of attribute (like minecraft:generic.max_health)
    • name - string (in optional quotes) describing human-readable name of modifier
    • value - floating point value (note: Certain attributes have limits on final value, so the change might not be noticeable)
/locatebiome
  • Used to locate specific biomes.

Gameplay[edit]

Advancements
  • Added 11 new advancements:
  • All of these advancements are located in the "Nether" tab, except "Bullseye", which is located in the "Adventure" tab.
    • "Bullseye", "Cover Me in Debris", and "Hot Tourist Destinations" are challenge advancements, while the others are "normal" advancements.
  • Added a smokey property to the location trigger which checks if the location is closely above a campfire.
  • Added thrown_item_picked_up_by_entity advancement trigger.
    • item matches the thrown item which was picked up
    • entity matches the entity which picked up the item
  • Added player_generates_container_loot advancement trigger.
    • loot_table matches the resource location of the generated loot table
  • Added item_used_on_block advancement trigger.
    • location matches the location at the center of the block the item was used on
    • item matches the item used on the block
Bartering
  • Added new bartering mechanic, through which the player can trade items with piglins.
  • Bartering is done by right-clicking piglins with gold ingots or dropping them on the ground, which makes the piglin drop at least one item or block in return, with different blocks and items having varying rarities.
Death messages
  • Added a new death message for being killed by another player's firework using a crossbow.
    • "[player] went off with a bang due to a firework fired from [item] by [player/mob]"
Enchanting
Sounds
  • New unique block sounds for most of the newly added blocks have been added.[more information needed]
  • Some blocks already in the game such as netherrack, bone blocks, and nether bricks sounds have been changed.
Statistics
  • Added a statistic for distance by strider.

General[edit]

Accessibility
  • Chat line spacing can now be adjusted.
  • A chat delay can be set between 0 (default) and 6 seconds.
Ambience
  • Added new ambient sounds to the Nether.
    • Different sounds play in each Nether biome.
  • Added 3 new soundtracks to the Nether, composed by Lena Raine: "Rubedo", "Chrysopoeia" and "So Below".
client.json arguments
  • disableChat
    • Disables the receiving and sending of online chat.
  • disableMultiplayer
Customized worlds
  • Added experimental support for new custom worlds.
  • The "Edit World" menu now has an option to export world settings to a JSON file.
    • Previously exported world settings can be imported during world creation.
  • Many new parameters are exposed but marked as experimental, meaning they can be used but may later be removed.
entity_properties
  • Now has vehicle and targetedEntity properties, which match the vehicle or the entity targeted by a mob.
Game mode toggling
  • Added quick game mode switching functionality using the F3 debug key.
    • Hold F3 and press F4 to open the menu. Pressing F4 or using the mouse will cycle the game mode. Release F3 to apply.
    • The last game mode is remembered and will be the first selected option, so it is possible to quickly toggle between two game modes with a single press of F3+F4.
    • F3+N now toggles between spectator mode and the previous game of the player.
Options
  • Added an "Entity Distance" scale option ranging from 50% to 500%.
    • Sets the distance at which mobs render into the frame.
Particles
  • Added ash, crimson_spore, soul_fire_flame, and warped_spore particles.
  • Added three particles for crying obsidian: dripping_obsidian_tear, falling_obsidian_tear, and landing_obsidian_tear.
  • Added a new particle type: soul.
Settings
  • Added functionality to import/export world settings.
Shaders
  • Added assets\minecraft\shaders\post\transparency.json.
Sound events
Subtitles
  • Added a subtitle for traveling through a nether portal, "Portal noise fades".
  • Added a subtitle for activating a nether portal, "Portal noise intensifies".
  • Added a subtitle for cat purring, "Cat purrs".
  • Added a subtitle for donkey eating, "Donkey eats".
  • Added a subtitle for fox teleporting, "Fox teleports".
  • Added subtitles for mules neighing and eating; "Mule neighs" and "Mule eats", respectively.
  • Added subtitles for parrots imitating hoglins, piglins, and zoglins; "Parrot growls", "Parrot snorts", and "Parrot growls", respectively.
  • Added subtitles for zombies attacking and breaking wooden doors; "Door shakes" and "Door breaks", respectively.
  • Added subtitles for using cartography tables, looms, and stonecutters; "Map drawn", "Loom used", and "Stonecutter used", respectively.
  • Several of these subtitles do not show up in game, but are specified in sounds.json.
Tags
  • Added block tag beacon_base_blocks.
  • Added item tag beacon_payment_items.
  • Added block tag campfires .
    • Contains campfires and soul campfires.
    • Bees, parrots, and turtles will view blocks in this tag as dealing fire damage and pathfind accordingly.
    • Campfires use this tag to determine if they are lit or not.
    • Flint and steel & fire charges use this tag to determine if they can light campfires.
  • Added block tag climbable.
  • Added item tag creeper_drop_music_discs.
    • Contains all music discs except "Pigstep".
    • Used to determine what music discs creepers can drop.
  • Added block and item tags crimson_stems.
  • Added block tag fence_gates.
    • Contains all 8 fence gate types.
  • Added block tag fire.
    • Contains fire and soul fire.
    • Used in defining various fire-related behaviors, such as mob pathfinding and splash water extinguishing.
  • Added item tag furnace_materials.
    • Contains blackstone and cobblestone.
    • Items in this tag can be used to craft furnaces and will unlock the recipe in the recipe book.
  • Added block and item tag gold_ores.
  • Added block tag guarded_by_piglins.
  • Added block tag hoglin_repellents.
  • Added entity tag impact_projectiles.
  • Added block and item tag logs_that_burn.
    • Contains the dark_oak_logs, oak_logs, acacia_logs, birch_logs, jungle_logs, and spruce_logs block and item tags, respectively.
  • Added block and item tag non_flammable_wood.
    • Contains crimson and warped stems, hyphae, planks, and other woodblocks, as well as stripped variants where applicable.
    • Items in the item tag cannot be used as fuel in a furnace.
  • Added block tag nylium.
  • Added item tag piglin_loved.
    • Contains gold ingots, gold tools, gold armor, golden apples, enchanted golden apples, golden horse armor, golden carrots, blocks of gold, gold ore, nether gold ore, gilded blackstone, light weighted pressure plates, bells, glistering melon slices, and clocks.
    • Piglins "love" items in this tag, meaning they will actively seek them out. They will also view players holding an item in this tag as holding a "loved" item.
    • Used in the "Oh Shiny" advancement.
  • Added block and item tag piglin_repellents.
  • Added block tag pressure_plates
  • Added block tag prevent_mob_spawning_inside.
  • Added block and item tag soul_fire_base_blocks.
  • Added block tag soul_speed_blocks.
  • Added block tag stone_pressure_plates
    • Contains stone and polished blackstone pressure plates.
  • Added item tag stone_tool_materials.
    • Contains cobblestone and blackstone.
    • Items in this tag can be used to craft stone tools and will unlock the recipes in the recipe book.
  • Added block tag strider_warm_blocks.
    • Contains lava.
    • Unless a strider is in a block in this tag, it will turn purple and shiver.
  • Added block tag unstable_bottom_center.
    • Contains the #fence_gates block tag.
    • Blocks in this tag cannot support lanterns or bells on their bottom side even if they would otherwise be able to.
  • Added block tag wall_post_override.
  • Added block and item tags warped_stems.
  • Added block tag wart_blocks.
  • Added block tag wither_summon_base_blocks.
Text
  • Added text which was missing for two death messages and were displaying raw translation strings.[5][6]
World creation

