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1.15 Pre-release 4 (known as 1.15-pre4 in the launcher) is the fourth pre-release for Java Edition 1.15, released on December 3, 2019,[1] which fixes many issues relating to coordinate precision.

Changes[]

General[]

Performance
  • Performance improvements.
Floating-point precision
Textures
  • The checkerboard background for unfilled sections on maps now has its own texture.

Fixes[]

21 issues fixed
From released versions before 1.15
  • MC-81970 – Rotating armor stand has a shaking base plate.
  • MC-103800 – Sometimes armor stands will not update their visual rotation.
  • MC-125638 – Ignited TNT block has an entity offset at high coordinates.
  • MC-155520 – Repeaters do not update properly.
  • MC-157426 – Command outputs which should be sorted do not get sorted.
  • MC-161888 – Enchantment tables do not track the player correctly at high distances from the world origin.
  • MC-161991 – Floating point precision error: Trailing particles from fishing lose precision at high coordinates.
  • MC-161993 – Floating point precision error: Conduit particles are attracted to the conduit incorrectly at high distances.
  • MC-161994 – Floating point precision error: Squid ink particles lose precision at high coordinates.
  • MC-161999 – Floating point precision error: Particles emitted by end gateways gravitate to a point that loses precision at high coordinates.
  • MC-166047 – Tamed wolves attack tamed parrots.
From the 1.15 development versions
  • MC-161394 – Skeleton and wither skeleton skull's inside textures are invisible.
  • MC-164704 – Rendering issue with honey and slime blocks when viewed from under glass.
  • MC-164712 – Clouds are rendered in front of chunk borders.
  • MC-165704 – Sky color no longer changes with biome.
  • MC-165977 – Explosions combine block drops and drop them at the wrong location.
  • MC-166300 – Pandas sometimes attack players trying to breed them.
  • MC-166667 – Item frames are not rendered behind unexplored portions of maps.
From the previous development version
  • MC-166716 – Tridents and shields are rendered too dark in the inventory.
  • MC-166800 – Removing items from an armor stand with DisabledSlots causes a visual bug.
  • MC-167000 – Player model in inventory inverts lighting when some items are in hotbar.

Video[]

Video made by slicedlime:

References[]

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