See § Data values
Item Frame (1)
See § Data values
See § Data values
An empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.
In Java Edition, expert-level cartographer villagers sell an item frame for 7 emeralds.
In Bedrock Edition, apprentice-level cartographer villagers sell 5 item frames for 7 emeralds as part of their fourth trade.
Item frames can be placed on the sides of cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. They can also be placed on the top and bottom of these blocks.[Java and Bedrock editions only] As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.[Java and Legacy Console editions only]
Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If the item in the item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
Pick Block may be used on item frames by players in creative mode only, the control has no effect for players in survival or adventure mode. When the item frame is displaying an item, pick block picks the displayed item instead of the item frame.
Item frames can be placed on the lid of a shulker box that is positioned horizontally, but it pops off when the lid is opened.
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase which can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.[Java and Legacy Console editions only] If a block exists within the same space as the frame that would not cause it to pop off, the next rotation causes the emitted power from the comparator to instantly become 0 until the block is removed.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
|Item Frame fills||
|Item Frame breaks||
|Item Frame placed||
|Item Frame empties||
|Item Frame clicks||
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Map Room||Place 9 fully explored, adjacent maps into 9 item frames in a 3 by 3 square.||Yes||Yes||Yes||Wii U, Switch||40G||Silver|
|Item Frame||Namespaced ID|
|Item Frame||Namespaced ID||Numeric ID|
Item frames have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileX: The X coordinate of the block the painting/item frame is in.
- TileY: The Y coordinate of the block the painting/item frame is in.
- TileZ: The Z coordinate of the block the painting/item frame is in.
- Facing: The direction the painting/item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom.
- Item: The item, without the slot tag. If the item frame is empty, this tag does not exist.
- Tags common to all items see Template:Nbt inherit/item/template
- ItemDropChance: The chance the item will drop when the item frame breaks. 1.0 by default.
- ItemRotation: The number of times the item has been rotated 45 degrees clockwise.
|August 16, 2012||Dinnerbone tweeted the first image of item frames.|
|They had a different texture.|
|1.4.2||12w34a||Item frames added. There is a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs.|
|12w34b||Previously stated bug fixed.|
|12w38a||Item frames no longer despawn when the player moves 20 blocks away.|
|1.7.2||13w36a||Items renamed using an anvil display their name when looked at up close.|
|13w41a||Maps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps.|
|This would make undiscovered areas of maps invisible.|
|?||Incomplete maps placed in item frames display the item frame texture underneath.|
|1.8||14w04a||Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.|
|14w10a||Multiple item frames can no longer be placed on the same block face.|
|1.9||15w41a||An item frame generates in the treasure room of end ships, above the shulker that guards the treasure. It holds an elytra.|
|15w49a||Item frames are no longer destroyed by lightning bolts.|
|15w50a||Added sounds: |
|1.11||16w32a||The entity ID is changed from |
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 389.|
|17w50a||Item frames can be put on floors and ceilings.|
|1.14||18w43a||Changed the textures of item frames.|
|1.15||19w38a||Item frames have now darker texture, same as suffocating mobs.|
|19w39a||Item frames now have colored correctly.|
|Pocket Edition Alpha|
|0.14.0||build 1||Added item frames.|
|Item frames is considered as a block entity instead of an entity.|
|1.0.0||alpha 0.17.0.1||Item frames now generate in end city ships.|
|1.11.0||beta 126.96.36.199||Item frames can be bought from cartographer villagers.|
|1.13.0||beta 188.8.131.52||Item frames can now be placed on the top and bottom of blocks.|
|Legacy Console Edition|
|TU9||CU1||1.0||Patch 1||Added item frames.|
|TU11||Increased the limit for item frames in a world. A message is now displayed when the maximum number of item frames are reached.|
|TU31||CU19||1.22||Patch 3||Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.|
|TU43||CU33||1.36||Patch 13||Added sounds for item frames.|
|TU56||CU47||1.55||Patch 26||Patch s6||If the item in the item frame has a name (from an anvil) it now shows as if there is a name tag on the item frame.|
|New Nintendo 3DS Edition|
|0.1.0||Added item frames.|
- The item frame is based upon a suggestion on reddit, like the ender chest and flower pot.
- Since players can't use commands to enchant in the Legacy Console Edition, item frames are an alternate way to copy enchanted items for custom maps.
- In the Legacy Console Edition, item frames and paintings share the same spawn limit, which is 400. Note that if a chunk containing item frames is unloaded, the now unloaded item frames won't be taken into account.
- The item frame is the only entity to reference a block model. Because of this, the texture of the frame border is the same as the birch planks texture.
Dinnerbone's fourth screenshot, showing flower pots and item frames.
Four item frames in a one block space. Impossible in Bedrock Edition.
An image of a fireplace retweeted by Dinnerbone.
An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
A rotated apple in an item frame.