Changes[edit]

Blocks[edit]

Bamboo saplings
  • Renamed to "Bamboo Shoot".
Beacons
Bells
Bone blocks
Campfires
  • Can now be crafted using crimson and warped stems.
  • Now ignites when hit by any burning projectile.
  • Now drop food being cooked when put out with a shovel or water bottle.
Composter
Dispensers
Fire
Flower pots
  • Has a bottom texture when empty.
Furnaces
  • Can now be crafted with blackstone.
  • Breaking a furnace will now give the experience for the smelted things inside.
Gravel and soul sand
Jigsaw blocks
  • Can have one of 12 orientations.
  • Added new property Joint type to describe if attached piece can be rotated (rollable) or not (aligned).
  • NBT field target_pool has been renamed to pool.
  • attachement_type has been split into name (on parent block) and target (on child block).
  • Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using a given generation depth.
  • Added a new "Keep Jigsaws" option that controls whether jigsaw blocks in the resulting structure after using "Generate" will remain jigsaw blocks or be replaced by their "Turns Into" block.
    • Defaults to "ON".
Lava
  • Now pushes entities.
  • Now has a proper hitbox, making flowing lava blocks not full blocks anymore.
Netherrack
Nether wart blocks
Observers and redstone blocks
Pistons and sticky pistons
  • Hardness has been increased to 1.5.
  • Pickaxes are now more effective on pistons.[7]
  • Pistons can now support non-solid blocks on its top face without them popping off when the piston retracts (Torches, levers, buttons, etc.).[8]
Purpur pillars
Redstone dust
  • Now has a bottom texture.
  • A single redstone wire is now represented as a cross.
    • Right-clicking an isolated redstone toggles it between a cross and a dot.
      • A dot of redstone does not power surrounding blocks, and a cross does.
      • Redstone which is connected to anything is not toggleable.
  • Redstone will provide power to blocks on sides it shows a visual connection to, and not do so on those sides without a visual connection.
  • A wire on top of a block, which is redirected from below, will now power the sides it is redirected to.
    • Wires that redirect upwards to wires on non-conductive blocks used to only be redirected visually, now this redirection applies to their behavior as well.
  • A wire that is redirected to go over a block will now always provide power to the block. This is most noticeable when the wire has signal strength 1.
  • Redstone dust's hitbox now better adjusts to its shape.
  • Now visually connects when traveling up soul sand, 8-layer snow stacks and the back of upside-down stairs.
  • Particles are now generated across the entire area of the redstone wire; previously they only appeared at the center.
    • This now causes the particles to appear at the incorrect positions when millions of blocks away from the spawn point, due to precision loss[9] (see Distance effects in Java Edition).
Smithing tables
  • Added functionality: it is used to upgrade diamond items into their respective Netherite variations.
Smokers
Smooth quartz
  • Renamed to "smooth quartz block".
Snow
Soul sand
Structure blocks
  • Expanded the maximum size per axis from 32 to 48, to accommodate the new Piglin Bastion Remnants.
TNT
  • Now ignites when hit by any burning projectile.
Vines
  • Now play a sound when climbed.
Walls
  • Walls in the middle of a row have longer pillars when stacked vertically.
    • Block state now uses none, low, and tall for east, west, north, and south directional values.
  • Will now connect to the bottom and sides of glass panes and iron bars.
  • Will now connect to the bottom of sea pickles.
  • Will now change into posts when pressure plates and banners are placed on them.

Items[edit]

Bone meal
Charcoal
  • Can now only be smelted from items in the logs_that_burn block tag.
    • This change does not affect gameplay, as the new tag only contains items charcoal could be smelted from.
Clay
  • Renamed to "Clay Ball".
Compass
  • Can now be enchanted with Curse of Vanishing
  • Can now be used on the new Lodestone Block as a waypoint.
    • The compass now has LodestonePos, LodestoneDimension, and LodestoneTracked data fields. If LodestoneTracked is zero, the game will skip checking for a lodestone in the specified position.
Diamond axe, diamond boots, diamond helmet, diamond hoe, diamond leggings, diamond pickaxe, diamond shovel, diamond sword, golden hoe, golden pickaxe, wooden hoe, and wooden pickaxe
  • Changed their textures slightly.
Hoes
  • Each tier has different speed at which hoes mine blocks they are effective against.
Spawn eggs
  • Using a spawn egg on a mob that does not have a baby variant now spawns an adult of that mob type.
Stone axes, hoes, pickaxes, shovels, and swords
  • Can now be crafted with Blackstone.
Zombie pigman spawn eggs
  • Renamed to zombified piglin spawn egg.

Mobs[edit]

General
  • Now will avoid walking on magma blocks and lit campfires.
  • Mobs can no longer spawn within blocks occupied by a wither rose.
  • Spawning has been tweaked to more closely follow mob caps.
    • Mobs in soul sand valleys and warped forests will create a radius around them that prevents other mobs of the same type from spawning, which gets bigger as more mobs spawn.
  • Players can no longer mount another entity when the crouch key is held down.
Bees
  • The maximum distance a bee can wander away from its home hive when randomly wandering has been reduced to around 22 blocks.
  • Now grow up and count down their breeding cool down when inside a beehive.
Endermen
Fish
  • Now despawn when they are further than 64 blocks away from the closest player.
    • Does not apply to fish placed or named by the player.[10]
  • Now have their own mob category and mob cap.
Ghasts
Iron golems
  • Villagers can now spawn iron golems regardless of their profession status or latest working time.
Magma cubes
Parrots
  • Parrots imitate hostile mobs less often.
  • Parrots do not randomly imitate hostile mobs when the gamemode is set to peaceful difficulty.
Shulkers
  • Shulkers with NoAI can now be summoned with rotation.
Skeletons
Skeleton horses and zombie horses
  • Can now be leashed with a lead.
Villagers
  • Farmer villagers now put excess seeds in their composter.
    • Will use the bone meal received from the composter to grow crops.
  • Farmers can now share excess wheat to other farmers, allowing them to make bread.
  • Villager workstation logic changes.
    • Villagers no longer try to work at the same workstation.
    • When a workstation is placed, the most experienced nearby villager for that corresponding profession will get the workstation.
    • Villagers now have to walk to and reach the workstation before they can acquire the profession/work there.
    • Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
    • Villagers can no longer claim workstations/professions during raids or night time.
  • The experience bar now accurately reflects how much experience villagers have and need.
  • Clocks and compasses no longer function in the villager trading UI.
Witches
  • When a villager that was traded with is struck by lightning, the witch it converts to will no longer despawn.
Withers
Wither skeletons
Zombie pigmen

Non-mob entities[edit]

Item frames
  • Have two new data tags:
    • Invisible – makes item frame invisible (item inside frame remains visible).
    • Fixed – prevents item frame from breaking and the item inside from being removed (it does not prevent item rotation).
Minecarts
  • Now check dismount position height against entity height.

World generation[edit]

Ceiling
  • Alongside mushrooms, huge crimson and warped fungi can generate over y=128 in the Nether.
Nether biome
  • The old "Nether" biome is now called "Nether Wastes".
Structures
  • Shipwrecks and ocean ruins are now less common.
  • Fossils will no longer overlap desert temples.
  • Intersecting dungeons will no longer replace spawners with cobblestone.
  • Fossils, ocean ruins, and dungeons will no longer overlap end portals.
World types

Command format[edit]

General
  • The message shown when running an unknown/incomplete command has changed.
/clear
  • /clear now works with items in the inventory crafting grid.
/locate
/spawnpoint
  • Now supports being run in any of the dimensions.
/spreadplayers
  • Added the ability to control the height.
    • Syntax: /spreadplayers <center> <spreadDistance> <maxRange> under <maxHeight> <respectTeams> <targets>
      • maxHeight specifies the maximum height for resulting positions.
/summon
  • Now to put attributes to any mob you have to put the new attributes names. attribute.

Gameplay[edit]

Advancements
  • The "Serious Dedication" advancement has been changed.
    • Is now awarded for obtaining a netherite hoe.
    • Changed the description from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices."
  • Changed the description of "Sweet Dreams" from "Change your respawn point" to "Sleep in a bed to change your respawn point."
  • Changed the description of "Not Today, Thank You" from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield."
  • Changed the description of "Ice Bucket Challenge" from "Form and mine a block of obsidian" to "Obtain a block of obsidian."
  • Elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can now be killed for the "Monster Hunter" advancement, and they are now required for the "Monsters Hunted" advancement.
  • Breeding hoglins and striders can unlock now "The Parrots and the Bats" advancement, and are required for the "Two by Two" advancement.
  • Obtaining blackstone now also counts for the "Stone Age" advancement.
  • Removed the safely_harvest_honey advancement trigger as it was made redundant by item_used_on_block.
  • Added player check to every trigger (except impossible).
    • Due to addition of player, existing contents of location, slept_in_bed, hero_of_the_village, voluntary_exile can now be placed in location field instead of top-level object.
      • Old syntax is still supported, but deprecated.
  • Entity checks in triggers can now use loot table condition syntax.
    • All conditions in top level array must be met for whole condition to trigger
    • To access new functionality, top level element must be JSON array
      • JSON objects are interpreted as old notation
  • Full list of extended triggers:
    • New field player in every trigger
    • bred_animals: parent, partner, child
    • channeled_lightning: victims
    • cured_zombie_villager: zombie, villager
    • fishing_rod_hooked: entity
    • killed_by_crossbow: victims
    • player_killed_entity: entity
    • entity_killed_player: entity
    • player_hurt_entity: entity
    • summoned_entity: entity
    • tame_animal: entity
    • target_hit: projectile
    • villager_trade: villager
Ambience
  • New mood detection algorithm for cave sounds.
    • Aims to make ambient cave sounds play at more appropriate moments.
      • Mood increases the longer a player remains underground.
      • Mood increases the longer a player remains without or in the low sky light or block light.[more information needed]
      • Mood decreases and eventually resets the longer a player is neither underground nor in the absence of light.
    • The player can check the percentage of the mood in the sounds info section in the debug screen.
      • When the mood percentage reaches 100%, an ambient cave sound will play.
Death messages
  • Changed "<player> fell off a scaffolding" to "<player> fell off scaffolding".
  • Added a new death message for being killed by an entity's wither skull projectile, "<player> was shot by a <entity>'s skull".
Debug screen
  • Added a new line detailing mob spawning.
    • SC represents the number of chunks in which mobs can spawn. It is the same value given in debug reports as spawning_chunks.
    • M, C, A, W, and M represent the number of mobs for each group that contribute to that group's mob cap. The groups are Monster, Creature, Ambient, Water_Creature, and Misc. They're also in debug reports.
  • In the Targeted Block and Targeted Fluid fields, the coordinates of the targeted block or fluid are now shown as well.
    • The "Looking At" field has been removed in favor of this.
Enchantments
  • If the player has the Mending enchantment on any items, XP will now always go to healing the items before going to the XP bar.
    • Before, the enchantment would randomly choose an item when XP was received. If the item was fully healed, the XP would go to the XP bar.
Fishing
  • When fishing, treasure loot can now only be obtained by fishing in open waters.
    • A fishing location is considered to be open water if each layer in the 5x4x5 area around the bobber meets one and only one of the following criteria:
  • Lily pads are now considered junk fishing loot rather than treasure.
Knockback resistance
  • Is now a scale of the amount of knockback taken instead of a probability to take no knockback.
Patrols
  • Patrols no longer spawn when the player is close to any intact village.
Recipe book
  • The cartography table recipe now unlocks with paper instead of string.
  • Stained glass pane recipes now only unlock when the player has the same color of stained glass in their inventory.
  • Charcoal now unlocks using the logs_that_burn item tag.
  • Clocks and compasses no longer function in the recipe book menu.
Repairing
  • Blackstone can now be used to repair stone tools.
Sounds
Spawn
  • Players can reset their spawn point using a bed when hostile mobs are near, although players still cannot sleep when hostile mobs are near.

General[edit]

Attributes
  • Items and entities no longer keep unknown attributes.
  • Attribute names are now namespaced.
  • Names of some attributes have been renamed to meet namespaced ID requirements (i.e., lowercase separated by underscores instead of camelCase).
    • Changed generic.maxHealth to generic.max_health.
    • Changed zombie.spawnReinforcements to zombie.spawn_reinforcements.
    • Changed horse.jumpStrength to horse.jump_strength.
    • Changed generic.followRange to generic.follow_range.
    • Changed generic.knockbackResistance to generic.knockback_resistance.
    • Changed generic.movementSpeed to generic.movement_speed.
    • Changed generic.flyingSpeed to generic.flying_speed.
    • Changed generic.attackDamage to generic.attack_damage
    • Changed generic.attackKnockback to generic.attack_knockback
    • Changed generic.attackSpeed to generic.attack_speed
    • Changed generic.armorToughness to generic.armor_toughness.
Block storage format
  • Block storage format in chunks has been slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc.).
    • BlockStates in Sections elements no longer contain values stretching over multiple 64-bit fields.
      • If the number of bits per block is not power of two (i.e. single 64-bit value can't fill whole number of blockstates) some bits will not be used.
      • For example, if a single block state takes 5 bits, the highest 4 bits of every 64-bit field will be unused. That also means a slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).
Chat messages
  • Changed "Your home bed was missing or obstructed" to "You have no home bed or charged respawn anchor, or it was obstructed".
client.jar
  • Removed Realms code from the client, but its assets remain.
Collision
  • Minor optimizations in collision detection.
Data packs
  • Slightly changed datapack loading to prevent custom datapacks from crashing.
  • If datapack reload fails, changes will not be applied and the game will continue using previous data.
  • Changes to datapack list are stored only after successful reload.
  • If existing datapacks prevent world from loading, the game will give option to load world in safe mode, which loads only vanilla datapack.
  • Added --safeMode option for servers to load only with vanilla datapack.
  • Game will now detect any critical datapack issues, such as required tags being missing, and prevent the world from being loaded.
Debug menu
  • When outside the world's vertical area, the debug menu no longer lists 'minecraft:the_void' as the biome.
    • Instead, it simply hides the biome information.
Fonts
  • Chat component style now supports font property, which is resource location for font in the resource pack. No entry is equivalent to minecraft:default.
  • Full range of Unicode characters is supported, making it possible to type emojis and other Unicode characters outside of the Basic Multilingual Plane.
    • However, custom resource packs must be used to display correct characters instead of tofu, due to the lack of these characters in the default font.
  • Force Unicode option now switches between normal and alternative font (called uniform.json) - no reload needed.
Hitboxes
  • Fire now has a hitbox, unlike previously, where it did not, when putting out fire required targeting its base blocks.
  • Redstone dust's hitbox now correctly confirms to its shape, much like the hitboxes of fences, walls, glass panes and iron bars.
    • This also includes when the redstone is travelling up a vertical surface, so the upwards portion can be targeted without hitting the block underlying.
Loot tables
  • Entity Predicate
    • Added fishing_hook sub-predicate.
  • fishing_hook
    • Check properties of the fishing hook.
    • in_open_water parameter matches whether the fishing location is open water fishing or not.
    • Can be set to "false" in-game files to make AFK fishing farms work again. This will remove the restriction of only being able to obtain loot from normal waters.
Main menu
  • The main menu background is now set in the Nether.
  • The "Singleplayer" button will jump directly to "Create World" screen if there are no worlds to select.
Materials
  • Added new nether wood material.
    • Uses the wood material color.
    • Uses default properties.
  • Whether or not a block requires a tool is no now longer a property of a material and is now assigned on a block-by-block basis.
Miscellaneous
Models
  • All "block states" files have improved spacing, and now define the namespace when referring to the model.
  • All model files now define the namespace when referring to a different model.
Multiplayer screen
  • Changed "Online play is not rated" to "Caution: Third-Party Online Play".
  • Changed "During online play you may be exposed to chat messages or other types of user generated content that has not been rated, and may not be suitable for all ages." to "Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone."
NBT tags
  • The Dimension NBT tag is now a namespaced ID string instead of a number, which is used in player.dat.
Obsidian platform
  • Obsidian platform now can get regenerated when a non-player entity enters the End through an end portal.
Particles
  • Glint.png Bone meal particles
    • Now use 64-bit floats for spawning, not 32-bit.
      • This means that using bone meal at high distances from the world origin (notably greater than 17 million) will cause the particles to appear in expected places, and not far away from the target.
Pathfinding
  • Cached repeated block type lookups and collisions during pathfinding for increased performance.
Predicates
  • Top-level element in predicate file can now be array (all contents will be ANDed).
Raw JSON text format
  • The JSON color component now supports 6-digit hexadecimal colors to specify custom colors other than the 16 default color codes.
    • Example: /tellraw @a {"text":"Turquoise output","color":"#00ff88"}
  • The hoverEvent chat component now uses the parameter contents, with contents depending on type:
    • For show_text - chat component
    • For show_item - either item id or object with fields id, count and tag (with last one being serialized NBT)
    • For show_entity - object with fields: id (UUID), name (chat component) and type (entity type resource location)
    • The value argument is now deprecated, but still supported.
Realms
  • Removed translation strings of:
    • mco.create.world.seed.
    • mco.trial.title.
    • mco.trial.unavailable.
Rendering
  • Improved entity shadows to the ground.
  • Made experimental changes to graphics rendering.
  • Added shader support for accessing the depth buffer.
  • The renderer now uses per-pixel blending layers for some transparent elements.
Servers
  • Added a enable-status option to the server.properties file which if set to false will suppress replies to status requests from clients.
    • This makes the server appear offline in the multiplayer screen.
  • Added control over how much entity data a server sends to clients: entity-broadcast-range-percentage server property, controlling how close entities need to be before being sent to clients.
    • Higher values mean entities are visible further away from players but cause more network traffic.
    • Specifies a percentage of the default value so, for example, 50 specifies half of the default range.
New Mojang logo on the loading screen
Splash and menu screens
Statistics
  • General statistics are now ordered alphabetically in the statistics menu.
Subtitles
  • Changed the subtitle for zombie villagers converting from "Zombie vociferates" to "Zombie Villager vociferates".
  • Changed the subtitle for zombie villagers being cured from "Zombie snuffles" to "Zombie Villager snuffles".
  • Changed the capitalization of "Blast furnace crackles" to "Blast Furnace crackles".
  • Changed the capitalization of "Enchanting table used" to "Enchanting Table used".
  • Changed the capitalization of "Turtle egg breaks" to "Turtle Egg breaks".
  • Changed the capitalization of "Turtle egg cracks" to "Turtle Egg cracks".
  • Changed the capitalization of "Turtle egg hatches" to "Turtle Egg hatches".
  • Removed the subtitle "Horse lands".
Superflat
  • Removed structure settings from flat level preset strings as it was broken due to the addition of customizable worlds.
Tags
  • Added crimson and warped wooden items to the planks, standing_signs, wall_signs, wooden_buttons, wooden_doors, wooden_fences, wooden_pressure_plates, wooden_slabs, wooden_stairs, and wooden_trapdoors block tags.
  • Added crimson and warped wooden items to the planks, signs, wooden_buttons, wooden_doors, wooden_fences, wooden_pressure_plates, wooden_slabs, wooden_stairs, and wooden_trapdoors item tags.
  • Added polished blackstone, and (where applicable) blackstone blocks and items to the buttons, slabs, stairs, and walls block and item tags.
  • Added potted crimson fungus, crimson roots, warped fungus, and warped roots to the flower_pots block tag.
  • Added crying obsidian and respawn anchors to the dragon_immune block tag.
  • Updated block tag enderman_holdable.
  • The slabs block and item tags now use the respective wooden_slabs tag.
  • Changed the logs block and item tags to use the logs_that_burn, crimson_stems, and warped_stems block and item tags, respectively.
  • Changed the music_discs item tag to use the creeper_drop_music_discs item tag and the Pigstep music disc.
  • Changed the stairs block and item tags to use their respective wooden_stairs tag.
The Nether
  • Changed the ambient lighting in the Nether; it is now much darker.
UUIDs
  • UUIDs of the owners of projectiles, such as arrows or snowballs, are now stored as an array of four integers. All UUIDs will be stored in this format in the future.
  • UUIDs stored in NBT are also represented as an array of four integers.
    • Example: {UUID:[I;1498693494,1027158888,1898994005,860320107]}
    • Renamed a couple of fields:
      • OwnerUUID of tamed animals, area effect clouds, evoker fangs and projectiles is now simply Owner.
      • TrustedUUIDs of foxes is now Trusted.
      • target_uuid of conduits is now Target.
Worlds
  • Old customized worlds (from before Java Edition 1.13) now say "Old Customized" in the world selection screen.
World save files
  • Region files are now opened in synchronous mode to increase prevent data loss and corruption after a crash.
    • Dedicated servers can disable that by changing sync-chunk-writes inside server.properties.
World save format
  • Saving level.dat now uses randomly-named temporary files (instead of using level.dat_new every time).
  • player/*.dat are now saved in a way similar to level.dat (including leaving .dat_old files).
World selection
  • Changed "Failed to access level" to "Failed to access world".
  • Changed "Failed to delete level" to "Failed to delete world".

Fixes[edit]

343 issues fixed
From released versions before 1.16
  • MC-667 – Lily pads can be placed intersecting entities.
  • MC-1601 – Breaking a furnace will not give the player experience for the smelted things inside.
  • MC-2255 – Redstone wire uses different criteria for connecting visually and logically.
  • MC-2591 – Walking over the corner of lava deals damage.
  • MC-3328 – Dismounting an entity places riding entity/player half block too high.
  • MC-4065 – Messages/commands sent while in a bed won’t be remembered in sent history.
  • MC-4641 – Third level of flowing lava will not create cobblestone when coming into contact with water.
  • MC-5410 – In Creative mode, flying down is stopped when brushing up against ladders or vines.
  • MC-7424 – Fall damage death messages do not show block players fall from correctly (ladders, vines, water).
  • MC-8645 – Redstone wire receiving level 1 power from a block, pointing at another block with wire on it will not power that block.
  • MC-9405 – Top piece of staircase redstone dust doesn't power blocks on the same height in the direction it is powered from unless only connected to something on the other side.
  • MC-10727 – Player and entity shadows experience z-fighting with redstone.
  • MC-11211 – Unable to perform many right-click actions when targeting the top face of blocks placed at y=255.
  • MC-13727 – Arrows shot from bow bounce on horse when moving or not and damage if fire arrows.
  • MC-17431 – Shift-clicking stacked items with a data tag into the enchanting table GUI removes data tags from the moved item.
  • MC-31032 – Using only one empty map does not increase minecraft.used:minecraft.map.
  • MC-37557 – Sometimes a minecart sound plays/subtitle shown when loading a world.
  • MC-44192generic.knockbackResistance is percentage chance to ignore knockback, rather than being scaled.
  • MC-45619 – Water, signs, vines, torches, etc. in the same block as item frame break the item frame's redstone signal.
  • MC-46417 – Sprint particles are emitted in Spectator mode.
  • MC-51126 – Arrows disappear until you relog when you shoot them at low angles from a boat.
  • MC-52178 – Cape does not move down while sneaking and detaches from body while sneaking.
  • MC-56373 – Selector and score text components don't work on hoverEvents.
  • MC-59363 – Items in item frames are deleted if both mouse buttons are used simultaneously.
  • MC-63020 – Some chunks are not rendered in the first person from some angles in certain situations (incorrect frustum culling).
  • MC-64242Silent tag is not working for some entities.
  • MC-64334 – Fire can be destroyed if given an item with CanDestroy tag for unbreakable block below (notably bedrock).
  • MC-64871 – Can not sleep while on fire, even with Fire Resistance.
  • MC-65951 – Armor stands fall through fences.
  • MC-75328/clear does not clear items in the inventory crafting grid.
  • MC-76810 – Casting issue: Bone meal particles break at high coordinates (floating-point precision).
  • MC-79944 – Various statistics overflow at 32-bit integer limit.
  • MC-81659 – Fireball and witherskull hitboxes are frequently invisible for some seconds.
  • MC-82235 – Baby pigs turn into adult zombie pigmen when struck by lightning.
  • MC-83039 – End city chests generate destroyed, items on the ground.
  • MC-85527 – Shulkers opening into blocks.
  • MC-87949 – The shield use statistic is not working.
  • MC-89043 – Slime blocks moved by pistons often fail to bounce up the player.
  • MC-89361 – Player selectors fail finding player/Player is not correctly moved from the End to the Nether.
  • MC-89956 – Levitation has no effect if gliding with elytra.
  • MC-91163 – Certain subtitles show up when the player is too far away to hear the sound.
  • MC-91368 – Ender dragon taking damage from thorns in Creative mode.
  • MC-91522 – Shulker rendering position desync and generates ghost shulker when destroying shulker-ridden boat or minecart.
  • MC-91893 – Missing subtitles for various sounds.
  • MC-92889 – Mending does not always consume experience if the player wears items with mending that are already fully repaired.
  • MC-93198 – Throwing potions or throwable projectiles cause both hands to bob up and down.
  • MC-93477 – Shulkers opening into shulker.
  • MC-93631 – Pistons pop off blocks attached to their back when retracting.
  • MC-93813 – Snow golems throwing snowballs play arrow shooting sound.
  • MC-94094 – Snow golems do not drop their pumpkin when sheared.
  • MC-94535 – Flying and holding Ctrl really close to the ground emits walking particles.
  • MC-94730 – Endermen become passive when teleporting randomly during day while being aggressive.
  • MC-96319 – Mob pathfinding AI does not regard some blocks as obstructions and is unable to pathfind on top of them.
  • MC-96436 – Eggs, snowballs, and experience bottles break instantly when thrown while riding a horse.
  • MC-97247 – Map making sound uses equipment sound subtitle.
  • MC-97507 – Using item which modifies the held item shows "Gear equips" subtitle.
  • MC-97958 – Small slime has no jump or squish sound.
  • MC-99727 – Ghasts can be located using subtitles.
  • MC-100342 – Several non-ticking blocks are marked as ticking forcing the growth-algorithm to check chunks needlessly.
  • MC-101084 – Held items/blocks appear to bob down and up when opening a horse's inventory.
  • MC-101364 – Mobs and players sometimes dismount vehicles in a dangerous place.
  • MC-102319 – Nether portal trigger and travel sounds are not assigned to any sound category.
  • MC-102439 – Shield desynchronises.
  • MC-103655 – Cats do not stand up when using right-click on them while they are sitting on chests or beds.
  • MC-104900 – Skeletons, illusioners and piglins with crossbows have broken agility reaction when hit or walking on certain blocks when provoked.
  • MC-104949 – Mobs cannot jump shorter than half of the blocks.
  • MC-105132 – Horse, spider and llama spin around when walking next to the fence or wall.
  • MC-105292falling_block lighting inconsistency with Smooth Lighting on.
  • MC-107103 – Trying to interact with an entity 3 or more blocks away without seeing its eyes only interacts client-side.
  • MC-108598 – Client rendering other player or mob holding compass influences compass of user.
  • MC-109248 – Extended piston head not removed when /setblock is used to place a different piston base.
  • MC-109370 – Bottom face of column blocks is rotated 180 degrees.
  • MC-109844en_us.json contains unused strings.
  • MC-109850 – Redstone wire does not have a bottom texture.
  • MC-111133 – Piston pushing opened shulker makes said shulker glitch.
  • MC-111381 – Rendering rotations for shulkers are set in onInitialSpawn method.
  • MC-111437 – Player activated fireworks do not count as a player kill.
  • MC-111475 – Fireworks cannot hurt invulnerable mobs when player in Creative mode.
  • MC-111493 – Fireworks do not cause knockback to either the player or mobs.
  • MC-111498 – Fireworks and water bottle damage do not make neutral mobs angry or hostile.
  • MC-111502 – Fireworks damage does not make passive mobs flee in panic.
  • MC-111726 – Minecart dismount position always above the minecart, even if there is space next to it.
  • MC-112131 – Intersecting dungeons: spawner replaced by cobblestone.
  • MC-112630 – Carrot on a stick cannot be broken.
  • MC-113068 – Zombie banging on door subtitle is called "Block broken".
  • MC-113381 – Falling dust particles of anvil and concrete powder blocks are black.
  • MC-113809 – Chorus flower plant, bamboo, sugarcane, cactus, and other plants grow instantly when supporting block is replaced with same block type.
  • MC-114000 – Mouse click in cat hissing sounds.
  • MC-114304 – Retracting piston pushes entities standing behind the back of it.
  • MC-114544 – Kicked by "Flying is not enabled on this server" while sleeping.
  • MC-115750 – Advancement "Monster Hunter" (kill_a_mob) is not granted for killing certain hostile mobs.
  • MC-116293 – Functioning clock and compass in recipe book.
  • MC-116756 – Reversed and inconsistent subtitles for iron trapdoor.
  • MC-117710 – Bonus Chest setting is not copied when re-creating world.
  • MC-117805 – Oak trees can generate right below height limit (y = 256) resulting in incomplete tree.
  • MC-117806 – Dispenser with filled bucket at y=255 facing upwards replaces filled with empty bucket despite no fluid being placed.
  • MC-118080 – Bows without pulling predicate animate when other bows are pulled back.
  • MC-118096 – Incorrect position of particles when using bone meal on grass block.
  • MC-118234 – Advancement "Not Today, Thank You" can be triggered by non-arrow projectiles.
  • MC-118327 – Parrots cannot teleport onto non-full cube / transparent blocks.
  • MC-118594 – Removal of Log4J2Plugins.dat causing a slowdown of 3 secs on startup while it has to rescan all classes.
  • MC-120335 – Flower pot bottom texture is not rendered because of incorrect uv values in the model file.
  • MC-120572/recipe crashes the game.
  • MC-120805 – Pig rotation is wrong when you see a player riding them with carrot on a stick.
  • MC-122128 – Recipe book resets itself to closed state after death.
  • MC-122187 – Teleported to coordinates wrong when teleporting entities relatively.
  • MC-122335 – Projectiles go through an entity if it is close to a player or a snow golem.
  • MC-122715/teleport command no longer prevents teleporting to invalid coordinates.
  • MC-123155 – When any non-player entity enters an End portal the obsidian platform is not regenerated and the entity can fall into the void.
  • MC-123453 – Armor stands can't be placed in a 1 block high space if the EntityTag "Small:1b" is set.
  • MC-124428 – Firework star crashes game if there is an int array but no colors.
  • MC-124812 – Endermen holding a block can despawn.
  • MC-125006 – Stronghold and dungeon generate over each other.
  • MC-125055 – Igloo generates with brewing stand and flower pot contents dropped (and placed).
  • MC-125613 – Datapack tag #stairs does not use #wooden_stairs.
  • MC-126244/locate, explorer maps, and treasure maps can cause extreme TPS lag, even leading to a complete server freeze if structure generation is turned off.
  • MC-127149 – Land mobs cannot properly walk on the waterlogged blocks.
  • MC-127316 – General statistics out of order.
  • MC-128247 – Dolphins can jump way too far causing them to hit on land.
  • MC-128658 – Nether and End biomes do not use correct blocks in Buffet world type.
  • MC-129137 – Parrots imitating hostile mobs in peaceful is not that peaceful.
  • MC-130137 – Grass and mycelium do not decay underwater.
  • MC-130906 – Dolphins are moving very fast when near a boat.
  • MC-131046 – Angry dolphins give players Dolphin's Grace.
  • MC-131360 – Music sometimes stops abruptly when you go underwater.
  • MC-131440 – The message for trying to sleep at the wrong time implies that players can sleep only during a thunderstorm at night.
  • MC-131634 – Getting burnt if on top of non-full block.
  • MC-131770 – Rain particles appear one block below the water or lava surface.
  • MC-132236 – When executing /reload and then pressing L to open advancements, it instead tells me that there are no advancements unless I click.
  • MC-132607 – Splitting slimes and magma cubes do not copy NoAI value.
  • MC-132926 – The width of an advancement's description depends on the first line.
  • MC-132967 – Mushrooms show as green dots on map.
  • MC-133049 – Compasses do not point to the correct location when in an item frame on the ground or on the ceiling.
  • MC-133088 – Missing translation string death.attack.magic.player.
  • MC-134162 – Item entities can break turtle eggs.
  • MC-134481 – Typo in en_us.json: "Status requst has been handled".
  • MC-134755 – All short mobs drown just below the surface of water.
  • MC-134900server.properties generator-settings for level-type FLAT not implemented; property is stored in ignored flat_world_options NBT.
  • MC-135034 – Burning mobs are extinguished by snow in cold biomes, but not in snowy biomes.
  • MC-135151 – Typo in en_us.json: "An error occured!".
  • MC-135501 – Invalid tag inside another tag silently fails to reload data packs.
  • MC-135738 – Bossbar names that have scores don't update as intended after exiting and re-entering the world.
  • MC-135849 – Grass and mycelium do not decay under waterlogged blocks.
  • MC-136063 – Incorrect spacing for entity.minecraft.tropical_fish.type.sunstreak's value.
  • MC-136868 – Ignited TNT, arrow or trident turns black when it falls on soul sand or snow layers.
  • MC-137336 – Redstone dust's hitbox is inconsistent with other blocks when branching.
  • MC-137554 – Shearing sound is in "friendly creatures" sound category.
  • MC-138402 – Waterlogged walls "connect" to water source blocks above.
  • MC-138600 – Cats do not bring gifts if they have already decided to sit on the user's bed.
  • MC-140544 – Pickaxes do not speed up piston breaking.
  • MC-140545 – Pathfinding prefers north (negative Z) direction.
  • MC-143443 – Redstone dust block states don’t update properly if the wire is broken by a piston.
  • MC-143904 – Adding a non-rail block to the #rails block tag will crash the game when placing a minecart on it.
  • MC-144622 – Using /data modify to set the name from a block only works once.
  • MC-145140 – Fireballs cannot be interacted with when summoned.
  • MC-145862 – Villagers try to sleep in occupied beds.
  • MC-146824 – Ladders and tripwire hooks cannot be placed on the sides of redstone blocks, observers and target blocks.
  • MC-146834 – Zombie pigman's head bottom texture is flipped.
  • MC-146928 – Cannot place doors, rails, buttons, pressure plate, redstone, etc. on soul sand.
  • MC-147255 – Beds in the Overworld will explode if in a nether wastes biome.
  • MC-147368 – Pillager outpost can generate in water.
  • MC-147496 – Dolphin tries to catch the boat of the non-player ride.
  • MC-147516 – Hostile mobs will sometimes stop attacking/following their target when directly next to it.
  • MC-147601 – Purpur pillar block top texture has not changed to a new texture.
  • MC-147691 – Enderman does not hit or damage the player if they keep standing still.
  • MC-147708 – Putting out fires is not considered mining a block, leading to strange effects.
  • MC-148067 – Snow golems damaged by snowfall in mountain/cold biomes.
  • MC-148360 – Cave ambience sounds play no matter where the player is.
  • MC-148474 – Sloped powered detector rails break when pushed or pulled by a piston.
  • MC-148836 – World search and world name text boxes aren't focused when entering menu anymore.
  • MC-148869 – Player can clip through the ground when exiting a minecart or a boat.
  • MC-148893 – Fox spawners do not render the fox inside of the block.
  • MC-148935 – Zombies with no AI still convert into drowned.
  • MC-148936 – Parrot summoned with negative Age has smaller hitbox.
  • MC-149042 – Minecart dismount position is not consistent.
  • MC-149052 – Stonecutter recipe list does not show item tooltips.
  • MC-149081 – Entering a bed from a mount causes the player to bounce up and down.
  • MC-149375 – Camera can be positioned inside of snow layers.
  • MC-149704 – Sneaking/crouching twice makes player sprint.
  • MC-149776 – Cartography table requires string for the recipe to show up in the recipe book.
  • MC-149792 – Client book length mismatch resulting in crash.
  • MC-150020 – Composter is in the "Miscellaneous" category instead of "Decoration" like the other workstation blocks.
  • MC-150405 – Client handling of unknown entity attributes is bugged.
  • MC-150455 – Ignored lava hitbox level.
  • MC-150806 – Multiple villagers are attached to the same profession block.
  • MC-151364 – Feeding a dolphin causes a crash when structure generation is turned off.
  • MC-152084 – Villagers occasionally stand up out of beds at night, then can never sleep in that bed again.
  • MC-152170 – When a villager takes the bed of another villager, then the bed's previous owner will not look for a new bed.
  • MC-152441 – Corner quartz stairs (not corner smooth quartz stairs) do not have the border on the back/bottom that a normal quartz stair would have.
  • MC-153319 – Result of UUID selector is nondeterministic.
  • MC-153508 – Redstone dust travelling up the side of a block cannot be targeted.
  • MC-153787 – Zombie Reinforcements can spawn on glass.
  • MC-154427 – Villagers only pick up four stacks of items.
  • MC-154617 – Server hangs on stop due to rcon.
  • MC-154867 – Tamed cats remain sitting if the world is reloaded while the cat is sitting on a chest.
  • MC-155742 – Iron golems tend to congregate on the north side of villages.
  • MC-155977 – Enchanting a book makes the book lose its name.
  • MC-156161 – Some chest loot is randomized across the same seed, unlike before 1.14.
  • MC-156306 – Villager not throwing bread during idle/meet up times.
  • MC-156600 – Shields appear to stop blocking when they have taken damage and are still in use.
  • MC-156866 – Villagers level from Apprentice to Journeyman with less experience than shown by XP bar.
  • MC-157077 – Villagers will not sleep in beds at night.
  • MC-157303 – Villagers wake up and seek a new “home” (bed) while living in a 2 high house.
  • MC-157436 – Player position is constantly reset when clicking with a sword or a trident onto the ground in creative mode.
  • MC-158542 – Iron golems do not stop spawning.
  • MC-158807 – Players can remove cursed enchantments on items by repairing them in inventory.
  • MC-159300 – Villagers that have been infected by a zombie can despawn, even if they have been traded with.
  • MC-159672 – Vex will occasionally try to attack the player in Creative or Spectator.
  • MC-159773 – Shulkers can teleport to non-solid faces, and do not teleport to some solid faces.
  • MC-159918 – Foxes do not run from polar bears.
  • MC-159963 – Minecarts can break turtle eggs.
  • MC-160020 – Pulled bow changes its texture to the unpulled one when the durability changes.
  • MC-160053 – Enderman keeps following the player after becoming neutral/passive.
  • MC-160250 – Naturally-generated villagers are not pathfinding towards their POI; POI detection range is too small.
  • MC-160897 – Dropping an item using the drop key displays the hand animation but dropping items from within the inventory does not.
  • MC-160902 – Arm swings when right-clicking on full minecart.
  • MC-160959 – Clicking onto a bed in daytime does not grant the advancement "Sweet Dreams".
  • MC-161128 – Piston head left behind when base is quickly broken and replaced.
  • MC-161156 – Silverfish and endermites appear black on soul sand.
  • MC-161259 – Using the carrot on a stick while riding a pig plays no hand animation.
  • MC-161917 – Particles do not render underwater, behind water or behind other transparent blocks.
  • MC-162340 – World border is rendered behind transparent blocks.
  • MC-162346 – Clouds do not render behind transparent particles.
  • MC-162385 – The background of /title text does not fade with the text.
  • MC-162665 – Food does not drop from a campfire when it is put out with a shovel/water bottle.
  • MC-162881 – Composter does not display particles when being fed composting items through a hopper.
  • MC-163286/setblock ~ ~ ~ air destroy does not destroy liquids.
  • MC-163655 – Fire cannot be targeted like other blocks.
  • MC-163910 – Hand animation sometimes plays for a second time with high ping.
  • MC-163918 – Bees not animating their pollen gathering.
  • MC-164111 – Transparent falling blocks make entities and block entities invisible.
  • MC-164129 – Ender dragon inner hitboxes are rendered offset by approximately 200 blocks.
  • MC-164158 – Lava does not emit smoke during rainfall.
  • MC-164184 – Breaking a shulker box with contents in Creative mode drops the block at an incorrect location.
  • MC-164205 – Endermen do not spawn in the End if difficulty is set to Easy.
  • MC-164233 – “Skilled” villagers without job site do not get precedence over unemployed villagers.
  • MC-164435 – Stream sounds do not loop properly.
  • MC-164446 – Tags do not load if one of their values is invalid, causing all data packs to unload.
  • MC-164948 – Entity shadow renders through transparent blocks.
  • MC-165518 – Village houses desert_temple_1 and plains_temple_4 have no floor at entrance.
  • MC-165549 – Arm swing animation is still played when drinking an item.
  • MC-165958 – Clouds, transparent blocks, and other semi-transparent textures do not render behind semi-transparent entities.
  • MC-165962 – Some transparent items make transparent blocks and beacon beams not render behind them when dropped (again).
  • MC-165966 – Shadows do not render behind experience orbs.
  • MC-165968 – Transparent blocks do not render behind experience orbs.
  • MC-166135 – Bees inside a nest/hive don’t grow up or get their breeding timer reset.
  • MC-166245 – No sound for shearing snow golems.
  • MC-166246 – Skeleton horses cannot be leashed.
  • MC-166269 – Wet wolves become black for an instant after shaking off water.
  • MC-166292 – Subtitle from foxes eating chorus fruit: "Player teleports".
  • MC-166296 – Mobs picking up and equipping items does not play the equipping sound.
  • MC-166297 – Items do not render behind experience orbs.
  • MC-166358 – Inconsistency with sounds of dispensers using shears.
  • MC-166398 – Mobs do not render behind experience orbs.
  • MC-166576 – Player head shakes when loading world in F5.
  • MC-166717 – Block outlines/hitboxes render behind all translucent blocks and clouds.
  • MC-166725 – Entity hitboxes render behind all translucent blocks and clouds.
  • MC-166729 – Fishing lines render behind water, other transparent blocks, and clouds.
  • MC-166764 – Villagers spawned during world generation have a lower follow range than villagers spawned by other means.
  • MC-166895 – Underlines in Written Book Text disappear with subtitles.
  • MC-166980 – Bees become stuck wandering to the north-west after completing a task, or randomly in large numbers.
  • MC-167039 – Right-clicking on a spawner with the same mob spawn egg as in spawner plays hand animation.
  • MC-167076 – Seagrass, tall seagrass, and sea pickles do not obscure direct sunlight when waterlogged.
  • MC-167077 – Foxes sleep on top of honey blocks, even in broad daylight.
  • MC-167090 – Entity hitboxes are rendered behind item frames.
  • MC-167273 – Some special rendering blocks render in front of entity hitboxes.
  • MC-167342 – Structure block outline renders behind clouds and translucent blocks.
  • MC-167447 – Wrong RenderStateShard name.
  • MC-167512 – Glass in the hand is rendered differently depending on the "Clouds" setting.
  • MC-167561 – All players can make a dog stand up or sit down.
  • MC-167692 – Infested blocks do not spawn silverfish when blown up.
  • MC-167989 – Spawn point is not set when monsters are nearby.
  • MC-168139 – Enchanted armor pieces worn by entities lose their enchantment glint when looked at from certain angles.
  • MC-168311 – Fishing line disappears when in front of entities and block entites.
  • MC-168319 – Fireworks sometimes do not explode when launched at the edge or under a block.
  • MC-168384 – NBT-Tag Silent:1b does not work for bees.
  • MC-168485 – Chests do not render behind experience orbs.
  • MC-168540 – Threads created by net.minecraft.Util.backgroundExecutor() have misleading names.
  • MC-168673 – Iron golems congregate all in the same place in some villages.
  • MC-168748 – Rapid cod spawning and despawning causing performance issues.
  • MC-168772 – Experience orbs can crush turtle eggs.
  • MC-169514 – Tamed parrots cannot be renamed unless they are flying.
  • MC-169533 – Asymmetrical walls in snowy_cartographer_house_1.
  • MC-169679 – Composters do not make sounds when fed by hoppers.
  • MC-169683 – Bells cannot be hung from certain blocks that have a wide enough base.
  • MC-169692 – Entity shadow floats slightly above the ground.
  • MC-169715 – Misrotated block in snowy_small_house_3.
  • MC-169764 – Fish flopping sound shows "Footsteps" subtitles.
  • MC-169832 – Transparent item models have inconsistent rendering when a glowing entity is present.
  • MC-169869 – Mooshroom using incorrect texture in Programmer Art.
  • MC-169891 – Zombie Reinforcements can spawn in regardless if light level is higher than 9 in nether (hard difficulty).
  • MC-169965 – Potion effect timers for higher levels can remain at 0:00 after the higher level has run out if multiple levels of the same effect were applied in descending order.
  • MC-169975 – Highlight players (spectators) key does not affect any players other than the player.
  • MC-170075 – "Online play is not rated" checkbox has no outline when focused.
  • MC-170128 – Cannot build an EntityType without a datafixer due to an IllegalArgumentException.
  • MC-170242 – Asymmetrical walls in taiga_medium_house_4.
  • MC-170273 – Diamond swords use the wrong pallet.
  • MC-170274 – Pickaxe textures are inconsistent.
  • MC-170470 – At snowy_library_1, the snow block is placed next to the window, which causes ugly visual effect.
  • MC-170556 – Hoe textures are inconsistent.
  • MC-170584 – Structure taiga_meeting_point_2 from zombie villages has 1 misrotated log.
  • MC-170591 – Misrotated floor blocks in desert_tool_smith_1 basement.
  • MC-170612 – Villagers spawned by meeting points have frozen AI and do not move when that chunk is freshly generated.
  • MC-170773 – Recipe book and filtering craftable do not stay open for blast furnace and smoker when (re)loading the world.
  • MC-170836 – Cannot set the top of soul sand on fire.
  • MC-171756 – Weird fire bug.
  • MC-171939 – Many mobs are placed incorrectly in the statistics.
  • MC-172025 – Several misrotated blocks at snowy_medium_house_2.
  • MC-172307 – All loaded tileticks instantly run in the first tick after loading the chunk.
  • MC-172517 – Walls do not behave normally when next to soul sand.
  • MC-172524 – Letters of name tag render inconsistently when sneaking (within the same name tag).
  • MC-173115 – Mobs can spawn inside of wither roses.
  • MC-173367 – Arrows are floating in midair after being pushed by piston.
  • MC-173732 – Fire and soul fire do not have loot tables.
  • MC-174071 – Roof of savanna_mason_1 is cut off.
  • MC-174072 – Structure savanna_temple_2 contains one misrotated block.
  • MC-174073 – Two misrotated blocks in savanna_small_house_5.
  • MC-174075 – Misrotated block in savanna_butchers_shop_1.
  • MC-174076 – Inconsistent rotation of logs under windows in savanna_small_house_4.
  • MC-174078 – Three misrotated blocks in snowy_armorer_house_2.
  • MC-174079 – Misrotated block at snowy_weapon_smith_1.
  • MC-174082 – Three misrotated blocks in snowy_small_house_2.
  • MC-174083 – Three misrotated blocks in snowy_butchers_shop_1.
  • MC-174234 – Village structure snowy_masons_house_1 has two misrotated blocks.
  • MC-174568 – Rail updates are 3–4x times laggier since 1.13.
  • MC-174648 – You can unhighlight the recipe book button of crafting interfaces.
  • MC-174932 – Right-to-left text appears left-to-right after game start until language is changed.
  • MC-175171 – Fishing bobber can get stuck on a ledge when being reeled in.
  • MC-175201 – Misrotated floor block in savanna_small_house_1, savanna_small_house_2, savanna_small_house_3 and savanna_small_house_7.
  • MC-176104 – Dropped compasses always point up.
  • MC-176644 – Observers do not trigger when a fence connects to a newly grown tree.
  • MC-177075 – Taking product out of stonecutter produces no subtitle.
  • MC-177080 – Sounds for travelling through a portal have no subtitle.
  • MC-177088 – Polar bear step sound does not have subtitles.
  • MC-177346 – A compass in a mob's hand does not point to correct location if the mob turns.
  • MC-178029 – Chunks get scrambled by logging in twice on solo world.
  • MC-178441 – Endermen don’t avoid the wither’s skull projectiles.
  • MC-179989 – Smithing table and anvil UI does not have "Inventory" title above player inventory.
  • MC-181108 – Right-to-left text is displayed left-to-right at all times.
  • MC-181566 – Powered redstone dust only emits particles at the center of the block.
  • MC-182888 – Compasses and clocks work like normal in villager trading GUI.
  • MC-183249 – Carving mask BitSets created for lower chunk statuses.
  • MC-183718 – Stronghold end portal can be overwritten by ocean ruins.

Unconfirmed features[edit]

These features were mentioned during the development of Java Edition 1.16 or earlier, or during MINECON Live 2019, but have not been confirmed to be added in this update.

Blocks[edit]

Beehives
  • An in-game mechanism to see how many bees are in a hive may be added.[11]

Mobs[edit]

Pigs

Gallery[edit]

MINECON Live 2019[edit]

Screenshots of the Nether Update from MINECON Live 2019:

Subsequent screenshots[edit]

Concept artwork[edit]

Videos[edit]

Videos made by slicedlime:

New soundtracks[edit]

Rubedo:

Chrysopoeia:

So Below:

New music disc[edit]

Pigstep:

Trivia[edit]

  • This update hosts the largest addition of new blocks into the Java Edition of the game, adding a total of 74. This surpasses Java Edition 1.12 of the World of Color Update, which added 63 different block variants.
  • Starting with 1.16, all major update version numbers will be the same for both the Java and Bedrock editions.[16][17]
  • 1.16 is the first update to add a new set of tools and armor since Java Edition Indev.
  • The main menu panorama doesn't include any mobs, new or old, and is the first to do so since 1.13 when version-specific menu panoramas started being used.

See also[edit]

References[edit]

  1. a b "Everything We Announced at MINECON Live 2019" – Minecraft.net, September 28, 2019
  2. a b "Minecraft: Connecting More Players Than Ever Before" by Helen Chiang. news.xbox.com, May 18, 2020.
  3. "Fun fact: the respawn anchor's portal is in reverse and the particles go outwards instead of inwards like the nether portal, indicating that you cannot go in, but only out!"@JasperBoerstra, March 20, 2020
  4. MC-171413 resolved as "Works As Intended"
  5. MC-133088
  6. MC-177771
  7. MC-140544 – Pickaxes don't speed up piston breaking
  8. MC-93631 – Pistons pop off blocks attached to their back when retracting
  9. MC-182748
  10. "It was 128 blocks before. This does not apply to anything marked persistent, like nametagged fish or fish caught in a bucket and then released again."u/sliced_lime on Reddit, March 4, 2020
  11. "Open to suggestions!"@cojomax99, March 4, 2020
  12. "We will likely remove that feature, because it will work differently"@jeb_, September 29, 2019
  13. "No, piglin, don't hunt the baby hoglins."@henrikkniberg, December 5, 2019
  14. "I haven't seen that before... :o"@kingbdogz, March 25, 2020
  15. "Old sketch (Inaccurate carrot) Have fun with the balding lava friends ❤️"@johanaronson, March 25, 2020
  16. "We are skipping 1.15 so the next release will be 1.16."@chupacaubrey, March 16, 2020
  17. Replying to "are version numbers finally going to be the same across both bedrock and java then?": "That is the plan! 👇 So that it’s not so confusing anymore."@chupacaubrey, March 16, 2020